Tutorial/Battle
Last updated 2026-03-28
There are 64 tutorials that focus on combat mechanics:
| Inverted Severance |
|---|
Main article: Paramount Bliss Inverted: Illwish Archlotus Characters afflicted with the "Happiness" state will gain stacks at the start of their turn. Once they reach a certain number of stacks at the end of their turn, they will be converted into a "Happiness Puppet."Characters afflicted with the "Happiness" state will gain stacks at the start of their turn. Once they reach a certain number of stacks at the end of their turn, they will be converted into a "Happiness Puppet." |
| Alloy Mechatron: King Pom-Pom |
Main article: Alloy Mechatron: King Pom-Pom After "Alloy Mechatron: King Pom-Pom" uses "High-Temp Sterilization Mode," it gains several stacks of "Lasting Antibac," greatly reducing the DMG taken by it.After "Alloy Mechatron: King Pom-Pom" uses "High-Temp Sterilization Mode," it gains several stacks of "Lasting Antibac," greatly reducing the DMG taken by it. Gaining a certain amount of Punchline allows the ally "Alloy Pommy" to gain an extra turn and Enhanced Basic ATK. The Enhanced Basic ATK can remove 1 stack of "Lasting Antibac" from "Alloy Mechatron: King Pom-Pom."Gaining a certain amount of Punchline allows the ally "Alloy Pommy" to gain an extra turn and Enhanced Basic ATK. The Enhanced Basic ATK can remove 1 stack of "Lasting Antibac" from "Alloy Mechatron: King Pom-Pom." |
| Prime-field/Sub-field |
Main article: @SparxiConOfficial In both the battlefields, the battlefield where the Boss Enemy is located is called the prime-field, while the other battlefield is called the sub-field.In both the battlefields, the battlefield where the Boss Enemy is located is called the prime-field, while the other battlefield is called the sub-field. |
| Path of Elation |
At the start of battle, gains a certain number of Punchlines based on the number of Elation characters present.At the start of battle, gains a certain number of Punchlines based on the number of Elation characters present. After gaining Punchline, Aha is added to the action bar. Aha's SPD increases based on the number of Elation characters present. After Aha's turn, all Punchline stacks are consumed.After gaining Punchline, Aha is added to the action bar. Aha's SPD increases based on the number of Elation characters present. After Aha's turn, all Punchline stacks are consumed. When Aha takes action, Aha Instant is triggered, dispelling Crowd Control debuffs from all Elation ally characters. Then, all units capable of using an Elation Skill will use them in sequence. The more Punchline stacks, the stronger the effects of these Elation Skills.When combat starts or Aha Instant ends, Elation characters enter the "Certified Banger" state, unlocking various buffs. When Aha takes action, Aha Instant is triggered, dispelling Crowd Control debuffs from all Elation ally characters. Then, all units capable of using an Elation Skill will use them in sequence. The more Punchline stacks, the stronger the effects of these Elation Skills. When combat starts or Aha Instant ends, Elation characters enter the "Certified Banger" state, unlocking various buffs. If no units are capable of casting an Elation Skill when Aha takes action, Aha will instead cast the Elation Skill: "Let There Be Laughter." The more Punchline stacks, the stronger the effect of this skill.If no units are capable of casting an Elation Skill when Aha takes action, Aha will instead cast the Elation Skill: "Let There Be Laughter." The more Punchline stacks, the stronger the effect of this skill. |
| Live Showdown |
Main article: @SparxiConOfficial All ally targets will battle on the prime-field and sub-field respectively. Outside of Aha Instants, ally and enemy targets on different fields cannot attack targets on the other field.All ally targets will battle on the prime-field and sub-field respectively. Outside of Aha Instants, ally and enemy targets on different fields cannot attack targets on the other field. During Aha Instants, Elation Skills can only attack enemy targets on the sub-field.During Aha Instants, Elation Skills can only attack enemy targets on the sub-field. The Live Showdown will be dispelled when any of these conditions are met: countdown ends, the sub-field ally character is downed, all sub-field enemy targets are defeated, or when there are no sub-field ally characters left available to battle.The Live Showdown will be dispelled when any of these conditions are met: countdown ends, the sub-field ally character is downed, all sub-field enemy targets are defeated, or when there are no sub-field ally characters left available to battle. |
| Phantom Illusion |
Main article: Elegy Siren: Insatiable Leviathan When an ally character enters the "Phantom Illusion" state, they will be "Departed". Units summoned during the "Phantom Illusion" state will fight in their place and inherit some of that character's stats.When an ally character enters the "Phantom Illusion" state, they will be "Departed". Units summoned during the "Phantom Illusion" state will fight in their place and inherit some of that character's stats. |
| Dual Battlefield |
Main articles: Synergy Duo: Ironclad White Guard and Synergy Duo: Bloodbound Dark Duelist |
| HP Overload |
Main article: Corrupting Shadowfiend: Torrential Rotbringer |
| Back Row Target |
Main article: Earthshaker Leo: Solblaze Winged Beast "Back Row Target" is located in the back of the formation on the field and cannot be selected by "Single Target ATK" and "Blast"-type abilities. "AoE ATK," "Bounce," and "Follow-Up ATK" abilities can hit enemy Back Row Targets."Back Row Target" is located in the back of the formation on the field and cannot be selected by "Single Target ATK" and "Blast"-type abilities. "AoE ATK," "Bounce," and "Follow-Up ATK" abilities can hit enemy Back Row Targets. |
| HP Count |
Main article: Greatsword Guardian: Vanguard Wallbreaker Units with "HP Count" will not lose HP when attacked, but their "HP Count" will decrease instead. When the "HP Count" reaches zero, the unit will be knocked down. Healing and Shield effects cannot prevent "HP Count" reduction.Units with "HP Count" will not lose HP when attacked, but their "HP Count" will decrease instead. When the "HP Count" reaches zero, the unit will be knocked down. Healing and Shield effects cannot prevent "HP Count" reduction. |
| Amphorean Hatred |
Main article: Anti-Creator, Hatred Inundate Attack abilities from "Anti-Creator," "Mythos," and "Logos" will increase "Amphorean Hatred." As "Hatred" increases, it will reduce allies' Maximum Restorable HP and Maximum Recoverable Skill Points. When "Hatred" reaches its maximum, combat ends in failure!Attack abilities from "Anti-Creator," "Mythos," and "Logos" will increase "Amphorean Hatred." As "Hatred" increases, it will reduce allies' Maximum Restorable HP and Maximum Recoverable Skill Points. When "Hatred" reaches its maximum, combat ends in failure! |
| Black Tide Fever |
"Black Tide Fever" is a type of DoT debuff. The DoT originates from a part of the DMG that the target takes. When stacking, it resets the duration of "Black Tide Fever.""Black Tide Fever" is a type of DoT debuff. The DoT originates from a part of the DMG that the target takes. When stacking, it resets the duration of "Black Tide Fever." While in "Black Tide Fever," targets receive Wind Shear, Burn, Shock, and Bleed DoT at the start of every turn.While in "Black Tide Fever," targets receive Wind Shear, Burn, Shock, and Bleed DoT at the start of every turn. The enemies' "Black Tide Fever" is immediately dispelled when the "Revel in Destruction" state ends. Allies' "Black Tide Fever" is immediately dispelled when their HP is fully restored. Units will not take the DoT damage after this state is dispelled.The enemies' "Black Tide Fever" is immediately dispelled when the "Revel in Destruction" state ends. Allies' "Black Tide Fever" is immediately dispelled when their HP is fully restored. Units will not take the DoT damage after this state is dispelled. |
| Antinomy |
Main article: First Genius, Entelechy, Zandar |
| Algorithm Switch |
Main article: First Genius, Entelechy, Zandar When Zandar switches to "Evolution Mode," enemy targets appearing on the battlefield or ally memosprites being summoned can accelerate Zandar's mode-switching.When Zandar switches to "Evolution Mode," enemy targets appearing on the battlefield or ally memosprites being summoned can accelerate Zandar's mode-switching. When Zandar switches to "Disputation Mode," defeating enemy targets or ally memosprites disappearing will accelerate Zandar's mode switching and reduce threat.When Zandar switches to "Disputation Mode," defeating enemy targets or ally memosprites disappearing will accelerate Zandar's mode switching and reduce threat. |
| Weather |
Main article: Poet, Speak of the Sky Through Me (II) Due to the presence of Eye of Twilight, all targets on the field will be affected by the weather effects. While in Sunny Day, the battlefield has the "Temperature" effect. At the start of any target's turn, "Temperature" increases. Allies will take continuous Burn DMG based on "Temperature." DMG dealt by ally targets increases based on "Temperature."Due to the presence of Eye of Twilight, all targets on the field will be affected by the weather effects. While in Sunny Day, the battlefield has the "Temperature" effect. At the start of any target's turn, "Temperature" increases. Allies will take continuous Burn DMG based on "Temperature." DMG dealt by ally targets increases based on "Temperature." |
| Dream Bubble and Slumber |
Main article: Pollux, Netherwing Husk, Ferry of Souls When ally targets' HP is reduced, accumulates "Desperate Bubble." Upon reaching the limit, causes "Pollux" to advance its action and enter the "Enhanced" state in its next turn.When ally targets' HP is reduced, accumulates "Desperate Bubble." Upon reaching the limit, causes "Pollux" to advance its action and enter the "Enhanced" state in its next turn. In the "Enhanced" state, attacks against "Pollux" or "The Long Arms of Sorrow" can reduce "Desperate Bubble" and restore allies' HP. When "Desperate Bubble" depletes, dispels the "Enhanced" state.In the "Enhanced" state, attacks against "Pollux" or "The Long Arms of Sorrow" can reduce "Desperate Bubble" and restore allies' HP. When "Desperate Bubble" depletes, dispels the "Enhanced" state. "Indulging Slumber" decreases DMG received by enemy targets when this target deals DMG to them. Restore an ally target's HP to a certain threshold to dispel this effect."Indulging Slumber" decreases DMG received by enemy targets when this target deals DMG to them. Restore an ally target's HP to a certain threshold to dispel this effect. |
| Corrosion |
Certain enemies will inflict ally units with the "Corrosion" state. Attacking enemies will restore Corroded HP. The more targets hit, the more is restored.Certain enemies will inflict ally units with the "Corrosion" state. Attacking enemies will restore Corroded HP. The more targets hit, the more is restored. |
| Resist Strife's Domination |
Main article: Kremnos, Cleanse Thy Rusted Blood (II) Reducing the HP of "Conquer or Be Conquered" restores the corresponding character's Maximum Restorable HP, and the character can deal increased DMG when attacking their corresponding "Conquer or Be Conquered."Reducing the HP of "Conquer or Be Conquered" restores the corresponding character's Maximum Restorable HP, and the character can deal increased DMG when attacking their corresponding "Conquer or Be Conquered." |
| Glory |
Main article: Silver Chariot, Away to that Blackened Land Characters with "Glory" can obtain buffs via using Skill or Ultimate to increase "Glory" stacks, as well as dispel a number of "Titanic Corpus" stacks equal to the current "Glory" stacks when attacking.Characters with "Glory" can obtain buffs via using Skill or Ultimate to increase "Glory" stacks, as well as dispel a number of "Titanic Corpus" stacks equal to the current "Glory" stacks when attacking. |
| Barrage |
Enemy barrage-type abilities will always initiate from a fixed side of the team, sequentially attacking all units without being influenced by any effects that alter target selection. If all units have been attacked and there are remaining attack counts, the ability will then target random units.Enemy barrage-type abilities will always initiate from a fixed side of the team, sequentially attacking all units without being influenced by any effects that alter target selection. If all units have been attacked and there are remaining attack counts, the ability will then target random units. |
| Sweep |
Enemy sweep-type abilities will always initiate from a fixed side of the team, sequentially attacking a set number of targets without being influenced by any effects that alter target selection.Enemy sweep-type abilities will always initiate from a fixed side of the team, sequentially attacking a set number of targets without being influenced by any effects that alter target selection. |
| Distribute |
Enemy distribution-type abilities will attack multiple targets within the team, and the attacked targets will evenly distribute either the DMG coefficient of the ability or any additional effect coefficient attached to that ability.Enemy distribution-type abilities will attack multiple targets within the team, and the attacked targets will evenly distribute either the DMG coefficient of the ability or any additional effect coefficient attached to that ability. |
| War Armor |
Main articles: Silver Chariot, Away to that Blackened Land and War Armor Attacking enemies a certain number of times can destroy their "War Armor."Attacking enemies a certain number of times can destroy their "War Armor." When "War Armor" is destroyed, deals DMG to enemies, delays their action, and regenerates Energy for the attacker.When "War Armor" is destroyed, deals DMG to enemies, delays their action, and regenerates Energy for the attacker. Attacking enemies with destroyed "War Armor" will also additionally deal DMG to them. "War Armor" will be completely repaired at the end of the enemy's turn.Attacking enemies with destroyed "War Armor" will also additionally deal DMG to them. "War Armor" will be completely repaired at the end of the enemy's turn. |
| Fate's Convergence |
| Terror Grip |
Main article: From Growls to Grace When an ally is inflicted with Terror Grip, attacking the caster of Terror Grip once can dispel Terror Grip.When an ally is inflicted with Terror Grip, attacking the caster of Terror Grip once can dispel Terror Grip. When Terror Grip ends, if the caster of Terror Grip is not attacked to dispel Terror Grip, then the affected ally will fall into the Terrified state and be unable to perform actions.When Terror Grip ends, if the caster of Terror Grip is not attacked to dispel Terror Grip, then the affected ally will fall into the Terrified state and be unable to perform actions. |
| Moon Rage |
Main article: Homecoming Wardance Enemies with this mark can enter the Moon Rage state. After enemies use attacks, apply 1 stack of Bloodlust to enemy units that can trigger Moon Rage.Enemies with this mark can enter the Moon Rage state. After enemies use attacks, apply 1 stack of Bloodlust to enemy units that can trigger Moon Rage. When "Bloodlust" reaches a certain number of stacks, the unit enters the "Moon Rage" state. At the same time, a "Moon Rage" countdown appears in the Action Order. When the countdown's turn begins, "Moon Rage" is dispelled across all enemy units.When "Bloodlust" reaches a certain number of stacks, the unit enters the "Moon Rage" state. At the same time, a "Moon Rage" countdown appears in the Action Order. When the countdown's turn begins, "Moon Rage" is dispelled across all enemy units. |
| Multi-Layer Toughness |
Main article: The Sun Also Rises Enemies with multiple layers of Toughness will suffer an instance of Break DMG each time a layer of Toughness is reduced. When the last layer is reduced to 0, the Weakness Break effect will trigger.Enemies with multiple layers of Toughness will suffer an instance of Break DMG each time a layer of Toughness is reduced. When the last layer is reduced to 0, the Weakness Break effect will trigger. |
| Collective Shield |
Main article: And on the Eighth Day |
| Shared HP |
Main article: The Sun Also Rises |
| Enemy Rank |
In combat, you'll encounter enemies of different levels. The higher the level, the tougher they are.In combat, you'll encounter enemies of different levels. The higher the level, the tougher they are. Enemies marked with the icon shown are normal enemies.Enemies marked with the icon shown are normal enemies. |
| Cast |
Main article: Lingering Shadows (PC or Mobile) (TappingTapping/PressingPressing/ClickingClicking) an ability, using the corresponding hot key, or (tappingtapping/pressingpressing/clickingclicking) the currently selected enemy also allows you to use abilities.(TappingTapping/PressingPressing/ClickingClicking) an ability, using the corresponding hot key, or (tappingtapping/pressingpressing/clickingclicking) the currently selected enemy also allows you to use abilities. |
| Select Target |
Main article: Lingering Shadows (PC or Mobile) (TappingTapping/PressingPressing/ClickingClicking) an enemy, using the corresponding hot key, or swiping the screen also allows you to switch your selected target.(TappingTapping/PressingPressing/ClickingClicking) an enemy, using the corresponding hot key, or swiping the screen also allows you to switch your selected target. |
| Skill Point |
Main article: Lingering Shadows Skill Points are shared among the team. Using a Skill will consume Skill Points, while using Basic ATK can recover Skill Points. To emerge victorious, you need to allocate your resources wisely!Skill Points are shared among the team. Using a Skill will consume Skill Points, while using Basic ATK can recover Skill Points. To emerge victorious, you need to allocate your resources wisely! |
| Action Order Details |
Main article: Lingering Shadows |
| Action Order |
Main article: Lingering Shadows Action Order shows the order of action of both allies and enemies. The character at the top of the order will take action first.Action Order shows the order of action of both allies and enemies. The character at the top of the order will take action first. (TapTap/PressPress/ClickClick) Action Order to display the action value in the bottom right corner of every target. Action value represents the interval until the next action. The lower the value, the sooner the action will be on the Action Order.(TapTap/PressPress/ClickClick) Action Order to display the action value in the bottom right corner of every target. Action value represents the interval until the next action. The lower the value, the sooner the action will be on the Action Order. Some characters' abilities can cause actions to be Advanced Forward or delayed. Triggering Weakness Break on enemies will also cause their action to be delayed.Some characters' abilities can cause actions to be Advanced Forward or delayed. Triggering Weakness Break on enemies will also cause their action to be delayed. |
| Speed |
Main article: Lingering Shadows SPD will affect the interval between a target's actions. The faster their speed, the shorter the interval. At the same time, SPD also affects the Action Order when entering battle.SPD will affect the interval between a target's actions. The faster their speed, the shorter the interval. At the same time, SPD also affects the Action Order when entering battle. |
| Ultimate |
Main article: Lingering Shadows Ultimates can be used when a character's Energy is fully charged. Ultimates can be unleashed at any time. Use it at the right moment to give you more actions.Ultimates can be used when a character's Energy is fully charged. Ultimates can be unleashed at any time. Use it at the right moment to give you more actions. |
| Energy |
Main article: Lingering Shadows Energy is regenerated in battle when using abilities, defeating enemies, or receiving attacks. Energy Regeneration Rate can boost the amount of energy a character gains.Energy is regenerated in battle when using abilities, defeating enemies, or receiving attacks. Energy Regeneration Rate can boost the amount of energy a character gains. |
| Exo-Toughness |
Main article: Lingering Shadows Enemies with Exo-Toughness will trigger Weakness Break when their initial Toughness is reduced to 0. Then, their temporary Toughness can continue to be reduced. When temporary Toughness is reduced to 0, the enemy will receive Weakness Break DMG again. The effect will be removed after this occurs.Enemies with Exo-Toughness will trigger Weakness Break when their initial Toughness is reduced to 0. Then, their temporary Toughness can continue to be reduced. When temporary Toughness is reduced to 0, the enemy will receive Weakness Break DMG again. The effect will be removed after this occurs. |
| Toughness |
Main article: Lingering Shadows |
| Toughness Reduction |
Main article: Lingering Shadows |
| Weakness |
Main article: Lingering Shadows You will encounter all kinds of enemies during your adventure. Each of them has Weaknesses that can be exploited to reduce their Toughness by using attacks of the same Type.You will encounter all kinds of enemies during your adventure. Each of them has Weaknesses that can be exploited to reduce their Toughness by using attacks of the same Type. |
| Weakness Break |
Main article: Lingering Shadows When you attack an enemy using the same attack Type as their Weakness and deplete their Toughness to zero, it will trigger the corresponding attack Type's Weakness Break effect and delay their action. Simultaneously, this will also cause them to enter a state of Weakness Break.When you attack an enemy using the same attack Type as their Weakness and deplete their Toughness to zero, it will trigger the corresponding attack Type's Weakness Break effect and delay their action. Simultaneously, this will also cause them to enter a state of Weakness Break. |
| Break DMG: Break Effect |
Main article: Lingering Shadows |
| Break DMG: Types and Toughness |
Main article: Lingering Shadows |
| Super Break DMG |
Main article: Lingering Shadows Super Break DMG increases with higher Break Effect, higher Toughness Reduction of the attack, and higher character levels.Super Break DMG cannot CRIT Hit and is not affected by DMG Boost effects. Super Break DMG is also considered Break DMG. Super Break DMG increases with higher Break Effect, higher Toughness Reduction of the attack, and higher character levels. Super Break DMG cannot CRIT Hit and is not affected by DMG Boost effects. Super Break DMG is also considered Break DMG. |
| Weakness Break: Physical |
Main article: Lingering Shadows Using Physical attacks to trigger Weakness Break will immediately deal Physical Break DMG and apply the Bleed effect. Bleed will cause enemies to take Physical DoT at the start of the target's turn based on a proportion of the target's Max HP.Using Physical attacks to trigger Weakness Break will immediately deal Physical Break DMG and apply the Bleed effect. Bleed will cause enemies to take Physical DoT at the start of the target's turn based on a proportion of the target's Max HP. |
| Weakness Break: Fire |
Main article: Lingering Shadows Using Fire attacks to trigger Weakness Break will immediately deal Fire Break DMG and apply the Burn effect. Burn will cause enemies to take Fire DoT at the start of their turn.Using Fire attacks to trigger Weakness Break will immediately deal Fire Break DMG and apply the Burn effect. Burn will cause enemies to take Fire DoT at the start of their turn. |
| Weakness Break: Ice |
Main article: Lingering Shadows Using Ice attacks to trigger Weakness Break will immediately deal Ice Break DMG and apply the Freeze effect. Freeze will cause enemies to be unable to take action and take Ice Additional DMG at the start of their turn. After Freeze is dispelled, Weakness Break will continue until the start of their next action.Using Ice attacks to trigger Weakness Break will immediately deal Ice Break DMG and apply the Freeze effect. Freeze will cause enemies to be unable to take action and take Ice Additional DMG at the start of their turn. After Freeze is dispelled, Weakness Break will continue until the start of their next action. |
| Weakness Break: Lightning |
Main article: Lingering Shadows Using Lightning attacks to trigger Weakness Break will immediately deal Lightning Break DMG and apply the Shock effect. Shock will cause enemies to take Lightning DoT at the start of their turn.Using Lightning attacks to trigger Weakness Break will immediately deal Lightning Break DMG and apply the Shock effect. Shock will cause enemies to take Lightning DoT at the start of their turn. |
| Weakness Break: Wind |
Main article: Lingering Shadows Using Wind attacks to trigger Weakness Break will immediately deal Wind Break DMG and apply the Wind Shear effect. Wind Shear can stack and will cause enemies to take Wind DoT at the start of their turn.Using Wind attacks to trigger Weakness Break will immediately deal Wind Break DMG and apply the Wind Shear effect. Wind Shear can stack and will cause enemies to take Wind DoT at the start of their turn. |
| Weakness Break: Quantum |
Main article: Lingering Shadows Using Quantum attacks to trigger Weakness Break will immediately deal Quantum Break DMG and apply the Entanglement effect. Entanglement will cause enemies to have their action delayed and take Additional Quantum DMG at the start of their turn. If enemies are attacked while Entangled, the Additional DMG will be increased.Using Quantum attacks to trigger Weakness Break will immediately deal Quantum Break DMG and apply the Entanglement effect. Entanglement will cause enemies to have their action delayed and take Additional Quantum DMG at the start of their turn. If enemies are attacked while Entangled, the Additional DMG will be increased. |
| Weakness Break: Imaginary |
Main article: Lingering Shadows Using Imaginary attacks to trigger Weakness Break will immediately deal Imaginary Break DMG and apply the Imprisonment effect. Imprisonment will cause enemies to have SPD Reduction and have their action delayed.Using Imaginary attacks to trigger Weakness Break will immediately deal Imaginary Break DMG and apply the Imprisonment effect. Imprisonment will cause enemies to have SPD Reduction and have their action delayed. |
| Weakness Break State |
Main article: Lingering Shadows When an enemy target's Toughness is depleted to zero, they will enter a Weakness Break State, during which the DMG they receive is increased. At the beginning of the enemy target's turn, their Toughness will be restored, and the Weakness Break State will be removed.When an enemy target's Toughness is depleted to zero, they will enter a Weakness Break State, during which the DMG they receive is increased. At the beginning of the enemy target's turn, their Toughness will be restored, and the Weakness Break State will be removed. |
| Weakness Combat Trigger |
During your adventures, you will encounter enemies with multiple Weaknesses. Entering combat using attacks that match these Weaknesses can reduce the Toughness of enemies who have these Weaknesses.During your adventures, you will encounter enemies with multiple Weaknesses. Entering combat using attacks that match these Weaknesses can reduce the Toughness of enemies who have these Weaknesses. |
| Technique and Technique Points |
Main article: Lingering Shadows Technique is a special type of ability used in Exploration, which costs Technique Points. Different characters have different Technique Buffs.Technique is a special type of ability used in Exploration, which costs Technique Points. Different characters have different Technique Buffs. Destroy destructible objects and use special Consumables to recover Technique Points. Increasing your Equilibrium Level will increase the number of Technique Points available to you, up to a maximum of 5.Destroy destructible objects and use special Consumables to recover Technique Points. Increasing your Equilibrium Level will increase the number of Technique Points available to you, up to a maximum of 5. |
| Auto-Battle |
| 2× speed |
| Shield |
Main article: Lingering Shadows |
| Follow-Up ATK |
Main article: Lingering Shadows During combat, some characters will automatically trigger an additional attack, known as Follow-Up ATK, when certain conditions are met. Counters are also considered a type of Follow-Up ATK.During combat, some characters will automatically trigger an additional attack, known as Follow-Up ATK, when certain conditions are met. Counters are also considered a type of Follow-Up ATK. |
| Extra Turn |
Main article: Lingering Shadows During combat, some characters will receive an extra turn when certain conditions are met. This extra turn does not consume any turn counts, and Ultimates cannot be used during this extra turn.During combat, some characters will receive an extra turn when certain conditions are met. This extra turn does not consume any turn counts, and Ultimates cannot be used during this extra turn. |
| Ability Effect Efficiency |
Main article: Lingering Shadows During combat, certain ability effects are subject to chance when activated. There are two types of chances: base chance and fixed chance. Base chance can be affected by Effect Hit Rate and Effect RES, while fixed chance is not affected by any factors.During combat, certain ability effects are subject to chance when activated. There are two types of chances: base chance and fixed chance. Base chance can be affected by Effect Hit Rate and Effect RES, while fixed chance is not affected by any factors. |
| DoT |
Main article: Lingering Shadows |
| Effect Dispel |
Main article: Lingering Shadows |




























































































