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Tutorial/Battle

Last updated 2026-03-28

There are 64 tutorials that focus on combat mechanics:

Inverted Severance
Tutorial Battle Inverted Severance 1
Characters afflicted with the "Happiness" state will gain stacks at the start of their turn. Once they reach a certain number of stacks at the end of their turn, they will be converted into a "Happiness Puppet."

Tutorial Battle Inverted Severance 2
Attacking and defeating enemy targets can reduce stacks to avoid being converted and overcome the "Happiness" effect.
Alloy Mechatron: King Pom-Pom
Tutorial Battle Alloy Mechatron King Pom-Pom 1
After "Alloy Mechatron: King Pom-Pom" uses "High-Temp Sterilization Mode," it gains several stacks of "Lasting Antibac," greatly reducing the DMG taken by it.

Tutorial Battle Alloy Mechatron King Pom-Pom 2
Gaining a certain amount of Punchline allows the ally "Alloy Pommy" to gain an extra turn and Enhanced Basic ATK. The Enhanced Basic ATK can remove 1 stack of "Lasting Antibac" from "Alloy Mechatron: King Pom-Pom."

Tutorial Battle Alloy Mechatron King Pom-Pom 3
When all "Lasting Antibac" effects are removed from "Alloy Mechatron: King Pom-Pom," it takes massive DMG.
Prime-field/Sub-field
Tutorial Battle Live Showdown 1
In both the battlefields, the battlefield where the Boss Enemy is located is called the prime-field, while the other battlefield is called the sub-field.
Path of Elation
Tutorial Battle Path of Elation 1
At the start of battle, gains a certain number of Punchlines based on the number of Elation characters present.

Tutorial Battle Path of Elation 2
After gaining Punchline, Aha is added to the action bar. Aha's SPD increases based on the number of Elation characters present. After Aha's turn, all Punchline stacks are consumed.

Tutorial Battle Path of Elation 3
When Aha takes action, Aha Instant is triggered, dispelling Crowd Control debuffs from all Elation ally characters. Then, all units capable of using an Elation Skill will use them in sequence. The more Punchline stacks, the stronger the effects of these Elation Skills.
When combat starts or Aha Instant ends, Elation characters enter the "Certified Banger" state, unlocking various buffs.

Tutorial Battle Path of Elation 4
If no units are capable of casting an Elation Skill when Aha takes action, Aha will instead cast the Elation Skill: "Let There Be Laughter." The more Punchline stacks, the stronger the effect of this skill.

Tutorial Battle Path of Elation 5
After Aha takes action, gains a certain amount of Punchline based on the number of Elation characters present.
Live Showdown
Tutorial Battle Live Showdown 1
All ally targets will battle on the prime-field and sub-field respectively. Outside of Aha Instants, ally and enemy targets on different fields cannot attack targets on the other field.

Tutorial Battle Live Showdown 2
During Aha Instants, Elation Skills can only attack enemy targets on the sub-field.

Tutorial Battle Live Showdown 3
The Live Showdown will be dispelled when any of these conditions are met: countdown ends, the sub-field ally character is downed, all sub-field enemy targets are defeated, or when there are no sub-field ally characters left available to battle.
Phantom Illusion
Tutorial Battle Phantom Illusion
When an ally character enters the "Phantom Illusion" state, they will be "Departed". Units summoned during the "Phantom Illusion" state will fight in their place and inherit some of that character's stats.
Dual Battlefield
Tutorial Battle Dual Battlefield
All ally targets are split between two battlefields. Ally and enemy targets cannot attack targets on a different battlefield.
HP Overload
Tutorial Battle HP Overload
Units in the "Overloadable" state will convert any damage exceeding their current HP into "HP Overload" and won't be knocked down as a result.
Back Row Target
Tutorial Battle Back Row Target
"Back Row Target" is located in the back of the formation on the field and cannot be selected by "Single Target ATK" and "Blast"-type abilities. "AoE ATK," "Bounce," and "Follow-Up ATK" abilities can hit enemy Back Row Targets.
HP Count
Tutorial Battle HP Count
Units with "HP Count" will not lose HP when attacked, but their "HP Count" will decrease instead. When the "HP Count" reaches zero, the unit will be knocked down. Healing and Shield effects cannot prevent "HP Count" reduction.
Amphorean Hatred
Tutorial Battle Amphorean Hatred 1
Attack abilities from "Anti-Creator," "Mythos," and "Logos" will increase "Amphorean Hatred." As "Hatred" increases, it will reduce allies' Maximum Restorable HP and Maximum Recoverable Skill Points. When "Hatred" reaches its maximum, combat ends in failure!

Tutorial Battle Amphorean Hatred 2
Ally targets can use Ultimate to charge "Heroes, Ever Ablaze" or "Epics, as We've Written," which greatly reduces "Amphorean Hatred"!
Black Tide Fever
Tutorial Battle Black Tide Fever 1
"Black Tide Fever" is a type of DoT debuff. The DoT originates from a part of the DMG that the target takes. When stacking, it resets the duration of "Black Tide Fever."

Tutorial Battle Black Tide Fever 2
While in "Black Tide Fever," targets receive Wind Shear, Burn, Shock, and Bleed DoT at the start of every turn.

Tutorial Battle Black Tide Fever 3
The enemies' "Black Tide Fever" is immediately dispelled when the "Revel in Destruction" state ends. Allies' "Black Tide Fever" is immediately dispelled when their HP is fully restored. Units will not take the DoT damage after this state is dispelled.
Antinomy
Tutorial Battle Antinomy
The "Antinomy" state will activate Ultimates. However, using an Ultimate during this effect will cost massive HP.
Algorithm Switch
Tutorial Battle Algorithm Switch 1
When Zandar switches to "Evolution Mode," enemy targets appearing on the battlefield or ally memosprites being summoned can accelerate Zandar's mode-switching.

Tutorial Battle Algorithm Switch 2
When Zandar switches to "Disputation Mode," defeating enemy targets or ally memosprites disappearing will accelerate Zandar's mode switching and reduce threat.
Weather
Tutorial Battle Weather
Due to the presence of Eye of Twilight, all targets on the field will be affected by the weather effects. While in Sunny Day, the battlefield has the "Temperature" effect. At the start of any target's turn, "Temperature" increases. Allies will take continuous Burn DMG based on "Temperature." DMG dealt by ally targets increases based on "Temperature."
Dream Bubble and Slumber
Tutorial Battle Dream Bubble and Slumber 1
When ally targets' HP is reduced, accumulates "Desperate Bubble." Upon reaching the limit, causes "Pollux" to advance its action and enter the "Enhanced" state in its next turn.

Tutorial Battle Dream Bubble and Slumber 2
In the "Enhanced" state, attacks against "Pollux" or "The Long Arms of Sorrow" can reduce "Desperate Bubble" and restore allies' HP. When "Desperate Bubble" depletes, dispels the "Enhanced" state.

Tutorial Battle Dream Bubble and Slumber 3
"Indulging Slumber" decreases DMG received by enemy targets when this target deals DMG to them. Restore an ally target's HP to a certain threshold to dispel this effect.
Corrosion
Tutorial Battle Corrosion
Certain enemies will inflict ally units with the "Corrosion" state. Attacking enemies will restore Corroded HP. The more targets hit, the more is restored.
Resist Strife's Domination
Tutorial Battle Resist Strife's Domination
Reducing the HP of "Conquer or Be Conquered" restores the corresponding character's Maximum Restorable HP, and the character can deal increased DMG when attacking their corresponding "Conquer or Be Conquered."
Glory
Tutorial Battle Glory
Characters with "Glory" can obtain buffs via using Skill or Ultimate to increase "Glory" stacks, as well as dispel a number of "Titanic Corpus" stacks equal to the current "Glory" stacks when attacking.
Barrage
Tutorial Battle Barrage
Enemy barrage-type abilities will always initiate from a fixed side of the team, sequentially attacking all units without being influenced by any effects that alter target selection. If all units have been attacked and there are remaining attack counts, the ability will then target random units.
Sweep
Tutorial Battle Sweep
Enemy sweep-type abilities will always initiate from a fixed side of the team, sequentially attacking a set number of targets without being influenced by any effects that alter target selection.
Distribute
Tutorial Battle Distribute
Enemy distribution-type abilities will attack multiple targets within the team, and the attacked targets will evenly distribute either the DMG coefficient of the ability or any additional effect coefficient attached to that ability.
War Armor
Tutorial Battle War Armor 1
Attacking enemies a certain number of times can destroy their "War Armor."

Tutorial Battle War Armor 2
When "War Armor" is destroyed, deals DMG to enemies, delays their action, and regenerates Energy for the attacker.

Tutorial Battle War Armor 3
Attacking enemies with destroyed "War Armor" will also additionally deal DMG to them. "War Armor" will be completely repaired at the end of the enemy's turn.
Fate's Convergence
Tutorial Battle Fate's Convergence
When normal enemies with this mark are defeated, deals DMG to the Boss enemy.
Terror Grip
Tutorial Battle Terror Grip 1
When an ally is inflicted with Terror Grip, attacking the caster of Terror Grip once can dispel Terror Grip.

Tutorial Battle Terror Grip 2
When Terror Grip ends, if the caster of Terror Grip is not attacked to dispel Terror Grip, then the affected ally will fall into the Terrified state and be unable to perform actions.
Moon Rage
Tutorial Battle Moon Rage 1
Enemies with this mark can enter the Moon Rage state. After enemies use attacks, apply 1 stack of Bloodlust to enemy units that can trigger Moon Rage.

Tutorial Battle Moon Rage 2
When "Bloodlust" reaches a certain number of stacks, the unit enters the "Moon Rage" state. At the same time, a "Moon Rage" countdown appears in the Action Order. When the countdown's turn begins, "Moon Rage" is dispelled across all enemy units.
Multi-Layer Toughness
Tutorial Battle Multi-Layer Toughness
Enemies with multiple layers of Toughness will suffer an instance of Break DMG each time a layer of Toughness is reduced. When the last layer is reduced to 0, the Weakness Break effect will trigger.
Collective Shield
Tutorial Battle Collective Shield
Collective Shield can take DMG on behalf of all ally characters, and the Shield Effect represents the amount of DMG the Shield can currently endure.
Shared HP
Tutorial Battle Shared HP
Enemies tagged with this mark will share HP.
Enemy Rank
Tutorial Battle Enemy Rank 1
In combat, you'll encounter enemies of different levels. The higher the level, the tougher they are.

Tutorial Battle Enemy Rank 2
Enemies marked with the icon shown are normal enemies.

Tutorial Battle Enemy Rank 3
Enemies marked with the icon shown are elite enemies.

Tutorial Battle Enemy Rank 4
Enemies marked with both the icons shown are Boss enemies.
Cast
(PC or Mobile)
Tutorial Battle Cast
(TappingTapping/PressingPressing/ClickingClicking) an ability, using the corresponding hot key, or (tappingtapping/pressingpressing/clickingclicking) the currently selected enemy also allows you to use abilities.

(PlayStation)
Tutorial Battle Cast (PS)
Use the controller to switch between or to use abilities.
Select Target
(PC or Mobile)
Tutorial Battle Select Target
(TappingTapping/PressingPressing/ClickingClicking) an enemy, using the corresponding hot key, or swiping the screen also allows you to switch your selected target.

(PlayStation)
Tutorial Battle Select Target (PS)
Use the controller to switch the currently selected target.
Skill Point
Tutorial Battle Skill Point
Skill Points are shared among the team. Using a Skill will consume Skill Points, while using Basic ATK can recover Skill Points. To emerge victorious, you need to allocate your resources wisely!
Action Order Details
Tutorial Battle Action Order Details
(TapTap/PressPress/ClickClick) the target in the Action Order to review their details.
Action Order
Tutorial Battle Action Order 1
Action Order shows the order of action of both allies and enemies. The character at the top of the order will take action first.

Tutorial Battle Action Order 1
(TapTap/PressPress/ClickClick) Action Order to display the action value in the bottom right corner of every target. Action value represents the interval until the next action. The lower the value, the sooner the action will be on the Action Order.

Tutorial Battle Action Order 2
Some characters' abilities can cause actions to be Advanced Forward or delayed. Triggering Weakness Break on enemies will also cause their action to be delayed.
Speed
Tutorial Battle Speed
SPD will affect the interval between a target's actions. The faster their speed, the shorter the interval. At the same time, SPD also affects the Action Order when entering battle.
Ultimate
Tutorial Battle Ultimate
Ultimates can be used when a character's Energy is fully charged. Ultimates can be unleashed at any time. Use it at the right moment to give you more actions.
Energy
Tutorial Battle Energy
Energy is regenerated in battle when using abilities, defeating enemies, or receiving attacks. Energy Regeneration Rate can boost the amount of energy a character gains.
Exo-Toughness
Tutorial Battle Exo-Toughness
Enemies with Exo-Toughness will trigger Weakness Break when their initial Toughness is reduced to 0. Then, their temporary Toughness can continue to be reduced. When temporary Toughness is reduced to 0, the enemy will receive Weakness Break DMG again. The effect will be removed after this occurs.
Toughness
Tutorial Battle Toughness
Enemy targets have Toughness. Depending on the strength of the enemy, their Toughness will also be different.
Toughness Reduction
Tutorial Battle Toughness Reduction
The Base Value of how much enemy Toughness is reduced by this attack.
Weakness
Tutorial Battle Weakness 1
You will encounter all kinds of enemies during your adventure. Each of them has Weaknesses that can be exploited to reduce their Toughness by using attacks of the same Type.

Tutorial Battle Weakness 2
Before using abilities, the expected Toughness reduction will be displayed above the target's HP bar.
Weakness Break
Tutorial Battle Weakness Break
When you attack an enemy using the same attack Type as their Weakness and deplete their Toughness to zero, it will trigger the corresponding attack Type's Weakness Break effect and delay their action. Simultaneously, this will also cause them to enter a state of Weakness Break.
Break DMG: Break Effect
Tutorial Battle Break DMG Break Effect
When Breaking enemies' Weakness, immediately deals Break DMG once. Break DMG increases with Break Effect and cannot CRIT.
Break DMG: Types and Toughness
Tutorial Battle Break DMG Types and Toughness 1
When Weaknesses are Broken by Physical or Fire attacks, the Break DMG will be higher.

Tutorial Battle Break DMG Types and Toughness 2
When enemies with high max Toughness are Weakness Broken, the Break DMG they receive will be higher.
Super Break DMG
Tutorial Battle Super Break DMG
Super Break DMG increases with higher Break Effect, higher Toughness Reduction of the attack, and higher character levels.
Super Break DMG cannot CRIT Hit and is not affected by DMG Boost effects.
Super Break DMG is also considered Break DMG.
Weakness Break: Physical
Tutorial Battle Weakness Break Physical
Using Physical attacks to trigger Weakness Break will immediately deal Physical Break DMG and apply the Bleed effect. Bleed will cause enemies to take Physical DoT at the start of the target's turn based on a proportion of the target's Max HP.
Weakness Break: Fire
Tutorial Battle Weakness Break Fire
Using Fire attacks to trigger Weakness Break will immediately deal Fire Break DMG and apply the Burn effect. Burn will cause enemies to take Fire DoT at the start of their turn.
Weakness Break: Ice
Tutorial Battle Weakness Break Ice
Using Ice attacks to trigger Weakness Break will immediately deal Ice Break DMG and apply the Freeze effect. Freeze will cause enemies to be unable to take action and take Ice Additional DMG at the start of their turn. After Freeze is dispelled, Weakness Break will continue until the start of their next action.
Weakness Break: Lightning
Tutorial Battle Weakness Break Lightning
Using Lightning attacks to trigger Weakness Break will immediately deal Lightning Break DMG and apply the Shock effect. Shock will cause enemies to take Lightning DoT at the start of their turn.
Weakness Break: Wind
Tutorial Battle Weakness Break Wind
Using Wind attacks to trigger Weakness Break will immediately deal Wind Break DMG and apply the Wind Shear effect. Wind Shear can stack and will cause enemies to take Wind DoT at the start of their turn.
Weakness Break: Quantum
Tutorial Battle Weakness Break Quantum
Using Quantum attacks to trigger Weakness Break will immediately deal Quantum Break DMG and apply the Entanglement effect. Entanglement will cause enemies to have their action delayed and take Additional Quantum DMG at the start of their turn. If enemies are attacked while Entangled, the Additional DMG will be increased.
Weakness Break: Imaginary
Tutorial Battle Weakness Break Imaginary
Using Imaginary attacks to trigger Weakness Break will immediately deal Imaginary Break DMG and apply the Imprisonment effect. Imprisonment will cause enemies to have SPD Reduction and have their action delayed.
Weakness Break State
Tutorial Battle Weakness Break State
When an enemy target's Toughness is depleted to zero, they will enter a Weakness Break State, during which the DMG they receive is increased. At the beginning of the enemy target's turn, their Toughness will be restored, and the Weakness Break State will be removed.
Weakness Combat Trigger
Tutorial Battle Weakness Combat Trigger
During your adventures, you will encounter enemies with multiple Weaknesses. Entering combat using attacks that match these Weaknesses can reduce the Toughness of enemies who have these Weaknesses.
Technique and Technique Points
Tutorial Battle Technique and Technique Points 1
Technique is a special type of ability used in Exploration, which costs Technique Points. Different characters have different Technique Buffs.

Tutorial Battle Technique and Technique Points 2
Destroy destructible objects and use special Consumables to recover Technique Points. Increasing your Equilibrium Level will increase the number of Technique Points available to you, up to a maximum of 5.
Auto-Battle
Tutorial Battle Auto-Battle
Use auto-battle to cast abilities and fight automatically. However, auto-battle cannot be used in some special combat situations.
2× speed
Tutorial Battle 2x speed
Use 2× speed to experience quicker battles. However, 2× speed will be temporarily turned off in some special combat situations.
Shield
Tutorial Battle Shield 1
Shield can take DMG in place of HP, Shield Effect refers to the maximum DMG value that can be absorbed by the current Shield.

Tutorial Battle Shield 2
The displayed Shield length corresponds to the percentage of the character's Max HP that the remaining Shield Effect represents.
Follow-Up ATK
Tutorial Battle Follow-up ATK
During combat, some characters will automatically trigger an additional attack, known as Follow-Up ATK, when certain conditions are met. Counters are also considered a type of Follow-Up ATK.
Extra Turn
Tutorial Battle Extra Turn
During combat, some characters will receive an extra turn when certain conditions are met. This extra turn does not consume any turn counts, and Ultimates cannot be used during this extra turn.
Ability Effect Efficiency
Tutorial Battle Ability Effect Efficiency
During combat, certain ability effects are subject to chance when activated. There are two types of chances: base chance and fixed chance. Base chance can be affected by Effect Hit Rate and Effect RES, while fixed chance is not affected by any factors.
DoT
Tutorial Battle DoT
DMG dealt by Bleed, Burn, Shock, and Wind Shear is considered DoT. This DMG cannot deal CRIT Hit.
Effect Dispel
Tutorial Battle Effect Dispel 1
Abilities from certain characters can dispel debuffs applied to allies. These can play a vital role at crucial moments.

Tutorial Battle Effect Dispel 2
Abilities from certain characters can dispel buffs applied to enemies. These can change the battlefield when fighting special enemies.