"En-Nah" Chess Saga/Database
Last updated 2025-12-25
Agent
| Icon | Name | Type | Effect | ||||
|---|---|---|---|---|---|---|---|
| Dialyn | Bond | Instantly obtain a random Double Yolk B-Rank Bangboo and gain 30% initial Mana. | Kettle Gain 3 MP every 3s. |
Double Yolk Chip Double Yolk Bond Level increased by 1 | |||
| Magus | Combat | Gain 40% CRIT chance, skills can trigger a critical hit. | Fruit Peeler All Bangboo CRIT Rate increased by 8%, CRIT DMG increased by 15%. |
Rapid Charge Sword CRITS restore 5% Mana. | |||
| Yidhari | Special | Immediately obtain 1 Luckyboo, then obtain 1 Luckyboo per turn for the next 5 turns. | All Bangboo ATK increased by 12%. | Aromatic Candle Each Basic Attack reduces the target's MP by 2. | |||
| Caesar | Combat | When the Bangboo's HP drops below 60%, gain 25% Attack and 10% Lifesteal. Resets after combat. | All Bangboo HP increased by 12%. | Gains stack when hit by Basic Attacks. Each stack grants 7 ATK. (Up to 5 stacks. The stacks will be cleared after combat.) | |||
| Hoshimi Miyabi | General | Agents gain 5 HP and 1 Coin each turn. | At the start of your turn, earn 1 Coin interest for every 3 Coins (up to 3 Coins interest per turn). | Instantly gain 4 Coins, then gain 4 Coins each turn for the next 2 turns. | |||
| Astra Yao | General | All units recover 35 HP per second. | All Bangboo gain 5% Lifesteal. | Triggers every 5s, granting a shield equal to 8% of max HP | |||
| Lucia | Special | Each Basic Attack from any Bangboo has a 50% chance to gain 1 Coin (limit of 1 Coin per Bangboo per turn). | Overcharge Energy Can All Bangboo attack speed increased by 10%. |
Aromatic Candle Each Basic Attack reduces the target's MP by 2. | |||
| Banyue | Combat | Front row Bangboo ATK increased by 40%. | All Bangboo Armor increased by 20. | When defeating an enemy Bangboo, the attacker recovers an extra 15% HP. | |||
| Seed | Combat | All Bangboo on the field gain 25% initial Mana and 15% CRIT Rate. | All Bangboo restore 10% more Mana from Basic Attacks. | All Bangboo CRIT Rate increased by 8%, CRIT DMG increased by 15%. | |||
| Fairy | General | Each refresh increases all Bangboo ATK by 4 (stacks up to 10 times). | At the start of your turn, earn 1 Coin interest for every 3 Coins (up to 3 Coins interest per turn). | Instantly get 5–8 free refreshes. | |||
| Yixuan | Bonds | Random Bond Level increases by 1, all Bangboo ATK increases by 20. | All Bangboo ATK increased by 12%. | All units in the store are free this refresh, gain an extra 8 coins. | |||
| Jane | Special | For every 15 HP lost by an Agent, gain 10 EXP (up to a 40 EXP). | All Bangboo ATK increased by 12%. | Get 6 extra Coins for each defeat, up to 3 times. | |||
| Nicole | Economic | When HP drops to 50, instantly gain 50 Coins. | Instantly gain 12 EXP. | All Bangboo ATK increased by 12%. | |||
| Nekomata | General | Get 2 free refreshes per turn. | All Bangboo ATK increased by 12%. | All units in the store are free this refresh, gain an extra 8 coins. | |||
| Rina | Economic | At the start of your turn, earn 3 Coins interest for every 10 Coins (up to 6 Coins interest per turn). | At the start of your turn, earn 1 Coin interest for every 3 Coins (up to 3 Coins interest per turn). | CRITS restore 5% Mana. | |||
| Hugo | Economic | Steal 1 unit from the Store each turn and gain 2 Coins. | All Bangboo gain 5% Lifesteal. | All units in the store are free this refresh, gain an extra 8 coins. | |||
| Alice | Economic | Get 5 Coins for each level-up. | At the start of your turn, earn 1 Coin interest for every 3 Coins (up to 3 Coins interest per turn). | All Bangboo ATK increased by 12%. | |||
| Yuzuha | Economic | Skip refreshing this turn to gain 4 Coins. | Instantly gain 4 Coins, then gain 4 Coins each turn for the next 2 turns. | All Bangboo ATK increased by 12%. | |||
Bangboo
| Icon | Name | Rank | Types | Position | Effect |
|---|---|---|---|---|---|
| Safety | Front Row | Passive: Gain Armor when attacked (gained Armor resets at the end of turn).
Active: Deal Physical DMG to the nearest enemy, permanently increasing own Armor with each skill use. Rank 3: Temporary Armor is greatly increased. | |||
| Red Moccus | Front Row | Passive: Increases ATK every second during combat (ATK bonus resets after combat).
Active: Deals high Physical DMG to the nearest enemy and grants the Invulnerable state (immune to Disarm and Taunt). Rank 3: Active Skill ignores Armor's True DMG. | |||
| Boollseye | Back Row | Passive: Skills can trigger critical hits
Active: Deal high Physical DMG to the farthest enemy. Rank 3: When defeating an enemy, deal Physical DMG to all enemies. | |||
| Excaliboo | Front Row | Passive: Using skills to deal DMG generates a shield based on the DMG dealt.
Active: Deal Physical DMG to the nearest enemy. Rank 3:When Basic Attacks deal DMG, they also generate shield. | |||
| Miss Esme | Back Row | Passive: Restore Mana each second during combat.
Active: Deal Physical DMG to all enemies. Rank 3: Skill also restores Mana for all allies. | |||
| Mercury | Front Row | Passive: Basic Attack deals additional DMG.
Active: Deals DMG based on Max HP to the target and enemies within one tile, and inflicts the Disarm effect. Rank 3: Skill now applies Disarm effect to all enemy targets. | |||
| Knightboo | Front Row | Deals Physical DMG to the target and enemies within one tile, while inflicting Taunt. | |||
| Plugboo | Back Row | Passive: Defeating an enemy restores Mana.
Active: Deal Physical DMG to target and enemies within one tile around them. | |||
| Bagboo | Front Row | Passive: Recover HP based on the DMG dealt by Basic Attack and Active Skill.
Active: Deal Physical DMG to the nearest target. | |||
| Agent Gulliver | Back Row | Fires a laser at the farthest enemy, dealing Physical DMG to all enemies in its path and applying an Armor reduction effect. | |||
| Sharkboo | Front Row | Deal Physical DMG to the nearest enemy and reduce the target's Max HP. | |||
| Bangvolver | Back Row | Active: Deal Physical DMG to target in three hits. Each time a skill is used, increase own ATK. | |||
| Snap | Front Row | Passive: Defeating enemies grants an ATK Speed bonus.
Active: Deal Physical DMG to the enemy with the lowest HP within one tile. | |||
| Robin | Back Row | Deal Physical DMG to the nearest enemy and restore own Mana. | |||
| Sumoboo | Front Row | Deal Physical DMG to the nearest target and inflict the Disarm state. | |||
| Penguinboo | Front Row | Passive: Attacks also deal Physical DMG to nearby enemies.
Active: Deal Physical DMG to surrounding enemies and temporarily increase Basic Attack DMG for this turn (increased damage resets at the end of turn). | |||
| Booressure | Back Row | Reduces all enemies' Armor and increase Energy recharge efficiency for all allies. | |||
| Butler | Back Row | Grant a Shield and Mana to all ally Bangboo. | |||
| Devilboo | Front Row | Fires a laser at the nearest enemy, dealing Physical DMG to units in its path and preventing healing. | |||
| Electroboo | Front Row | Deals Physical DMG to surrounding enemies and grants self a Shield. | |||
| Cryboo | Back Row | Deal Physical DMG to the target and enemies within one tile, and reduce their CRIT Rate. | |||
| Resonaboo | Back Row | Deal Physical DMG to the target and enemies within one tile, and gain Charge efficiency. | |||
| Luckyboo | Front Row | Passive: Chance to gain 1 Coin when defeating an enemy.
Active: Deal Physical DMG to the nearest target and enemies within one tile. | |||
| Belion | Front Row | Deal Physical DMG to the nearest enemy and recover own HP. | |||
| Avocaboo | Back Row | Fires juice at the ally with the lowest HP, healing allies within one tile and boosting their ATK. | |||
| Baddieboo | Back Row | Deal Physical DMG to the target. The more Coins, the higher the DMG. | |||
| Exploreboo | Back Row | Grants a CRIT and ATK boost to allies within one tile. | |||
| Rocketboo | Front Row | Deal massive Physical DMG to the nearest target, while also receiving a portion of the DMG. | |||
| Magnetiboo | Front Row | Deals massive Physical DMG to nearby enemies, then applies a debuff reducing own Basic Attack DMG. | |||
| Amillion | Back Row | Passive: Basic Attack automatically targets the furthest unit.
Active: Deals Physical DMG to a random target within range. | |||
| Officer Cui | Front Row | Deal Physical DMG to the nearest target and restore own HP. | |||
| Brawlerboo | Front Row | Deal Physical DMG to the nearest target and gain an ATK and Armor buff. | |||
| Paperboo | Front Row | Deal Physical DMG to the target and gain an Armor boost. | |||
Bonds
| Icon | Name | Effect | Bangboos |
|---|---|---|---|
| Lightstar | 2: When health first drops below 50%, Lightstar Bangboo gain an additional 20 ATK and 180 shield (buff resets after combat). 3: When health first drops below 50%, Lightstar Bangboo gain an additional 30 ATK and 270 shield (buff resets after combat). 4: At the start of combat, Lightstar Bangboo gain 20 ATK and 135 shield, and when health first drops below 50%, gains an additional 20 ATK and 135 shield (buff resets after combat). |
||
| Double Yolk | 2: Whenever Double Yolk Bangboo uses a skill, it throws a knife at the nearest enemy, dealing 223 Physical DMG. 3: Whenever Double Yolk Bangboo uses a skill, it throws a knife at the nearest enemy, dealing 418 Physical DMG. 4: Whenever Double Yolk Bangboo uses a skill, it throws a knife at the nearest enemy, dealing 557 Physical DMG. 5: Whenever Double Yolk Bangboo uses a skill, it throws a knife at the nearest enemy, dealing 557 Physical DMG and recovering 25% HP. |
||
| Power Bank | 3: Creates an inspiring field. Every 5s, Power Bank Bangboo's Basic Attacks deal an additional 162 fixed DMG (buff resets after combat). 4: Creates an inspiring field. Every 4s, Power Bank Bangboo's Basic Attacks deal an additional 162 fixed DMG (buff resets after combat). 5: Creates an inspiring field. Every 3.5s, Power Bank Bangboo's Basic Attacks deal additional 162 fixed DMG (buff resets after combat). 6: Creates an inspiring field. Every 3s, Power Bank Bangboo's Basic Attacks deal an additional 162 fixed DMG (buff resets after combat). |
||
| Popcorn | 2: When Popcorn Bangboo uses a Basic Attack, there's a 50% chance to deal 9% of Health as True DMG to a random target. 3: When Popcorn Bangboo uses a Basic Attack, there's a 75% chance to deal 9% of Health as True DMG to a random target. 4: When Popcorn Bangboo uses a Basic Attack, there's a 100% chance to deal 9% of Health as True DMG to a random target. 5: When Popcorn Bangboo uses a Basic Attack, there's a 100% chance to deal 15% of the target's Health as True DMG to a random target. |
||
| Lightning Rod | 2: At the start of combat, deal 20% of current Health as true DMG to all enemies. 4: At the start of combat, deal 38% of current Health as true DMG to all enemies and reduce their Armor by 50% for 10s. 6: At the start of combat, deal 73% of current Health as true DMG to all enemies and reduce their Armor by 100% for 10s. |
||
| Energy Ring | 2: When any unit dies, Energy Ring Bangboo gain 20% temporary ATK (resets after combat). 3: When any unit dies, Energy Ring Bangboo gain 20% temporary ATK (resets after combat). Additionally, stack 1 extra stack of temporary ATK at the start of battle. 5: When any unit dies, Energy Ring Bangboo gain 23% temporary ATK (resets after combat). Additionally, stack 1 extra stack of temporary ATK at the start of battle. 7: When any unit dies, Energy Ring Bangboo gain 35% temporary ATK (resets after combat). Additionally, stack 2 extra stacks of temporary ATK at the start of battle. |
||
| Tycoon | 2: At the start of the turn, open a chest to gain 1–2 Coins. 3: At the start of the turn, open a chest to gain 3–5 Coins. 4: At the start of the turn, open a chest to gain 9–11 Coins. |
||
| Vanguard | 2: When combat starts, Vanguard Bangboo start with full mana. | ||
| Booming Bangboo | 2: Booming Bangboo gain 22 ATK, non-Booming Bangboo gain 11 ATK. 3: Booming Bangboo gain 30 ATK, non-Booming Bangboo gain 15 ATK. 4: Booming Bangboo gain 48 ATK, non-Booming Bangboo gain 24 ATK. |
||
| Blocky Bangboo | 2: Blocky Bangboo gain 32 Armor, non-Blocky Bangboo gain 16 Armor. 3: Blocky Bangboo gain 46 Armor, non-Blocky Bangboo gain 23 Armor. 4: Blocky Bangboo gain 72 Armor, non-Blocky Bangboo gain 36 Armor. |
||
| Guardian Bangboo | 2: At the start of combat, Guardian Bangboo gain a shield equal to 22% of Max HP, while non-Guardian Bangboo gain a shield equal to 11% of Max HP. 3: At the start of combat, Guardian Bangboo gain a shield equal to 30% of Max HP, while non-Guardian Bangboo gain a shield equal to 15% of Max HP. 4: At the start of combat, Guardian Bangboo gain a shield equal to 48% of Max HP, while non-Guardian Bangboo gain a shield equal to 24% of Max HP. |
||
| Raging Bangboo | 2: Raging Bangboo gain 28% CRIT Rate, non-Raging Bangboo gain 14% CRIT Rate. 3: Raging Bangboo gain 40% CRIT Rate, non-Raging Bangboo gain 20% CRIT Rate. 4: Raging Bangboo gain 64% CRIT Rate, non-Raging Bangboo gain 32% CRIT Rate. |
||
| Smart Bangboo | 2: Smart Bangboo start with 6 initial mana and regenerate 2 mana per second, while non-Smart Bangboo start with 3 initial mana and regenerate 1 mana per second. 3: Smart Bangboo start with 30 initial mana and regenerate 2 mana per second, while non-Smart Bangboo start with 15 initial mana and regenerate 1 mana per second. 4: Smart Bangboo start with 40 initial mana and regenerate 4 mana per second, while non-Smart Bangboo start with 20 initial mana and regenerate 2 mana per second. |
||
| Tough Bangboo | 2: All Bangboo gain 96 HP, at the start of combat Tough Bangboo gain 0.9% of Max HP as ATK. 4: All Bangboo gain 221 HP, at the start of combat Tough Bangboo gain 2.0% of Max HP as ATK. 6: All Bangboo gain 386 HP, at the start of combat Tough Bangboo gain 3.1% of Max HP as ATK. |
||
| Whirlwind Bangboo | 2: All Bangboo Basic Attack Charge increases by 13%, when Whirlwind Bangboo use skills, there's a 15% chance to deal DMG twice. 4: All Bangboo Basic Attack Charge increases by 30%, when Whirlwind Bangboo use skills, there's a 33% chance to deal DMG twice. 6: All Bangboo Basic Attack Charge increases by 52%, when Whirlwind Bangboo use skills, there's a 58% chance to deal DMG twice. |
Chips
| Icon | Name | Rank | Effect |
|---|---|---|---|
| Three Glass Marbles | Instantly obtain 3 A-Rank Bangboo | ||
| Full Infantry Armaments | Instantly get 12 Coins. | ||
| Falling Starsea Armor | All Bangboo HP increased by 12%. | ||
| Hammer Drill | All Bangboo gain 5% Lifesteal. | ||
| Fruit Peeler | All Bangboo CRIT Rate increased by 8%, CRIT DMG increased by 15%. | ||
| Hero's Cape | All Bangboo restore 10% more Mana from Basic Attacks. | ||
| Best Man's Bowtie | All Bangboo ATK increased by 12%. | ||
| Water Gun | All Bangboo Armor increased by 20. | ||
| Insecticide | Deal DMG equal to 2.5% of current HP per second to nearby enemy Bangboo. | ||
| Bangboo Pillow | Triggers every 5s, granting a shield equal to 8% of max HP | ||
| Antique Pocket Watch | Gains stack when hit by Basic Attacks. Each stack grants 7 ATK. (Up to 5 stacks. The stacks will be cleared after combat.) | ||
| Mosquito Swatter | When taking DMG from Basic Attacks, deals 20% of the original Basic Attack DMG to surrounding enemies. | ||
| Tripartite Battle Spinner | Initial CRIT Rate increases by 60%, which decreases by 3% per second after combat begins. (Up to 60%, reduced value resets after combat ends) | ||
| Kettle | Gain 3 MP every 3s. | ||
| Bag of Salt | Gain 10 initial MP | ||
| Aromatic Candle | Each Basic Attack reduces the target's MP by 2. | ||
| Disposable Gloves | All enemy Bangboo receive 50% decreased healing. | ||
| BUG Shield | In each combat, randomly select one of the allied Bangboo and grant it Divine Shield. Repeats 3 times. (Divine Shield: Blocks 1 instance of DMG) | ||
| Fortune Paws Meow | Instantly gain 4 Coins, then gain 4 Coins each turn for the next 2 turns. | ||
| Additional Rewards | Gain 1 additional refresh attempt after winning a battle. | ||
| One (Billion) More Times | Instantly get 5–8 free refreshes. | ||
| Promotion Permit | Instantly gain 12 EXP. | ||
| Future Fund | Each turn without a refresh nets you 2 extra Coins next turn. | ||
| Limited Time 0 Denny Purchase | All units in the store are free this refresh, gain an extra 8 coins. | ||
| Champion's Belt | Get 6 extra Coins for each defeat, up to 3 times. | ||
| Home Bank | At the start of your turn, earn 1 Coin interest for every 3 Coins (up to 3 Coins interest per turn). | ||
| Enlightenment Star Jar | Gain 1 extra EXP each time you buy EXP, up to 16 times. | ||
| Energy Siphon | When defeating an enemy Bangboo, the attacker recovers an extra 15% HP. | ||
| Rapid Charge Sword | CRITS restore 5% Mana. | ||
| Overcharge Energy Can | All Bangboo attack speed increased by 10%. | ||
| Lightstar Chip | Lightstar Bond Level increased by 1 | ||
| Double Yolk Chip | Double Yolk Bond Level increased by 1 | ||
| Power Bank Chip | Power Bank Bond Level increased by 1 | ||
| Popcorn Chip | Popcorn Bond Level increased by 1 | ||
| Lightning Rod Chip | Lightning Rod Bond Level increased by 1 | ||
| Energy Ring Chip | Energy Ring Bond Level increased by 1 | ||
| Tycoon Chip | Tycoon Bond Level increased by 1 | ||
| Vanguard Chip | Vanguard Bond Level increased by 1 | ||
| Booming Bangboo Chip | Booming Bangboo Bond Level increased by 1 | ||
| Blocky Bangboo Chip | Blocky Bangboo Bond Level increased by 1 | ||
| Guardian Bangboo Chip | Guardian Bangboo Bond Level increased by 1 | ||
| Raging Bangboo Chip | Raging Bangboo Bond Level increased by 1 | ||
| Smart Bangboo Chip | Smart Bangboo Bond Level increased by 1 | ||
| Tough Bangboo Chip | Tough Bangboo Bond Level increased by 1 | ||
| Whirlwind Bangboo Chip | Whirlwind Bangboo Bond Level increased by 1 |



























































