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Investigator Training Course/Stages/Combat Courses

Last updated 2025-09-23

In every battle, Investigators face unique circumstances that challenge not just their individual capabilities but also the squad's tactical decision-making and member cooperation. Different Combat Courses will impose different demands on tactical planning and coordination among team members.

Endurance

Endurance Combat Course I
Level: 50
Faction: Cunning Hares Cunning Hares
Challenges
  • Complete the Combat Course (Denny x2,000)
  • Complete the Combat Course with no fallen Agents (Denny x2,000)
  • Deploy 2+ Agents from the Cunning Hares (Denny x2,000)
Details
  • Agents consume 3,000 Decibels to activate Ultimates. Decibel limit increases to 9,999. When an agent's attack hits an enemy, it heals all squad members. When HP is at max, the overflow healing is converted into Decibels.

  • Agent's Decibel Generation Rate is increased by 15%. When there are at least 2 Cunning Hares Agents in your squad, this effect increases an additional 15%. When Agent HP is equal to or above 50%, the effect increases to 200% of the original amount.
Enemies
Rewards
2,000
Endurance Combat Course II
Level: 50
Faction: Cunning Hares Cunning Hares
Challenges
  • Complete the Combat Course (Denny x2,000)
  • Complete the Combat Course with no fallen Agents (Denny x2,000)
  • Deploy 2+ Agents from the Cunning Hares (Denny x2,000)
Details
  • Agents consume 3,000 Decibels to activate Ultimates. Decibel limit increases to 9,999. When an agent's attack hits an enemy, it heals all squad members. When HP is at max, the overflow healing is converted into Decibels.

  • Agent's Decibel Generation Rate is increased by 15%. When there are at least 2 Cunning Hares Agents in your squad, this effect increases an additional 15%. When Agent HP is equal to or above 50%, the effect increases to 200% of the original amount.
Enemies
Rewards
2,000
Endurance Combat Course III
Level: 60
Faction: Cunning Hares Cunning Hares
Challenges
  • Complete the Combat Course (Denny x2,000)
  • Complete the Combat Course with no fallen Agents (Denny x2,000)
  • Deploy 2+ Agents from the Cunning Hares (Denny x2,000)
Details
  • Agents consume 3,000 Decibels to activate Ultimates. Decibel limit increases to 9,999. When an agent's attack hits an enemy, it heals all squad members. When HP is at max, the overflow healing is converted into Decibels.

  • Agent's Decibel Generation Rate is increased by 15%. When there are at least 2 Cunning Hares Agents in your squad, this effect increases an additional 15%. When Agent HP is equal to or above 50%, the effect increases to 200% of the original amount.
Enemies
Rewards
2,000
Endurance Combat Course IV
Level: 65
Faction: Cunning Hares Cunning Hares
Challenges
  • Complete the Combat Course (Denny x2,000)
  • Complete the Combat Course with no fallen Agents (Denny x2,000)
  • Deploy 2+ Agents from the Cunning Hares (Denny x2,000)
Details
  • Jane's Daze limit is increased by 50%, and her DMG dealt is increased by 50%.

  • Agents consume 3,000 Decibels to activate Ultimates. Decibel limit increases to 9,999. When an agent's attack hits an enemy, it heals all squad members. When HP is at max, the overflow healing is converted into Decibels.

  • Agent's Decibel Generation Rate is increased by 15%. When there are at least 2 Cunning Hares Agents in your squad, this effect increases an additional 15%. When Agent HP is equal to or above 50%, the effect increases to 200% of the original amount.
Enemies
Rewards
2,000

Support

Combat Support Course I
Level: 50
Faction: Victoria Housekeeping Co. Victoria Housekeeping Co.
Challenges
  • Complete the Combat Course (Denny x2,000)
  • Complete the Combat Course with no fallen Agents (Denny x2,000)
  • Deploy 2+ Agents from Victoria Housekeeping Co. (Denny x2,000)
Details
  • Agents no longer consume Assist Points when triggering Perfect Assist.

  • When an Assist Follow-Up hits an enemy, the DMG dealt by all squad members to the target is increased by 35%, lasting 8s. When there are at least 2 Victoria Housekeeping Co. Agents in your squad, this effect increases by an additional 35%.
Enemies
Rewards
2,000
Combat Support Course II
Level: 55
Faction: Victoria Housekeeping Co. Victoria Housekeeping Co.
Challenges
  • Complete the Combat Course (Denny x2,000)
  • Complete the Combat Course with no fallen Agents (Denny x2,000)
  • Deploy 2+ Agents from Victoria Housekeeping Co. (Denny x2,000)
Details
  • Agents no longer consume Assist Points when triggering Perfect Assist.

  • When an Assist Follow-Up hits an enemy, the DMG dealt by all squad members to the target is increased by 35%, lasting 8s. When there are at least 2 Victoria Housekeeping Co. Agents in your squad, this effect increases by an additional 35%.
Enemies
Rewards
2,000
Combat Support Course III
Level: 60
Faction: Victoria Housekeeping Co. Victoria Housekeeping Co.
Challenges
  • Complete the Combat Course (Denny x2,000)
  • Complete the Combat Course with no fallen Agents (Denny x2,000)
  • Deploy 2+ Agents from Victoria Housekeeping Co. (Denny x2,000)
Details
  • Agents no longer consume Assist Points when triggering Perfect Assist.

  • When an Assist Follow-Up hits an enemy, the DMG dealt by all squad members to the target is increased by 35%, lasting 8s. When there are at least 2 Victoria Housekeeping Co. Agents in your squad, this effect increases by an additional 35%.
Enemies
Rewards
2,000
Combat Support Course IV
Level: 65
Faction: Victoria Housekeeping Co. Victoria Housekeeping Co.
Challenges
  • Complete the Combat Course (Denny x2,000)
  • Complete the Combat Course with no fallen Agents (Denny x2,000)
  • Deploy 2+ Agents from Victoria Housekeeping Co. (Denny x2,000)
Details
  • The Dead End Butcher deals 50% more DMG. He restores Daze and a small amount of HP when he hits squad members.

  • Agents no longer consume Assist Points when triggering Perfect Assist.

  • When an Assist Follow-Up hits an enemy, the DMG dealt by all squad members to the target is increased by 35%, lasting 8s. When there are at least 2 Victoria Housekeeping Co. Agents in your squad, this effect increases by an additional 35%.
Enemies
Rewards
2,000

Counter Offensive

Counter Offensive Course I
Level: 50
Faction: Criminal Investigation Special Response Team Criminal Investigation Special Response Team
Challenges
  • Complete the Combat Course (Denny x2,000)
  • Complete the Combat Course with no fallen Agents (Denny x2,000)
  • Deploy 2+ Agents from the Criminal Investigation Team (Denny x2,000)
Details
  • When an Agent hits an enemy with a Dodge Counter, they drop an Energy orb. Can trigger once every 2s. When picking up energy orbs, excess Energy is converted into Shield for all squad members, with a maximum Shield value equal to 50% of the agent's max HP. While the Shield is present, an Agent's DMG increases with the Shield value and Anti-Interrupt Level is increased.

  • Agents Energy Generation Rate increases by 25%. When there are at least 2 Criminal Investigation Special Response Team Agents in your squad, this effect increases by an additional 25%.
Enemies
Rewards
2,000
Counter Offensive Course II
Level: 50
Faction: Criminal Investigation Special Response Team Criminal Investigation Special Response Team
Challenges
  • Complete the Combat Course (Denny x2,000)
  • Complete the Combat Course with no fallen Agents (Denny x2,000)
  • Deploy 2+ Agents from the Criminal Investigation Team (Denny x2,000)
Details
  • When an Agent hits an enemy with a Dodge Counter, they drop an Energy orb. Can trigger once every 2s. When picking up energy orbs, excess Energy is converted into Shield for all squad members, with a maximum Shield value equal to 50% of the agent's max HP. While the Shield is present, an Agent's DMG increases with the Shield value and Anti-Interrupt Level is increased.

  • Agents Energy Generation Rate increases by 25%. When there are at least 2 Criminal Investigation Special Response Team Agents in your squad, this effect increases by an additional 25%.
Enemies
Rewards
2,000
Counter Offensive Course III
Level: 55
Faction: Criminal Investigation Special Response Team Criminal Investigation Special Response Team
Challenges
  • Complete the Combat Course (Denny x2,000)
  • Complete the Combat Course with no fallen Agents (Denny x2,000)
  • Deploy 2+ Agents from the Criminal Investigation Team (Denny x2,000)
Details
  • When an Agent hits an enemy with a Dodge Counter, they drop an Energy orb. Can trigger once every 2s. When picking up energy orbs, excess Energy is converted into Shield for all squad members, with a maximum Shield value equal to 50% of the agent's max HP. While the Shield is present, an Agent's DMG increases with the Shield value and Anti-Interrupt Level is increased.

  • Agents Energy Generation Rate increases by 25%. When there are at least 2 Criminal Investigation Special Response Team Agents in your squad, this effect increases by an additional 25%.
Enemies
Rewards
2,000
Counter Offensive Course IV
Level: 65
Faction: Criminal Investigation Special Response Team Criminal Investigation Special Response Team
Challenges
  • Complete the Combat Course (Denny x2,000)
  • Complete the Combat Course with no fallen Agents (Denny x2,000)
  • Deploy 2+ Agents from the Criminal Investigation Team (Denny x2,000)
Details
  • Twin Marionettes deal 50% more DMG and revive much faster.

  • When an Agent hits an enemy with a Dodge Counter, they drop an Energy orb. Can trigger once every 2s. When picking up energy orbs, excess Energy is converted into Shield for all squad members, with a maximum Shield value equal to 50% of the agent's max HP. While the Shield is present, an Agent's DMG increases with the Shield value and Anti-Interrupt Level is increased.

  • Agents Energy Generation Rate increases by 25%. When there are at least 2 Criminal Investigation Special Response Team Agents in your squad, this effect increases by an additional 25%.
Enemies
Rewards
2,000

Focused Defense

Focused Defense Course I
Level: 50
Faction: Belobog Heavy Industries Belobog Heavy Industries
Challenges
  • Complete the Combat Course (Denny x2,000)
  • Complete the Combat Course with no fallen Agents (Denny x2,000)
  • Deploy 2+ Agents from Belobog Heavy Industries (Denny x2,000)
Details
  • When an Agent attack hits an enemy, the entire squad gains a Shield, with the max Shield being 50% of the Agent's max HP. When an Agent's Perfect Assist hits an enemy, 50% of the current Shield value will be expended to deal additional Daze. When an Agent has a Shield, the Agent's Anti-Interrupt Level is increased.

  • Agents deal 40% increased DMG to Stunned enemies. When there are at least 2 Belobog Heavy Industries Agents in your squad, this effect increases by an additional 40%.
Enemies
Rewards
2,000
Focused Defense Course II
Level: 55
Faction: Belobog Heavy Industries Belobog Heavy Industries
Challenges
  • Complete the Combat Course (Denny x2,000)
  • Complete the Combat Course with no fallen Agents (Denny x2,000)
  • Deploy 2+ Agents from Belobog Heavy Industries (Denny x2,000)
Details
  • When an Agent attack hits an enemy, the entire squad gains a Shield, with the max Shield being 50% of the Agent's max HP. When an Agent's Perfect Assist hits an enemy, 50% of the current Shield value will be expended to deal additional Daze. When an Agent has a Shield, the Agent's Anti-Interrupt Level is increased.

  • Agents deal 40% increased DMG to Stunned enemies. When there are at least 2 Belobog Heavy Industries Agents in your squad, this effect increases by an additional 40%.
Enemies
Rewards
2,000
Focused Defense Course III
Level: 60
Faction: Belobog Heavy Industries Belobog Heavy Industries
Challenges
  • Complete the Combat Course (Denny x2,000)
  • Complete the Combat Course with no fallen Agents (Denny x2,000)
  • Deploy 2+ Agents from Belobog Heavy Industries (Denny x2,000)
Details
  • When an Agent attack hits an enemy, the entire squad gains a Shield, with the max Shield being 50% of the Agent's max HP. When an Agent's Perfect Assist hits an enemy, 50% of the current Shield value will be expended to deal additional Daze. When an Agent has a Shield, the Agent's Anti-Interrupt Level is increased.

  • Agents deal 40% increased DMG to Stunned enemies. When there are at least 2 Belobog Heavy Industries Agents in your squad, this effect increases by an additional 40%.
Enemies
Rewards
2,000
Focused Defense Course IV
Level: 65
Faction: Belobog Heavy Industries Belobog Heavy Industries
Challenges
  • Complete the Combat Course (Denny x2,000)
  • Complete the Combat Course with no fallen Agents (Denny x2,000)
  • Deploy 2+ Agents from Belobog Heavy Industries (Denny x2,000)
Details
  • Corrupted Overlord - Pompey's Daze limit is increased by 20%. The DMG he deals to Agents without a shield is increased by 20%

  • When an Agent attack hits an enemy, the entire squad gains a Shield, with the max Shield being 50% of the Agent's max HP. When an Agent's Perfect Assist hits an enemy, 50% of the current Shield value will be expended to deal additional Daze. When an Agent has a Shield, the Agent's Anti-Interrupt Level is increased.

  • Agents deal 40% increased DMG to Stunned enemies. When there are at least 2 Belobog Heavy Industries Agents in your squad, this effect increases by an additional 40%.
Enemies
Rewards
2,000

Disorder

Disorder Combat Course I
Level: 50
Faction: Sons of Calydon Sons of Calydon
Challenges
  • Complete the Combat Course (Denny x2,000)
  • Complete the Combat Course with no fallen Agents (Denny x2,000)
  • Deploy 2+ Agents from the Sons of Calydon (Denny x2,000)
Details
  • Disorder effect DMG is increased by 100%. Whenever an Agent triggers the Disorder effect, the entire squad gains massive HP, Energy, and Decibels.

  • Agent Anomaly Buildup Rate increases by 25%. When there are at least 2 Sons of Calydon Agents in your squad, this effect increases by an additional 25%.
Enemies
Rewards
2,000
Disorder Combat Course II
Level: 55
Faction: Sons of Calydon Sons of Calydon
Challenges
  • Complete the Combat Course (Denny x2,000)
  • Complete the Combat Course with no fallen Agents (Denny x2,000)
  • Deploy 2+ Agents from the Sons of Calydon (Denny x2,000)
Details
  • Disorder effect DMG is increased by 100%. Whenever an Agent triggers the Disorder effect, the entire squad gains massive HP, Energy, and Decibels.

  • Agent Anomaly Buildup Rate increases by 25%. When there are at least 2 Sons of Calydon Agents in your squad, this effect increases by an additional 25%.
Enemies
Rewards
2,000
Disorder Combat Course III
Level: 60
Faction: Sons of Calydon Sons of Calydon
Challenges
  • Complete the Combat Course (Denny x2,000)
  • Complete the Combat Course with no fallen Agents (Denny x2,000)
  • Deploy 2+ Agents from the Sons of Calydon (Denny x2,000)
Details
  • Disorder effect DMG is increased by 100%. Whenever an Agent triggers the Disorder effect, the entire squad gains massive HP, Energy, and Decibels.

  • Agent Anomaly Buildup Rate increases by 25%. When there are at least 2 Sons of Calydon Agents in your squad, this effect increases by an additional 25%.
Enemies
Rewards
2,000
Disorder Combat Course IV
Level: 65
Faction: Sons of Calydon Sons of Calydon
Challenges
  • Complete the Combat Course (Denny x2,000)
  • Complete the Combat Course with no fallen Agents (Denny x2,000)
  • Deploy 2+ Agents from the Sons of Calydon (Denny x2,000)
Details
  • The Daze Rampant Brute suffers is reduced by 25%. Upon hitting an Agent, Rampant Brute recovers a small amount of Daze.

  • Disorder effect DMG is increased by 100%. Whenever an Agent triggers the Disorder effect, the entire squad gains massive HP, Energy, and Decibels.

  • Agent Anomaly Buildup Rate increases by 25%. When there are at least 2 Sons of Calydon Agents in your squad, this effect increases by an additional 25%.
Enemies
Rewards
2,000