Potential Vision/Skills
Last updated 2026-03-29
List of Skills
There are 42 Potential Vision Skills:
| Agent | Name | Type | Secondary Type |
Skill Description |
Version |
|---|---|---|---|---|---|
| Grace Howard | Basic Attack: High-Pressure Spike (AP) | Basic Attack | Press to activate: Unleashes up to 4 attacks, dealing Physical DMG and Electric DMG. While launching Basic Attacks, drag the joystick to attack while moving. This allows Grace to reposition herself and deal Physical DMG. If used after the 1st or 2nd hit of a Basic Attack, pressing again resumes the combo from the 3rd or 4th hit of the Basic Attack. While Grace is launching Basic Attacks, her Basic Attack combo will not be interrupted by her Special Attacks, EX Special Attacks, Dodge, Dash Attacks, or Dodge Counter. |
2.5 | |
| Asaba Harumasa | Core Passive: Day Break (AP) | Core Skill | Core Passive | The CRIT Rate of Dash Attack: Hiten no Tsuru - Slash, Chasing Thunder, and Ultimate increase by X%. When Harumasa's Dash Attack: Hiten no Tsuru - Slash/Ultimate triggers a critical hit against an enemy, he gains 1/6 stacks of Gleaming Edge. Dash Attack: Hiten no Tsuru - Slash can grant a maximum of 3 stacks per activation, and Gleaming Edge can stack up to 6 times, lasting 5s. Repeated triggers reset the duration. Each stack of Gleaming Edge increases the CRIT DMG of Dash Attack: Hiten no Tsuru - Slash, Chasing Thunder, and Ultimate by Y%. | 2.6 |
| Soldier 11 | Basic Attack: Fire Suppression (AP) | Basic Attack | Press at the right moment to activate: Launches a stronger slash, dealing Fire DMG. When Fire Suppression is guaranteed to trigger, pressing when the attack is about to end speeds up the transition into the next hit of Basic Attack. When Fire Suppression is guaranteed to trigger, the 5th hit of the Basic Attack string unlocks. Activating a Chain Attack or Ultimate powers up her next Basic Attack 5th hit. A strengthened Basic Attack 5th hit will consume all remaining guaranteed Fire Suppression activations to deal additional Fire DMG per activation spent. After triggering a Perfect Dodge, the current Basic Attack hit count is retained for 5s. After performing a Dodge Counter, pressing resumes the Basic Attack from the retained hit count. |
2.5 | |
| Burnice White | Basic Attack: Mixed Flame Blend (AP) | Basic Attack | In the Nitro-Fuel Cocktail state, hold to activate: Spins continuously while spraying flames around, followed by a Finishing Move, then triggers an extra instance of Afterburn that doesn't cost Heat and deals Fire DMG. Continuing to hold extends the flame-spraying duration. The DMG dealt by this skill also counts as Assist Attack DMG. Upon activation, it consumes 20 Heat. Anti-Interrupt level is increased while using this skill. After executing the Finishing Move, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot. |
2.5 | |
| Soldier 0 - Anby | Basic Attack: Penetrating Shock (AP) | Basic Attack | Press to activate: Perform up to five slashes ahead, dealing Electric DMG. On the 3rd hit of the Basic Attack, enemies are continuously pulled in. After the 4th attack hits the enemy, repeatedly press or hold to quickly pass through enemies in front up to 5 times. |
2.3 | |
| Soldier 11 | Basic Attack: Fire Assault (AP) | Basic Attack | Hold to activate: Basic Attack: Fire Charge Release while Basic Attack: Fire Charge is activated to launch Basic Attack: Fire Assault. If attacked by an enemy during Basic Attack: Fire Assault or the moment Basic Attack: Fire Charge is activated, a Block Counter can be triggered, negating that instance of DMG and granting 3 guaranteed triggers of Fire Suppression. Press to follow up with the 3rd hit of a Basic Attack, up to 8 times. While charging, tilting the joystick launches Basic Attack: Blazing Rush. |
2.5 | |
| Ellen Joe | Basic Attack: Glacial Blade Wave (AP) | Basic Attack | After the 3rd hit of Basic Attack: Flash Freeze Trimming, Dash Attack: Arctic Ambush's charged scissor strike, Dodge Counter: Reef Rock, and Quick Assist, if Ellen has Flash Freeze Charges, pressing will launch Basic Attack: Glacial Blade Wave, dealing Ice DMG. This skill consumes 2 points of Flash Freeze Charge. After use, it can be directly followed up with the 3rd hit of her Basic Attack. Character is invulnerable while using this skill. |
2.0 | |
| Asaba Harumasa | EX Special Attack: Nowhere to Run - Patrol (AP) | Special Attack | EX Special Attack | With enough energy, press after using the 4th/5th attack of Basic Attack: Cloud Piercer, Dash Attack: Hiten no Tsuru - Slash, an Ultimate, Dodge Counter: Hidden Edge, or Quick Assist: Braced Bow to activate: Fire enhanced arrows forward in rapid succession, dealing massive Electric DMG. When the first enhanced arrow hits an enemy or the ground, 6 Electro Quivers are generated. When the final enhanced arrow hits an enemy, it activates the Electro Quivers on the field, firing Ha-Oto no Ya at the target, dealing Electric DMG. When the target's Electro Prison stacks are close to the maximum, fewer Electro Quivers will be activated. Character is invulnerable while using this skill. |
2.6 |
| Asaba Harumasa | Zanshin - Scattered Blossoms (AP) | Chain Attack | Ultimate | Activates ALT automatically after Ultimate: Zanshin: Unleashes a wide-area piercing attack against enemies in front, dealing Electric DMG. This is considered Ultimate DMG. Character is invulnerable while using this skill. |
2.6 |
| Ellen Joe | Basic Attack: Icy Blade (AP) | Basic Attack | After the 3rd hit of Basic Attack: Flash Freeze Trimming, EX Special Attack: Sharknami, Dodge Counter: Reef Rock, and Assist Follow-Up, automatically launch Basic Attack: Icy Blade, dealing multiple instances of Ice DMG to all enemies in a large area ahead. It inflicts additional instances of Ice DMG against Medium and Large foes. After the skill, Ellen gains the Quick Charge effect. Basic Attack: Icy Blade does not affect the branch or form of the original skill. Character is invulnerable while using this skill. |
2.0 | |
| Asaba Harumasa | Dash Attack: Hiten no Tsuru - Slash (AP) | Dodge | Dash Attack | While there are X-Marked enemies on the field, Harumasa will enter the Awakened state, switching Dash Attack: Hiten no Tsuru for Dash Attack: Hiten no Tsuru - Slash. While in the Awakened state, press during a dodge to activate: Rush forward to the closest X-Marked enemy and execute a powerful slash, dealing Electric DMG. Hitting a Stunned enemy triggers Chasing Thunder, dealing 1 instance of additional Electric DMG. When the slash hits the target, it consumes 2 stacks of Electro Prison. With less than 2 stacks of Electro Prison, X-Marked will be removed from the enemy. Before X-Marked is removed, repeatedly press to repeatedly use Dash Attack: Hiten no Tsuru - Slash. While no X-Marked enemies exist on the field, Harumasa leaves the Awakened state. While in the Awakened state, press after Basic Attack: Falling Feather to quickly follow up with Dash Attack: Hiten no Tsuru - Slash. Enemy attacks can be blocked during the 1st hit of the skill. The pursuit effect of the second and third hits is increased. During skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%. |
2.6 |
| Grace Howard | Dodge Counter: Violation Penalty (AP) | Dodge | Dodge Counter | Press during a Perfect Dodge to activate: Throws a grenade at enemies, dealing Electric DMG, then automatically triggers the Basic Attack's 4th hit. Character is invulnerable while using this skill. |
2.5 |
| Von Lycaon | Defensive Assist: Disrupted Hunt (AP) | Assist | Defensive Assist | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill. |
2.6 |
| Soldier 0 - Anby | Dodge Counter: Ground Flash Counter (AP) | Dodge | Dodge Counter | Press during a Perfect Dodge to activate: Perform consecutive slashes at enemies in front, dealing Electric DMG. On hit, gain the Voltage Overload state for 15s. Repeated triggers refresh the duration. While in the Voltage Overload state, dodge performance is enhanced. Additionally, when using Basic Attack/Dash Attack/Dodge Counter, if the enemy target has White Thunder, pressing will immediately cancel the current skill and launch Special Attack: Azure Flash. While in this state, if the enemy does not have White Thunder, press to directly launch EX Special Attack: Sundering Bolt. Character is invulnerable while using this skill. |
2.3 |
| Burnice White | Quick Assist: Energizing Specialty Drink (AP) | Assist | Quick Assist | When the active character is launched, press to activate: Launches a series of attacks at enemies ahead and sprays flames, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill. After using this skill, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot. |
2.5 |
| Von Lycaon | Assist Follow-Up: Vengeful Counterattack - Glacial Waltz (AP) | Assist | Assist Follow-Up | Hold after a Defensive Assist to activate: Quickly launch multiple strikes against enemies in front, dealing Ice DMG. Character is invulnerable while using this skill. |
2.6 |
| Ellen Joe | Dash Attack: Arctic Ambush (AP) | Dodge | Dash Attack | While in the Roaming state, press to activate: Delivers a spinning slash to enemies before opening her scissors for a Swift Scissors strike, dealing Ice DMG. Gain 1 point of Flash Freeze Charge when the Swift Scissors strike hits. While in the Roaming state, hold to activate: Perform a spinning slash against the enemy, then pull apart the scissors to unleash a Charged Scissor strike, dealing massive Ice DMG. Gain 3 points of Flash Freeze Charge when the Charged Scissor strike hits. If the enemy is Frozen, it always triggers Shatter. Anti-Interrupt level is increased while charging the skill, and DMG taken is reduced by 40%. When taking DMG from enemies while the skill is charging, that instance of DMG is nullified, and charging instantly completes. Character is invulnerable while using this skill. |
2.0 |
| Grace Howard | Special Attack: Obstruction Removal (AP) | Special Attack | Press to activate: Throws a grenade forward, dealing Electric DMG. During the skill, drag the joystick to reposition in that direction. When activated via consuming Zap, dodge incoming enemy attacks. Anti-Interrupt level is increased while using this skill. |
2.5 | |
| Grace Howard | EX Special Attack: Supercharged Obstruction Removal (AP) | Special Attack | EX Special Attack | With enough Energy, press to activate: Leaps into the air and throws two grenades forward, dealing massive Electric DMG. During the skill, drag the joystick to change directions. If Zap reaches max stacks, throws an additional Vortex Cluster Grenade, generating an electromagnetic field at the point of detonation that pulls in enemies and deals Electric DMG. Character is invulnerable while using this skill. |
2.5 |
| Burnice White | EX Special Attack: Intense Heat Stirring Method (AP) | Special Attack | EX Special Attack | With enough energy, press to activate: Continuously spray flames with a one-handed flamethrower, then release a fire blast in a straight line ahead, dealing massive Fire DMG. Continue holding to steadily consume energy and extend the spray's duration. While continuously spraying, drag the joystick to execute a sidestep dodge, adjusting your position in the corresponding direction. Anti-Interrupt Level is increased while continuously spraying, and DMG taken is reduced by 60%. Character is invulnerable during sidestep dodge and fire blast. |
2.5 |
| Grace Howard | Pulse (AP) | Special Attack | Activating an Ultimate grants 25 stacks of Pulse (max 25 stacks). When gaining Zap, consumes 1 stack of Pulse. After consuming Pulse to obtain 8 stacks of Zap, the next grenade throw includes an additional Pulse Grenade. If it hits an enemy suffering Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 560%/280%/700%/50%/70%/28% of the original Anomaly's DMG. While in the Pulse state, Special Attack: Obstruction Removal - Cycle is unlocked. |
2.5 | |
| Soldier 11 | EX Special Attack: Fervent Fire (AP) | Special Attack | EX Special Attack | With enough Energy, press to activate: Executes a powerful slash against enemies nearby, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times. After using this skill, press to immediately follow up with the 4th hit of a Basic Attack. Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press to resume Basic Attack from the retained Basic Attack hit count. |
2.5 |
| Burnice White | EX Special Attack: Intense Heat Stirring Method - Double Shot (AP) | Special Attack | EX Special Attack | While using EX Special Attack: Intense Heat Stirring Method, with enough Energy, press to activate: Use both flamethrowers to continuously spray flames, followed by a fire blast in a front line, dealing massive Fire DMG. Keep holding to continue consuming Energy and extend the spray's duration. Character is invulnerable during the moment the spray is activated and during the activation of the fire blast. Anti-Interrupt Level is increased while spraying, and DMG received is reduced by 60%. |
2.5 |
| Grace Howard | Special Attack: Obstruction Removal - Cycle (AP) | Special Attack | While in the Pulse state, hold to activate: Repeatedly hurls grenades forward during the skill, dealing Electric DMG and granting 1 Zap stack each time grenades are thrown. During the skill, tilt the joystick to reposition and dodge enemy attacks. Anti-Interrupt level is increased while using this skill. |
2.5 | |
| Grace Howard | Ultimate: Demolition Blast - Beware (AP) | Chain Attack | Ultimate | When Decibel Rating is at Maximum, press to activate: Throws a custom grenade which explodes in the air and splits into four smaller grenades, dealing massive Electric DMG. Gains 8 stacks of Zap and 25 stacks of Pulse (max 25 stacks). Character is invulnerable while using this skill. |
2.5 |
| Soldier 11 | Chain Attack: Uplifting Flame (AP) | Chain Attack | When a Chain Attack is triggered, select the character to activate: Slashes enemies in a small area ahead, then executes a powerful upwards slash, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times. After using this skill, press to immediately follow up with the 4th hit of a Basic Attack. Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press to resume Basic Attack from the retained Basic Attack hit count. |
2.5 | |
| Von Lycaon | Core Passive: Metallic Paws (AP) | Core Skill | Core Passive | When Lycaon completes charging during a Basic Attack, or activates a Dodge Counter or Dash Attack, the Daze inflicted by the skill increases by X%. When EX Special Attack: Thrill of the Hunt, Assist Follow-Up: Vengeful Counterattack, or Assist Follow-Up: Vengeful Counterattack - Glacial Waltz hits an enemy, the target's Ice RES is reduced by 25%, and it increases the DMG to the target from other attributes by 30% for 30s. Upon entering the battlefield, Lycaon gains one Encircle Prey activation chance. When Encircle Prey has available activations, hitting an enemy with Assist Follow-Up: Vengeful Counterattack - Glacial Waltz triggers the Quick Assist of the previous character in the squad. During this skill, when other squad members enter via Quick Assist, Lycaon enters the Encircle Prey state for 8s. When an elite or boss enemy becomes Stunned, 1Encircle Prey activation chance is gained. Up to 1 Encircle Prey activation can be stored. When the Encircle Prey state ends, Lycaon automatically activates Assist Follow-Up: Vengeful Counterattack - Glacial Waltz. If the Encircle Prey state ends early, for every 1s of remaining duration, the Daze dealt by the next Assist Follow-Up: Vengeful Counterattack - Glacial Waltz increases by 6%. When the currently active character stops attacking or uses a Chain Attack or Ultimate, Lycaon will end the Encircle Prey state early. When Lycaon manually uses Assist Follow-Up: Vengeful Counterattack - Glacial Waltz, the Encircle Prey state also ends early, but Assist Follow-Up: Vengeful Counterattack - Glacial Waltz will not be automatically triggered. While the Encircle Prey state is active, Lycaon will activate Basic Attack, Dodge, Dash Attack, and Dodge Counter based on the skills used by the currently active character. When the currently active character uses a Basic Attack or EX Special Attack, Lycaon will simultaneously perform the 1st through 3rd hits of his Basic Attack. When the active character performs a Dodge or Dodge Counter, Lycaon will simultaneously perform a Dodge or Dodge Counter. After performing a Dodge Counter while in the Encircle Prey state, Lycaon can immediately follow up with the 3rd hit of his Basic Attack. While the Encircle Prey state is active, when Lycaon is not the currently active Agent, his attacks only deal DMG and Daze. While Lycaon is the currently active character, the Encircle Prey duration does not decrease. |
2.6 |
| Burnice White | EX Special Attack: Intense Heat Tossing Method (AP) | Special Attack | EX Special Attack | If Burnice has Emberflow, coming on-field activates this skill. After squadmates trigger Afterburn 12 times, Burnice gains 1 point of Emberflow. With Emberflow, Burnice's next entry onto the field consumes 1 stack to automatically activate this skill. This entry is considered a Quick Assist. When Afterburn triggered by Basic Attack: Mixed Flame Blend hits an enemy, it counts for 2 times. While possessing Emberflow, the counter no longer increases. Consuming Emberflow clears the counter. Quickly dashes forward and passes through the enemy, unleashing a fiery impact that deals Physical DMG and Fire DMG. When the skill's heavy attack hits a target suffering Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 480%/240%/600%/40%/60%/24% of the original Anomaly's DMG. The Fire Anomaly Buildup increase from Additional Ability: Fire Kindling applies to this skill. Character is invulnerable while using this skill. After using this skill, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot. |
2.5 |
| Von Lycaon | Additional Ability: Elegant Predator (AP) | Core Skill | Additional Ability | When another character in your squad is an Anomaly character or shares the same Attribute or Faction: When Lycaon hits a Stunned enemy, the target's Stun DMG Multiplier increases by 35%. |
2.6 |
| Grace Howard | Additional Ability: Tech Support Dept. (AP) | Core Skill | Additional Ability | When another character in your squad shares the same Attribute or Faction, or is an Anomaly character: When Grace's EX Special Attack hits an enemy, the next time that target is afflicted with Shock, that instance of Shock DMG is increased by 18%, stacking up to 2 times. This effect can trigger on each enemy only once per skill use, and all stacks reset when the Shock state ends. |
2.5 |
| Soldier 0 - Anby | Special Attack: Azure Flash - Boundary (AP) | Special Attack | When Special Attack: Thunder Smite DMG is triggered: If EX Special Attack: Sundering Bolt or Special Attack: Azure Flash is currently being used, then Special Attack: Azure Flash - Boundary will automatically trigger when the current skill ends, unleashing a flurry of slashes that deal multiple instances of Electric DMG. This skill counts as an Aftershock. Character is invulnerable while using this skill. |
2.3 | |
| Soldier 11 | Ultimate: Bellowing Flame (AP) | Chain Attack | Ultimate | When Decibel Rating is at Maximum, press to activate: Slashes enemies nearby, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times. After using this skill, press to immediately follow up with the 4th hit of a Basic Attack. Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press to resume Basic Attack from the retained Basic Attack hit count. |
2.5 |
| Grace Howard | Awakened Potential: Overclocked Engineering Engine (AP) | Core Skill | Awakened Potential | When consuming Zap, gain Enhanced Zap, increasing Electric DMG by X% for 25s. Repeated triggers reset the duration. | 2.5 |
| Von Lycaon | Potential Awakening: Glacial Rush (AP) | Core Skill | Potential Awakening | While Encircle Prey is active, when Lycaon performs a Basic Attack, Dash Attack, or Dodge Counter as a non-active Agent, his Impact is increased by X%. | 2.6 |
| Burnice White | Awakened Potential: Boiling Point Party (AP) | Core Skill | Awakened Potential | When Burnice's initial Energy Regen is greater than or equal to 1.8, every extra 0.1 points of initial Energy Regen increases Anomaly Mastery by X and DMG by Y%, up to a maximum increase of 25 Anomaly Mastery and 20% DMG. Core Passive: Nitro-Fuel Cocktail's Afterburn interval is reduced to 1.35s. | 2.5 |
| Soldier 11 | Awakened Potential: Infernal Blaze (AP) | Core Skill | Awakened Potential | In Additional Ability: Fields of Fire, Soldier 11's CRIT DMG is increased by X%. | [[Version/|]] |
| Soldier 0 - Anby | Core Passive: Voltage Gap (AP) | Core Skill | Core Passive | Soldier 0 - Anby deals X% more DMG to enemies marked with Silver Star. When an enemy is afflicted with Silver Star, they take additional CRIT DMG from Aftershocks, equal to Y% of Soldier 0 - Anby's CRIT DMG. When marked with a Silver Star, DMG from allies' Aftershocks builds Silver Star charge on the enemy. This effect can trigger once every 5s. The Aftershock CRIT DMG bonus from Silver Star is further increased by 5% of Soldier 0 - Anby's CRIT DMG. When an enemy afflicted with White Thunder is defeated, automatically unleash Special Attack: Thunder Smite on the nearest enemy target. |
2.3 |
| Soldier 0 - Anby | Additional Ability: Voltage Surge (AP) | Core Skill | Additional Ability | When another character in your squad is a Stun or Support character: Soldier 0 - Anby's CRIT Rate increases by 10%. When the current active character is Soldier 0 - Anby, all squad members' Aftershocks deal 25% more DMG to enemies marked with Silver Star. Soldier 0 - Anby's Chain Attack and Ultimate are treated as Aftershock DMG. |
2.3 |
| Ellen Joe | Core Passive: Sharp-Toothed (AP) | Core Skill | Core Passive | When Ellen launches a Charged Scissor strike during Dash Attack: Arctic Ambush, or consumes Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG increases by X%. The above effect also applies to Chain Attacks, Ultimates, Basic Attack: Icy Blade, and Basic Attack: Glacial Blade Wave. |
2.0 |
| Ellen Joe | Additional Ability: Rising Storm (AP) | Core Skill | Additional Ability | When another character in your squad is a Stun character or shares the same Attribute or Faction: When Ellen deals Ice DMG, subsequent Ice DMG increases by 3% for 10s. This effect can stack up to 10 times, and repeated triggers reset the duration. |
2.0 |
| Asaba Harumasa | Potential Awakening: Focus (AP) | Core Skill | Awakened Potential | When activating an EX Special Attack, Chain Attack, or Ultimate, increases ATK by Y%. Dash Attack: Hiten no Tsuru - Slash and Chasing Thunder ignore Y% of the target's Electric RES for 12s. Repeated triggers reset the duration. Extends the duration of Core Passive's Gleaming Edge to 10s. |
2.6 |
| Ellen Joe | Potential Awakening: Permafrost Zone (AP) | Core Skill | Awakened Potential | Ellen 's Additional Ability: Rising Storm CRIT DMG increases by X% per stack. At 10 stacks, the attack ignores Y% of the target's Ice RES. | 2.5 |