Soldier 11
Last updated 2026-07-17
Soldier 11(-Rank,
Fire,
) is a playable Agent in Zenless Zone Zero, and is both a Primary Responder and the Lead Striker of
Obol Squad.
Combat Info
Stats & Promotions
| Promotion Level | Level | Base HP | Base ATK | Base DEF | Promotion Costs |
|---|---|---|---|---|---|
| 0 | 1/10 | 617 | 128 | 49 | (0 → 1) 24,000 |
| 10/10 | 1,370 | 197 | 109 | ||
| 1 | 10/20 | 1,793 | 243 | 143 | (1 → 2) 56,000 |
| 20/20 | 2,630 | 321 | 210 | ||
| 2 | 20/30 | 3,054 | 366 | 244 | (2 → 3) 120,000 |
| 30/30 | 3,891 | 443 | 310 | ||
| 3 | 30/40 | 4,314 | 489 | 343 | (3 → 4) 200,000 |
| 40/40 | 5,152 | 567 | 410 | ||
| 4 | 40/50 | 5,576 | 613 | 444 | (4 → 5) 400,000 |
| 50/50 | 6,413 | 691 | 511 | ||
| 5 | 50/60 | 6,836 | 736 | 545 | — |
| 60/60 | 7,673 | 813 | 612 |
800,000
Skills
Basic Attack
| Name | Primary Type | Secondary Type |
|---|---|---|
| Basic Attack: Warmup Sparks | Basic Attack | |
| Press to activate: Unleashes up to 4 slashes, dealing Physical DMG. | ||
| Basic Attack: Fire Suppression | Basic Attack | |
| Press at the right moment activate: Unleashes a set of more powerful slashes, dealing Fire DMG. | ||
Dodge
| Name | Primary Type | Secondary Type |
|---|---|---|
| Dodge: Tempered Fire | Dodge | |
| Press to activate: A rapid dodge. Character is invulnerable while using this skill. | ||
| Dash Attack: Blazing Fire | Dodge | Dash Attack |
| Press during a dodge to activate: Slashes enemies in front, dealing Physical DMG. | ||
| Dash Attack: Fire Suppression | Dodge | Dash Attack |
| Press during a dodge to activate: Slashes enemies in front, dealing Fire DMG. | ||
| Dodge Counter: Backdraft | Dodge | Dodge Counter |
| Press during a Perfect Dodge to activate: Executes a powerful slash against enemies in front, dealing massive Fire DMG. Character is invulnerable while using this skill. | ||
Assist
| Name | Primary Type | Secondary Type |
|---|---|---|
| Quick Assist: Covering Fire | Assist | Quick Assist |
| When the on-field character is launched, press to activate: Slashes enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. | ||
| Defensive Assist: Hold the Line | Assist | Defensive Assist |
| When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | ||
| Assist Follow-Up: Reignition | Assist | Assist Follow-Up |
| Press after a Defensive Assist to activate: Charge and cross slash enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. | ||
Special Attack
| Name | Primary Type | Secondary Type |
|---|---|---|
| Special Attack: Raging Fire | Special Attack | |
| Press to activate: Slashes enemies nearby, dealing Fire DMG. Anti-Interrupt level is increased while using this skill. | ||
| EX Special Attack: Fervent Fire | Special Attack | EX Special Attack |
| With enough Energy, press to activate: Slashes enemies nearby, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks will trigger Fire Suppression for up to 30s or 8 times. | ||
Chain Attack
| Name | Primary Type | Secondary Type |
|---|---|---|
| Chain Attack: Uplifting Flame | Chain Attack | |
| When a Chain Attack is triggered, select the character to activate: Unleashes a powerful upward slash at enemies in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks trigger Fire Suppression for the next 30s, up to 8 times. | ||
| Ultimate: Bellowing Flame | Chain Attack | Ultimate |
| When Decibel Rating is at Maximum, press to activate: Unleashes a powerful upward slash at enemies in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks trigger Fire Suppression for the next 30s, up to 8 times. | ||
Core
| Name | Primary Type | Secondary Type |
|---|---|---|
| Core Passive: Heatwave | Core Skill | Core Passive |
| When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by X%.
| ||
| Additional Ability: Fields of Fire | Core Skill | Additional Ability |
| When another character in your squad shares the same Attribute or Faction: Soldier 11 deals 10% more Fire DMG. When attacking Stunned enemies, this effect is further enhanced by an additional 22.5%. | ||
Skill Enhancement
Total Cost: (1 → 12 for one skill)
500,000
Core Skill Enhancement
| Core Skill Enhancement | |||
|---|---|---|---|
| Requires: Agent Level 15 |
|
5,000 | |
| Requires: Agent Level 25 |
|
12,000 | |
| Requires: Agent Level 35 |
|
28,000 | |
| Requires: Agent Level 45 |
|
60,000 | |
| Requires: Agent Level 55 |
|
100,000 | |
| Requires: Agent Level 60 |
|
200,000 | |
| Totals | |||
| MAX | Requires: Agent Level 60 |
|
405,000 |
Mindscape Cinema
Each Mindscape awakening requires
Agent Focus: Soldier 11 ×1.

01
Rapid Heat
When Soldier 11 enters combat or switches in, if her Energy is less than 40, her Energy is recovered to 80. This effect can trigger once every 50s.
02
Scorching Convergence
When triggering Fire Suppression, Basic Attack, Dash Attack, and Dodge Counter DMG increases by 3%, up to 12 stacks, lasting 15s, with the duration of each stack calculated separately.
03
Elite Soldier
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
04
Indulgent Blaze
If Fire Suppression is triggered during the 1st, 2nd, or 3rd hit of Soldier 11's Basic Attack or a Dash Attack, Anti-Interrupt Level increases and DMG received is reduced by 18% during skill activation.
If Fire Suppression is triggered during the 4th hit of her Basic Attack, she becomes invulnerable during skill activation.
If Fire Suppression is triggered during the 4th hit of her Basic Attack, she becomes invulnerable during skill activation.
05
Perfect Soldier
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
06
Scorching Flow
When Soldier 11 uses her EX Special Attack, Chain Attack, or Ultimate, she gains 8 stacks of Charge (max 8 stacks).
When Fire Suppression is triggered, 1 stack of Charge is consumed, causing the current move to ignore 25% of the target's Fire RES.
When Fire Suppression is triggered, 1 stack of Charge is consumed, causing the current move to ignore 25% of the target's Fire RES.
Potential Vision
Each Potential awakening requires
Potential Silhouette: Soldier 11 ×1.

01
Blazing Melody I
02
Blazing Melody II
Unlocks: Awakened Potential: Infernal Blaze (AP)
Awakened Potential: Infernal Blaze
In "Additional Ability: Fields of Fire", Soldier 11's CRIT DMG is increased by 16%.
Awakened Potential: Infernal Blaze
In "Additional Ability: Fields of Fire", Soldier 11's CRIT DMG is increased by 16%.
03
Blazing Melody III
Awakened Potential: Infernal Blaze
In "Additional Ability: Fields of Fire", Soldier 11's CRIT DMG is increased by 24%.
In "Additional Ability: Fields of Fire", Soldier 11's CRIT DMG is increased by 24%.
04
Blazing Melody IV
Awakened Potential: Infernal Blaze
In "Additional Ability: Fields of Fire", Soldier 11's CRIT DMG is increased by 32%.
In "Additional Ability: Fields of Fire", Soldier 11's CRIT DMG is increased by 32%.
05
Blazing Melody V
Awakened Potential: Infernal Blaze
In "Additional Ability: Fields of Fire", Soldier 11's CRIT DMG is increased by 40%.
In "Additional Ability: Fields of Fire", Soldier 11's CRIT DMG is increased by 40%.
06
Blazing Melody VI
Awakened Potential: Infernal Blaze
In "Additional Ability: Fields of Fire", Soldier 11's CRIT DMG is increased by 48%.
In "Additional Ability: Fields of Fire", Soldier 11's CRIT DMG is increased by 48%.
Basic Attack
| Name | Primary Type | Secondary Type |
|---|---|---|
| Basic Attack: Fire Suppression (AP) [Potential Vision] | Basic Attack | |
| Press at the right moment to activate: Launches a stronger slash, dealing Fire DMG. When Fire Suppression is guaranteed to trigger, pressing when the attack is about to end speeds up the transition into the next hit of Basic Attack. When Fire Suppression is guaranteed to trigger, the 5th hit of the Basic Attack string unlocks. Activating a Chain Attack or Ultimate powers up her next Basic Attack 5th hit. A strengthened Basic Attack 5th hit will consume all remaining guaranteed Fire Suppression activations to deal additional Fire DMG per activation spent. After triggering a Perfect Dodge, the current Basic Attack hit count is retained for 5s. After performing a Dodge Counter, pressing resumes the Basic Attack from the retained hit count. | ||
| Basic Attack: Fire Assault (AP) [Potential Vision] | Basic Attack | |
| Hold to activate: Basic Attack: Fire Charge Release while Basic Attack: Fire Charge is activated to launch Basic Attack: Fire Assault. If attacked by an enemy during Basic Attack: Fire Assault or the moment Basic Attack: Fire Charge is activated, a Block Counter can be triggered, negating that instance of DMG and granting 3 guaranteed triggers of Fire Suppression. Press to follow up with the 3rd hit of a Basic Attack, up to 8 times. While charging, tilting the joystick launches Basic Attack: Blazing Rush. | ||
Dodge
No skills under this category could be found.
Assist
No skills under this category could be found.
Special Attack
| Name | Primary Type | Secondary Type |
|---|---|---|
| EX Special Attack: Fervent Fire (AP) [Potential Vision] | Special Attack | EX Special Attack |
| With enough Energy, press to activate: Executes a powerful slash against enemies nearby, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times. After using this skill, press to immediately follow up with the 4th hit of a Basic Attack. Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press to resume Basic Attack from the retained Basic Attack hit count. | ||
Chain Attack
| Name | Primary Type | Secondary Type |
|---|---|---|
| Chain Attack: Uplifting Flame (AP) [Potential Vision] | Chain Attack | |
| When a Chain Attack is triggered, select the character to activate: Slashes enemies in a small area ahead, then executes a powerful upwards slash, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times. After using this skill, press to immediately follow up with the 4th hit of a Basic Attack. Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press to resume Basic Attack from the retained Basic Attack hit count. | ||
| Ultimate: Bellowing Flame (AP) [Potential Vision] | Chain Attack | Ultimate |
| When Decibel Rating is at Maximum, press to activate: Slashes enemies nearby, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times. After using this skill, press to immediately follow up with the 4th hit of a Basic Attack. Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press to resume Basic Attack from the retained Basic Attack hit count. | ||
Core
| Name | Primary Type | Secondary Type |
|---|---|---|
| Awakened Potential: Infernal Blaze [Potential Vision] | Core Skill | Awakened Potential |
| In Additional Ability: Fields of Fire, Soldier 11's CRIT DMG is increased by X%.
| ||
Availability
- The permanent Signal Search: Star-Studded Cast
- Every Exclusive Channel
Shop Availability
| Source | Cost | Stock |
|---|---|---|
| Collectible Exchange | 7 |
Featured
Soldier 11 has not been promoted or featured with a drop-rate boost in any Signal Searches.
Other Languages
Soldier 11
| Language | Official Name |
|---|---|
| English | Soldier 11 |
| Chinese (Simplified) | 「11号」 "Shíyī Hào" |
| Chinese (Traditional) | 「11號」 "Shíyī Hào" |
| Japanese | 「11号」 "Jūichi Gō" |
| Korean | 「11호」 "11-Ho" |
| Spanish | N.º 11 |
| French | Soldat 11 |
| Russian | Солдат 11 Soldat 11 |
| Thai | "Soldier 11" |
| Vietnamese | Chiến Binh 11 |
| German | Soldatin Nr. 11 |
| Indonesian | Soldier 11 |
| Portuguese | N.º 11 |
Harin
| Language | Official Name |
|---|---|
| English | Harin |
| Chinese (Simplified) | 夏潾 |
| Chinese (Traditional) | 夏潾 |
| Japanese | ハリン Harin |
| Korean | 하린 Harin |
| Spanish | Harin |
| French | Harin |
| Russian | Харинн Kharinn |
| Thai | Harin |
| Vietnamese | Harin |
| German | Harin |
| Indonesian | Harin |
| Portuguese | Harin |
Change History
Released in Version 1.0 - Welcome To New Eridu
- Soldier 11 was made available through the Collectible Exchange.
- Soldier 11 was added to the Potential Vision system, with a new set of optional skill upgrades:
- Soldier 11's Agent Intel 1 was added to the Partner Archive.
- Soldier 11's English Voice Actor was changed from: Emeri Chase[4] to Marina Aicholtz.[1]
- Fixes an issue where, during Agent Soldier 11's 4th hit of Basic Attack: Fire Suppression, switching Agents would cause loss of part of the DMG of her 4th hit.
- Corrected "Soldier 11's" Mindscape Cinema display.
- Soldier 11 was released.
- Soldier 11 was created.
References
- ↑ 1.0 1.1 Official EN Zenless Zone Zero Website
- ↑ 2.0 2.1 Official CN Zenless Zone Zero Website
- ↑ HoYoLAB: Official HoYoLAB Account
- ↑ Twitter (X): EN VA Announcement









