Withered Domain/Resonium
Last updated 2025-03-03

Resonium (plural: Resonia) is a game system in Zenless Zone Zero, found in the form of cards that provide various buffs and/or debuffs for Agents and Bangboo.
When a player acquires 4 examples of a single Resonium type, a Fusion is initiated which creates an Advanced Resonium I of that type, a powerful Resonium the provides unique effects. Acquiring 8 examples of a single Resonium type will generate an Advanced Resonium II of that type which provides even more powerful effects.
Resonia can also undergo catalysis which upgrades their effects. As with the Resonia themselves, catalysts can be found in different ways including from event rewards and from merchants. Certain Resonia may require achieving special conditions instead in order to catalyze.
The Resonium database featured in Ray's Research Log is shared between Lost Void and Withered Domain, and progress in either game mode will reveal the Resonium for both.
List
327 Resonia match the category selection:
| Icon | Name | Rank | Availability | Effect |
|---|---|---|---|---|
| [Ignite] Molten Gloves | When an Agent with Motivation Burns an enemy, the Burn DMG interval is reduced by 30%/50%. | |||
| [Ignite] Flamethrower | Burn DMG increases by 40%/60%. | |||
| [Ignite] Kerosene Lamp | When an Agent has Motivation, their Fire DMG attacks have 15%/25% bonus PEN Ratio. | |||
| [Ignite] Blowtorch | Dealing Fire DMG grants 1 stack of Motivation to all squad members. This effect can trigger once every 10s/6s. | |||
| [Ignite] Molotov Cocktail | Agent Fire Anomaly Buildup Rate increases by 30%/45%. | |||
| [Ignite] Top-Notch Charcoal | Launching an EX Special Attack grants 1/2 stack(s) of Motivation to all squad members. | |||
| [Ignite] Camping Stove | Inflicting Burn grants 1/2 stack(s) of Motivation to all squad members. | |||
| [Ignite] Deluxe Lighter | Agents Fire DMG increases by 15%/25%. | |||
| [Ignite] Electric Torch | Fire CRIT DMG increases by 20%/30%. | |||
| [Ignite] Pulse Igniter | Burning enemies have their ATK reduced by 15%/25%. | |||
| [Ignite] Solid Alcohol | Burn lasts 2s/3s longer. | |||
| [Ignite] Collective Emblem | Increases the chance for [Ignite] Resonia to appear. | |||
| [Energy] Scarlet Noble Special | Launching an EX Special Attack increases the Agent's DMG by 10%/15% for 30s, stacking up to 5 times. The duration of each stack is calculated separately. | |||
| [Energy] Neon Cola | Upon entering the battlefield, generates 100% Energy for 1 random Agent and increases all squad members' DMG by 10%and increases all squad members' DMG by 10%. | |||
| [Energy] Raging Taurine | Ultimate DMG increases by 30%/45% and Daze inflicted increases by 10%/15%. | |||
| [Energy] TANKA: BBQ Flavor | Launching a Chain Attack generates 5/8 Energy for the Agent. | |||
| [Energy] Power Up | Launching an Ultimate generates 8/12 Energy for all squad members. | |||
| [Energy] Orange God | Triggering Perfect Dodge generates 6 Energy for the Agent. This effect can trigger once every 10s/5s. | |||
| [Energy] Captain Cow | Agents Decibel Generation Rate increases by 10%/15%. | |||
| [Energy] Sharp Smile | Basic Attack Energy Generation Rate increases by 20%/30%. | |||
| [Energy] Scarlet Noble: Lemon | EX Special Attack DMG increases by 20%/30% and Daze inflicted increases by 5%/8%. | |||
| [Energy] Leman | Defeating an enemy generates 8 Energy for all squad members. This effect can trigger once every 10s/5s. | |||
| [Energy] Mr. Bright's Probiotics | Launching an EX Special Attack increases the Agent's CRIT DMG by 20%/30% for 15s. | |||
| [Energy] Collective Emblem | Increases the chance for [Energy] Resonia to appear. | |||
| [Critical] Sniper Scope | Landing a critical hit increases the Agent's CRIT DMG by 4%/6% for 10s, stacking up to 10 times. Repeated triggers reset the duration. | |||
| [Critical] Sawn-Off Shotgun | All squad members gain 1/3 stack(s) of Insight upon entering the battlefield. Agents no longer lose Insight stacks when attacked. | |||
| [Critical] Weapon Crate | Each Standard [Critical] Resonium owned increases Agent CRIT DMG by 5%/8%, up to a maximum increase of 40%/64%. | |||
| [Critical] RPG Shell | Triggering a critical hit increases Daze inflicted by the Agent by 10%/15% for 3s. | |||
| [Critical] Gatling Gun | Triggering Perfect Dodge grants all squad members 1 stack of Insight. This effect can trigger once every 8sThis effect can trigger once every 8s/This effect no longer has a cooldownThis effect no longer has a cooldown. | |||
| [Critical] Doombringer | Increases Agent CRIT DMG by 20%/35%. | |||
| [Critical] Tactical Goggles | All squad members gain 2/3 stacks of Insight upon entering the battlefield. | |||
| [Critical] Duelist | Defeating an enemy grants all squad members 1/2 stack(s) of Insight. | |||
| [Critical] Spare Magazine | Landing a critical hit on an enemy reduces the target's ATK by 15%/20% for 10s. | |||
| [Critical] Muzzle Compensator | When hitting an enemy from behind, Agent CRIT DMG increases by 15%/25%. | |||
| [Critical] Laser Scope | Each non-critical hit increases the Agent's CRIT Rate by 3%/6%. This effect is reset after the Agent triggers a critical hit. | |||
| [Critical] Collective Emblem | Increases the chance for [Critical] Resonia to appear. | |||
| [Shield] Fingerless Gloves | Shielded Agents' Anti-Interrupt level increases, and they receive 20%/30% less DMG. | |||
| [Shield] Elastic Kneepads | Hitting an enemy with an EX Special Attack generates Shield equal to 10%/15% of the Agent's Max HP. This effect can trigger once every 10s. | |||
| [Shield] Battery-Charged Baton | Increases CRIT DMG of Shielded Agents by 25%/35% and Anomaly Mastery by 15/25. | |||
| [Shield] Riot Helmet | Generates Shield for all squad members equal to 150%/200% of their initial DEF upon entering the battlefield. | |||
| [Shield] Punk Belt | Shielded Agents deal 20%/30% more DMG to enemies within 6m. | |||
| [Shield] War Boots | Defeating an enemy generates Shield equal to 8%/12% of Max HP for all squad members, lasting 10s. This effect can trigger once every 15s. | |||
| [Shield] Exoskeleton Armor | Each Standard [Shield] Resonium owned increases Agent DEF by 3%/4.5%. | |||
| [Shield] Blast Shield | Agents take 10%/15% less DMG. | |||
| [Shield] Warm Bracers | When attacked, if the Agent's HP is below 25%, immediately generate Shield equal to 15%/20% of Max HP for 10s. (This effect can only be triggered once by each Agent in each combat.) | |||
| [Shield] Flak Jacket | Increases Agent DEF by 15%/25%. | |||
| [Shield] Tactical Mask | Triggering Perfect Dodge grants the Agent Shield equal to 8%/12% of Max HP for 5s. This effect can trigger once every 5s. | |||
| [Shield] Collective Emblem | Increases the chance for [Shield] Resonia to appear. | |||
| [Shock] Current Gloves | Shock DMG increases by 50%/75%. | |||
| [Shock] Stun Gun | Inflicting Shock on an enemy generates 10/15 Energy for all squad members. This effect can trigger once every 15s. | |||
| [Shock] Amplification Bracelet | Agents with Zap deal 25%/35% more Electric DMG. | |||
| [Shock] Tesla Sphere | Agents generate 3%/5% Decibels upon hitting a Shocked enemy. This effect can trigger once every 10s. | |||
| [Shock] Lightning Trident | Hitting an enemy with an EX Special Attack grants all squad members 6/10 stacks of Zap. | |||
| [Shock] Electric Baton | Inflicting Shock on an enemy grants all squad members 10/15 stacks of Zap. | |||
| [Shock] Mosquito Swatter | Each stack of Zap increases the Agent's Electric Anomaly Buildup Rate by 2%/3%. | |||
| [Shock] Conductive Coil | Dealing Electric DMG grants all squad members 1 stack of Zap. This effect can trigger once every 3s/2s. | |||
| [Shock] Thunder Whip | Shock lasts 3s/4.5s longer. | |||
| [Shock] EMP Grenade | Agent Electric DMG increases by 15%/25%. | |||
| [Shock] Hand Crank Generator | Agents deal 15%/20% more DMG to Shocked enemies. | |||
| [Shock] Collective Emblem | Increases the chance for [Shock] Resonia to appear. | |||
| [Duel] Chain Mace | For each stack of Rush, Agents' Anomaly Buildup Rate increases by 10%/15% when hitting a Stunned enemy. | |||
| [Duel] Shock Gloves | Launching a Chain Attack generates 6%/10% Decibels. | |||
| [Duel] Homemade Spiked Mace | When triggering a Chain Attack, all squad members receive 1 stack of Rush, and the Stun DMG Multiplier of enemies hit is increased by 10%/15%, up to a max of 30%/45%. | |||
| [Duel] Tonfa | Enemies are Stunned for 10%/15% longer. | |||
| [Duel] Joiner's Hammer | When an enemy is inflicted with an Attribute Anomaly, all squad members gain a stack of Rush. If the target is not Stunned, its Daze increases by 10%/15%. | |||
| [Duel] Bench | When an enemy is Stunned, Agents gain 10%/15% Decibels, and all squad members gain 2 stacks of Rush. Can trigger once every 10s. | |||
| [Duel] Ergonomic Brick | Chain Attacks deal 30%/45% more DMG. | |||
| [Duel] Baseball Bat | Basic Attacks inflict 10%/15% more Daze. | |||
| [Duel] Nunchucks | EX Special Attacks inflict 10%/15% more Daze. | |||
| [Duel] Brass Knuckles | Triggering Perfect Dodge increases Daze inflicted by the Agent by 15%/25% for 5s. | |||
| [Duel] Gong of Jubilation | Upon Stun recovery, the enemy's ATK is reduced by 15%/20% for 30s. | |||
| [Duel] Collective Emblem | Increases the chance for [Duel] Resonia to appear. | |||
| [Dodge] Sports Shades | Dodge Counter DMG increases by 50%/75% and Daze inflicted increases by 30%/45%. | |||
| [Dodge] Skateboard | When in the Counter state, Anomaly Buildup Rate increases by 20%/30%, and CRIT DMG increases by 40%/60%. | |||
| [Dodge] Shuttlecock | On triggering Perfect Dodge, Agents gain 1/2 stack(s) of Agility and enter Vital View for 4s. This effect can trigger once every 10s. | |||
| [Dodge] Tennis Racket | When entering Vital View by triggering Perfect Dodge, the post-Dodge Dash Attack is replaced by Dodge Counter that can be used repeatedly up to 4/6 times. | |||
| [Dodge] Fencing Sword | Extends the duration of the Counter state by 5s/8s. | |||
| [Dodge] Yoga Ball | The post-Dodge Dash Attack is replaced by Dodge Counter. This effect can trigger once every 5s/3s. Triggering this effect grants the Agent 1 stack of Agility. | |||
| [Dodge] Killer Paddle | Upon being attacked, quickly press Dodge to immediately break free and recover 50% of the DMG taken as HP. This effect can trigger once every 6s/4s. | |||
| [Dodge] Skate Shoes | Dodge Counter DMG increases by 35%/50%. | |||
| [Dodge] Sneakers | Perfect Dodge is easier to trigger, and Dodge Counter DMG increases by 30%, and Dodge Counter DMG increases by 30%. | |||
| [Dodge] Skis | Triggering Dodge Counter generates 5/7 Energy for the Agent. | |||
| [Dodge] Hard Hat | Using Dodge increases the Agent's DEF by 20%/30% for 5s. | |||
| [Dodge] Collective Emblem | Increases the chance for [Dodge] Resonia to appear. | |||
| [General] Hero's Cape | Agents deal 25% more DMG but also take 15% more DMG. | |||
| [General] Cat Comb | When hitting an enemy from behind, Agent DMG increases by 25%. | |||
| [General] Bag of Salt | Attacks against enemies with less than 50% HP deal 15% more DMG. | |||
| [General] Duel Invitation | When there are no more than 3 enemies on the battlefield, Agent DMG increases by 15%. | |||
| [General] Moisturizing Mask | Limits each instance of DMG taken to 20% of the Agent's Max HP. | |||
| [General] Mosquito Swatter | Defeating an enemy increases the Agent's DMG by 20% for 10s. | |||
| [General] Best Man's Bowtie | When your squad is full, all members take 12% less DMG. Each missing member reduces this bonus by 4%. | |||
| [General] Basketball Tactical Board | When your squad is full, all squad members take 12% less DMG and deal 12% more DMG. Each missing member reduces this effect by 4%. | |||
| [General] Kettle | After being in combat for 30s, Agent DMG increases by 18%. This effect expires upon leaving combat. | |||
| [General] Guide's Flag | Upon entering combat, the on-field Agent's DMG increases by 10%. This effect expires upon leaving combat. | |||
| [General] Insecticide | Agents deal 30% more DMG to normal enemies. | |||
| [General] Fruit Peeler | Agents deal 20% more DMG to elites. | |||
| [General] Wooden Slingshot | Agents deal 5% more DMG. Additionally deal 10% more DMG to bosses. | |||
| [General] Scarlet Goblet | Off-field Agents with 25% or lower HP slowly recover HP. | |||
| [General] Dog Tags | When an Agent is the sole remaining member in the squad, they take 30% less DMG. | |||
| [General] Cleavers | When your squad is full, all squad members deal 16% more DMG. Each missing member reduces this effect by 4%. | |||
| [General] Miracle Starlight | Agent DMG increases by 15%. | |||
| [General] Aromatic Candle | Defeating an enemy recovers 2% HP for the Agent. | |||
| [General] Antique Pocket Watch | Increases Agent Max HP by 10%. | |||
| [General] Multi-Functional Army Knife | For every 10% of HP missing, the Agent deals 3.5% more DMG. | |||
| [General] Zoom Lens | Agents deal 20% more DMG to enemies with a higher percentage HP. | |||
| [General] Disposable Gloves | Blocks the first instance of fatal DMG taken. (This effect can only be triggered once in each combat.) | |||
| [Affinity] Fully Charged | Anby has evoked the Mindscape: [Charging Field] After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. | |||
| [Affinity] Apex Predator | Nekomata has evoked the Mindscape: [Bird Hunter]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Bird Hunter: When Nekomata hits an enemy from behind, she ignores 16% of her target's Physical RES. If the enemy is Stunned, all Nekomata's attacks are considered back attacks. | |||
| [Affinity] Full Firepower | Nicole has evoked the Mindscape: [Field Expansion] After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Field Expansion: When Nicole uses her EX Special Attack, Chain Attack, or Ultimate, the diameter of the energy field generated at the target location is increased by 3m. | |||
| [Affinity] Absolutely Flawless | Soldier 11 has evoked the Mindscape: [Indulgent Blaze] After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Additionally, she gains the Refreshing Rations effect (Effective for X more battles).Additionally, she gains the Refreshing Rations effect (Effective for X more battles). Indulgent Blaze: If Fire Suppression is triggered during the 1st, 2nd, or 3rd hit of Soldier 11's Basic Attack or a Dash Attack, Anti-Interrupt Level increases and DMG received is reduced by 18% during skill activation. If Fire Suppression is triggered during the 4th hit of her Basic Attack, she becomes invulnerable during skill activation. | |||
| [Affinity] My BGM is On | Billy has evoked the Mindscape: [Roaming Gunslinger] After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Additionally, he gains the Starlight Knight's Maintenance effect. (Effective for X more battles).Additionally, he gains the Starlight Knight's Maintenance effect. (Effective for X more battles). Roaming Gunslinger: Billy's Dodge Counter DMG increases by 25%. Rolling Shots during his Basic Attacks count as dodges, making Billy Invulnerable during skill activation and able to trigger Perfect Dodges. When a Rolling Shot triggers a Perfect Dodge, it will automatically follow up with a Dodge Counter. | |||
| [Affinity] Muscle Mayhem | Anton has evoked the Mindscape: [Warm-Up Exercises]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. | |||
| [Affinity] Un-Bear-Able Rage | Ben has evoked the Mindscape: [Agile Adaptation]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. | |||
| [Affinity] Exercise Before Dinner | Soukaku has evoked the Mindscape: [Northern Wind]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Northern Wind: While in the Frosted Banner state, the number of usable enhanced Basic Attacks and enhanced Dash Attacks is increased to 12, and also deal 45% more DMG. | |||
| [Affinity] Frosty Eviction | Lycaon has evoked the Mindscape: [Full Moon Momentum]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. | |||
| [Affinity] Bangboo Give Me Strength | Grace has evoked the Mindscape: [Lightning Piercer]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Additionally, she gains the A Massage for Eous effect (Effective for X more battles).Additionally, she gains the A Massage for Eous effect (Effective for X more battles). Lightning Piercer: When Grace's thrown grenade hits an enemy during a Basic Attack, Special Attack, or EX Special Attack, the target's Electric RES is reduced by 8.5%, and Electric Anomaly Buildup RES is reduced by 8.5%, lasting for 8s. | |||
| [Affinity] Hostile Wake-Over | Ellen has evoked the Mindscape: [Arctic Ocean Predator]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Additionally, she gains the Rest Longer To Work Better effect (Effective for X more battles).Additionally, she gains the Rest Longer To Work Better effect (Effective for X more battles). Arctic Ocean Predator: The 3rd hit of Basic Attack: Flash Freeze Trimming can be directly followed up with EX Special Attack: Sharknami. For each point of Flash Freeze Charge when using an EX Special Attack, the current attack's CRIT DMG is increased by 20%, up to a max of 60%. | |||
| [Affinity] Up to the Task | Rina has evoked the Mindscape: [Dance Duet]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. | |||
| [Affinity] Passionate Cleanup | Corin has evoked the Mindscape: [Accumulated Release]. | |||
| [Affinity] Hammer Sparks | Koleda has evoked the Mindscape: [Kinetic Recovery]. | |||
| [Affinity] Solid Companionship | Zhu Yuan has evoked the Mindscape: [Quick Reload]. | |||
| [Affinity] Lady-Like Charge | Lucy has evoked the Mindscape: [Fierce Fangs of Fire]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. | |||
| [Affinity] Fighting Style: Mixed Fruit Flavor | Lighter has evoked the Mindscape The Champion. Additionally, gain the Declaration of Victory effect.Additionally, gain the Declaration of Victory effect. The Champion:Among the debuffs imposed by Core Passive: Accelerant, the Collapse effect increases Stun duration by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a startup light punch or jab combo deals 30% increased DMG. | |||
| [Affinity] Power of Hope | Piper has evoked the Mindscape: [Mild Excitement]. | |||
| [Affinity] Like a Fish in Water | Qingyi has evoked the Mindscape: [Insulation Breakdown]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. | |||
| [Affinity] Partners in "Crime" | Jane has evoked the Mindscape: [Crime Counsel]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Crime Counsel: The maximum uses of Basic Attack: Salchow Jump are increased by one. While in the Passion state, Jane's Physical Anomaly Buildup Rate increases by an extra 15% and each point of Jane's Anomaly Proficiency increases her damage by 0.1%, up to a maximum of 30%. | |||
| [Affinity] Path of Honor | Seth has evoked the Mindscape: [Idealist]. Additionally, gain the Silver Offensive Line effect.Additionally, gain the Silver Offensive Line effect. Idealist: When Seth lands a Finishing Move on an enemy with Basic Attack: Lightning Strike - Electrified, it deals additional damage equal to 500% of his ATK. The attack is guaranteed to trigger a critical hit, and CRIT DMG is increased by 60%. | |||
| [Affinity] Overlord's Accompaniment | Caesar has evoked the Mindscape: [Spearhead Advance]. Additionally, gain the Impact Formation effect.Additionally, gain the Impact Formation effect. Spearhead Advance: When Caesar enters combat or switches in, she instantly buffs all squad members with a Radiant Aegis shield. This effect can trigger once every 300s. While Radiant Aegis is active, enemies within a 5m radius of the shield bearer suffer a 15% All-Attribute RES reduction. | |||
| [Affinity] Nitro-Fuel Feast | Burnice has evoked the Mindscape: [Extra at No Additional Charge]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Additionally, she gains the [Endless Refills] effect.Additionally, she gains the [Endless Refills] effect. Extra at No Additional Charge: When triggering the Afterburn effect, Thermal Penetration is applied to the enemy, stacking up to 5 times and lasting 6s. Repeated triggers reset the duration. When any allied unit in the squad hits the enemy, the attack's PEN Ratio is increased by 4% for each stack of Thermal Penetration, up to a max of 20%. | |||
| [Affinity] 17-Item Check-Up | Yanagi has evoked the Mindscape: [Outstanding Adaptability]. | |||
| [Affinity] Haiku Swordplay | Hoshimi Miyabi has evoked the Mindscape: [Breath Technique]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. [Breath Technique]: Basic Attack: Kazahana and Dodge Counter DMG increases by 30%. Hoshimi Miyabi gains 1 point of Fallen Frost when the final move of the 5th hit of Basic Attack: Kazahana hits an enemy. Upon entering the battlefield, Hoshimi Miyabi immediately obtains 6 points of Fallen Frost and her CRIT Rate increases by 15%. | |||
| [Affinity] Efficient Surge | Asaba Harumasa has evoked the Mindscape: ["High Spirit"]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. ["High Spirit"]: The maximum stack limit of Electro Prison from Basic Attack: Ha-Oto no Ya increases to 14 stacks. When an Electro Quiver is triggered, 2 consecutive Ha-Oto no Ya will be fired at the target. | |||
| [Affinity] Encore Time | Astra Yao has evoked the Mindscape [Art of Greed]. [Art of Greed]: The ATK buff from Core Passive: "Graceful Andante" is further increased by 19%, with an increased maximum of 400. While in the Idyllic Cadenza state, when other squad members switch in through a Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, Astra Yao will additionally follow up with 1 Tremolo and 3 Tone Clusters to attack. This effect can trigger once every 3s. | |||
| [Affinity] Back to Prime | Evelyn has evoked the Mindscape: [Dance of Fire]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. | |||
| Affinity: Silver Heart's Resonance | Soldier 0 - Anby has awakened the Mindscape Cinema: [Static Charge]. [Static Charge]: When Soldier 0 - Anby uses an EX Special Attack to hit an enemy, it triggers the additional DMG from White Thunder 3 times. This effect does not consume any White Thunder stacks. | |||
| [Affinity] With Your Rhythm | Trigger has awakened the Mindscape Cinema: [Sharpened Senses]. [Sharpened Senses]: The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%. When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s. Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125. | |||
| [Affinity] Nail It Big Time | Pulchra has evoked the Mindscape Cinema: [Behind the Mask]. [Behind the Mask]: Special Attack: Rending Claw - Nightmare Shadow's DMG is increased by 15%, and the number of times the repeated attack can trigger is increased by 2. Additional Ability: Business Partner's Binding Trap effect now also applies to all damage types, not just Aftershock DMG. | |||
| [Affinity] The Girl's Parasol | Vivian has evoked the Mindscape Cinema: ["Walking Into the Orchard in Spring"]. ["Walking Into the Orchard in Spring"]: When a total of 4 Guard Feathers are consumed, gain 1 Flight Feather. All Attribute Anomaly DMG and Disorder DMG received by targets under Vivian's Prophecy increases by 16%. | |||
| [Affinity] The Phantom Thief's Magic | Hugo has evoked the Mindscape Cinema: [The Child Within]. [The Child Within]: When Ultimate: Blaspheme triggers Totalize, it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF. | |||
| [Affinity] Guarding Tranquility | Yixuan has evoked the Mindscape: [Spiritual Path]. [Spiritual Path]: Upon entering combat, CRIT Rate increases by 10% and immediately gain 120 Technique Points. In Investigation Zone Mode, this effect can only trigger once every 180s. When any squad member lands a hit on an enemy, Yixuan automatically summons an extra lightning strike, dealing DMG equal to 50% of her Sheer Force and restoring 5 additional Adrenaline. This can trigger once every 6s. | |||
| [Affinity] "Such Might" | Ju Fufu has evoked the Mindscape: [Super Scary Little Tiger]. [Super Scary Little Tiger]: Upon entering combat, Ju Fufu's CRIT Rate increases by 12%, and she immediately gains 100 Might. When Ju Fufu's Chain Attack hits an enemy, when the target is Stunned, the target's Stun DMG Multiplier increases by 35%, lasting for 30s. | |||
| [Affinity] A Soup to Bring Everyone Together | Pan Yinhu has evoked the Mindscape: [Meridian Theory]. [Meridian Theory]: The Meridian Flow effect provided by Core Passive: Meridian Enlightenment increases by an extra 6% of Pan Yinhu's initial ATK. The maximum Sheer Force provided by this effect increases to 720. | |||
| [Affinity] Perfect Symmetry | Alice has evoked the Mindscape: [Sage at the Sword's Tip]. [Sage at the Sword's Tip]: When Ultimate: Starfall Finale's Finishing Move hits an enemy, it triggers Polarized Assault. All squad members' Assault DMG increases by 15%. Disorder DMG against enemies suffering from Physical Anomaly increases by 15%. Upon entering the battlefield, Alice immediately gains 1,000 Decibels. Triggers once per 180s in Investigation Zone mode. | |||
| [Affinity] Lucky Plum Cookie | Yuzuha has evoked the Mindscape: [Full of Colorful Company]. [Full of Colorful Company]: When Yuzuha's EX Special Attack: Cavity Alert, EX Special Attack: Cavity Alert, Right Now!, or Ultimate: Surrender or Suffer the Mischief hits an enemy, all squad members' DMG increases by 15% and Anomaly Buildup Rate by 15%, lasting 40s and repeated triggers reset the duration. When a heavy attack hits an enemy that is not Stunned, it will trigger a forced Chain Attack. Chain Attacks triggered this way have reduced Interrupt Level and forced Chain Attacks can only occur once every 20s. Whenever another character enters through a Chain Attack, Yuzuha gains 1 Sugar Points. Yuzuha's Basic Attack: Hard Candy Shot cooldown is reduced by 25%. | |||
| [Affinity] Three Musketeers | Orphie & "Magus" have awakened the Mindscape Cinema: Luxurious Cat House. Luxurious Cat House: Orphie & Magus' Special Attack: Corrosive Flash, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, and EX Special Attack: Fiery Eruption ignore 15% of target's Fire RES, and Agents with Zeroed In deal 20% increased DMG. | |||
| [Affinity] Flowers on the Ruins | Seed has awakened the Mindscape Cinema: "Hibernation Period". "Hibernation Period": When Seed's Steel Charge reaches 100, Basic Attack: Falling Petals - Downfall can be triggered, and the total Steel Charge consumed is reduced to 100. The amount of Steel Charge required to gain one chance to quickly release Basic Attack: Falling Petals - Slaughter is reduced to 100. Gain an additional 40/20 Steel Charge when entering the battlefield/using Ultimate. Increases Basic Attack: Falling Petals - Downfall CRIT DMG by 30%. | |||
| [Affinity] Changing Tides | Yidhari has evoked the Mindscape: The Past Lost Beneath the Abyss. The Past Lost Beneath the Abyss: The Adrenaline cost to activate Yidhari's EX Special Attack is reduced by 10. After using EX Special Attack: Frost Coil or EX Special Attack: Glacial Crush, keeping hold of the Basic Attack or Special Attack button consumes 35 Adrenaline to forgo healing and immediately chain into another EX Special Attack: Glacial Crush. The HP restored by this EX Special Attack: Glacial Crush is increased by 100% of the original value. Yidhari's Basic Attacks and EX Special Attacks ignore 20% of targets' Ice RES. | |||
| [Affinity] Moonlit Adventure | Lucia has evoked the Mindscape: Secret Friend. Secret Friend: When Dreamer's Nursery Rhyme deals additional DMG, ignore 18% of enemy All-Attribute RES and have 5% increased Decibel Generation Rate. Each time Lucia performs a skill upgrade, she gains 1 stack of Echo, stacking up to 4 times. When Dreamer's Nursery Rhyme ends, if Lucia has any Echo stacks, 1 stack is consumed to reapply Dreamer's Nursery Rhyme to all squad members. | |||
| [Affinity] Tempered Blade | Komano has evoked the Mindscape: Beyond Dreams of the Past. Beyond Dreams of the Past: When Special Attack: Return to Ashes hits a Stunned enemy, Manato gains 75 Blazing Heart and 4 stacks of Remnant Flame, and pressing will launch an Assist Follow-Up. This Remnant Flame effect can trigger once every 20s. When his Assist Follow-Up hits an enemy, Manato's Fire DMG increases by 3% for 8s, stacking up to 5 times. Repeated triggers reset the duration. | |||
| [Affinity] The Dead Dials | Dialyn has evoked the Mindscape: [24/7 Hotline]. 24/7 Hotline: Enemies affected by Malicious Complaint gain an additional 20% Stun DMG Multiplier when Stunned, and all units deal 15% increased DMG to targets affected by Malicious Complaint. | |||
| [Affinity] Greater Heights | Banyue has evoked the Mindscape: [Greed Burns Like Fire]. Greed Burns Like Fire: When Banyue hits an enemy with EX Special Attack: One's Path or EX Special Attack: Earth Shaker, he inflicts the Tremor state. In this state, enemies' Fire RES is reduced by 10%, lasting 30s. When EX Special Attack: Lion's Roar, EX Special Attack: Lion's Roar - Wrath, EX Special Attack: Mountain Tremor, EX Special Attack: Mountain Tremor - Wrath, Basic Attack: Toppling Mountain, and Basic Attack: Crushing Peaks hits an enemy in the Tremor state, the Sheer DMG dealt is increased by 10%. When Basic Attack: Crushing Peaks hits a Stunned enemy, the current Stun duration is extended by 2s. This effect can only trigger once per Stun and does not stack with similar effects. | |||
| Sword of the Solitary Heart | Ye Shunguang has evoked the Mindscape: Light & Shadow. [Light & Shadow]: The max stack count of Bearer increases to 6, and Culmination can stack up to 9 times. While in the Enlightened Mind state, each point of Qingming Sword Force consumed grants 1 stack of Culmination. EX Special Attack: Enlightened Mind - Soaring Light and Ultimate: Cleaving Heavens's DMG ignore 40% of the target's DEF. | |||
| Double Lucky Bunny Ears | Zhao has evoked the Mindscape: Righteous Verdict. [Righteous Verdict]: When Zhao switches out of being the active character, all squad members' DMG ignores 15% of the target's All-Attribute RES for 50s. | |||
| Wings of Steel | Aria has evoked the Mindscape: Energetic Sound Waves. Energetic Sound Waves:When Aria's Basic Attack, Special Attack, or EX Special Attack deals DMG to enemies, it ignores 10% of the target's Ether Anomaly Buildup RES. Additionally, when Aria triggers Abloom, it has a chance to trigger a critical hit. The base CRIT Rate is 25%, and CRIT DMG is 25%. If initial Anomaly Mastery exceeds 100, each additional point of initial Anomaly Mastery increases this effect's CRIT Rate by 0.5%. | |||
| Strawberry Paradise | Sunna has evoked the Mindscape: "Feline Go-With-the-Flow". "Feline Go-With-the-Flow":While Sunna is within any Ether Veil, all squad members gain 10% ATK and she obtains 1 Claw Sharpener every 10s. The number of attacks required to trigger Cat's Gaze is reduced, and the DMG Multiplier on trigger is increased: When triggered by an Attack character, the DMG Multiplier is increased by 200%. When triggered by an Anomaly character, the DMG Multiplier is increased by 300%. | |||
| Flawless Plumage | Nangong Yu has evoked the Mindscape: [Lazy Spotlight]. [Lazy Spotlight]: When EX Special Attack: The Unbearable Weight of Love or Basic Attack: Adorable Explosive Impact hits an enemy, the enemy's All-Attribute RES decreases by 18% for 40s. Repeated triggers refresh the duration. When entering the battlefield, Nangong Yu's Downbeat is restored to the maximum. In Investigation Zone Mode, this effect can trigger once every 180s. | |||
| Guidepost Home | Cissia has evoked the Mindscape: [Hunger and Hard Truths]. [Hunger and Hard Truths]: After a Chain Attack: Gang Operation or Ultimate: Ophidiophobia hits a Stunned enemy, gain an additional 3 Venom. Basic Attack: Serpent's Kiss deals 35% increased DMG. | |||
| Beyond the Shackles | Promeia has evoked the Mindscape: [Faltering Conviction]. Faltering Conviction: Promeia's Anomaly Proficiency increases by 40. The multiplier of Abloom triggered by consuming Trial by Cold increases by 120%. | |||
| Starlight Beacon | Starlight - Billy has evoked the Mindscape: [Wasteland Automaton]. Wasteland Automaton:Increases the DMG dealt by Basic Attack: Full-Throttle Starlight, EX Special Attack: Cool Wheelie, and Ultimate: Starlight Knight Flying Kick by 50%. Activating EX Special Attack: Rocking Footwork, EX Special Attack: High-Traction Wheels, or hitting a Stunned enemy with Special Attack: Drive Suppression grants the Turbocharged effect: Special Attack: Drive Suppression consumes this effect to immediately follow up with EX Special Attack: Cool Wheelie, and increases that instance's CRIT DMG by 50%. Only 1 stack of Turbocharged can be held. | |||
| Like the Spring Breeze | Velina has evoked the Mindscape: [Saturation Project]. [Saturation Project]:When Velina triggers Windswept, she can also gain 1 point of Windbite. This effect can trigger once every 5s. After Sweeping Cyclone triggers the Chromatic Tint effect, it can accumulate the corresponding attribute's Anomaly Buildup. The buildup accumulated by this attack is excluded from Anomaly DMG calculations. The DMG increase effects of Velina's Windswept and Vortex from Additional Ability: Tea Party Etiquette are further increased by 15%. | |||
| En-Nah Laureate | Norma has evoked the Mindscape: [Visionary Extremism]. [Visionary Extremism]: The duration of the En-Nah Turret's missile bay deployed by EX Special Attack: Explosive Experiment increases to 12s. When an Armor-Piercing Warhead or High-Explosive Warhead from any skill hits an enemy, the target's All-Attribute RES is reduced by 15% for 15s. | |||
| Hannibull | Remielle has evoked the Mindscape: Fall Into the Noise. Fall Into the Noise: Remielle's Refringe Coefficient increases by 20%. When an Anomaly character in the squad deals Anomaly DMG to an enemy affected by Prismatic, the attack ignores 15% of the target's DEF. This effect persists for an additional 8s after Prismatic ends. While Remielle is in the <Term:1000035></Term> state, the frequency at which she automatically attacks to apply Lumiflux Buildup to enemies increases. | |||
| Legendary Ascent | Sigrid has evoked the Mindscape: Long, Long Ago. Long, Long Ago: Upon activating the 3rd stage of Basic Attack: Converging Spear, enters the Aerial Patrol Spear and gains 1 additional activation of Basic Attack: Converging Spear. When activations exceed the stored Basic Attack: Converging Spear's activation limit, the next Basic Attack: Converging Spear's final hit deals an additional 100% of ATK as Ice DMG. Sigrid's ATK increases by 25%. | |||
| [Hollow] Piggy bank | The more Gear Coins you owe, the higher the rebate you receive when purchasing items at the Bangboo merchant. (Current Debt: 0. Current Rebate: 0%.) | |||
| [Hollow] Lucky Cat | Obtain 20% more Gear Coins. | |||
| [Hollow] Casino Banknote | Whenever you obtain Gear Coins, all squad members restore 1% HP. | |||
| [Hollow] Paper Airplane | When you have fewer than 250 Gear Coins, your Pressure does not increase. | |||
| [Hollow] Lucky Stars | You can get an item from the Bangboo merchant for free. | |||
| [Hollow] Expired VIP Card | When you have fewer than 888 Gear Coins, you get 20% off on everything from Bangboo merchants. | |||
| [Hollow] Glass Marbles | When you have fewer than 250 Gear Coins, all squad members deal 15% more DMG. | |||
| [Hollow] Mini Punch Bag | Each Pressure increase is reduced by 2. | |||
| [Hollow] Cat Ears Headset | There is a 15% chance to negate a Pressure increase each time it happens. | |||
| [Hollow] Water Gun | Entering combat events does not increase your Pressure. | |||
| [Hollow] Bubble Gun | Whenever you recover HP outside of combat, Pressure is reduced by 5. | |||
| [Hollow] Spray Paint | Each transaction with the Bangboo merchant reduces Pressure by 10. | |||
| [Hollow] Toy Castle | When your Pressure is overloaded, you get a random A-Rank Resonium. | |||
| [Hollow] Sword Catalog | Every 10 Pressure increases all squad members' attack DMG by 2.5%. (Current boost: 0%) | |||
| [Hollow] Herbarium | Every 10 Pressure reduces all squad members' DMG taken from attacks by 1.5%. (Current mitigation: 0%) | |||
| [Hollow] Toy Laser Blade | All squad members' attack DMG increases by 25%, but every time Pressure increases, it increases by an additional 3 Pressure. | |||
| [Hollow] Battle Spinner | Each Corruption increases all squad member's attack DMG by 5%. (Current boost: 0%) | |||
| [Hollow] Insect Catalog | For every 10 Pressure, all squad members regenerate 3% Energy upon entering the battlefield. (Current Regen: 0%) | |||
| [Hollow] Funny Alarm | When your Pressure is overloaded, resurrect a fallen squad member. | |||
| [Hollow] Ordinary Card Pack | When obtaining Resonia from Gacha machines, there's a 20% chance to get a B-Rank Resonium. | |||
| [Hollow] Giveaway CD | Identifying a Resonium grants you an additional B-Rank Resonium. The chance is reduced by 20% each time it successfully activates. | |||
| [Hollow] Deluxe Surprise Box | When obtaining Resonia from Gacha machines, there's a 5% chance to get an S-Rank Resonium. | |||
| [Hollow] Toy Stethoscope | All squad members recover 7% HP upon entering the battlefield. | |||
| [Hollow] Paper Crane | Entering a Boss stage restores all squad members' HP by 15%. | |||
| [Freeze] Freezing Gloves | Triggering Ice Mark additionally increases the Agent's Ice DMG by 40%/60%. | |||
| [Freeze] Ice Shaver | Shatter DMG increases by 50%/75%. When Shatter is triggered, hitting enemies increases the Agent's Ice Anomaly Buildup Rate by 20%/30% for 5s. | |||
| [Freeze] Ice Maker | Freezing an enemy increases all squad members' CRIT DMG by 40%/60% for 15s. | |||
| [Freeze] Portable Ice Maker | Freezing an enemy grants all squad members 12/18 stacks of Ice Mark. | |||
| [Freeze] Freezing Spray | Triggering Ice Mark increases the Agent's Ice Anomaly Buildup Rate by 30%/45%. | |||
| [Freeze] Freezing Gun | Upon triggering Shatter, the Agent inflicts additional Daze equal to 140%/200% of Impact on the target if the target is not Stunned. | |||
| [Freeze] Ice Cube Tray | When an Ultimate hits an enemy and deals Ice DMG, the Agent gains 36/48 stacks of Ice Mark. | |||
| [Freeze] Ice Bag | Freezing an enemy increases the Agent's DEF by 5%/8%, stacking up to 4 times. | |||
| [Freeze] Portable Cooler | Freeze lasts 2s/3s longer. | |||
| [Freeze] Ice Bucket | Launching an EX Special Attack grants the Agent 8/12 stacks of Ice Mark. | |||
| [Freeze] Cutie Cold Pack | Agent Ice DMG increases by 15%/25%. | |||
| [Freeze] Collective Emblem | Increases the chance for [Freeze] Resonia to appear. | |||
| [Onslaught] Claw Hammer | Upon triggering Assault, the Agent inflicts additional Daze equal to 5%/7.5% of Max Daze +100/+150 Daze. This effect can only be triggered against each enemy once every 5s. | |||
| [Onslaught] Utility Knife | Triggering Assault increases the Agent's CRIT Rate by 8%/12%, stacking up to 3 times. | |||
| [Onslaught] Window Breaker | Launching an EX Special Attack enables the Agent's Physical attacks to inflict 20%/30% more Daze for 15s. | |||
| [Onslaught] Gardening Shears | Assault deals 40%/60% more DMG. | |||
| [Onslaught] Lightweight Wrench | Triggering Assault increases the Agent's CRIT DMG by 8%/12%, stacking up to 3 times. | |||
| [Onslaught] Steel File | Triggering Perfect Assist increases the Agent's Physical DMG by 30%/45% for 15s. | |||
| [Onslaught] Roller Brush | Each Standard Onslaught type Resonium owned increases Agent Physical Anomaly Buildup Rate by 4%/6%, up to a maximum increase of 32%/48%. | |||
| [Onslaught] Pitchfork | Launching an EX Special Attack increases Agent Physical DMG by 20%/30% for 12s. | |||
| [Onslaught] Lumber Axe | Triggering Assault generates 5/8 Energy for the Agent. | |||
| [Onslaught] Steel Handsaw | Triggering Assault reduces the target's ATK by 15%/20% for 30s. | |||
| [Onslaught] Pointed Shovel | Agent Physical DMG increases by 10%/15%. | |||
| [Onslaught] Collective Emblem | Increases the chance for [Onslaught] Resonia to appear. | |||
| [Assist] Gate Breaker | Vital View triggered by Evasive Assist lasts 5s/7s. Defensive Assist inflicts 30%/45% more Daze. | |||
| [Assist] Hydraulic Buffer | Assist Follow-Up DMG increases by 70%/100%. | |||
| [Assist] HF Communicator | Triggering Perfect Assist generates 5%/8% Decibels. | |||
| [Assist] Ether Reaction Device | Triggering a Perfect Assist increases all squad members' Anomaly Buildup Rate by 20%/30% for 10s. | |||
| [Assist] Impact Feedback Device | Triggering Perfect Assist grants all squad members 1/2 stack(s) of Rush. | |||
| [Assist] Dynamic Calibration Device | Triggering Perfect Assist grants all squad members 1/2 stack(s) of Insight. | |||
| [Assist] Holographic Decoy | Hitting enemies with an Assist Follow-Up increases all squad members' PEN Ratio by 10%/15% for 15s. | |||
| [Assist] Activity Transfer Device | Triggering Perfect Assist increases all squad members' CRIT DMG by 15%/20% for 10s. | |||
| [Assist] Hand Operated Generator | Triggering Perfect Assist generates 5/8 Energy for the Agent. This effect can trigger once every 5s. | |||
| [Assist] Emergency Enhancement Device | Triggering Perfect Assist increases all squad members' CRIT DMG by 20%/30% for 10s. | |||
| [Assist] Backup Shield Generator | Triggering Perfect Assist grants the Agent a Shield equal to 6%/9% of their Max HP for 10s. | |||
| [Assist] Collective Emblem | Increases the chance for [Assist] Resonia to appear. | |||
| [Artifice] Sensory Poker | For 2 combats, lose all Energy and Decibels upon being hit by an enemy attack. Once reconstructed, Agents will instead generate Energy and Decibels 25% faster. | |||
| [Artifice] Pitch Dark Cape | Each movement on the current floor causes an additional 100% Pressure. Upon reaching the next floor, the Pressure increase from movements is reduced by 100%. | |||
| [Artifice] Ornate Cane | For 2 combats, Agent CRIT Rate decreases by 40%. Once reconstructed, Agent CRIT DMG instead increases by 40%. | |||
| [Artifice] Hypnotic Pocket Watch | For 2 combats, enemy Stun duration decreases by 40%. Once reconstructed, enemy Stun duration increases by 20%. | |||
| [Artifice] Mechanical Pigeon | The amount of Gear Coins you gain from Gear Coin events is halved on the current floor. When you reach the next floor, the repayment will be reduced by 30%. | |||
| [Artifice] Top Hat of Wonders | For the current floor, exploring an unexplored tile causes all squad members to lose 1% HP. Upon reaching the next floor, at the end of every combat, all squad members instead recover 20% HP. | |||
| [Artifice] Burning Rose | For 2 combats, Agent Anomaly Buildup Rate decreases by 80%. Once reconstructed, Attribute Anomaly DMG increases by 60%. | |||
| [Artifice] Magician Gloves | For 2 combats, Chain Attacks replenish 1 less Assist Point. Once reconstructed, Defensive Assist inflicts 60% more Daze, and Assist Follow-Up DMG increases by 100%. | |||
| [Ether] Scrap Amplifier | Each point of Anomaly Proficiency increases the Agent's Ether DMG by 0.2%/0.3%, up to a maximum increase of 30%/45%. | |||
| [Ether] Rusty W-Engine | Corruption DMG increases by 40%/60%. | |||
| [Ether] Net Launcher | Agents deal 30%/45% more DMG to Corrupted enemies. | |||
| [Ether] Cracked Drive | Corruption lasts 2s/3s longer. | |||
| [Ether] Suppressive Bracelet | Launching an EX Special Attack grants 1/2 stack(s) of Activity to all squad members. | |||
| [Ether] Deteriorating Filter | Dealing Ether DMG grants all squad members 1 stack of Activity. This effect can trigger once every 10s/8s. | |||
| [Ether] Invalid Adapter | Each Standard Ether type Resonium owned increases Agent Ether Anomaly Buildup Rate by 4%/6%, up to a maximum increase of 32%/48%. | |||
| [Ether] Frozen Timer | Agent Ether DMG increases by 15%/25%. | |||
| [Ether] Depleted Battery | Agent Ether Anomaly Buildup Rate increases by 15%/20%. | |||
| [Ether] Broken Chip | Launching a Chain Attack increases all squad members' Anomaly Proficiency by 25/35 for 15s. | |||
| [Ether] Faulty Jammer | Corrupted enemies have their ATK reduced by 15%/20%. | |||
| [Ether] Collective Emblem | Increases the chance for [Ether] Resonia to appear. | |||
| [Synergy] Feather Cat Wand | Launching a Bangboo Chain Attack increases the Bangboo's DMG by 40%/60% for 30s. | |||
| [Synergy] Jingling Bell | Bangboo ATK increases by 10%/15% for each Combat Bangboo and Ally Bangboo in your squad. | |||
| [Synergy] Roly-Poly Bunny | Bangboo Active Skill DMG increases by 40%/60%. | |||
| [Synergy] Laser Pointer | Launching an Active Skill or Bangboo Chain Attack generates 10/15 Energy for the on-field Agent. This effect can trigger once every 10s. | |||
| [Synergy] Teething Toy | When a Bangboo hits an enemy, Agents deal 20%/30% more DMG to that enemy for 10s. | |||
| [Synergy] Dog Frisbee | When an Agent launches an EX Special Attack, Bangboo CRIT Rate is increased by 12%/18% for 10s. | |||
| [Synergy] Goldfish Hideout | Bangboo Chain Attack DMG increases by 30%/45%. | |||
| [Synergy] Wave Cat Scratcher | Bangboo ATK increases by 20%/30%. | |||
| [Synergy] Dash Tunnel | Bangboo CRIT DMG increases by 24%/36%. | |||
| [Synergy] Insane Running Wheel | Bangboo Anomaly Buildup Rate increases by 30%/45%. | |||
| [Synergy] Happy Merry-Go-Round | Bangboo PEN Ratio increases by 10%/15%. | |||
| [Synergy] Collective Emblem | Increases the chance for [Synergy] Resonia to appear. | |||
| [Research] Overload Distribution | Each Pressure Overload restores 5%/0% of Max HP and increases all squad members' DMG by 5%. (Current Bonus: 0%. Maximum: 50%.) In addition, grants Pressure Management.In addition, grants Pressure Management. | |||
| [Research] Resource Conversion | Every 100 Gear Coins spent increases all squad members' DMG by 0.5%. (Current Bonus: 0%. Maximum: 50%.) In addition, grants Matthew Effect.In addition, grants Matthew Effect. | |||
| [Research] Trigger Instinct | For every 1% of HP lost, Agent DMG increases by 1%. (Current increase: Please see Resonium Details. Maximum increase: 80%) In addition, grants Peak Physique.In addition, grants Peak Physique. | |||
| [Affinity] Attack Tactical Exchange | Increases Attack specialty Agent CRIT DMG by 25%. | |||
| [Affinity] Stun Tactical Exchange | Stun specialty Agents inflict 18% more Daze. | |||
| [Affinity] Anomaly Tactical Exchange | Increases Anomaly specialty Agent Anomaly Mastery by 20. | |||
| [Affinity] Support Tactical Exchange | Increases Support specialty Agent Energy Regen by 10%. | |||
| [Affinity] Defense Tactical Exchange | Defense specialty Agents take 15% less DMG. | |||
| [Affinity] Rupture Tactical Exchange | Increases Rupture specialty Agent Sheer DMG by 20%. | |||
| [Tenacity] Guiding Lantern | For every 10% of HP missing, the Agent deals 8%/12% more CRIT DMG. | |||
| [Tenacity] Medical Kit | When an Agent is attacked, the DMG is shared between all squad members, and the DMG is reduced by 10%, and the DMG is reduced by 10%. When any off-field Agent has less than 10% HP, they will share DMG but not lose HP. | |||
| [Tenacity] Flames of Survival | For every 10% of HP missing, the Agent deals 5%/7.5% more DMG. | |||
| [Tenacity] Cut-Resistant Gloves | Triggering Perfect Assist or gaining a Shield increases the Agent's DMG by 15%/25% for 20s. | |||
| [Tenacity] Military Canteen | Triggering an Ultimate grants the Agent Shield equal to 20%/30% of their lost HP. | |||
| [Tenacity] Toothpick-sized Can | When attacked, if the Agent's HP is below 30%, DMG taken is reduced by 50%/80% for 20s. This effect can only be triggered once by each Agent in each combat. | |||
| [Tenacity] High-Pressure Insulated Boots | Agents deal 20%/30% more DMG to enemies with a higher percentage HP. Agents deal 10%/15% more DMG to enemies with a lower percentage HP. | |||
| [Tenacity] Wilderness Map | When an Agent is attacked or triggers Perfect Assist, the Agent restores 5/8 Energy. This can be triggered once every 7s across all squad members. | |||
| [Tenacity] Survival Kit | Upon entering combat, the Agent gains Shield equal to 10%/15% of lost HP. | |||
| [Tenacity] Emergency Flashlight | When the Agent's HP is below 50%, DMG dealt increases by 15%/20%. When HP is above 50%, DMG dealt increases by 5%/8%. | |||
| [Tenacity] Insulated Sleeping Bag | Increases Agent Max HP by 10%/15%. | |||
| [Tenacity] Collective Emblem | Increases the chance for [Tenacity] Resonia to appear. | |||
| [Ignite] Vintage Matchbox | Dealing Fire DMG triggers Blaze, dealing Fire DMG equal to 1,200% of ATK. This effect can trigger once every 8s. | |||
| [Ignite] Electric BBQ Grill | Increases the effect of Motivation to 200% of its original value. | |||
| [Energy] Bomb Cola | Generates 50% Energy for all squad members upon entering the battlefield. | |||
| [Energy] Master Tin's Premium | Decibel Rating is set to Maximum upon entering the battlefield. Ultimates have a 35% chance of not costing Decibels. | |||
| [Critical] High-Explosive Grenade | Agent CRIT DMG increases by 36%. Critical Hits may execute normal enemies with less than 75% HP. This effect can trigger once every 6s. | |||
| [Critical] Lightweight Buttstock | Increases the stack limit of Insight from 5 to 8. | |||
| [Shield] Tactical Rucksack | Shielded Agents deal 35% more damage and won't take DMG that exceeds their shield. This effect can trigger once every 12s. | |||
| [Shield] Anti-Riot Fork | Agents deal additional DMG equal to 40% of their current Shield. | |||
| [Shock] Lightning Rod | Dealing Electric DMG triggers Jolt, inflicting Electric DMG equal to 1,200% of ATK. This effect can trigger once every 8s. | |||
| [Shock] Outdoor Battery | Increases the stack limit of Zap from 20 to 30. Dealing Electric DMG grants all squad members 1 stack of Zap. This effect can trigger once every 1s. | |||
| [Duel] Ceramic Vase | Increases enemy Stun DMG Multiplier by 40%. When your squad is full, Agents can additionally trigger 1 Chain Attacks on Stunned enemies. | |||
| [Duel] Inflatable Hammer | Increases the stack limit of Rush from 4 to 8. Stunned enemies' Stun DMG Multiplier increases by 50%. | |||
| [Dodge] Rugby Ball | On triggering a Perfect Dodge, all squad members gain 1 stack of Agility, and DMG dealt is increased by 30% for 15s. | |||
| [Dodge] Magnetic Dart | When in the Counter state, Agent EX attacks and Dodge Counter interrupt level is increased, and all Agents' DMG increases by 50%. | |||
| [Freeze] Icicle Shooter | Triggering Shatter leaves an icy mist that lasts 10s. This effect can trigger once every 10s. Ice DMG against enemies caught in the mist deal 80% more CRIT DMG. | |||
| [Freeze] Ice Flask | Triggering Ice Mark no longer consumes stacks. | |||
| [Onslaught] Pneumatic Drill | Triggering Assault deals additional DMG to Normal/Elite/Boss enemies equal to 50%/15%/3% of their Max HP. Additional DMG cannot exceed 4,000% of the Agent's Base ATK. | |||
| [Onslaught] Circular Saw | Assault can execute Normal/Elite/Boss enemies with less than 70%/20%/10% HP. | |||
| [Assist] Dynamic Sensors | Triggering Perfect Assist increases all squad members' CRIT DMG by 48% for 30s. All squad members gain 1 stack of Acuity. | |||
| [Assist] Tactical Analyzer | Triggering Perfect Dodge or Chain Attack additionally restores 1 Assist Point and increases the Agent's DMG by 45% for 12s. | |||
| [Ether] Trashed Harpoon Gun | Inflicting Corruption on an enemy grants 1 stack of Activity to all squad members. Corrupted enemies have their Ether RES reduced by 20%. | |||
| [Ether] Unstable Tranquilizer | Dealing Ether DMG to an enemy increases Attribute Anomaly DMG 50% against the target for 10s. | |||
| [Synergy] Mini-Sled | Bangboo deals 25% more DMG. Bangboo Chain Attack additionally deals 50% more DMG. | |||
| [Synergy] Silver Vine Ball | Bangboo's CRIT Rate increases by 24% and CRIT DMG by 48%. | |||
| [Tenacity] Compass | Upon activating EX Special Attack, Chain Attack, Perfect Assist or Ultimate, the Agent immediately loses 4% of their current HP and all squad members gain 1 stack of Instinct. This effect will not cause the Agent to lose HP when their HP is below 20%. | |||
| [Tenacity] Distress Radio | Increases the stack limit of Instinct from 5 to 10, with each stack increasing the Daze caused by the Agent by 4%. The threshold for the [Compass] Resonium not losing HP is increased to 30%. | |||
| [Ally] Penguinboo | All squad members' Ice DMG increases by 10%. Active Skill: Executes a series of graceful slashes with an ice blade, dealing Ice DMG and accumulating Ice Anomaly Buildup. | |||
| [Ally] Luckyboo | All squad members' Physical DMG increases by 10%. Active Skill: Strikes the target with a barrage of golden coins, dealing Physical DMG and accumulating Physical Anomaly Buildup. | |||
| [Ally] Exploreboo | All squad members' Energy Regen increases by 5%. Active Skill: Scans and excavates the nearby ground, then gives the character a random buff based on the Bangboo's stats Buff 1: Recovers HP. Buff 2: Generates a Shield. Buff 3: Increases Energy Regen. | |||
| [Ally] Sumoboo | All squad members' CRIT DMG increases by 16%. Active Skill: Jumps towards the target and executes a downward strike, dealing Physical DMG in an area. This skill is good at interrupting. | |||
| [Ally] Paperboo | All squad members' DEF increases by 10%. Active Skill: Uses a cardboard box to camouflage itself, inducing a taunt effect: While camouflaged, being attacked by enemies or reaching the camouflage time limit will trigger an explosion, dealing Physical DMG in an area. | |||
| [Ally] Bagboo | All squad members' CRIT DMG increases by 16%. Active Skill: Unleashes a series of slashes with dual blades, dealing Physical DMG. | |||
| [Ally] Cryboo | All squad members' Fire DMG increases by 10%. Active Skill: Throws a bomb at the target, dealing Fire DMG and accumulating Fire Anomaly Buildup. | |||
| [Ally] Avocaboo | All squad members take 10% less DMG. Active Skill: Shoots juice bullets at the character currently on the battlefield. If the bullet misses, the juice will remain on the ground for a while. Characters coming into contact with the juice will recover HP. The recovery effect can only trigger up to 15 times per combat. | |||
| [Ally] Boollseye | All squad members' CRIT Rate increases by 8%. Active Skill: Throws a dart at the target, dealing Physical DMG. | |||
| [Ally] Electroboo | All squad members' Electric DMG increases by 10%. Active Skill: Charges the enemy and continuously electrocutes the target, dealing Electric DMG and accumulating Electric Anomaly Buildup. | |||
| [Ally] Magnetiboo | All squad members' CRIT DMG increases by 16%. Active Skill: Pulls in nearby enemies and deals Physical DMG to all enemies hit. | |||
| [Ally] Booressure | All squad members' Energy Regen increases by 5%. Active Skill: Releases Ether bubbles that generate Energy for characters coming into contact with them. | |||
| [Ally] Baddieboo | All squad members' Fire DMG increases by 10%. Active Skill: Sends rockets and molotov cocktails at the target enemy, dealing Fire DMG. | |||
| [Ally] Knightboo | All squad members' CRIT DMG increases by 16%. Active Skill: Jump repeatedly while riding Pale Bouncy and summon 3 Knight's Stars. When characters come into contact with Knight's Stars, they recover Energy. | |||
| [Ally] Sharkboo | All squad members' Ice DMG increases by 15%. Active Skill: Plants a homing trap underfoot which bites, tears, and summons torpedos at triggering enemies, dealing Ice DMG and accumulating Ice Anomaly Buildup. | |||
| [Ally] Safety | All squad members' CRIT DMG increases by 24%. Active Skill: Enters the driving state and charges enemies, launching a drilling attack upon hit and dealing Physical DMG. | |||
| [Ally] Devilboo | All squad members' Ether DMG increases by 15%. Active Skill: Enters the flying state, shooting homing bullets at enemies, dealing Ether DMG and accumulating Ether Anomaly Buildup. | |||
| [Ally] Butler | All squad members' Energy Regen increases by 7.5%. Active Skill: Creates a heartfelt afternoon snack. The snack will generate Energy for the receiving Agent once made and delivered. | |||
| [Ally] Amillion | All squad members' CRIT Rate increases by 12%. Active Skill: Builds a machine gun and continuously shoots at enemies, dealing massive Physical DMG. | |||
| [Ally] Rocketboo | All squad members' Fire DMG increases by 15%. Active Skill: Mounts a rocket and charges at the target. Upon hitting a target, the rocket will explode, dealing Fire DMG to enemies within range and accumulating Fire Anomaly Buildup. | |||
| [Ally] Plugboo | All squad members' Electric DMG increases by 15%. Active Skill: Unleashes an EM cannon attack on the enemy, dealing Electric DMG and accumulating Electric Anomaly Buildup. | |||
| [Ally] Resonaboo | All squad members' Ether DMG increases by 15%. Active Skill: Summons an Ether black hole that continuously pulls in enemies, dealing Ether DMG to enemies struck and accumulating Ether Anomaly Buildup. | |||
| [Ally] Red Moccus | All squad members' Physical DMG increases by 15%. Active Skill: Rides a motorcycle and pushes the farthest enemy towards the Agent, dealing Physical DMG. | |||
| [Ally] Officer Cui | All squad members' CRIT DMG increases by 24%. Active Skill: Launches a two hit attack, tearing and biting enemies ahead and dealing Physical DMG. | |||
| [Ally] Bangvolver | All squad members' Physical DMG increases by 15%. Active Skill: Use a random bullet for different moves: Powerful Firework Shell: Fires at the enemy with great force, dealing massive Physical DMG and accumulating a large amount of Physical Anomaly Buildup. Regular Firework Shell: Fires at the enemy, dealing Physical DMG and accumulating Physical Anomaly Buildup. Paintball: Fails to fire as flowers leave the muzzle. |
Other Languages
| Language | Official Name |
|---|---|
| English | Resonium |
| Chinese (Simplified) | 鸣徽 Míng Huī |
| Chinese (Traditional) | 鳴徽 Míng Huī |
| Japanese | レゾブレム Rezoburemu |
| Korean | 레조니움 Rejonium |
| Spanish | Resonio |
| French | Résonium |
| Russian | Резонатор Rezonator |
| Thai | Resonium |
| Vietnamese | Huy Hiệu Cộng Hưởng |
| German | Resonium |
| Indonesian | Resonium |
| Portuguese | Ressônio |