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Dodoco's Bomb-Tastic Adventure/Story

Last updated 2025-10-13

Icon Emoji Paimon's Paintings 19 Layla 3
This page is missing dialogue.
Can you help out? Click here to add more.
Check for other possible variant of post challenge dialogue. Eg: Surrendered Jala, Blew up the lake.

Mysterious Fish? A Booming Adventure!

UI Quest Quest Description

After a period of adventures together, Paimon had a sudden idea to take a break by reading books. Hence, the two of you set out to the Knights of Favonius' Library, only to unexpectedly come across two friends...
(On obtaining quest)
Media:vo zdeq001b 1 paimon 01.ogg Paimon: Paimon's starting to feel a little tired from all our adventuring. Is it because we're always on the road?
Media:vo zdeq001b 1 paimon 02.ogg Paimon: Hmm... Paimon's heard that sitting down and reading a book could be a good way to unwind!
Media:vo zdeq001b 1 paimon 03.ogg Paimon: Since we're not too busy at the moment, why don't we visit the Knights of Favonius's library? Maybe we'll find something simple but fun to read!
(Approach Klee and Lisa inside the Knights of Favonius Library)
Media:vo zdeq001b 2 klee 01.ogg Klee: Okay, got it!
(If the player has not met Klee yet, an introductory note appears on screen)
Klee IconKlee — Fleeing Sunlight
Spark Knight Klee of the Knights of Favonius, reporting for duty!
Inquisitive, enthusiastic, and innocent, this little knight is a ball of laughs to be around.
Though she does often get herself into some trouble, but is playfulness not the purview of young children?
Now, take a guess: is Klee currently planning to go out for an adventure, or is she going to Starfell Lake for some fish blasting?
Whichever the case, she'd best be careful, or the monster of the confinement room is going to catch her!
Media:vo zdeq001b 2 klee 02.ogg Klee: But... fish taste best when they're freshly blasted. Grill them over a fire and they'll turn extra crispy and smell sooo good!
Media:vo zdeq001b 2 lisa 01.ogg Lisa: Don't worry, Jean has... informed me about all that a while ago.
Media:vo zdeq001b 2 lisa 02.ogg Lisa: So, I went ahead and placed some orders at Good Hunter. Over the next few days, their chefs will be preparing the best fish fresh from the lake, and cooking them right away.
Media:vo zdeq001b 2 lisa 03.ogg Lisa: Freshly cooked fish served with Klee's favorite spices and my specially prepared desserts... Hehe, I'm sure it'll be just as delicious as your catches.
Media:vo zdeq001b 2 klee 03.ogg Klee: Okay! Then I'll trust your taste, Lisa!
Media:vo zdeq001b 2 klee 04.ogg Klee: I promise I'll stay in the city and play Dodoco's Bomb-Tastic Adventure! I won't go fish blasting or make any trouble for Albedo's friend!
Media:vo zdeq001b 2 klee 05a.ogg Media:vo zdeq001b 2 klee 05b.ogg Klee: Anyway, I'm gonna go look for (‍Mr.‍/Miss‍) Honorary Knight and Paimon now!
Media:vo zdeq001b 2 paimon 01.ogg Paimon: Hehe, is someone looking for us?
Icon Dialogue Talk White It's pretty rare to see you two together.
Icon Dialogue Talk White Sounds like you two just made an important agreement.
Media:vo zdeq001b 2 klee 06a.ogg Media:vo zdeq001b 2 klee 06b.ogg Klee: (‍Mr.‍/Miss‍) Honorary Knight and Paimon!
Media:vo zdeq001b 2 klee 07.ogg Klee: Klee was just thinking about you, and then you appeared! How'd you do that? Oh! Did you somehow magically hear Klee's thoughts!?
Media:vo zdeq001b 2 lisa 04.ogg Lisa: Oh? Little cutie and Paimon, you're here just in time. Looks like I won't have to go to the trouble of writing you a letter now.
Icon Dialogue Talk White Klee's wishes summoned us here!
Icon Dialogue Talk White We were brought here by the magic of pure coincidence!
Media:vo zdeq001b 2 paimon 02.ogg Paimon: We had some time on our hands and wanted to look for something to read in the library... Anyway, what's "Dodoco's Bomb-Tastic Adventure"? It sounds way more fun than reading a book!
Media:vo zdeq001b 2 klee 08.ogg Klee: It's a new game Lisa made for me! We came up with the name together. You're amazing, Paimon! You remembered the name so quickly!
Media:vo zdeq001b 2 paimon 03.ogg Paimon: Whoa, you can design games, Lisa? Paimon thought that you were just into the books.
Media:vo zdeq001b 2 lisa 05.ogg Lisa: Hehe, I merely drew some inspiration from Shroomsplosion, a game from back when I was a student. It really didn't take too much effort.
Media:vo zdeq001b 2 lisa 06.ogg Lisa: As long as we keep Klee happy during these unique circumstances, I'm willing to design as many games as she likes.
Icon Dialogue Talk White Unique circumstances?
Media:vo zdeq001b 2 paimon 04.ogg Paimon: Oh, now that Paimon thinks about it, Klee mentioned Albedo's friend, right? Did something happen in Mondstadt?
Media:vo zdeq001b 2 lisa 07.ogg Lisa: It's not too serious, but the situation still has to be treated with caution.
Media:vo zdeq001b 2 lisa 08.ogg Lisa: Recently, fish species native to Sumeru have begun appearing in Cider Lake. Allowing them to spread would put the ecological balance of Mondstadt's waters at risk.
Media:vo zdeq001b 2 lisa 09.ogg Lisa: Luckily, Klee noticed some fish she'd never seen before while she snuck out to play. She caught a few and showed them to Kaeya.
Media:vo zdeq001b 2 lisa 10.ogg Lisa: If it weren't for Klee, I'm afraid most of the local species would've already receded by the time ordinary citizens fully grasp the situation.
Media:vo zdeq001b 2 lisa 11.ogg Lisa: And if a change occurs in the underwater ecosystem, it could very well affect the quality of water in Cider Lake. Consequently, the entire wine industry of Mondstadt could be in danger... and that poses a major threat to our economy.
Media:vo zdeq001b 2 klee 09.ogg Klee: Hehe, I saved the day! I even got praised by Master Jean!
Icon Dialogue Talk White Good job, Klee!
Icon Dialogue Talk White Well-deserved praise, indeed!
Media:vo zdeq001b 2 paimon 05.ogg Paimon: So that's what happened... Good thing Klee noticed the fish before things got out of control.
Media:vo zdeq001b 2 lisa 12.ogg Lisa: The Investigation Team sent out a few members to inspect Cider Lake and look for the origin of the intruding species.
Media:vo zdeq001b 2 lisa 13.ogg Lisa: To avoid disturbing these little invaders, Klee has to keep her treasured bombs away for some time.
Media:vo zdeq001b 2 lisa 14.ogg Lisa: The Investigation Team's instruments are extremely sensitive, so any explosion within a certain distance of the lake would affect their data.
Media:vo zdeq001b 2 lisa 15.ogg Lisa: Jean said that Klee would definitely get bored being cooped up inside the city all the time.
Media:vo zdeq001b 2 lisa 16.ogg Lisa: Albedo's busy making improvements to the Reconnaissance Company's experimental equipment, while Kaeya just left for a business trip. So, the task of looking after her fell on my shoulders...
Media:vo zdeq001b 2 klee 10a.ogg Media:vo zdeq001b 2 klee 10b.ogg Klee: But I'm not bored anymore, because Lisa invented Dodoco's Bomb-Tastic Adventure! (‍Mr.‍/Miss‍) Honorary Knight and Paimon, let's play together!
Icon Dialogue Talk White Count us in!
Icon Dialogue Talk White We'll play until sundown!
Media:vo zdeq001b 2 lisa 17.ogg Lisa: Alright, the game table is right over there in the garden. The orders I've placed at Good Hunter will also be delivered there.
Media:vo zdeq001b 2 lisa 18.ogg Lisa: Please enjoy yourselves! It's not every day that you get to play games with Klee, surrounded by the scent of flowers on the breeze, with delicious food delivered right to you~
Media:vo zdeq001b 2 paimon 06.ogg Paimon: Wait Lisa, are you not coming with us?
Media:vo zdeq001b 2 lisa 19.ogg Lisa: Don't you think it'd be a little unfair if the game's creator joined in? I don't want to spoil the fun.
Media:vo zdeq001b 2 lisa 20.ogg Lisa: Besides, as the librarian, I still have my basic responsibilities to take care of.
Media:vo zdeq001b 2 paimon 07.ogg Paimon: That just sounds like another excuse for staying indoors...
Media:vo zdeq001b 2 lisa 21.ogg Lisa: Run along now, have fun playing with Klee!
Icon Dialogue Talk White We'll take good care of Klee!
Icon Dialogue Talk White Thanks, Lisa!
Media:vo zdeq001b 2 paimon 08.ogg Paimon: Okay then, we'll catch you later, Lisa!
(Approach the game table)
Media:vo zdeq001b 3 klee 01a.ogg Media:vo zdeq001b 3 klee 01b.ogg Klee: We're here, (‍Mr.‍/Miss‍) Honorary Knight! This is where we'll play Dodoco's Bomb-Tastic Adventure!
Media:vo zdeq001b 3 paimon 01.ogg Paimon: Whoa, Lisa really picked a good spot! Paimon loves it here already.
Media:vo zdeq001b 3 paimon 02.ogg Paimon: Alright, teach us how to play, Klee!
Icon Dialogue Talk White Dodo-Adventures!
Icon Dialogue Talk White Kaboooom!
Media:vo zdeq001b 3 klee 02.ogg Klee: Hehe! Yeah, let's play!

Crisis Relieved! A Happy Memento!

UI Quest Quest Description

After having fun playing through Dodoco's Bomb-Tastic Adventure, you and Klee hear good news from Lisa, and even receive a surprise gift...
(After completing all 6 stages)
Media:vo zdeq002b 1 klee 01.ogg Klee: Hehe, Dodoco defeated lots of bad Spikey Fish Warriors! Even the Spikey Fish King was no match!
Media:vo zdeq002b 1 klee 02.ogg Klee: Dodoco, Jumpy Dumpty, and Klee's Sparks 'n' Splash are the best!
Icon Dialogue Talk White Truly unstoppable!
Icon Dialogue Talk White Take that, bad fish!
Media:vo zdeq002b 1 paimon 01.ogg Paimon: This game reminds Paimon of the incident happening in Cider Lake... Did Lisa base its theme on that?
Media:vo zdeq002b 1 paimon 02.ogg Paimon: But come to think of it, why go to the trouble of finding the invading species when they could just ask Klee to blow up every suspicious reef?
Media:vo zdeq002b 1 paimon 03.ogg Paimon: They could even give us some bombs and let us handle this!
Icon Dialogue Talk White You and Klee are like two peas in a pod.
Icon Dialogue Talk White Nope, no bombs for Paimon.
Media:vo zdeq002b 1 lisa 01.ogg Lisa: Well well, from the looks on your faces, it seems like you're having fun.
Media:vo zdeq002b 1 klee 03.ogg Klee: It's Lisa!
Media:vo zdeq002b 1 paimon 04.ogg Paimon: You're here!
Media:vo zdeq002b 1 paimon 05.ogg Paimon: We loved playing Dodoco's Bomb-Tastic Adventure! What a fun game you designed!
Media:vo zdeq002b 1 lisa 02.ogg Lisa: Thanks for playing, I'm glad you enjoyed it. Hmm, perhaps I should come up with some new updates?
Media:vo zdeq002b 1 klee 04.ogg Klee: Oooh, yay! Klee wants to see Dodoco going on adventures in all kinds of places!
Media:vo zdeq002b 1 klee 05.ogg Klee: No, wait... You must've spent a looong time working on the game, it must be exhausting! We shouldn't make Lisa work too hard...
Media:vo zdeq002b 1 lisa 03.ogg Lisa: Aw, thank you for being so considerate.
Media:vo zdeq002b 1 lisa 04.ogg Lisa: But if it helps keep you happy while you stay inside the city, I'll be more than happy to spend as much time as needed.
Media:vo zdeq002b 1 lisa 05.ogg Lisa: Of course, I understand that you prefer going on your own adventures whenever you like. The game is just meant to be a new way to pass the time.
Media:vo zdeq002b 1 lisa 06.ogg Lisa: Anyway, I have some great news, and I've also brought a gift for you, cuties.
Media:vo zdeq002b 1 klee 06.ogg Klee: A gift!
Media:vo zdeq002b 1 klee 07a.ogg Media:vo zdeq002b 1 klee 07b.ogg Klee: Actually, I have a gift for (‍Mr.‍/Miss‍) Honorary Knight and Paimon, too!
Media:vo zdeq002b 1 lisa 07.ogg Lisa: We'll get to the gifts in a moment, let me tell you the news first.
Icon Dialogue Talk White Is the incident in Cider Lake resolved?
Icon Dialogue Talk White Can Klee play outside again?
Media:vo zdeq002b 1 lisa 08.ogg Lisa: That's right. Two Knights from the Investigation Team found the invasive species' nest and swiftly disposed of it.
Media:vo zdeq002b 1 lisa 09.ogg Lisa: The Knights have also determined the cause of their invasion.
Media:vo zdeq002b 1 lisa 10.ogg Lisa: The species were accidentally introduced to the lake by a merchant without any malicious intent, so the Knights let her go after some lecturing and issuing a fine.
Media:vo zdeq002b 1 paimon 06.ogg Paimon: Phew... Luckily they didn't cause too much trouble. But even Paimon thinks that merchant was way too careless!
Icon Dialogue Talk White The water in Cider Lake is safe!
Icon Dialogue Talk White Mondstadt's wine industry is safe!
Media:vo zdeq002b 1 klee 08.ogg Klee: Is it time for gifts yet? Can Klee go first?
Media:vo zdeq002b 1 lisa 11.ogg Lisa: Of course.
Media:vo zdeq002b 1 lisa 12.ogg Lisa: Klee's been returning home on time every day without being reminded by anyone, so I've been wondering what you're up to lately...
Media:vo zdeq002b 1 klee 09.ogg Klee: Hehe~
Media:vo zdeq002b 1 klee 10.ogg Klee: When I was home at night, I looked through Albedo's crafting book and learned to make this!
Media:vo zdeq002b 1 klee 11.ogg Klee: Tada!
Item Special Jumpy Dumpty Dodoco
Media:vo zdeq002b 1 paimon 07.ogg Paimon: Whoa, it's Dodoco throwing a Jumpy Dumpty!
Media:vo zdeq002b 1 klee 12.ogg Klee: Yep! I made a figure that looks like the Dodoco from Dodoco's Bomb-Tastic Adventure!
Media:vo zdeq002b 1 klee 13.ogg Klee: Even though I can't make it throw real bombs...
Media:vo zdeq002b 1 klee 14a.ogg Klee: I hope it'll remind you of the fun we had together and blast away your troubles and boredom!
Media:vo zdeq002b 1 paimon 08.ogg Paimon: A big Dodoco toy! Paimon loves surprises like this!
Media:vo zdeq002b 1 paimon 09.ogg Paimon: With this, it'll feel like we're adventuring with Klee and Dodoco wherever we go!
Icon Dialogue Talk White Thank you for the creative and thoughtful gift, Klee!
Icon Dialogue Talk White Dodoco will come with us on all our adventures from now on!
Media:vo zdeq002b 1 klee 15a.ogg Klee: Hehe, I'm so happy you like my gift! I worked super hard on it!
Media:vo zdeq002b 1 klee 16.ogg Klee: What's your gift, Lisa? I wanna see!
Media:vo zdeq002b 1 lisa 13.ogg Lisa: Well, I'm afraid my gift is a lot less creative than yours.
Media:vo zdeq002b 1 lisa 14.ogg Lisa: It's a storybook about Dodoco's Bomb-Tastic Adventures—
Item Dodoco's Bomb-Tastic Adventure
Media:vo zdeq002b 1 klee 17.ogg Klee: An adventure story! Yay!
Media:vo zdeq002b 1 paimon 10.ogg Paimon: Wow, a whole storybook!
Media:vo zdeq002b 1 lisa 15.ogg Lisa: The little cuties returned to Mondstadt and joined Klee on an adventure with Dodoco!
Media:vo zdeq002b 1 lisa 16a.ogg Lisa: Together they defeated the bad Spikey Fish Warriors and then enjoyed an afternoon tea...
Media:vo zdeq002b 1 lisa 17.ogg Lisa: A most fitting way to end Dodoco's Bomb-Tastic Adventure.
Media:vo zdeq002b 1 paimon 11.ogg Paimon: Did you plan out the whole story while designing the game?
Media:vo zdeq002b 1 lisa 18.ogg Lisa: No. As the protagonists of the story, you, little cutie, and Klee all played an important part in bringing the story to life.
Media:vo zdeq002b 1 lisa 19.ogg Lisa: I've left a blank spot in the book specially for illustrations...
Media:vo zdeq002b 1 lisa 20.ogg Lisa: But I just thought of an even better idea — since we're all here on this special occasion, why don't I take a photo of you together?
Media:vo zdeq002b 1 paimon 12.ogg Paimon: Sure! We got to see our friends and play games together, that's definitely worth celebrating!
Icon Dialogue Talk White Let's take a group photo!
Icon Dialogue Talk White You gotta treasure the small joys in life!
Media:vo zdeq002b 1 klee 18a.ogg Media:vo zdeq002b 1 klee 18b.ogg Klee: C'mon then, (‍Mr.‍/Miss‍) Honorary Knight and Paimon! Ready, Lisa?
Media:vo zdeq002b 1 klee 19.ogg Klee: Klee had so much fun today! Three, two, one... Dodoco!

Challenge

Klee is available next to the game table during daytime (from 06:00 to 18:00)

(Talk to Klee)
Media:vo dialog zdeq001b klee 01a.ogg Media:vo dialog zdeq001b klee 01b.ogg Klee: I looove playing Dodoco's Bomb-Tastic Adventure with you, (‍Mr.‍/Miss‍) Honorary Knight and Paimon! Thanks for playing with me.
Icon Dodoco's Bomb-Tastic Adventure I'm having fun too! One more round!
Media:vo dialog zdeq001b klee 02a 1.ogg Klee: Yay, let's go let's go!
Icon Dialogue Talk White Should we walk you back home later?
Media:vo dialog zdeq001b klee 02b 1.ogg Klee: Oh, right, I can't stay out too late... I'll behave and go home when it's time for bed!
Media:vo dialog zdeq001b klee 02b 2.ogg Klee: But I know my way home! Let's meet back here in the morning!
Icon Dialogue Talk White Let's take a break and continue later.
Media:vo dialog zdeq001b klee 02c 1a.ogg Klee: Sure! You don't have to stay here if you have other things to do.
Media:vo dialog zdeq001b klee 02c 2.ogg Klee: We still have loads of time, so I'll be waiting for you here during the day if you want to play more!

Suspicious Wooden Chest

Suspicious Wooden Chest can be found near the shore past the East Gate of Mondstadt City. During this dialogue, Ematol's first line has the title "A Panicked Cry." Afterwards, Phonia has the dialogue title "An Incredible Bitter Tone of Voice Hiding a Grudge" and Ematol has the dialogue title "Panicked, Doubtful Voice." For their final lines, Phonia has the title "Voice Become Gradually Less Distinct" and Ematol has the title "Hazy, Unclear Voice."

Suspicious Wooden Chest: A suspicious wooden box, never seen before. A piece of paper is lodged in the cracks between the boards on the lid. Written on it is "Property of the Investigation Team. Materials of the highest grade of danger are within. Handle with care."
Icon Dialogue Talk White Seems like it's worth "investigating"...
Paimon: That note on the box sounds... terrifying!
Paimon: Why would something so obviously dangerous be left right by Cider Lake? Could it belong to those two knights over there?
Paimon: It looks like there's a wide gap between the planks! We should be able to see inside!
Paimon: Let Paimon have a look... It appears to be filled with... lots of round, red objects, much larger than Sunsettias...
Paimon: Waitasec, could they be... bombs!?
Paimon: Why would the Knights of Favonius leave a box of explosives by the lake? Are they planning to blow up... those invasive fish that Lisa mentioned?
Icon Dialogue Talk White Haha! Explosives! My kind of fun!
Paimon: Why are you suddenly so excited? We don't even know how powerful these explosives are! What if we hurt innocent bystanders?
Icon Dialogue Talk White Blasting fish is blastng [sic] fish, just toss 'em into the lake.
Icon Dialogue Talk White Don't you want to know what it's like to chuck some bombs?
Paimon: Eek!
Paimon: But when you put it like that... Paimon really does want to try...
Paimon: Normally we're always hearing about how Klee wants to blast fish, is blasting fish, or is getting punished for doing it...
Paimon: But now that Paimon is here, by the lakeside, with a box of explosives beside her... Paimon really wants to try it, too!
Paimon: Throwing just one should be... no big deal, right?
Icon Dialogue Talk White One for each of us!
Icon Dialogue Talk White Now, give it all you've got!
Together with Paimon, you open the suspicious wooden box and each take out a bomb. After studying how to ignite the fuses, both of you count down "3, 2, 1" and set the detonators, and both of you throw the bombs far into Cider Lake...
A low rumble comes from underwater, and two giant spouts of water explode from the surface of the lake, sending a few Anglers spinning high into the sky...
You and Paimon give each other a high-five with big smiles on your faces, and get ready to high-tail it out of there...
But "Operation Impulsively Secretly Blast Fish" did not go as swimmingly as it appeared. Almost as soon as the bombs exploded, you were exposed...
Distant Scream: Aaaaaaahhhhh!
Distant Scream: My ears!!!
Ematol: That scared me half to death! How are you, Phonia, are you okay?
Phonia: A sudden underwater explosion... It almost deafened me! Judging by the sonic signature of that explosion... It must have been one of your bombs, Ematol!
Ematol: Ha? Really? Have I not been standing obendiently by your side this whole time, doing nothing? Do I look like I have bombs in my hands?
Phonia: You! You must've set timed bombs into the lake beforehand, just to see me in this awful state!
Ematol: If that were true, then shouldn't I also have set up Kameras to capture the sight of you holding your head crying on the ground like a baby? Would be a great shame not to have such photos for posterity!
Phonia: You! Don't expect any discount from me for your next month's rent! And the water bill, furniture, and all that food you mooched... I let it all slide before, but now it's time to pay up!
Ematol: Wait, wait, wait, no, no! I shouldn't have laughed! Phonia, my dearest sister, even if I was responsible for the last few dozen pranks... It really wasn't me this time! I swear!
Ematol: If I really could make... timed detonators that were extremely reliable despite staying submerged for a long time...
Ematol: We wouldn't have needed to risk our lives to manually detonate the bombs when we ambushed the Hilichurls last time, would we?
Phonia: ...Right. You're too simple-minded to use timed fuses to pull a prank on me.
Ematol: You!
Ematol: You tricked me, too! Didn't you say that any loud noises would damage your hearing while you're using that detection equipment?
Ematol: Since you seem to have no difficulties arguing, you don't seem to have gone deaf!
Phonia: You don't get it! Hearing damage is accumulative and only manifests in stages! By shouting and talking back at me so loudly right now, you're increasing the damage!
Phonia: Maybe one day, I won't be able to distinguish the signature patterns of soundwaves anymore! And then I'd lose my job!
Phonia: And then, you won't have a place to stay either, because I would have to rent the whole house to someone who can afford higher rent! And then... then ... I'll become a fisherwoman! Anyway, I won't take of you, that's for sure!
Ematol: Then... Then I'll argue with you more quietly... I'll keep it quiet...
Ematol: ...
Phonia: ...
Paimon: Paimon can't make out what they're saying... All they care about is arguing with each other.
Icon Dialogue Talk White Yeah! That was super fun!
Icon Dialogue Talk White And nothing too bad happened!
Paimon: It was really fun! Maybe if we just toss one more...
Paimon: No, no! Once was enough. If we throw any more, those two will definitely come to investigate. We can't get caught!
Paimon: Though it feels like we caused... a mess, but not an overly large one, at least Paimon's curiosity has been completely satisfied!
(Obtain Fish Fish ×6)
Icon Dialogue Talk White Whoa! So scary! Let's get out of here!
Paimon: Yeah, that's right! A whole box of bombs! We should get as far away from something that dangerous as we can!
Icon Dialogue Talk White Whoa! It's so scary! Let's run!
Paimon: Even you think it's dangerous!? Does that mean that this box is oozing murderous intent... Let's get out of here!

Open-World Dialogue

Helga

Helga: Hello, Great Hero of Mondstadt! I am Helga, a deliveryperson for Good Hunter. How may I help you?
Icon Dialogue Talk White Deliveryperson?
Helga: Yeah. I deliver orders for the restaurant. It's a super simple but enjoyable job!
Helga: Some customers don't want to cook from scratch or need to host important guests at home, so they place orders in advance, and the restaurant sends us to deliver the meal orders to the designated location.
Icon Dialogue Talk White Doesn't sound that simple...
Icon Dialogue Talk White Doing the same job over and over can't be enjoyable...
Helga: Really? You think so? But I find it pretty enjoyable myself!
Helga: No matter when or where, we allow people to easily enjoy their favorite foods... Delivering happiness like this gives me a sense of fulfillment and achievement!
Helga: A few years ago, I accidentally fell and broke my leg. I had to stay at home and could barely get out of bed.
Helga: Usually, I'm the one who cooks at home since my dad's a terrible cook. His food is so bad even he can't stomach it. Moreover, he gets home pretty late, so the nearby restaurants are all closed by then.
Helga: During that time, my dad and I relied on the food delivered by deliverypeople! The moment we heard knocking on the door, we knew our hunger would be satisfied!
Helga: That's why I signed up as soon as I recovered. I decided to become the fastest, and the most reliable food deliveryperson, bringing my customers their satisfying meals!
Helga: I heard there was once a deliveryperson nicknamed the "Golden Shadow." No matter how demanding the orders were or how great the distance, (‍he‍/she‍) could deliver them in record time!
Helga: Sadly, the Golden Shadow was a temporary worker hired by the restaurant from the Adventurers' Guild and only stayed a few days, leaving only the legend of their speed.
Helga: (‍He‍/She‍)'s an inspiration to me. I also want to become that kind of... well, a top deliveryperson in all of Teyvat!
Icon Dialogue Talk White Hahaha! Then, keep it up!
Icon Dialogue Talk White Is that so? Keep it up!
Helga: Thanks for the encouragement! Now I feel motivated!
Icon Dialogue Talk White What are you doing here?
Helga: Oh, right! Sara said that the Good Hunter has received a special order to deliver food to the Spark Knight at regular times.
Helga: So she won't forget to eat her lunch while she's on important missions.
Helga: Seeing the Spark Knight playing games so carelessly and happily... Ahem! I mean, executing important missions, I'm happy to be of help!
Helga: A colleague of mine isn't so lucky. She received an order and had to deliver the food to somewhere near one of the cliffs near the Brightcrown Mountains...
Helga: Delivering food around Mondstadt is tiring enough, but to think she had to go across mountains and rivers carrying the backpack...
Helga: Fortunately, the customer is a wealthy merchant who always tips well...
Helga: She could have delivered dozens of orders and earned days worth of wages in the time it takes to make the trip otherwise...
Icon Dialogue Talk White Don't let me keep you. Later!
Helga: Take care, you two. Drop by the Good Hunter whenever you're free and treat yourselves to a great meal!

Phonia

Dialogue Set #1

Available before finishing the last event challenge

Phonia: Honorary Knight, and The Helper in White. Phonia of the Investigation Team, reporting. We're currently carrying out an urgent mission: Annihilate the Invasive Anglers. I am in charge of acoustic recon.
Phonia: If you have any questions, there is a knight called Ematol by the lake. She's better at interpersonal communication and can provide you with detailed information.
Icon Dialogue Talk White I haven't asked anything yet...
Paimon: R—Right! We just wanted to greet you, and you just started babbling on...
Paimon: (Feels like she's a bit impatient...)
Phonia: Isn't that a good thing? We all work for the Knights of Favonius, and we're all on the clock right now, so we should not indulge ourselves in meaningless gossip but the exchange of useful information...
Phonia: Beside, I'm just a commmon "cog" while you are the heroes who have "saved Mondstadt" on your resumes. Someone like me is not worth much of your precious time.
Paimon: Hey, that's a bit offensive! We're not the type to... use people and treat them as tools!
Icon Dialogue Talk White Plus we're not that vain...
Icon Dialogue Talk White Nor that arrogant!
Phonia: Oh, I'm sorry for the misunderstanding. A "cog" is simply how I define myself.
Phonia: I am just an ordinary person with no talent. I have neither the capability nor the determination to take charge. The only role I'm fit to play on the stage of the machine that is the Knights of Favonius is that of a "cog."
Phonia: Or you can also call me a "pawn" or "gear"... I don't mind.
Paimon: Putting it like that is totally heartless!
Phonia: Heartless? I actually find it to my liking.
Phonia: There's no need for me to overthink anything or do things according to my own will. I simply do what my superior says. Get to work on time, and leave on time. Life is simple.
Phonia: There's a rumor going around that says: "In emergency situations the Honorary Knight has command authority on the front lines equivalent to a captain." Who knows, I may have the chance to be temporarily assigned to your unit in the future.
Phonia: Of course, every situation is different, and every task has a different priority. We are currently not in any such critical sitaution [sic], so I can just focus on the "Annihilate the Invasive Anglers" task that I've been assigned.
Phonia: As such, I must ask you two to keep some distance from me while I work. Both my equipment and I require a quiet working environment.
Phonia: You certainly wouldn't want some "cogs" to malfunction and affect the entire "machine," would you?
Icon Dialogue Talk White So you're shooing us away...
Icon Dialogue Talk White You're as cold as ice...
Paimon: Hmph! Paimon rarely sees a knight so willing to close the door and leave the world behind! Or maybe... they're a "heartless workaholic"!
Paimon: C'mon (‍Traveler‍)! Let's leave her here to do her work all alone!
Icon Dialogue Talk White You are...
Phonia: I just told you the most important information, but as it seems that's not enough for you. I'll supplement it with a few more words.
Phonia: I am Phonia, a member of the intelligence division of the investigation team. Though I have served for 6 years, I have only carried out 67 battlefield support ops and 31 direct action ops.
Phonia: My greatest martial accomplishment was defeating 1 Hilichurl Brute, 2 Hilichurl Shamans, and a few Hilichurl Shooters with Ematol using simple roadside explosives, mopping up a small area of the forest...
Phonia: As you can see, the gap in combat capability between me and you, Honorary Knight, is as wide as that between a boar and Stormterror. Perhaps you will simply forget about an unimportant, ordinary knight like me in a couple days.
Paimon: What's going on? Why are you suddenly... giving us a work report? So serious...
Icon Dialogue Talk White There's no need to be so tense...
Icon Dialogue Talk White Just think of us as new friends...
Paimon: Yeah! Even though (‍Traveler‍) is an Honorary Knight, we're not on duty now! Just relax!
Paimon: We're always meeting all kinds of people in the wilderness, and it's really great when we talk and talk and end up becoming friends!
Phonia: I see. You wish to dicuss [sic] personal matters. Let me think...
Phonia: I'm Phonia, 26 years old, single. I currently live in the third room on the third floor of the third building to the right of the city gates. I have a roommate who's also my tenant called Ematol, and the monthly rent is... I forget, it's not important.
Phonia: My hobby is to sleep. After work, I just go home and sleep. If it's too noisy, I'll have some wine to help me sleep. I don't remember what kind of wine I used to drink, but that's not important either. As long as it can get me drunk, it's good wine.
Phonia: Sometimes I stay at the secret camp near Dragonspine temporarily in accord with Captain Albedo's orders. I like it there because it's quiet, so I can have a good sleep without anyone disturbing me.
Icon Dialogue Talk White So your hobby is actually "quietness"?
Phonia: That's a valid point. A quiet environment and high-quality sleep are beneficial for my work. After all, my exceptional hearing is my most valuable skill.
Icon Dialogue Talk White Is your personal life that... mechanical, too?
Phonia: Hmm... You're the first one to point out my life is machine-like. I think that's great, living a routine life keeps me away from trouble.
Paimon: (Paimon feels like this knight... is incredible at killing conversations! Paimon doesn't know how to respond...)
Paimon: (And she keeps going on about her interests, which are still related to work... Paimon gonna give her a nickname... The "Silent Workaholic"!)
Phonia: Thanks, The Helper in White. That's a good nickname. If we ever need a callsign in the team, I'll use that.
Icon Dialogue Talk White !
Paimon: !
Phonia: Honorary Knight and The Helper in White, if you do not require further information from me... then please excuse the Silent Workaholic to resume her recon work.
Paimon: Y—You... You go ahead. We'll leave you to it!
Icon Dialogue Talk White "Acoustic recon"?
Paimon: It sounds impressive... but it looks like you're just standing by the lake, not moving a muscle? Paimon doesn't see any equipment around, either.
Phonia: Good topic, Honorary Knight and The Helper in White. You have noticed how compact Captain Albedo's handcrafted equipment is. Hostiles won't be any to spot it either in the future!
Phonia: I have already deployed the recon equipment's active unit underwater. It utilizes a special wave... Anyway, it surveys the nearby area with the help of Hydro.
Phonia: I'm wearing the unit's receiver in my ears, and it's about the size of regular earplugs. The detection signal of the active unit is transmitted directly to me.
Phonia: With these sound signals, I am able to analyze the locations of all Anglers and lock onto their nests by plotting their path and information on the map. Then, Ematol can come in and eradicate them in one go.
Icon Dialogue Talk White That amazing?
Paimon: It's almost like magic!
Phonia: Truly incredible alchemical creations appear no different from magic to the untrained eye. When other technologies reach a certain maturity, similar high-level creations will also be created.
Phonia: For example, I heard Fontaine manufactures large volumes of clockwork tech-based... humanoid machines. They can even take on the responsibility of defending the city. That also seems like magic to me.
Phonia: But I digress... Anyway, according to Captain Albedo, after a few discussions with Jean and the other captains, they reached a consensus...
Phonia: "The combat capabilities of the Knights of Favonius must be steadily improved with the minimum budget."
Icon Dialogue Talk White Improve your combat capabilities?
Phonia: Yeah. The intermittent reports from the expedition team have given us a clearer picture of our far away enemies. Some are just too powerful for our knights to handle effectively at their current skill level.
Phonia: The Knights of Favonius must continue to improve, striving for zero casualties and minimal resource consumption while eradicating potential invaders of Mondstadt and protecting everyone. For this purpose, there are no standards that are too high.
Icon Dialogue Talk White Minimum budget?
Phonia: Yes. We are currently at peace, so before the Knights of Favonius approve any military-related budget, we have to consider the impact on the civilians. Our citizens' needs come first, and we can use what's left for military improvements.
Phonia: Under such conditions, Mora must be spent only when necessary. Therefore, we need to verify which aspects to enhance that will bring about the highest improvement on overall combat capabilities.
Paimon: But how is that related to what you're doing now...? Like this "Annihilate the Invasive Anglers" operation?
Phonia: Good question, Helper in White. To put it simply, the conclusion from the meeting at that time was "information."
Phonia: The most cost efficient way to improve is by enhancing the knights' ability to acquire information, allowing them to gain the initiative on the battlefield and engage enemies from a more advantageous positions at the proper time.
Icon Dialogue Talk White I see! So you're testing out new equipment!
Phonia: I'm impressed, Honorary Knight. Communicating with you is indeed efficient and straightforward.
Icon Dialogue Talk White I still don't get what it has to do with you...
Phonia: Perhaps I talked too much about the nature of the issue, which might be too broad... Back to the topic at hand, I am testing new equipment.
Phonia: My job in the investigation team, a Signals Officer, and the equipment I'm using, are some of the earliest products of the Knights of Favonius' plan to improve our combat capabilities.
Phonia: The equipment shares similar design principles with the survey device Captain Albedo provided Mika with. This one has better battery life, increased accuracy against small targets, and is more convenient to use.
Phonia: As one of the first Signals Officers trained to use this equipment, I am responsible for being a military instructor, training a large cohort of Signals Officers for the frontline.
Phonia: Ideally, a few Signals Officers will be assigned to each platoon. They will use detection equipment to acquire information about enemies while they are still distant, allowing them to utilize the intelligence to deploy the most advantageous tactics.
Paimon: Now Paimon's lost... Why make something as simple as a fight so complicated!? When we see enemies, we prefer the hands-on approach and just go at them...
Icon Dialogue Talk White If we win, pure glee.
Icon Dialogue Talk White If we lost, we flee.
Phonia: You are heroes. We are cannon fodders. We're different.
Phonia: To avoid being cannon fodder torn to pieces by heroes like you, we regular knights have to actually use our brains. At least... we put some distance between us before you come charging over.
Phonia: Being easily trampled on isn't acceptable. We knights are tasked with the protection of Mondstadt. We can't afford to be reckless.
Paimon: Hey! How can you say something so demoralizing with a straight face!?
Paimon: Still, you've got a point. We never considered that... The opponents we've defeated might actually be warriors, who actually trained hard every day...
Icon Dialogue Talk White Warriors must have the dignity of a warrior!
Icon Dialogue Talk White Carry on with the testing, Signals Officer!
Phonia: Thank you for the encouragement, and for taking notice of a regular knight like me. I hope to one day fight by your side.
Icon Dialogue Talk White We'll leave you be. Goodbye!
Phonia: Take care! If you encounter the others, please remind them to keep a low profile. Thanks!

Dialogue Set #2

Available after finishing the last event challenge

Phonia: Honorary Knight, and The Helper in White. Phonia of the Investigation Team, reporting. We just completed carrying out an urgent mission called "Annihilate the Invasive Anglers," and are now returning to camp.
Icon Dialogue Talk White How's the situation?
Phonia: It went smoothly. The threat has been completely eliminated. You can rest easy.
Phonia: Do you have any further instructions?
Paimon: Th—That's so formal, like she's reporting to a senior officer. Should we also act the part?
Paimon: "*Ahem*... Good job, Signals Officer Phonia! Please be sure to share what you've learned from this experience with the other knights!"
Paimon: ...Like that?
Icon Dialogue Talk White Captain Paimon!
Icon Dialogue Talk White Nicely put, Paimon!
Phonia: ...
Phonia: Thank you for your approval, Helper in White. However, it may be too difficult for me to effectively teach my colleagues based on this experience.
Phonia: Although the operation of this detection equipment has already been greatly simplified, it still is beyond the capability of people who with weaker spatial cognition to operate.
Phonia: During operation, the jumbled signals from targets of similar sizes, as well as environmental noise and interference, can all easily overwhelm the user in a torrent of information.
Phonia: Forget about training the rest of the platoon, even just training the other Signals Officers to be familiar with its operations would be a gargantuan task requiring significant time...
Phonia: If it is to become standard equipment, it requires further improvements to make it more accessible, even at the cost of performance.
Paimon: What? Cognition? Standard equipment... Accessibility...
Paimon: Y—You lost Paimon again!
Phonia: The details don't matter. Anyway, I am not complaining to you two but objectively analyzing the current situation.
Phonia: All I can say is, Captain Albedo's minimum requirement of meeting "1/3 of Mika's spatial cognition and anti-interference capabilities" is still too much to ask.
Phonia: In any case, I will continue to help improve this piece of equipment until it is suitable for becoming standardized equipment or proven to be unsuitable.
Phonia: Once a relatively mature prototype is produced... Would you two like to try it?
Phonia: With it, you can confirm distant targets without visual contact. If you have any ways to... attack enemies at range, you can launch a preemptive attack and gain a tactical advantage.
Paimon: Th—That incredible?
Icon Dialogue Talk White We could detect targets far away?
Icon Dialogue Talk White But it can only be used underwater... That seems a bit limiting...
Phonia: No worries. By changing the Alchemy Potion used in the core, this equipment can detect the energy fluctuations of different elements.
Phonia: For example, when using an Anemo Potion to detect targets, it can accurately detect targets like Hilichurl Brutes within a range three times greater than the [sic] a regular bow's attack range within Mondstadt.
Phonia: In situations like that, top archers like Amber the Outrider would be able to conduct "non-line-of-sight shooting" in groups and continuously adjust their firing angle based on observation reports from allies with higher vantage points.
Phonia: The enemies might never see the attack coming, and would already been turned into Wolfhooks by their arrows before they figured out what was happening.
Paimon: When you put it that way, it sounds amazing...
Paimon: (‍Traveler‍) doesn't usually use a bow. (‍He‍/She‍) just charges straight into enemies and beats them up... or sometimes just gets bombarded by those Ruin Guards from a distance.
Paimon: Though it's kind of maddening, Paimon has to admit that sometimes... being able to attack at range really does have a lot of advantages!
Paimon: From just how far away could Amber hit a target if she was using such miraculous equipment? Even Paimon's really looking forward to finding out!
Icon Dialogue Talk White "Annihilate the Invasive Anglers"?
Phonia: You may already have heard of this mission and heard my briefing, but were likely too busy to have paid it much attention...
Phonia: So allow me to briefly introduce it once more—
Phonia: A certain merchant "released" some Anglers, native to Sumeru, into Cider Lake, which then began to multiply rapidly.
Phonia: To prevent these invasive creatures from impacting the water quality of Cider Lake and affecting Mondstadt's wine industry, the Knights of Favonius dispatched a unit with strong recon capabilities to undertake a limited operation.
Phonia: I, Signals Officer Phonia of the Investigative Team, and my colleague Weapons Specialist Ematol, received orders to use limited force to precisely eliminate the invasive species with minimal collateral damage.
Phonia: Currently, Ematol and I have deployed 457 bombs and cleared out 203 nests and all the invasive Anglers, successfully eliminating the negative effects resulting from the introduction of the invasive species.
Phonia: According to the calculations of other colleagues, it will take about a week for the residual explosive remnants in the water to fall to safe levels.
Paimon: S—Such precise numbers!
Icon Dialogue Talk White Incredible!
Icon Dialogue Talk White Good job!
Phonia: Thank you for your approval.
Phonia: This operation has also allowed me to verify a large quantity of information necessary to the development of the Signals Officer corps. As a cog in the Knights of Favonius' grand machine, I have reaped significant benefits.
Icon Dialogue Talk White Goodbye!
Phonia: Goodbye to both of you.
Phonia: If there's a chance, I hope I can show you the results of the improved equipment in the near future.

Ematol

Dialogue Set #1

Available before finishing the last event challenge

Ematol: Let the Wind Lead! Follow the Sparks! Greeting, Great Honorary Knight, and to you, Helper in White. I, Investigative Team Weapons Officer Ematol, am at your service. What can I do for you?
Icon Dialogue Talk White Follow the Sparks?
Paimon: By sparks... could you mean... the Spark Knight?
Ematol: That's right! That's my personal motto!
Ematol: Out of all the elite warriors of the Knights of Favonius, the most powerful must be our revered and adorable Spark Knight!
Ematol: She traverses every inch of Mondstadt with a lively demeanor; and her petite and nimble form carries enough firepower to completely annihilate an entire legion.
Ematol: No matter how numerous the enemy force is, they will all be burnt to ashes and scattered by the winds to the sound of the Spark Knight's delightful laughter and rumbling symphony of her "explosives so powerful that they shouldn't exist in the world"!
Icon Dialogue Talk White I—Is Klee really that powerful?
Icon Dialogue Talk White I—I never realized that...
Paimon: Y—Yeah... and what's with the "shouldn't exist in the world" you mentioned?
Ematol: Ah, for that question, you've come to the right person! I'm a pretty skilled alchemist myself...
Ematol: Although I'm not nearly as learned as Master Sucrose or Master Timaeus, and so far behind Captain Albedo I can't even see his shadow on a winter's morn, I do have my own expertise and have designed many explosives for engineering use!
Ematol: However, their explosive velocity simply isn't in the same league as the Jumpy Dumpty. They are only capable of deflagrating, rather than transitioning to a high brisance detonation...
Icon Dialogue Talk White I'm lost!
Icon Dialogue Talk White In layman's terms, please!
Paimon: Yeah! Deflagration this, detonate this, all Paimon understood was "explosive"!
Ematol: Oh no! I'm so sorry, I got carried away and didn't do a good enough job explaining, it's all my fault!
Ematol: Anyway, ordinary explosive materials are two, maybe even two and a half generations away from the masterpieces designed by the Spark Knight! In terms of cost, they aren't even close to the same level either.
Ematol: When I asked the Spark Knight about the secret ingredients for Jumpy Dumpty, she only answered:
Ematol: "Jumpy Dumpty's formula was given to Klee by Klee's mother! If there's a secret ingredient, it must be her love for Klee!"
Ematol: But it's understandable for her to say that! Since the formula for such a powerful explosive is something confidential that could affect the balance of power between nations, it's simply above the pay grade of someone as low and insignificant as I!
Ematol: All I can do is try to follow in the footsteps of the Spark Knight and try even harder to develop my own formula for explosive materials.
Ematol: I will work hard, and strive to achieve my goal, that one day I could make something that's at least... one twentieth as powerful and cost-effective as the Jumpy Dumpty!
Ematol: Oh, the mere thought of it makes me tremble with excitement... The perfect rate explosive rate, an earth-shattering shockwave, a concise build, and low cost...
Ematol: Hehehe... Jumpy Dumpty... Hehehe...
Icon Dialogue Talk White Calm down!
Icon Dialogue Talk White You're getting carried away again!
Paimon: P—Paimon has never met someone like this... Let's just call her... "Bombaholic" in the future!
Paimon: Let's get out of here, (‍Traveler‍)!
Paimon: If we get a chance, we need to remind Albedo... Pay attention to the Bombaholic on his team, and take care of her mental state!
Icon Dialogue Talk White Weapons Specialist?
Paimon: Paimon has never heard that title before. Sounds impressive.
Ematol: Indeed! If you don't mind, Great Honorary Knight, please allow me to give you a brief introduction to some of the responsibilities of the investigation team as I understand them...
Ematol: "In addition to basic military intelligence reports, we also investigate, collect, and analyze combat-related data of the Knights, finding ways to continuously improve tactics and combat capabilities."
Ematol: Therefore, learning the habits of the Knights and modifying their weapons and equipment are both part of our responsibilities.
Ematol: The so-called Weapons Specialist, in truth, is a knight who is responsible for testing experimental weapons.
Icon Dialogue Talk White So you must also be a skilled combatant?
Icon Dialogue Talk White Are you also a Master of Weaponry?
Ematol: Not at all. I know nothing about combat. If I were to take up a sword, even a wild boar could take on twenty of me.
Paimon: ?
Icon Dialogue Talk White ?
Ematol: But I'm tougher than nails! Haha!
Ematol: When I was trying to analyze the formula for Jumpy Dumpty, I went through... Let me count... 27 incidents, and the blast sent me flying in 19 of them!
Ematol: But after bandaging myself up and applying splints, I returned to the team's garrison the next day and went back to work!
Ematol: My colleagues were very understanding and helped me keep the incidents hidden from Captain Albedo. Otherwise, I would've missed out on work!
Ematol: Following the Sparks is not for the faint of heart or the undisciplined!
Icon Dialogue Talk White You don't have to push yourself that hard...
Icon Dialogue Talk White You could've asked your Captain for some leave...
Paimon: Now Paimon's really worried about this Knight's mental state... If we get a chance, we should ask Albedo to keep an eye on her.
Paimon: Caring about nothing but your work is a bit much!
Icon Dialogue Talk White Why are you squirming like that?
Ematol: Oh! It just that the Great Honorary Knight and The Helper in White are so concerned about my work... It's exciting! But it almost makes me quite nervous...
Ematol: Great Honorary Knight, Ematol, Weapons Specialist of the Investigation Team reporting in! Currently executing an urgent mission: Annihilate the Invasive Anglers.
Paimon: Whoa! You became so formal all of a sudden. Are we really held in such high regard in the Knights of Favonius?
Icon Dialogue Talk White Annihilate...?
Icon Dialogue Talk White The Invasive Anglers...?
Ematol: Huh? You haven't heard about it, Great Honorary Knight? it must be because you've been so busy lately. Such things aren't important enough to warrant your attention!
Ematol: It's quite simple, actually. Not long ago, a merchant from Sumeru came here on business and "released" a few Anglers in Cider Lake...
Ematol: Anglers are a type of fish native to Sumeru and have basically no natural predators in the waters of Mondstadt. This means they can multiply quickly and take over the lake, leaving little room for other species of fish to survive.
Ematol: After evaluating the issue, the Knights of Favonius assigned Phonia and me to handle it.
Ematol: If you happen to encounter another knight from the investigation team on the other side of the lake, that would be Phonia. She's operating, uh, "that one detection device," an alchemical device developed by Captain Albedo...
Ematol: I don't remember the exact name, but it can detect underwater creatures and identify the unique bodyshape of the Anglers.
Ematol: As for me, my job is to deploy bombs at precise locations to annihilate these bullying invasive species and restore peace to Cider Lake.
Ematol: Impressive, isn't it?
Icon Dialogue Talk White So... You're blast fishing?
Icon Dialogue Talk White Klee can do it.
Paimon: Right... Paimon was just gonna say, Klee's an expert at that.
Ematol: No, no, absolutely not! We cannot trouble the Spark Knight with such a mundane task! The Spark Knight's time is incredibly valuable and should only be allocated according to her own will!
Ematol: Besides, it's not like the Great Honorary Knight often... "uses heavy naval cannons to blow up pigeons"?
Icon Dialogue Talk White That's a bit extreme...
Icon Dialogue Talk White That's overkill...
Paimon: If you did that, not even a single feather would remain! That's definitely going way too far!
Ematol: That's what I mean! The Spark Knight's bombs are like heavy naval cannons, and those schools of Anglers are little different from flocks of pigeons.
Ematol: But our objective happens to be "eliminating the pigeons without harming the finches beside them." That's why I am the perfect man for the job.
Ematol: Although the submarine bombs I use are imitations of the Spark Knight's Jumpy Dumpty, they are only one tenth as strong.
Ematol: With the help of specially designed detonators and the positions provided by Phonia, I can guarantee that the Angler nesting grounds are demolished without harming any native fish species in Cider Lake!
Paimon: Paimon gets it now... You want to target and eliminate only those fish, without harming any others.
Icon Dialogue Talk White I understand the logic...
Ematol: Great! That means it was a good analogy! Of course, the pigeons have done nothing wrong. I just wanted you to know how powerful the Spark Knight's weapons are!
Icon Dialogue Talk White What did the pigeons ever do to you...?
Ematol: Oh! My analogy doesn't seem to be fitting... I'll have to come up with a better one next time. Anyway, I have nothing against the pigeons. I just wanted you to know how powerful the Spark Knight's weapons are!
Ematol: However, it is not yet time for me to start. Phonia hasn't completed her preliminary recon work, and doing anything rash right now would surely startle them...
Ematol: But Phonia is maddeningly slow, and she has a bad temper. Every time I get close to her, she starts complaining about how I'm messing up her equipment and making her go deaf.
Ematol: I don't dare to rush her... But if this keeps up, just when will I finally be able to sail in my dear little boat and drop my beloved bombs...?
Icon Dialogue Talk White Don't let me keep you!
Ematol: You're too kind! Great Honorary Knight and The Helper in White, please take care!

Dialogue Set #2

Available after finishing the last event challenge

Ematol: Teeheehee! What a wonderfully executed mission! Perhaps... the Captain will allow me to write the training manual when we create a "bomb squad"!
Icon Dialogue Talk White How is the mission progressing?
Paimon: Judging from how proudly you're talking to yourself, the mission must be going swimmingly?
Ematol: Oh! Great Honorary Knight and The Helper in White, I'm happy to report that the mission to "Annihilate the Invasive Anglers" has been completed!
Ematol: Phonia has double-checked and confirmed that I have cleared out all the Angler nests. Not a single fish slipped through our net!
Ematol: However, there were a few nests that were quite tough. I had to use multiple bombs to get rid of them. The heavy rocks were really difficult to deal with.
Ematol: No wonder all the Spark Knight's bombs, large or small, have such a high ratio of explosive charge to weight! It's all about ensuring sufficient detonation pressure to crack hardened targets! She is so incredible!
Icon Dialogue Talk White Great job!
Icon Dialogue Talk White That's difficult to understand...
Paimon: Great. More technobabble that we can't understand...
Ematol: However, strictly speaking, charge quantity isn't the answer to everything. The primary issue is that explosive energy disperses in every direction and is not focused in a single direction.
Ematol: Could a cone-shaped casing be used to concentrate the explosive energy so it would penetrate thick defenses...?
Ematol: Then a cone-shaped case like that would have to be made of sturdy metal... That's something I need to research...
Ematol: Right! With the extra bonus from this operation and a week's salary, I'll treat the Spark Knight to a few grand meals to thank her for her contributions to the operation...
Ematol: And also discuss with her how to make a type of bomb with a new structure that can focus the explosive energy... Heheheh...
Icon Dialogue Talk White What's with that sudden shift!?
Icon Dialogue Talk White You jumped to that topic way too quickly!
Paimon: Yeah! It's great that you want to treat Klee to a meal, but you're the one who did all the work.
Paimon: Wouldn't you feel you did all that work for nothing if you just give away everything that you earned through your own hard work and time to others?
Ematol: Nothing of the sort! Everything I know about bombs, I either learned from the Spark Knight or I was inspired by her to invent it myself!
Ematol: If the Spark Knight hadn't shown me her bombs and explained so much about them, I'd still be... a regular knight without neither strength of arm nor skill with a blade.
Ematol: And I wouldn't have been able to complete the mission this time!
Ematol: That's why I honestly feel the credit for the success of this mission belongs to the Spark Knight! The Spark Knight is not interested in Mora, but she's definitely into food!
Paimon: W—Wow! Such irrefutable, solid logic!
Icon Dialogue Talk White Woohoo! The Spark Knight has a new apprentice!
Icon Dialogue Talk White Woohoo! Klee's student's going to pay for the meal!
Ematol: Shh! It's not like that, really!
Ematol: The Spark Knight shall always be completely free. A bond like that between master and apprentice, that would be a constraint upon the Spark Knight! I do not wish to impose such trouble on her!
Ematol: At most I'll just... Well... Observe the Spark Knight from afar and study how she crafts and deploys bombs...
Ematol: Right! Just treat me as a copycat bombmaker in the wild!
Icon Dialogue Talk White You are...
Ematol: Ematol, Weapons Specialist of the investigation team, reporting to the Great Honorary Knight and The Helper in White!
Ematol: You may have heard of me, but since you're captain-level heroes who've seen many knights, so it's understandable if you don't remember me!
Ematol: If you don't mind, please allow me to give you a brief introduction to some of my responsibilities in the investigation team...
Ematol: "In addition to basic military intelligence reports, we also investigate, collect, and analyze combat-related data of the Knights, finding ways to continuously improve tactics and combat capabilities."
Ematol: Therefore, learning the habits of the Knights and modifying their weapons and equipment are both part of our responsibilities.
Ematol: The so-called Weapons Specialist, in truth, is a knight who is responsible for testing experimental weapons.
Ematol: I was sent to carry out the mission to "Annihilate the Invasive Anglers." I am happy to report that I have successfully eradicated all the invasive Anglers in Cider Lake, and have had the chance to test out a prototype bomb...
Ematol: I am completely satisfied!
Icon Dialogue Talk White So you must also be a skilled combatant?
Icon Dialogue Talk White Are you also a Master of Weaponry?
Ematol: Not at all. I know nothing about combat. If I were to take up a sword, even a wild boar could take on twenty of me.
Paimon: ?
Icon Dialogue Talk White ?
Ematol: But I'm tougher than nails! Haha!
Ematol: When I was trying to analyze the formula for Jumpy Dumpty, I went through... Let me count... 27 incidents, and the blast sent me flying in 19 of them!
Ematol: But after bandaging myself up and applying splints, I returned to the team's garrison the next day and went back to work!
Ematol: My colleagues were very understanding and helped me keep the incidents hidden from Captain Albedo. Otherwise, I would've missed out on work!
Ematol: Following the Sparks is not for the faint of heart or the undisciplined!
Icon Dialogue Talk White You don't have to push yourself that hard...
Icon Dialogue Talk White You could've asked your Captain for some leave...
Paimon: Now Paimon's really worried about this Knight's mental state... If we get a chance, we should ask Albedo to keep an eye on her.
Paimon: Caring about nothing but your work is a bit much!
Icon Dialogue Talk White (Let's just sneak away.)
Paimon: (She's obviously too happy to care about anything else... Let's just leave her be...)

Jala

Dialogue Set #1

Jala: Oh, how relaxing! The forests of Mondstadt are indeed a great place for camping! This business trip is so worth it!
Jala: The humidity and temperature are just perfect, so my clothes won't get drenched in sweat whenever I try to do a bit of work. The sunlight is not too glaring, and there's even a nice fragrance in the air!
Icon Dialogue Talk White You are?
Jala: Oh! New friends! Please, sit! Have some tea, let's eat and chat together!
Jala: I'm Jala. I'm a merchant from Sumeru. I just closed a big deal, and right now, I'm enjoying the natural beauty of Mondstadt!
Paimon: It's the first time we've met someone camping in this area.
Paimon: Shouldn't a merchant be... guarding their shop and cargo? If you hadn't told us, we would never have guessed what you are!
Jala: Oh, merchants are people too, we also need rest. Who doesn't have a few hobbies? Work-life balance, you know, work-life balance...
Jala: You know, back in Sumeru, even students tormented by their studies all the time value this. They even invent games to help themselves relax!
Jala: I earned my first big haul by distributing a tabletop game invented by a student, called Shroomsplosion!
Jala: That genius student once said, "There's always more work. One must learn to take some time to... take a break~".
Jala: She brought me wealth beyond my wildest imagination, so I took her words as my motto! Sure enough, I live happily every day!
Icon Dialogue Talk White That name sounds oddly familiar...
Icon Dialogue Talk White The student you're talking about wouldn't happen to be...
Paimon: J—Jala! Can you tell us more about how you came to distribute that "Shroomsplosion" game?
Jala: Huh? You've also heard of it? It's already a really old game... Was it years or over a decade ago? Oh, how time flies...
Jala: It was quite a coincidence, really. At the time, she was going to return to her homeland, so she sold everything she couldn't bring with her, including the game's pieces and board.
Jala: Back then I bought and sold junk and secondhand goods. When I had the fortune to run into her, I asked her about the pieces, and it reminded her that the game she invented may still be of some use... So she briefly walked me through it...
Jala: She said, if I was willing, I could try to keep the game running. I made a few copies, and they sold really well! My income just boom! Exploded upward!
Jala: Though Shroomsplosion didn't stay popular for long and was replaced by other similar games, it did earn me enough capital to start a real business. I no longer had to rely on selling junk to make a living.
Jala: You could say that the unintentional act of a student genius changed my life!
Icon Dialogue Talk White Could it really be coincidence!?
Icon Dialogue Talk White Just giving away her creation like that!?
Paimon: Now that Paimon thinks about it, it does seem like something she would do... Perhaps she actually invented quite a few games, and "Shroomsplosion" just wasn't that important to her?
Paimon: Or, in terms of business, she probably felt managing the rights of the games was really troublesome... She probably couldn't be bothered with it and felt her time worth more than the Mora she'd earn.
Jala: Right? Don't you think it was amazing?
Jala: Later, I heard that her home was Mondstadt, and since then, Mondstadt has become one of my favorite places to go!
Jala: So, for many years, I've been trying to find the chance to finally come to Mondstadt to do business and see what the culture and people are like for myself!
Jala: I have to say, it didn't disappoint! I closed a big deal and had a great time here!
Jala: I sincerely suggest you trying it for yourselves. Find a good work-life balance, and give your life a comfortable rhythm!
Icon Dialogue Quest Business?
Jala: Oh? You're locals? Want to join me for a cup of soup or some food?
Paimon: How hospitable! Are you a... camping enthusiast?
Jala: Ha! Well, you wouldn't be completely wrong to say that! I'm Jala, a merchant from Sumeru. Perhaps you'll become familiar with my name soon.
Jala: Once I get approval, you'll be able to purchase my goods from Miss Blanche! I offer unique Sumeru ingredients, spices, and tableware, all at a fair price!
Jala: I have to say, Mondstadters are so amicable. We reached an agreement really fast without much haggling!
Jala: Not that the people in Sumeru are bad-tempered... We just tend to care more about details... and would spend quite a long time negotiating prices for bulk orders...
Icon Dialogue Talk White There must be straight-forward people in Sumeru too!
Icon Dialogue Talk White There must be business-savvy Mondstadters, too!
Paimon: Yeah. There are all kinds of people everywhere! You can't generalize about people like that!
Paimon: Maybe your past business deals didn't go so smoothly because of bad luck. But this time in Mondstadt, maybe you just got lucky?
Jala: Got lucky?
Jala: Right! When I first got to Mondstadt, I released a few fish for luck... That must be what brought me luck and led me to my ideal business partner!
Paimon: You released... a few fish?
Jala: That's right! Since it feels like we are bound by destiny, let me tell you a secret I learned from merchants in Fontaine that only a few people from Sumeru know...
Jala: Before doing something important, release some animals into the wild. It will bring you good fortune! Some even buy animals just to release them!
Jala: If you are hunters or something like that, you can consider doing it too! You lose a few Mora in exchange for lots of good luck! It's really a good deal!
Paimon: (Hey, (‍Traveler‍)... The sudden apperance of Anglers in Cider Lake... Do you think it's because of...)
Icon Dialogue Talk White (This merchant is the culprit...)
Icon Dialogue Talk White (How careless could she be...)
Paimon: (She's completely oblivious to the mess she made... So? Should we tell her? After all, it's already gotten really serious!)
Paimon: (Or should we just arrest her on the spot and let the Knights of Favonius decide her fate?)
(Hm... Such a difficult decision! It feels like she's a warm-hearted person, and she was just trying to be hospitable to us... Turning on her now makes it feel like we're the bad guys here...)
Icon Dialogue Quest (As an Honorary Knight, I cannot stand idly by!)
Paimon: Then... Sorry, but we have no choice, Miss Jala!
Paimon: Please understand, as you've unintentionally caused significant damage and violated the laws of Mondstadt... We have no choice but to do this!
Jala: Huh? What are you talking about?
Jala: Wait... Why are you getting ready for a fight... Are you going hunting?
Jala: No need! No need at all! I still have lots of food here...
Jala: Waaaaaah!
Before Jala can react, you and Paimon charge at her and knock her out with just the right amount of force, before putting her on your shoulders and carrying her back to the Knights of Favonious headquarters...
(Teleports to the front of Knights of Favonious Headquarters)
Porthos: Oh, Hononary Knight and The Helper in White. You are truly impressive, capturing the fugitive just like that!
Porthos: When my colleague and I first identified her as a suspect, after we confirmed her identity and time of departure, we mistakenly predicted she had fled in the direction of Dornman Port... We were just about to go after her on a ship...
Porthos: We didn't expect her to be hiding deep inside the Brightcrown Mountains. No wonder we coudn't track her down... She sure has some excellent counter-surveillance skills!
Paimon: Uh... Paimon doesn't think she tried to evade at all... She didn't even know what happened...
Paimon: Nevertheless, Jala did make a big mistake, but she never meant for any of it to happen. Please don't be too harsh on her!
Porthos: Of course! I heard she's been quite cooperative. When criminals are cooperative, we will also be calm and rational when dealing with them.
Porthos: The investigation team reports that the current situation can be managed. We just need to go through the standard procedures, assess the damages, and then fine her accordingly.
Icon Dialogue Talk White That'll be enough punishment.
Icon Dialogue Talk White She's not a bad person, after all.
Paimon: Whew... Didn't think we would take part in this incident... So this is what it feels like to capture a criminal as a knight!
Paimon: Anyway, it's a relief that Jala was just careless and not trying to sabotage Mondstadt's wine industry...
Paimon: If we had caught a vicious, super noisy criminal who has no remorse, it would really have spoiled our good mood!
Paimon: Paimon hopes Jala has learned her lesson and won't be too upset about her punishment...
Icon Dialogue Quest (I really don't want to arrogate the authority to myself...)
Paimon: (Arrogate? What's with that weird term, all of a sudden? Paimon thinks she's heard it before somewhere...)
Paimon: (Do you mean, arresting suspects is a responsibility of other knights? We cannot do some other knight's job... and steal the credit?)
Paimon: (Hmm... It does make sense. Although Jala committed a crime, she doesn't seem like a bad person... Even a regular knight could apprehend her easily.)
Paimon: (For regular knights, this is an opportunity to acquire some easy merit. It really doesn't matter to us. We should just let them take care of it...)
Paimon: (But Jala is in a very secluded location. The knights might not be able to locate her easily... We have to get Jala back to Mondstadt somehow.)
Jala: What are you whispering about? Are you also interested in the theory behind releasing animals for luck?
Paimon: Oh! We... We heard you talking about fish, so we're wondering what we should have for dinner!
Icon Dialogue Talk White I find myself suddenly craving some grilled fish.
Icon Dialogue Talk White Have you ever had Mondstadt Grilled Fish?
Paimon: Huh? Hm... Oh! Right, right, right!
Paimon: Since you are here in Mondstadt, you gotta try Mondstadt Grilled Fish! It's so fragrant and convenient! Oh, and also Sticky Honey Roast, "Pile 'Em Up" and Flaming Red Bolognese!
Jala: Oh! You just reminded me of something!
Jala: I was so focused on my business deal and taking a scenic tour of Mondstadt that I completely forgot to enioy some nice local specialties!
Jala: I heard there's a restaurant called Good Hunter in Mondstadt that offers great food at a good price and even provides delivery services! So I placed a few days' worth of orders without giving it much thought...
Jala: But I forgot to ask about local specialties at that time, and the deliveryperson may not be able to find where I set up camp...
Paimon: Say, why not just go back to Mondstadt and enjoy a good meal?
Jala: Right! I'll also ask the locals about other Mondstadt specialties to take back with me as souvenirs for my friends!
Jala: If I remember correctly, there are two knights stationed by the gates. They should be quite knowledgeable of Mondstadt and could give me some good recommendations!
Jala: You know what? I'm going back right now!
Jala leaves the campsite with enthusiasm, heading back toward Mondstadt.
Paimon: Jala even suggested talking to the knights herself... Paimon wonders if she'll get arrested on the spot...
Paimon: But perhaps the knights will understand that her actions were unintentional... No one who deliberately caused trouble would willingly come to talk to the knights. right?
Icon Dialogue Talk White Jala likely won't be punished severely.
Icon Dialogue Talk White We solved the problem peacefully.
Paimon: Yeah! Paimon still feels bad about this, but people have to take responsiblity for their mistakes!
Paimon: Paimon only hopes Jala realizes her mistake soon and won't get too upset after being punished...
Icon Dialogue Talk White (She's enjoying her leisure time. Let's not disturb her...)
Paimon: (Good point. People who make camp in secluded places like this prefer their privacy... Let's just leave.)

Dialogue Set #2

(After finishing the last event challenge)
Jala: *whimper* *sob*
Jala: How could this happen... I'm not malicious... I never meant for any of this to happen...
(If Jala was neither arrested nor lead to talking with the Knights of Favonius in Mondstadt)
Icon Dialogue Talk White What happened to you?
Paimon: You don't look like you're from Mondstadt. Why are you standing here all alone and crying? Did you run into trouble?
Jala: Oh... Hello...
Jala: I just left the Knights of Favonius headquarters... I was given a huge fine and a lecture...
Jala: Though the Knights were all polite and nice, and they just patiently explained everything to me... I still feel so bad about what I did and regret it so much!
Jala: I... I did a bad thing without thinking... by releasing them.
Icon Dialogue Talk White Releasing?
Paimon: Releasing... It doesn't sound like a bad thing... But it does sound a bit familiar...
Jala: I once thought... releasing animals, such an act of kindness, the more you do it, the better, but now I know I was wrong, oh so wrong...
Jala: I am a merchant from Sumeru... A friend of mine who went to Fontaine told me of a secret that's only known to a selected few...
Jala: "Before doing something important, release some animals into the wild. It will bring you good fortune. Some even buy animals just to release them..."
Jala: So I released a few Sumeru-native Anglers into Cider Lake before going to my business meeting.
Jala: I didn't know the Anglers had no natural enemies in Cider Lake and were multiplying so quickly, almost to the point of destroying the lake's ecosystem...
Jala: Fortunately, the Knights of Mondstadt are capable and reliable. They handled it before it got out of control. Otherwise... Otherwise, I'd have become a villain, condemned by history for all time to come!
Paimon: So it was you!
Paimon: Uh... But you didn't know what you were doing... You didn't do it intentionally and you've already been punished for it... So, Paimon shouldn't criticize you any more...
Jala: O—Of course it was never my intention to harm Mondstadt! I've always felt Mondstadt is a really great country!
Jala: The fact I've been able to become a merchant trading between nations is all thanks to a student from Mondstadt who studied at the Akademiya...
Jala: A few years ago, before she returned to her home, she entrusted me with the distribution of a game she developed called Shroomsplosion. It became a hit, and earned me substantial capital, which became my startup fund.
Jala: Mondstadters really are incredibly friendly. They didn't treat me very harshly, even though I made such a big mess...
Jala: There was a little girl in red who saw me crying by the road, and she even comforted me with lots of snacks...
Jala: Though the fine itself was huge to me, it merely covered the losses incurred and the salaries of the knights sent to do damage control...
Paimon: Well, as long as you can learn from your mistakes. The issue has been resolved, so you don't have to be so hard on yourself now!
Icon Dialogue Talk White Just don't go randomly releasing creatures again!
Icon Dialogue Talk White And remember to tell your friends that.
Jala: Of course! I will remember this lesson! Always!
Jala: Perhaps... I should donate another shipment to Mondstadt... and then go apologize in person to those Mondstadters who were affected by my actions...
(If Jala was lead to talking with the Knights of Favonius in Mondstadt)
Icon Dialogue Talk White You really aren't bad at all...
Paimon: Hmm... Looks like Miss Jala really was discovered by the Knights of Favonius.
Jala: Oh, it's you two! We meet again!
Jala: I... I told you about releasing animals before, right? ...Don't ever do it!
Jala: When I returned to Mondstadt to ask about the local specialties, two knights immediately arrested me at the gates!
Jala: I left the Knights of Favonius headquarters not long ago... I was given a huge fine and a lecture...
Jala: I had no idea the Anglers I released had no natural enemies in Cider Lake and were multiplying so quickly, almost to the point of destroying the lake's ecosystem!
Jala: Fortunately, the Knights of Mondstadt are capable and reliable. They handled it before it got out of control. Otherwise... Otherwise, I'd have become a villain, condemned by history for all time to come!
Jala: Though the Knights were all polite and nice, and they just patiently explained everything to me...
Jala: Mondstadters really are incredibly friendly. They didn't resent or shun me, even though I made such a big mess...
Jala: There was a little girl in red who saw me crying by the road, and she even comforted me with lots of snacks...
Jala: Though the fine itself was huge to me, it merely covered the losses incurred and the salaries of the knights sent to do damage control...
Jala: I just feel so bad about what I did! I really regret it!
Paimon: Well, as long as you can learn from your mistakes. The issue has been resolved, so you don't have to be so hard on yourself now!
Icon Dialogue Talk White Just don't go randomly releasing creatures again!
Icon Dialogue Talk White And remember to tell your friends that.
Jala: Of course! I will remember this lesson! Always!
Jala: Perhaps... I should donate another shipment to Mondstadt... and then go apologize in person to those Mondstadters who were affected by my actions...
(If Jala was arrested)
Icon Dialogue Talk White We meet again...
Jala: Oh, it's you two!
Jala: I'm sorry! When I mentioned releasing the fish, I should have gotten down on my knees and admitted my terrible mistake...
Jala: I had no idea the Anglers I released had no natural enemies in Cider Lake and were multiplying so quickly, almost to the point of destroying the lake's ecosystem!
Paimon: Huh? Uh... Um... You did do something bad to Mondstadt... But why are you apologizing to us?
Jala: Because I caused you a lot of trouble too! You had to come all this way just to arrest me... It must be exhausting carrying me back to Mondstadt!
Jala: If only I had come to my senses earlier and willingly gone back to Mondstadt to give myself up... Wait, no, if only I realized what I had done the moment I released them and just turned myself in to the Knights of Favonius...
Jala: Then I wouldn't have cost you so much time and effort... and the Knights of Favonius wouldn't have had to mobilize so many people to investigate.
Icon Dialogue Talk White You're admitting your guilt and showing remorse quite sincerely!
Icon Dialogue Talk White Now I feel bad about resorting to violence...
Paimon: If you hadn't believed those rumors and refrained from releasing the fish in the first place, we wouldn't be in this mess...
Jala: True...
Jala: I left the Knights of Favonius headquarters not long ago... I was given a huge fine and a lecture...
Jala: Fortunately, the Knights of Mondstadt are capable and reliable. They handled it before it got out of control. Otherwise... Otherwise, I'd have become a villain, condemned by history for all time to come!
Jala: Though the Knights were all polite and nice, and they just patiently explained everything to me...
Jala: Mondstadters really are incredibly friendly. They didn't treat me very harshly, even though I made such a big mess...
Jala: There was a little girl in red who saw me crying by the road, and she even comforted me with lots of snacks...
Jala: I just feel so bad about what I did! I really regret it!
Paimon: Well, as long as you can learn from your mistakes. The issue has been resolved, so you don't have to be so hard on yourself now!
Icon Dialogue Talk White Just don't go randomly releasing creatures again!
Icon Dialogue Talk White And remember to tell your friends that.
Jala: Of course! I will remember this lesson! Always!
Jala: Perhaps... I should donate another shipment to Mondstadt... and then go apologize in person to those Mondstadters who were affected by my actions...
Icon Dialogue Talk White Leave quietly with Paimon...