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Imaginarium Theater/Seasons/2025-03-01

Last updated 2026-07-31

Season 9 of Imaginarium Theater was during Version 5.4 and lasted from March 01, 2025 to April 01, 2025.

Season Details

Opening Characters

Kamisato AyatoHydro Ayato
BarbaraHydro Barbara
Raiden ShogunElectro Raiden
OroronElectro Ororon
EulaCryo Eula
LaylaCryo Layla

Fantastical Blessing

After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.

Alternate Cast Elements

Hydro
Hydro
Electro
Electro
Cryo
Cryo

Special Guest Stars

Yumemizuki MizukiAnemo Mizuki
NaviaGeo Navia
XinyanPyro Xinyan
ThomaPyro Thoma

Primary Antagonists

Battles

Act 1

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 70s
AdvantagesOusia-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
EnemiesWave 1:

Wave 2:
Opposing Lineup 4
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesEnemies Are Easily Grouped
Enemies
Opposing Lineup 5
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 90s
AdvantagesEnemies Are Easily Grouped
EnemiesWave 1:

Wave 2:

Wave 3:

Wave 4:
Battle: Elite Assault
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
    • Enemy En Garde: Opponents within a certain radius of opponents affected by this buff have their ATK increased by 50% and their All Elemental and Physical RES increased by 30%.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 90s
AdvantagesFocus fire on a single enemy
Pneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:

Act 2

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
AdvantagesCharacters who heal have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesOusia-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesPneuma-aligned attacks have an advantage
Ousia-aligned attacks have an advantage
Enemies
Opposing Lineup 4
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 70s
AdvantagesHydro characters have an advantage
Enemies
Opposing Lineup 5
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesEnemies Are Easily Grouped
Characters who heal have an advantage
EnemiesWave 1:

Wave 2:
Battle: Elite Assault
  • Stage Effects:
    • Horror Effects: Some opponents will have Energy Crystal Clusters attached when they appear. Crystal Clusters will periodically attack characters, dealing True DMG. After each time Energy Crystal Clusters attack, their DMG will increase, max 6 stacks. After an opponent with an Energy Crystal Cluster is defeated, the Cluster will drift away for a time, after which the Cluster will attach to the nearest opponent with the highest percentage of their max HP and its DMG increase stacks will reset.
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesEnemies Are Easily Grouped
EnemiesWave 1:

Wave 2:

Act 3

An evolved Fungus. When it is hit by Electro attacks and Catalyze reactions, it will accumulate Activation. When it is hit by Pyro attacks, it will lose Activation progress. When it accumulates sufficient Activation, it will enter an Activated state. An activated Jadeplume Terrorshroom will unleash more fearsome attacks until it becomes exhausted. When it is not Activated, the Jadeplume Terrorshroom can be put into a Burning state via the use of Pyro, which will cause it to become Scorched. It will then spread spores around to create Fungi in an attempt to escape this status.

Jadeplume Terrorshroom
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Easy Mode: 80
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat the Villain(s) within the time limit (105s)
"Star Challenge" Defeat all opponents within 75s
AdvantagesElectro characters have an advantage
Enemies

Act 4

Battle: Defense Sequence
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (210s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesRapid movement has an advantage
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (180s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesEnemies Are Easily Grouped
Enemies
Opposing Lineup 3
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (180s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesBeing in the Nightsoul's Blessing state gives an advantage
Enemies
Opposing Lineup 4
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
Enemies
Opposing Lineup 5
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (190s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
Enemies
Battle: High-Pressure Defense
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesPowerful foes present
Enemies

Act 5

Battle: Normal
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 15) within the time limit (120s)
"Star Challenge" Defeat 18 opponents
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 7) within the time limit (120s)
"Star Challenge" Defeat 9 opponents
AdvantagesCharacters who heal have an advantage
Enemies
Opposing Lineup 3
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 20) within the time limit (120s)
"Star Challenge" Defeat 24 opponents
Enemies
Opposing Lineup 4
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 10) within the time limit (120s)
"Star Challenge" Defeat 15 opponents
Enemies
Opposing Lineup 5
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 2) within the time limit (120s)
"Star Challenge" Defeat 3 opponents
AdvantagesBeing in the Nightsoul's Blessing state gives an advantage
High-frequency elemental attacks have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Candescent Chaos: A Chaos Cluster will chase characters around once the challenge begins. When the Chaos Cluster touches a character or opponents, it will deal immense DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 8) within the time limit (120s)
"Star Challenge" Defeat 10 opponents
Enemies

Act 6

An Armored Crablord that has survived for countless eons and surpassed almost all other Fontemer Aberrants. The twin molten horns located high up on its body are Pyro-aligned organs that can unleash more vicious elemental attacks and grant it even stronger defensive capabilities. When the Armored Crablord unleashes certain attacks, its twin molten horns are closer to the ground. This provides for a great opportunity to use Elemental Reactions to remove the Pyro element within.

Emperor of Fire and Iron
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Normal Mode: 90
Hard/Visionary Mode: 92
Performance
Goals
Defeat the Villain(s) within the time limit (95s)
"Star Challenge" Defeat all opponents within 70s
AdvantagesHydro characters have an advantage
Elemental effects advantage
Enemies

Act 7

Battle: Normal
  • Stage Effects:
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesPneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:

Wave 3:
Opposing Lineup 2
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesBeing in the Nightsoul's Blessing state gives an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesCharacters who heal have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 4
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
AdvantagesHydro characters have an advantage
Shields have an advantage
Elemental effects advantage
Enemies
Opposing Lineup 5
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 90s
AdvantagesCharacters who heal have an advantage
EnemiesWave 1:

Wave 2:
Battle: Elite Assault
  • Stage Effects:
    • Enemy Stunt Double: The HP Percentage of all opponents affected by this will change at intervals: After changing, all their HP% values will be the same as the HP% of the affected opponent with the highest current HP%.
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within ?s
AdvantagesPowerful foes present
EnemiesWave 1:

Wave 2:

Act 8

An illuminated beast that dwells deep within the mountains that can use Hydro and Anemo simultaneously in battle. Render it Frozen while it is gathering Hydro-aligned adeptal energy, before using Shatter, Melt, or other Elemental Reactions to break the ice and cause it to enter an immobile state. When it is gathering Anemo-aligned adeptal energy, use attacks from Elements that can react with Anemo to destroy the Spiritwind Pearls summoned during the process to achieve the same advantage.

Solitary Suanni
Squads of Fatui Skirmishers that harness the elements in combat. They receive some kind of elemental buff. Perhaps using an element that reacts with it could make quick work of their buff...
A special hazardous effect will be triggered if any member of the squad goes down, so it is critical to stay on guard...

Veteran Fatui Skirmishers
Battle: Climactic Showdown
Hard Mode Challenge
Enemy
Level
95
Performance
Goals
Defeat the Villain(s) within the time limit (110s)
"Star Challenge" Defeat all opponents within 80s
AdvantagesCryo characters have an advantage
Shatter reactions have an advantage
Enemies
Visionary Mode Challenge
Enemy
Level
95
Performance
Goals
Defeat the Villain(s) within the time limit (100s)
"Star Challenge" Defeat all opponents within 70s
AdvantagesShields have an advantage
Elemental effects advantage
Enemies

Act 9

Battle: Normal
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (2) within the time limit (100s)
"Star Challenge" Complete the main challenge objective within 70s
AdvantagesBeing in the Nightsoul's Blessing state gives an advantage
Enemies
Opposing Lineup 2
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (3) within the time limit (110s)
"Star Challenge" Complete the main challenge objective within 80s
Enemies
Opposing Lineup 3
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (8) within the time limit (110s)
"Star Challenge" Complete the main challenge objective within 80s
AdvantagesHydro characters have an advantage
Elemental effects advantage
Enemies
Opposing Lineup 4
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (2) within the time limit (120s)
"Star Challenge" Complete the main challenge objective within 85s
AdvantagesCharacters who heal have an advantage
Enemies
Opposing Lineup 5
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (3) within the time limit (100s)
"Star Challenge" Complete the main challenge objective within 70s
AdvantagesShields have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (2) within the time limit (90s)
"Star Challenge" Complete the main challenge objective within 65s
AdvantagesBows have an advantage
Enemies

Act 10

An illuminated beast that dwells deep within the mountains that can use Hydro and Anemo simultaneously in battle. Render it Frozen while it is gathering Hydro-aligned adeptal energy, before using Shatter, Melt, or other Elemental Reactions to break the ice and cause it to enter an immobile state. When it is gathering Anemo-aligned adeptal energy, use attacks from Elements that can react with Anemo to destroy the Spiritwind Pearls summoned during the process to achieve the same advantage.

Solitary Suanni
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
100
Performance
Goals
Defeat the Villain(s) within the time limit (110s)
"Star Challenge" Defeat all opponents within 80s
AdvantagesCryo characters have an advantage
Shatter reactions have an advantage
Enemies