Imaginarium Theater/Seasons/2025-02-01
Last updated 2026-07-31
Season 8 of Imaginarium Theater was during Version 5.3 and lasted from February 01, 2025 to March 01, 2025.
Season Details
Opening Characters
Fantastical Blessing
After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.
Alternate Cast Elements
Special Guest Stars
Primary Antagonists
Battles
Act 1
- Battle: Normal
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 70s |
| Advantages | Enemies Are Easily Grouped |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Enemies Are Easily Grouped |
| Enemies | |
| Opposing Lineup 3 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 70s |
| Advantages | Enemies Are Easily Grouped Pyro characters have an advantage |
| Enemies | |
| Opposing Lineup 4 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 90s |
| Advantages | Enemies Are Easily Grouped |
| Enemies | |
| Opposing Lineup 5 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
| Enemies | Wave 1: Wave 2: |
- Battle: Elite Assault
- Stage Effects:
- Desolation: A Dendro Cluster will chase characters around once the challenge begins. When the Cluster touches a character or opponents, it will deal immense Dendro DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Enemies | Wave 1: Wave 2: |
Act 2
- Battle: Normal
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Pneuma-aligned attacks have an advantage Ousia-aligned attacks have an advantage |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 70s |
| Advantages | Hydro characters have an advantage |
| Enemies | |
| Opposing Lineup 3 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Pyro characters have an advantage |
| Enemies | |
| Opposing Lineup 4 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 90s |
| Advantages | Enemies Are Easily Grouped |
| Enemies | |
| Opposing Lineup 5 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 90s |
| Advantages | Pyro characters have an advantage |
| Enemies | Wave 1: Wave 2: Wave 3: |
- Battle: Elite Assault
- Stage Effects:
- Horror Effects: Some opponents will have Energy Crystal Clusters attached when they appear. Crystal Clusters will periodically attack characters, dealing True DMG. After each time Energy Crystal Clusters attack, their DMG will increase, max 6 stacks. After an opponent with an Energy Crystal Cluster is defeated, the Cluster will drift away for a time, after which the Cluster will attach to the nearest opponent with the highest percentage of their max HP and its DMG increase stacks will reset.
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Enemies Are Easily Grouped |
| Enemies | Wave 1: Wave 2: |
Act 3
A mysterious ruin machine that can reconfigure itself into various forms. In battle, the Perpetual Mechanical Array will enter the Absolute Defense state, in which it splits and summons several different kinds of Ruin Sentinels. After defeating the enhanced Ruin Sentinels, Absolute Defense state will be removed and it will enter a weakened state.
Perpetual Mechanical Array
A pair of elite Fatui special agents who can manipulate Cryo and Anemo in battle. In combat, they will use the Hunt Down skill to attach a Bond of Life to characters they hit. While Bond of Life is active, the character will take continuous DMG, and Hunt Down will deal more DMG to them.
Veteran Fatui Operatives
- Battle: Climactic Showdown
| Easy Mode Challenge | |
|---|---|
| Enemy Level | 80 |
| Performance Goals | Defeat the Villain(s) within the time limit (120s) "Star Challenge" Defeat all opponents within 85s |
| Advantages | Focus fire on a single enemy |
| Enemies | |
| Normal/Hard/Visionary Mode Challenge | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat the Villain(s) within the time limit (100s) "Star Challenge" Defeat all opponents within 70s |
| Advantages | Characters who heal have an advantage |
| Enemies | |
Act 4
- Battle: Defense Sequence
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (250s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Advantages | Enemies Are Easily Grouped |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (240s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Advantages | Enemies Are Easily Grouped |
| Enemies | |
| Opposing Lineup 3 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (250s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Advantages | Enemies Are Easily Grouped |
| Enemies | |
| Opposing Lineup 4 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Enemies | |
| Opposing Lineup 5 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (180s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Advantages | Being in the Nightsoul's Blessing state gives an advantage |
| Enemies | |
- Battle: High-Pressure Defense
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Advantages | Enemies Are Easily Grouped Powerful foes present |
| Enemies | |
Act 5
- Battle: Normal
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 15) within the time limit (120s) "Star Challenge" Defeat 18 opponents |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 7) within the time limit (120s) "Star Challenge" Defeat 9 opponents |
| Advantages | Characters who heal have an advantage |
| Enemies | |
| Opposing Lineup 3 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 17) within the time limit (120s) "Star Challenge" Defeat 22 opponents |
| Advantages | Enemies Are Easily Grouped |
| Enemies | |
| Opposing Lineup 4 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 10) within the time limit (120s) "Star Challenge" Defeat 15 opponents |
| Enemies | |
| Opposing Lineup 5 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 2) within the time limit (120s) "Star Challenge" Defeat 3 opponents |
| Advantages | Being in the Nightsoul's Blessing state gives an advantage High-frequency elemental attacks have an advantage |
| Enemies | |
- Battle: Elite Assault
- Stage Effects:
- Last Stand: Opponents under this effect gain 25% ATK. For each opponent defeated, the aforementioned ATK bonus is increased by an additional 25%. Max 3 stacks.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 34) within the time limit (120s) "Star Challenge" Defeat 40 opponents |
| Advantages | Enemies Are Easily Grouped |
| Enemies | |
Act 6
A mysterious ruin machine that can reconfigure itself into various forms. In battle, the Perpetual Mechanical Array will enter the Absolute Defense state, in which it splits and summons several different kinds of Ruin Sentinels. After defeating the enhanced Ruin Sentinels, Absolute Defense state will be removed and it will enter a weakened state.
Perpetual Mechanical Array
A Qucusaurus whose extraordinary form is a result of being unable to withstand the great power it has been granted. It will fly into the air during combat and enter the "Golden Flame" energy-gathering form, creating a shield around itself and launching a Flamewind Feather towards the ground that summons a flamewind. If you cannot destroy the Flamewind Feather before the Qucusaurus dives down into it, the creature will use a Phlogiston Current to return to the skies. This will persist until it is exhausted and returns to its original form. It seems, then, that destroying the Flamewind Feather using Elements that react with Pyro may be the key to victory...
Goldflame Qucusaur Tyrant
- Battle: Climactic Showdown
| Normal Mode Challenge | |
|---|---|
| Enemy Level | 90 |
| Performance Goals | Defeat the Villain(s) within the time limit (120s) "Star Challenge" Defeat all opponents within 85s |
| Advantages | Focus fire on a single enemy |
| Enemies | |
| Hard/Visionary Mode Challenge | |
| Enemy Level | 92 |
| Performance Goals | Defeat the Villain(s) within the time limit (110s) "Star Challenge" Defeat all opponents within 80s |
| Advantages | Hydro characters have an advantage Bows have an advantage Elemental effects advantage |
| Enemies | |
Act 7
- Battle: Normal
- Stage Effects:
- Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Pneuma-aligned attacks have an advantage |
| Enemies | Wave 1: Wave 2: Wave 3: |
| Opposing Lineup 2 | |
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
| Advantages | Hydro characters have an advantage Shields have an advantage Elemental effects advantage |
| Enemies | |
| Opposing Lineup 3 | |
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Pyro characters have an advantage Shields have an advantage Elemental effects advantage |
| Enemies | |
| Opposing Lineup 4 | |
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Being in the Nightsoul's Blessing state gives an advantage |
| Enemies | Wave 1: Wave 2: |
| Opposing Lineup 5 | |
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 100s |
| Advantages | Powerful foes present |
| Enemies | Wave 1: Wave 2: |
- Battle: Elite Assault
- Stage Effects:
- Enemy Stunt Double: The HP Percentage of all opponents affected by this will change at intervals: After changing, all their HP% values will be the same as the HP% of the affected opponent with the highest current HP%.
- Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
| Enemies | Wave 1: Wave 2: Wave 3: |
Act 8
A mysterious ruin machine that can reconfigure itself into various forms. In battle, the Perpetual Mechanical Array will enter the Absolute Defense state, in which it splits and summons several different kinds of Ruin Sentinels. After defeating the enhanced Ruin Sentinels, Absolute Defense state will be removed and it will enter a weakened state.
Perpetual Mechanical Array
A great black monster that has come from the abyssal dark, eroding the memories of the earth. It can warp itself and transform into a formidable foe. Some of its attacks can cause stackable Attrition that, after a time, will cause your active character to lose HP. During combat, the Tenebrous Papilla will use Beseech the Dark to grant itself a Void Ward. At this time, use a certain number of elemental attacks to break the Ward, which will cause it to enter a confused state. Nightsoul-aligned elemental attacks will break the Ward more effectively.
Tenebrous Papilla
- Battle: Climactic Showdown
| Hard Mode Challenge | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat the Villain(s) within the time limit (120s) "Star Challenge" Defeat all opponents within 85s |
| Advantages | Focus fire on a single enemy |
| Enemies | |
| Visionary Mode Challenge | |
| Enemy Level | 95 |
| Performance Goals | Defeat the Villain(s) within the time limit (110s) "Star Challenge" Defeat all opponents within 80s |
| Advantages | Being in the Nightsoul's Blessing state gives an advantage High-frequency elemental attacks have an advantage |
| Enemies | |
Act 9
- Battle: Normal
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (2) within the time limit (85s) "Star Challenge" Complete the main challenge objective within 60s |
| Advantages | Pyro characters have an advantage |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (2) within the time limit (100s) "Star Challenge" Complete the main challenge objective within 70s |
| Advantages | Being in the Nightsoul's Blessing state gives an advantage High-frequency elemental attacks have an advantage |
| Enemies | |
| Opposing Lineup 3 | |
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (8) within the time limit (110s) "Star Challenge" Complete the main challenge objective within 80s |
| Advantages | Hydro characters have an advantage Elemental effects advantage |
| Enemies | |
| Opposing Lineup 4 | |
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (2) within the time limit (120s) "Star Challenge" Complete the main challenge objective within 85s |
| Advantages | Pyro characters have an advantage Enemies Are Easily Grouped |
| Enemies | |
| Opposing Lineup 5 | |
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (8) within the time limit (110s) "Star Challenge" Complete the main challenge objective within 80s |
| Advantages | Pyro characters have an advantage Elemental effects advantage |
| Enemies | |
- Battle: Elite Assault
- Stage Effects:
- Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (2) within the time limit (90s) "Star Challenge" Complete the main challenge objective within 65s |
| Advantages | Bows have an advantage |
| Enemies | |
Act 10
A mysterious ruin machine that can reconfigure itself into various forms. In battle, the Perpetual Mechanical Array will enter the Absolute Defense state, in which it splits and summons several different kinds of Ruin Sentinels. After defeating the enhanced Ruin Sentinels, Absolute Defense state will be removed and it will enter a weakened state.
Perpetual Mechanical Array
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 100 |
| Performance Goals | Defeat the Villain(s) within the time limit (120s) "Star Challenge" Defeat all opponents within 85s |
| Advantages | Focus fire on a single enemy |
| Enemies | |


