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Imaginarium Theater/Seasons/2025-06-01

Last updated 2026-07-31

Season 12 of Imaginarium Theater was during Version 5.6 and lasted from June 01, 2025 to July 01, 2025.

Season Details

Opening Characters

CynoElectro Cyno
FischlElectro Fischl
QiqiCryo Qiqi
MikaCryo Mika
NahidaDendro Nahida
ColleiDendro Collei

Fantastical Blessing

After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.

Alternate Cast Elements

Electro
Electro
Cryo
Cryo
Dendro
Dendro

Special Guest Stars

FurinaHydro Furina
DehyaPyro Dehya
XianglingPyro Xiangling
XingqiuHydro Xingqiu

Primary Antagonists

Battles

Act 1

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 65s
Enemies
Opposing Lineup 4
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesCryo characters have an advantage
EnemiesWave 1:

Wave 2:

Wave 3:
Thunderhelm LawachurlElectro 1 Thunderhelm Lawachurl(periodically inflicts Engulfing Storm)
Opposing Lineup 5
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
AdvantagesDendro characters have an advantage
Elemental effects advantage
EnemiesWave 1:

Wave 2:

Wave 3:
Battle: Elite Assault
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
    • Enemy En Garde: Opponents within a certain radius of opponents affected by this buff have their ATK increased by 50% and their All Elemental and Physical RES increased by 30%.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
AdvantagesFocus fire on a single enemy
Pneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:

Act 2

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
AdvantagesDendro characters have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
AdvantagesOusia-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
AdvantagesPneuma-aligned attacks have an advantage
Ousia-aligned attacks have an advantage
Enemies
Opposing Lineup 4
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
AdvantagesCharacters who heal have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 5
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
EnemiesWave 1:

Wave 2:
Battle: Elite Assault
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
    • Horrific Explosion: Some opponents will enter the field with time bombs on them that will explode after a period of time, dealing DMG to nearby characters, after which this bomb will transfer to the nearest on-field opponent, resetting the bomb's timer. The bomb will transfer using the same rules after an opponent carrying it is defeated. The maximum bomb timer and bomb DMG will decrease and increase respectively with each transfer. These modifications can stack. Max 4 stacks.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 65s
EnemiesWave 1:

Wave 2:

Act 3

An evolved Fungus. When it is hit by Electro attacks and Catalyze reactions, it will accumulate Activation. When it is hit by Pyro attacks, it will lose Activation progress. When it accumulates sufficient Activation, it will enter an Activated state. An activated Jadeplume Terrorshroom will unleash more fearsome attacks until it becomes exhausted. When it is not Activated, the Jadeplume Terrorshroom can be put into a Burning state via the use of Pyro, which will cause it to become Scorched. It will then spread spores around to create Fungi in an attempt to escape this status.

Jadeplume Terrorshroom
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Easy Mode: 80
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat the Villain(s) within the time limit (105s)
"Star Challenge" Defeat all opponents within 70ss
AdvantagesElectro characters have an advantage
Enemies

Act 4

Battle: Defense Sequence
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (160s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesRapid movement has an advantage
Enemies
Opposing Lineup 3
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (180s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesBeing in the Nightsoul's Blessing state gives an advantage
Enemies
Opposing Lineup 4
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (180s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
Enemies
Opposing Lineup 5
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (210s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
Enemies
Battle: High-Pressure Defense
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesPowerful foes present
Enemies

Act 5

Battle: Normal
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 9) within the time limit (120s)
"Star Challenge" Defeat 12 opponents
Advantages?
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 8) within the time limit (120s)
"Star Challenge" Defeat 14 opponents
AdvantagesCharacters who heal have an advantage
Enemies
Opposing Lineup 3
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 4) within the time limit (120s)
"Star Challenge" Defeat 5 opponents
Enemies
Opposing Lineup 4
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 20) within the time limit (120s)
"Star Challenge" Defeat 24 opponents
Enemies
Opposing Lineup 5
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 2) within the time limit (120s)
"Star Challenge" Defeat 3 opponents
AdvantagesBeing in the Nightsoul's Blessing state gives an advantage
High-frequency elemental attacks have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Candescent Chaos: A Chaos Cluster will chase characters around once the challenge begins. When the Chaos Cluster touches a character or opponents, it will deal immense DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 8) within the time limit (120s)
"Star Challenge" Defeat 10 opponents
Enemies

Act 6

The Battle-Hardened Primordial Bathysmal Vishap will attack using Cleansing Shower, and will also deploy Purification Fields. Characters will lose a certain amount of Energy when damaged by Cleansing Shower or when stepping into a Purification Field. If the character has insufficient Energy, they will lose HP instead.
Once the Battle-Hardened Primordial Bathysmal Vishap shield is broken, the Purification Field will be disabled.

Battle-Hardened Primordial Bathysmal Vishap
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Normal Mode: 90
Hard/Visionary Mode: 92
Performance
Goals
Defeat the Villain(s) within the time limit (100s)
"Star Challenge" Defeat all opponents within 65s
AdvantagesDendro characters have an advantage
Powerful foes present
Ranged has an advantage
Enemies

Act 7

Battle: Normal
  • Stage Effects:
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
AdvantagesBows have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
AdvantagesPneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 4
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesDendro characters have an advantage
Elemental effects advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 5
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesPlunging Attacks have an advantage
EnemiesWave 1:

Wave 2:
Battle: Elite Assault
  • Stage Effects:
    • Enemy Stunt Double: The HP Percentage of all opponents affected by this will change at intervals: After changing, all their HP% values will be the same as the HP% of the affected opponent with the highest current HP%.
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesPowerful foes present
EnemiesWave 1:

Wave 2:

Act 8

This ancient aggregation of machinery hails from the desert and has quirks that modern-day civilizations cannot comprehend. In battle, the Algorithm of Semi-Intransient Matrix of Overseer Network will fire its components out while its core enters an "invisible" state that hides it and increases its RES. Use Catalyze reactions to strike this core, or use Electro attacks on it during such times as the fired components have been destroyed and need to recover to cancel this invisibility and cause the core to be immobilized due to overclocking. If you fail to cancel the core's invisibility for too long, the Algorithm of Semi-Intransient Matrix of Overseer Network will begin to display its power by using a mighty overclocked attack...

Algorithm of Semi-Intransient Matrix of Overseer Network
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat the Villain(s) within the time limit (110s)
"Star Challenge" Defeat all opponents within 75s
AdvantagesElectro characters have an advantage
Enemies

Act 9

Battle: Normal
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (2) within the time limit (100s)
"Star Challenge" Complete the main challenge objective within 65s
AdvantagesBeing in the Nightsoul's Blessing state gives an advantage
Enemies
Opposing Lineup 2
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (3) within the time limit (110s)
"Star Challenge" Complete the main challenge objective within 75s
Enemies
Opposing Lineup 3
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (8) within the time limit (120s)
"Star Challenge" Complete the main challenge objective within 80s
AdvantagesDendro characters have an advantage
Elemental effects advantage
Enemies
Opposing Lineup 4
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (2) within the time limit (120s)
"Star Challenge" Complete the main challenge objective within 80s
AdvantagesCharacters who heal have an advantage
Enemies
Opposing Lineup 5
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (3) within the time limit (100s)
"Star Challenge" Complete the main challenge objective within 65s
AdvantagesShields have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (3) within the time limit (110s)
"Star Challenge" Complete the main challenge objective within 75s
AdvantagesMelee has an advantage
Enemies

Act 10

A civilization whose magnificence once marked distant eons built this overseer device to control multiple Secret Source machines. After it enters Sweeper Mode, it will start attacking while generating Flow Momentum. The higher its Flow Momentum, the greater the DMG it will inflict. During this time, you might be able to obstruct the buildup of Flow Momentum by using consecutive Cryo attacks...
It is said that if characters enter and maintain the Nightsoul's Blessing state when fighting against it, the Secret Source Automaton: Overseer Device will enter a special "Counterstrike Mode" and change its offensive strategy...

Secret Source Automaton: Overseer Device
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
100
Performance
Goals
Defeat the Villain(s) within the time limit (110s)
"Star Challenge" Defeat all opponents within 75s
AdvantagesCryo characters have an advantage
Enemies

Trial Characters

Character & WeaponTalents & ArtifactsAttributes
CynoElectro Lv. 80 C0 Cy­no
Moonpiercer Lv. 80 R1 Moon­pierc­er

Icon Attribute Health Max HP: 18,840
Icon Attribute Attack ATK: 1,316
Icon Attribute Defense DEF: 899
Icon Attribute Elemental Mastery Elemental Mastery: 472
Icon Attribute Critical Hit Crit Rate: 57.1%
Icon Attribute Critical Hit Crit DMG: 120.7%
Icon Attribute Energy Recharge Energy Recharge: 135.0%
Icon Attribute Electro DMG Bonus: 46.6%

Dreaming SteelbloomFeather of JudgmentThe Sunken YearsHoneyed Final FeastShadow of the Sand King
Artifact Lv. 20
Set Bonus
Gilded Dreams 4-Piece

FischlElectro Lv. 80 C0 Fis­chl
The Stringless Lv. 80 R1 The String­less

Icon Attribute Health Max HP: 15,661
Icon Attribute Attack ATK: 1,753
Icon Attribute Defense DEF: 637
Icon Attribute Elemental Mastery Elemental Mastery: 256
Icon Attribute Critical Hit Crit Rate: 57.1%
Icon Attribute Critical Hit Crit DMG: 91.9%
Icon Attribute Energy Recharge Energy Recharge: 135.0%
Icon Attribute Electro DMG Bonus: 61.6%

Gladiator's NostalgiaGladiator's DestinyHourglass of ThunderOmen of ThunderstormThunder Summoner's Crown
Artifact Lv. 20
Set Bonus
Gladiator's Finale 2-Piece
Thundering Fury 2-Piece

QiqiCryo Lv. 80 C0 Qi­qi

Icon Attribute Health Max HP: 18,720
Icon Attribute Attack ATK: 1,478
Icon Attribute Defense DEF: 962
Icon Attribute Elemental Mastery Elemental Mastery: 105
Icon Attribute Critical Hit Crit Rate: 26.0%
Icon Attribute Critical Hit Crit DMG: 91.9%
Icon Attribute Energy Recharge Energy Recharge: 242.6%

Forgotten Oath of Days PastRecollection of Days PastEchoing Sound From Days PastPromised Dream of Days PastPoetry of Days Past
Artifact Lv. 20
Set Bonus
Song of Days Past 4-Piece

MikaCryo Lv. 80 C0 Mi­ka

Icon Attribute Health Max HP: 33,451
Icon Attribute Attack ATK: 1,220
Icon Attribute Defense DEF: 757
Icon Attribute Elemental Mastery Elemental Mastery: 105
Icon Attribute Critical Hit Crit Rate: 26.0%
Icon Attribute Critical Hit Crit DMG: 91.9%
Icon Attribute Energy Recharge Energy Recharge: 234.7%

Flower of AccoladesSundered FeatherOrichalceous Time-DialScarlet VesselGeneral's Ancient Helm
Artifact Lv. 20
Set Bonus
Tenacity of the Millelith 2-Piece
Emblem of Severed Fate 2-Piece

NahidaDendro Lv. 80 C0 Na­hi­da

Icon Attribute Health Max HP: 16,762
Icon Attribute Attack ATK: 1,241
Icon Attribute Defense DEF: 671
Icon Attribute Elemental Mastery Elemental Mastery: 715
Icon Attribute Critical Hit Crit Rate: 26.0%
Icon Attribute Critical Hit Crit DMG: 91.9%
Icon Attribute Energy Recharge Energy Recharge: 135.0%
Icon Attribute Dendro DMG Bonus: 61.6%

Labyrinth WayfarerScholar of VinesA Time of InsightLamp of the LostLaurel Coronet
Artifact Lv. 20
Set Bonus
Deepwood Memories 4-Piece

ColleiDendro Lv. 80 C0 Col­lei
The Stringless Lv. 80 R1 The String­less

Icon Attribute Health Max HP: 16,247
Icon Attribute Attack ATK: 1,253
Icon Attribute Defense DEF: 644
Icon Attribute Elemental Mastery Elemental Mastery: 442
Icon Attribute Critical Hit Crit Rate: 57.1%
Icon Attribute Critical Hit Crit DMG: 91.9%
Icon Attribute Energy Recharge Energy Recharge: 135.0%
Icon Attribute Dendro DMG Bonus: 61.6%

Labyrinth WayfarerScholar of VinesA Time of InsightLamp of the LostLaurel Coronet
Artifact Lv. 20
Set Bonus
Deepwood Memories 4-Piece