CRIT Hit
Last updated 2026-09-09
Critical Hits, abbreviated in-game as CRIT Hits, refers to the random occurrence of an attack dealing increased damage to an opponent.
The probability that an attack will be a CRIT Hit is controlled by the CRIT Rate attribute. If the attack is a CRIT Hit, the CRIT DMG attribute will determine the multiplier applied:
All characters regardless of quality or weapon start with 5% Base CRIT Rate and 50% Base CRIT DMG. These attributes can be modified by:
If the CRIT Rate is equal to 100% or greater, an attack is guaranteed to be a CRIT Hit. If the CRIT Rate is equal to 0% or less, an attack can never be a CRIT Hit.
CRIT Hits cannot trigger on enemies that are immune to the type of damage dealt. Elemental Reactions (except Lunar Reactions) generally cannot CRIT unless otherwise specified.
CRIT Hits appear as larger-font numbers on the screen compared to non-crit hits. Another way to tell if you scored a CRIT Hit is to watch the DMG dealt; a CRIT Hit will have damage multiplied.
CRIT Optimization
There is a general rule to maximize the product of CRIT DMG and CRIT Rate to maximize the expected DMG.
Let r be the CRIT Rate probability () and d be the CRIT DMG () in decimal form (for example, 150% CRIT DMG would be ).
Suppose the DMG is x without CRIT. The expected damage is therefore:
In general, the goal is to maximize this product by making r and d as large as possible. However, by introducing a constraint on the relation between r and d, it is possible to calculate an optimal ratio between the two. The rule of thumb is to aim for a 2:1 ratio between CRIT DMG and CRIT Rate. See Attribute Optimization for full derivations of these results.
Guaranteed CRIT Hits
General
- Having 100% or more CRIT Rate means that attacks will always CRIT.
- Aimed Shots on an enemy's weak point guarantees a CRIT Hit.
- On Ruin Machines, this is on the exposed cores.
- On most Mystical Beasts and most humanoid enemies (Kairagi, Nobushi, Treasure Hoarders, Fatui, etc.), this is directly on the head.
- On certain enemies, the weak point may be protected until the enemy performs certain actions.
Constellations
There are 2 Constellations that match the category selection:
| Constellation | Description | Level |
|---|---|---|
![]() Impromptu Opening | Riff Revolution's Physical DMG has its CRIT Rate increased by 100%, and will form a shield at Shield Level 3: Rave when cast. | 2 |
![]() Butterfly's Embrace | Triggers when Hu Tao's HP drops below 25%, or when she suffers a lethal strike: Hu Tao will not fall as a result of the DMG sustained. Additionally, for the next 10s, all of her Elemental and Physical RES is increased by 200%, her CRIT Rate is increased by 100%, and her resistance to interruption is greatly increased. This effect triggers automatically when Hu Tao has 1 HP left. Can only occur once every 60s. | 6 |
CRIT Hit Effects
These talents, constellations, or weapons apply additional effects on CRIT Hits.
Talents
There are 3 Talents that match the category selection:
| Talent | Description | Type |
|---|---|---|
![]() Blazing Eye | When Yanfei's Charged Attack deals a CRIT Hit to opponents, she will deal an additional instance of AoE Pyro DMG equal to 80% of her ATK. This DMG counts as Charged Attack DMG. | 4th Ascension Passive |
![]() Sparkling Burst | When Klee's Charged Attack results in a CRIT Hit, all party members gain 2 Elemental Energy. | 4th Ascension Passive |
![]() Sword of Torrents | When Tartaglia is in Foul Legacy: Raging Tide's Melee stance, on dealing a CRIT hit, Normal and Charged Attacks apply the Riptide status effects to opponents. | 4th Ascension Passive |
Constellations
There are 4 Constellations that match the category selection:
| Constellation | Description | Level |
|---|---|---|
![]() Painful Grace | Ravaging Confession's CRIT Hits regenerate 5 Energy for Rosaria. Can only be triggered once each time Ravaging Confession is cast. | 4 |
![]() Fatal Acceleration | Upon scoring a CRIT Hit, increases ATK SPD of Xinyan's Normal and Charged Attacks by 12% for 5s. Can only occur once every 5s. | 1 |
![]() Unholy Revelation | When Rosaria deals a CRIT Hit, her ATK SPD increases by 10% and her Normal Attack DMG increases by 10% for 4s. | 1 |
![]() A Procession of Bonfires | When Yoimiya's Pyro DMG scores a CRIT Hit, Yoimiya will gain a 25% Pyro DMG Bonus for 6s. This effect can be triggered even when Yoimiya is not the active character. | 2 |
Weapons
11 Weapons match the category selection:
| Icon | Name | Quality | Base ATK (Lv. 1) |
2nd Stat (Lv. 1) |
Passive Ability |
|---|---|---|---|---|---|
|
Favonius Codex | 510 (42) |
Energy Recharge 45.9% (10.0%) |
Windfall CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s. | |
|
Favonius Greatsword | 454 (41) |
Energy Recharge 61.3% (13.3%) |
Windfall CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s. | |
|
Favonius Lance | 565 (44) |
Energy Recharge 30.6% (6.7%) |
Windfall CRIT Hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s. | |
|
Favonius Sword | 454 (41) |
Energy Recharge 61.3% (13.3%) |
Windfall CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s. | |
|
Favonius Warbow | 454 (41) |
Energy Recharge 61.3% (13.3%) |
Windfall CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s. | |
|
Royal Bow | 510 (42) |
ATK 41.3% (9%) |
Focus Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks. | |
|
Royal Greatsword | 565 (44) |
ATK 27.6% (6%) |
Focus Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks. | |
|
Royal Grimoire | 565 (44) |
ATK 27.6% (6%) |
Focus Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks. | |
|
Royal Longsword | 510 (42) |
ATK 41.3% (9%) |
Focus Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks. | |
|
Royal Spear | 565 (44) |
ATK 27.6% (6%) |
Focus Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks. | |
|
The Black Sword | 510 (42) |
CRIT Rate 27.6% (6%) |
Justice Increases DMG dealt by Normal and Charged Attacks by 20~40%. Additionally, regenerates 60~100% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s. |
Domains
- Certain Ley Line Disorders increase the CRIT Rate or CRIT Damage of players:
- Certain Benedictions of the Abyss increase the CRIT Rate or CRIT Damage of players:
- Character CRIT Rate +8%, CRIT DMG +15%
Change History
- Added a sound effect when characters score a Critical Hit.
- Added a sound effect when characters defeat enemies with a Critical Hit.
- Critical Hit was released.
| ||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||



















