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Imaginarium Theater/Seasons/2026-01-01

Last updated 2026-07-31

Season 19 of Imaginarium Theater was during Version "Luna III" and lasted from January 01, 2026 to February 01, 2026.

Season Details

Opening Characters

MavuikaPyro Mavuika
YanfeiPyro Yanfei
SigewinneHydro Sigewinne
DahliaHydro Dahlia
ClorindeElectro Clorinde
IansanElectro Iansan

Fantastical Blessing

After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.

Alternate Cast Elements

Pyro
Pyro
Hydro
Hydro
Electro
Electro

Special Guest Stars

XilonenGeo Xilonen
XianyunAnemo Xianyun
VentiAnemo Venti
ColleiDendro Collei

Primary Antagonists

Maguu KenkiAnemo Lv. 100 Maguu Kenki

Battles

Act 1

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
EnemiesWave 1:

Wave 2:
Battle: Elite Assault
  • Stage Effects:
    • Enemy En Garde: Opponents within a certain radius of opponents affected by this buff have their ATK increased by 50% and their All Elemental and Physical RES increased by 30%.
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
AdvantagesFocus fire on a single enemy
Pneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:

Act 2

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 65s
AdvantagesHydro characters have an advantage
Enemies
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 65s
AdvantagesPyro characters have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
    • Horror Effects: Some opponents will have Energy Crystal Clusters attached when they appear. Crystal Clusters will periodically attack characters, dealing True DMG. After each time Energy Crystal Clusters attack, their DMG will increase, max 6 stacks. After an opponent with an Energy Crystal Cluster is defeated, the Cluster will drift away for a time, after which the Cluster will attach to the nearest opponent with the highest percentage of their max HP and its DMG increase stacks will reset.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
AdvantagesPyro characters have an advantage
EnemiesWave 1:

Wave 2:

Act 3

A mysterious ruin machine that can reconfigure itself into various forms. In battle, the Perpetual Mechanical Array will enter the Absolute Defense state, in which it splits and summons several different kinds of Ruin Sentinels. After defeating the enhanced Ruin Sentinels, Absolute Defense state will be removed and it will enter a weakened state.

Perpetual Mechanical Array
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Easy Mode: 80
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat the Villain(s) within the time limit (120s)
"Star Challenge" Defeat all opponents within 80s
AdvantagesFocus fire on a single enemy
Enemies

Arcana Challenge I

Keep fighting until the countdown ends. End the stage with at least one character left standing to successfully complete the challenge. Each opponent you defeat will take time off the countdown.
Once the challenge begins, all party members will continuously lose small amounts of HP.
  • Stage Effects:
    • Concealed Corruption: Once the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1
Enemy
Level
100
Performance
Goals
Arcana Challenge Keep fighting until the countdown ends (360s)
"Star Challenge" Defeat 17 opponents
AdvantagesCharacters who heal have an advantage
Enemies

Act 4

Battle: Defense Sequence
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesPyro characters have an advantage
Electro characters have an advantage
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (160s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesRapid movement has an advantage
Enemies
Battle: High-Pressure Defense
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesEnemies Are Easily Grouped
Pyro characters have an advantage
Powerful foes present
Enemies

Act 5

Battle: Normal
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 20) within the time limit (120s)
"Star Challenge" Defeat 24 opponents
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 4) within the time limit (120s)
"Star Challenge" Defeat 7 opponents
AdvantagesLunar reactions have an advantage
Moonsign Levels have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Performance Restricted Zone: Danger zones that constantly move will appear when the challenge begins. When a character is in these dangerous areas, you will take True DMG from the Prohibition for every 2s you stay within a danger zone.
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 7) within the time limit (120s)
"Star Challenge" Defeat 10 opponents
AdvantagesHydro characters have an advantage
Pyro characters have an advantage
Elemental effects advantage
Enemies

Act 6

An Armored Crablord that has survived for countless eons and surpassed almost all other Fontemer Aberrants. The twin molten horns located high up on its body are Pyro-aligned organs that can unleash more vicious elemental attacks and grant it even stronger defensive capabilities. When the Armored Crablord unleashes certain attacks, its twin molten horns are closer to the ground. This provides for a great opportunity to use Elemental Reactions to remove the Pyro element within.

Emperor of Fire and Iron
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Normal Mode: 90
Hard/Visionary Mode: 92
Performance
Goals
Defeat the Villain(s) within the time limit (95s)
"Star Challenge" Defeat all opponents within 65s
AdvantagesHydro characters have an advantage
Elemental effects advantage
Enemies

Arcana Challenge II

Battle: Climactic Showdown
A super-heavy war machine capable of regulating its own temperature. After receiving Pyro attacks, the Mechanized Fortress will continuously accumulate heat and enter an Overheating state. At this point, if it continues to heat up, the Mechanized Fortress will automatically activate a Cryo Ward to cool itself down. Interrupting the cooling process could significantly disrupt its operations...

Super-Heavy Landrover: Mechanized Fortress
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
100
Performance
Goals
Defeat the Villain(s) within the time limit (115s)
"Star Challenge" Defeat all opponents within 80s
AdvantagesPyro characters have an advantage
Elemental effects advantage
Enemies

Act 7

Battle: Normal
  • Stage Effects:
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesPlunging Attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
AdvantagesCharacters who heal have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
    • Enemy Stunt Double: The HP Percentage of all opponents affected by this will change at intervals: After changing, all their HP% values will be the same as the HP% of the affected opponent with the highest current HP%.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
EnemiesWave 1:

Wave 2:

Wave 3:

Act 8

A duck-shaped combat machine built from scrap metal and powered by kuuvahki. It is programmed with a variety of strategies.
After the battle begins, it will enter Duckstruction Mode, becoming more aggressive, generating a Ward for itself, and summoning floating Stamping Devices to harass you.
When this happens, you must first deal with the Stamping Devices. Deal DMG with Electro-Charged or Lunar-Charged reactions, or destroy them directly, to fry their circuits and cause them to attack Knuckle Duckle's Ward instead...

Knuckle Duckle
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat the Villain(s) within the time limit (120s)
"Star Challenge" Defeat all opponents within 80s
AdvantagesElectro-Charged reactions have an advantage
Lunar-Charged reactions have an advantage
Electro characters have an advantage
Enemies

Act 9

Battle: Normal
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat as many bounty opponents as possible (at least 2) within the time limit (85s)
"Star Challenge" Complete the main challenge objective within 55s
Enemies
Opposing Lineup 2
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (8) within the time limit (120s)
"Star Challenge" Complete the main challenge objective within 80s
AdvantagesHydro characters have an advantage
Elemental effects advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (3) within the time limit (120s)
"Star Challenge" Complete the main challenge objective within 80s
AdvantagesBows have an advantage
Enemies

Act 10

An autonomous humanoid swordsman that has mysteriously lost control and now patrols the pace where fate was severed, engaging in endless combat.
Long-range attacks can trigger the Maguu Kenki's mask parry. Maguu Kenki are tricky enemies who excel at using phantoms and mask parries to unleash devastating attacks on their opponents. Pay careful attention and evade these attacks in time...

Maguu Kenki
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
100
Performance
Goals
Defeat the Villain(s) within the time limit (110s)
"Star Challenge" Defeat all opponents within 75s
Enemies