Phantasmal Pals/Dodoco's Bomb-Rally Ruckus
Last updated 2026-06-07
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Dodoco's Bomb-Rally Ruckus is a part of the Phantasmal Pals event.
It is unlocked by completing the Event Story Quest Dodoco's Bomb-Rally Ruckus in Phantasmal Pals: Part I - The Forest Boar and the Little Witch and accessed from the
icon by interacting with the Jumpy Dumpty.
Tutorial

During Dodoco's Bomb-Rally Ruckus, you must help Klee pass the Jumpy Dumpty to all her Dodoco companions.
After you have passed a Jumpy Dumpty, you will start the next pass from the position where the Jumpy Dumpty is currently located.
After you have passed a Jumpy Dumpty, you will start the next pass from the position where the Jumpy Dumpty is currently located.

There will be Positive Zones and Negative Zones on the field. When hit, they will trigger corresponding effects or grant super-dee-duper items that you can use at your discretion. Once triggered, they cannot be triggered again for 2 rounds.

Each pass will be counted. If you only trigger a Positive Zone, your pass count will be reduced by 1. If you only trigger a Negative Zone, your pass count will be increased by 1.
The fewer passes used to clear the challenge, the higher your final score.
The fewer passes used to clear the challenge, the higher your final score.

If you accidentally pass Jumpy Dumpties over to zones where Weasel Thieves are active, Sinkwaters, or an out-of-bounds area, this pass will be invalid, and the Jumpy Dumpty will be sent back to the start of your pass.

When preparing to pass, you can adjust the direction and power you will use. Using a power from 0–10m will cause the Jumpy Dumpty to slide across the ground, while using greater power will cause the Jumpy Dumpty to fly out in a projectile arc.

After Jumpy Dumpties reach their predicted endpoints, they will continue to slide or bounce a certain distance forward. This distance will increase in line with the passing power used.

The amount of power required to pass the ball to your Dodoco friends, Positive Zones, or Negative Zones will be marked out on your power scale bar. After you begin your pass, the needle will start moving from left to right. Press the button when the needle reaches the corresponding position to lock in on your passing force. If the needle reaches the far right-hand side of the scale before you press the button, the greatest possible passing power will be used by default.

Once the needle reaches the far right-hand side of the scale, it will immediately reverse direction, moving from right to left instead. At this point, the scale is displaying pass accuracy. Press the button when the needle is in the center of the accuracy bar to keep the Jumpy Dumpty's landing as close to the expected landing point as possible. If the needle reaches the far left-hand side of the scale before you press the button, the greatest possible deviation will occur.
Stages
I — The Trick to Passing and Receiving
Unlocks 2026-05-22 10:00
Stage location: Sumeru
- Environmental Magic
| Icon | Image | Name & Description |
|---|---|---|
|
|
Catching Wind Current Generates wind currents at the locations of all Dodoco Companions for 2 turns. Jumpy Dumpties that enter these currents are drawn in and passed to a companion. |
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Shoo Shoo Weasels Starting from the next pass, some Weasel Thieves will be cleared from the field for 2 rounds. Some of their activity areas will disappear from the map, and Jumpy Dumpties that pass through these areas will not be returned. |
|
|
Weasel Onslaught Starting from the next pass, more Weasel Thieves will appear on the field for 2 rounds. |
|
|
Butterfingers Starting from the next pass, your accuracy will be reduced for 2 rounds. Jumpy Dumpties will deviate further from their intended landing point. |
|
|
Sinkwaters Jumpy Dumpties cannot float in these waters. If one falls in, it will reset to the starting point of the current pass. |
|
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Weasel Thief Any Jumpy Dumpty that lands here will be snatched by a Weasel Thief. It will then reset to the starting point of the current pass. |
- Wondrous Items
| Icon | Image | Name & Description |
|---|---|---|
|
|
Precision Projectile Provides a more lenient range for accuracy control, making it easier to land a perfect pass. |
|
|
Leisurely Projectile Slows the movement of the power and accuracy needles while preparing a pass. |
|
|
Lightweight Projectile Increases the distance of the next pass by 30%. Upon landing, the Jumpy Dumpty will no longer slide or bounce forward. |
- Rewards
| Objective | Rewards |
|---|---|
| Complete the challenge | |
| Achieve a final score of 1,000 | |
| Achieve a final score of 2,000 |
II — Bouncing Game by the Water
Unlocks 2026-05-23 04:00
Stage location: Liyue
- Environmental Magic
| Icon | Image | Name & Description |
|---|---|---|
|
|
Catching Wind Current Generates wind currents at the locations of all Dodoco Companions for 2 turns. Jumpy Dumpties that enter these currents are drawn in and passed to a companion. |
|
|
Shoo Shoo Weasels Starting from the next pass, some Weasel Thieves will be cleared from the field for 2 rounds. Some of their activity areas will disappear from the map, and Jumpy Dumpties that pass through these areas will not be returned. |
|
|
Weasel Onslaught Starting from the next pass, more Weasel Thieves will appear on the field for 2 rounds. |
|
|
Butterfingers Starting from the next pass, your accuracy will be reduced for 2 rounds. Jumpy Dumpties will deviate further from their intended landing point. |
|
|
Sinkwaters Jumpy Dumpties cannot float in these waters. If one falls in, it will reset to the starting point of the current pass. |
|
|
Weasel Thief Any Jumpy Dumpty that lands here will be snatched by a Weasel Thief. It will then reset to the starting point of the current pass. |
- Wondrous Items
| Icon | Image | Name & Description |
|---|---|---|
|
|
Precision Projectile Provides a more lenient range for accuracy control, making it easier to land a perfect pass. |
|
|
Leisurely Projectile Slows the movement of the power and accuracy needles while preparing a pass. |
|
|
Lightweight Projectile Increases the distance of the next pass by 30%. Upon landing, the Jumpy Dumpty will no longer slide or bounce forward. |
- Rewards
| Objective | Rewards |
|---|---|
| Complete the challenge | |
| Achieve a final score of 1,000 | |
| Achieve a final score of 2,000 |
III — Choices on High and Low Curves
Unlocks 2026-05-24 04:00
Stage location: Natlan
- Environmental Magic
| Icon | Image | Name & Description |
|---|---|---|
|
|
Catching Wind Current Generates wind currents at the locations of all Dodoco Companions for 2 turns. Jumpy Dumpties that enter these currents are drawn in and passed to a companion. |
|
|
Shoo Shoo Weasels Starting from the next pass, some Weasel Thieves will be cleared from the field for 2 rounds. Some of their activity areas will disappear from the map, and Jumpy Dumpties that pass through these areas will not be returned. |
|
|
Weasel Onslaught Starting from the next pass, more Weasel Thieves will appear on the field for 2 rounds. |
|
|
Butterfingers Starting from the next pass, your accuracy will be reduced for 2 rounds. Jumpy Dumpties will deviate further from their intended landing point. |
|
|
Sinkwaters Jumpy Dumpties cannot float in these waters. If one falls in, it will reset to the starting point of the current pass. |
|
|
Weasel Thief Any Jumpy Dumpty that lands here will be snatched by a Weasel Thief. It will then reset to the starting point of the current pass. |
- Wondrous Items
| Icon | Image | Name & Description |
|---|---|---|
|
|
Precision Projectile Provides a more lenient range for accuracy control, making it easier to land a perfect pass. |
|
|
Leisurely Projectile Slows the movement of the power and accuracy needles while preparing a pass. |
|
|
Lightweight Projectile Increases the distance of the next pass by 30%. Upon landing, the Jumpy Dumpty will no longer slide or bounce forward. |
- Rewards
| Objective | Rewards |
|---|---|
| Complete the challenge | |
| Achieve a final score of 1,000 | |
| Achieve a final score of 2,000 |
IV — Bouncy Chain Reaction
Unlocks 2026-05-25 04:00
Stage location: Inazuma
- Environmental Magic
| Icon | Image | Name & Description |
|---|---|---|
|
|
Catching Wind Current Generates wind currents at the locations of all Dodoco Companions for 2 turns. Jumpy Dumpties that enter these currents are drawn in and passed to a companion. |
|
|
Shoo Shoo Weasels Starting from the next pass, some Weasel Thieves will be cleared from the field for 2 rounds. Some of their activity areas will disappear from the map, and Jumpy Dumpties that pass through these areas will not be returned. |
|
|
Weasel Onslaught Starting from the next pass, more Weasel Thieves will appear on the field for 2 rounds. |
|
|
Butterfingers Starting from the next pass, your accuracy will be reduced for 2 rounds. Jumpy Dumpties will deviate further from their intended landing point. |
|
|
Sinkwaters Jumpy Dumpties cannot float in these waters. If one falls in, it will reset to the starting point of the current pass. |
|
|
Weasel Thief Any Jumpy Dumpty that lands here will be snatched by a Weasel Thief. It will then reset to the starting point of the current pass. |
- Wondrous Items
| Icon | Image | Name & Description |
|---|---|---|
|
|
Nifty Jumpy Dumpty Upon landing, the Jumpy Dumpty will trigger nearby zones within a larger radius. |
|
|
Precision Projectile Provides a more lenient range for accuracy control, making it easier to land a perfect pass. |
|
|
Leisurely Projectile Slows the movement of the power and accuracy needles while preparing a pass. |
|
|
Lightweight Projectile Increases the distance of the next pass by 30%. Upon landing, the Jumpy Dumpty will no longer slide or bounce forward. |
- Rewards
| Objective | Rewards |
|---|---|
| Complete the challenge | |
| Achieve a final score of 1,000 | |
| Achieve a final score of 2,000 |
Loading Screen
Klee changed into her go-to adventure outfit...
Soundtracks
| No. | Soundtrack Name | Album | Played In |
|---|---|---|---|
| 04 | Flanerie sur le marche | The Shimmering Voyage Vol. 3 | Sojourns of the Barking Fox, Rolling Crossfire, Pneumousia Barrage Countermeasure, Dodoco's Bomb-Rally Ruckus, Curio Ledger Locations |
| 08 | Cheerful March | The Shimmering Voyage Vol. 3 | Spino Blaster, Bing-Bang Finchball, Dance Dance Resolution (I: Precise Rhythm), Dodoco's Bomb-Tastic Adventure, Xtreme Drive, Spino Doubleblaster, Bing-Bang Finchball 2024-08-06, Conch Reminiscences, Rhythm Ball Meztli (stages I, III, and V), Dodoco's Bomb-Rally Ruckus, Final Long-Range Sightlines Locations, Quests |
| 03 | A Sweet Smile | The Wind and The Star Traveler | Jade Pitching, An Unforgettable Journey (menu), Dodoco's Bomb-Rally Ruckus Locations, Quests, Serenitea Pot |
Other Languages
| Language | Official Name | Literal Meaning |
|---|---|---|
| English | Dodoco's Bomb-Rally Ruckus | — |
| Chinese (Simplified) | 嘟嘟可满垒大传球 | |
| Chinese (Traditional) | 嘟嘟可滿壘大傳球 | |
| Japanese | ドドコボンボンパス Dodokobonbonpasu | |
| Korean | 도도코 던지기 놀이 Dodoko Deonjigi Nori | |
| Spanish | Dodocobases explosivas | |
| French | Le tintamarre tonitruant de Dodoco | Dodoco's Thundering Ruckus |
| Russian | Бомбический переполох Додоко Bombicheskiy perepolokh Dodoko | Dodoco's Bombastic Ruckus |
| Thai | ชุลมุนวุ่นบอมบ์กับ Dodoco | |
| Vietnamese | Dodoco Siêu Chuyền Bóng | |
| German | Dodocos Bomben-Rambazamba | |
| Indonesian | Kehebohan Reli Bom Dodoco | |
| Portuguese | Passe de Bases Cheias da Dodoco | |
| Turkish | Dodoko ile Bombastik Paslaşmalar | |
| Italian | Le dirompenti baruffe di Dodoco |
Change History
Released in Version "Luna VII"





























