After the event begins, 2 new stages will be unlocked every day for the first 4 days. There are a total of 8 stages.
After starting the stage, activate the water cannon with a most peculiar appearance and hit the floating targets to complete timed shooting challenges.
When the watercannon fires, it will consume its Energy Reserve. The Energy Reserve is slowly replenished over time, but it can also be restored by hitting EZ-Charge Balls.
In this event, the "Improved Crococannon" is equipped with two different firing modes, and these modes can be used to handle different kinds of Target Ball setups.
Tutorial
Working off of the blueprints left behind by Chatillon, the engineer Brest made improvements to this iteration of the toy watercannon, allowing it to safely use Hydro-elemental ammo for entertainment purposes. When the watercannon fires, it will consume its Energy Reserve. The Energy Reserve is slowly replenished over time, but it can also be restored by hitting EZ-Charge Balls. You can adjust the watercannon controls under the "Settings" in the Event UI.
There are many kinds of Target Balls: Ordinormie Balls, Tinyvantage Balls, Dual-Charged Balls, EZ-Charge Balls, and Brouhaha Balls. You can view the various unique effects of these Target Balls under stage specifics.
Hitting Target Balls successively within a fixed amount of time will build your Combo. Maintaining a high Combo is key to getting a high score...
In each attraction, the "Improved Crococannon" is equipped with two different firing modes, and these modes can be used to handle different kinds of Target Ball setups. Standard Mode consumes less energy, while Overdrive consumes more energy, and causes an explosion when Target Balls are hit.
Destroying Ordinormie Balls and Tinyvantage Balls will grant you points. Destroying a Dual-Charged Ball will cause an explosion that deals DMG to nearby Target Balls and scores points.
After breaking an EZ-Charge Ball, you will score points and replenish your Energy Reserve slightly. The amount restored cannot exceed the maximum energy of the Improved Crococannon.
Target Balls affected by the Self-Destruct Protocol will self-destruct after a period of time. Target Balls that self-destruct will not count toward your score.
Firing a Horizontal Salvo can hit and pierce through three targets that are lined up horizontally at once. Firing a Vertical Salvo can hit and pierce through a vertical line of three at once.
Destroying Brouhaha Balls will deduct points from your score and end your current Combo.
Tenacious Blubberballs are exceptionally large Target Balls, and have very high durability, requiring multiple hits to be destroyed. Destroying them will net you a ton of points, and the faster you break them, the more points you get.
Tenacious Blubberballs will briefly expose their weak points. Only by destroying a certain number of weak points can you cause them to enter a stunned state.
Tenacious Blubberballs will summon Ichthyfish, and have them school around itself. While Ichthyfish are present, the Tenacious Blubberball will enter the "Fortitude" state, in which it will take no damage and its durability will be periodically restored. After all Ichthyfish are destroyed the Tenacious Blubberball will be stunned. Each Ichthyfish destroyed will replenish the Energy Reserve of the Improved Crococannon.
Tenacious Blubberballs will summon Ichthyfish, and have them move around the field. While Ichthyfish are present, the Tenacious Blubberball will conceal itself and will not take any damage. After all Ichthyfish are destroyed the Tenacious Blubberball will be stunned and it will lose its concealment. Each Ichthyfish destroyed will replenish the Energy Reserve of the Improved Crococannon.
Stages
I - Dense Formation Breaking
Firing into the greatest concentration of foes may be the most efficient way of dealing with their overwhelming numbers...
Unlocks 2024-07-01 10:00
Artillerist's Experience
Select the right firing mode based on the Target Ball layout. Destroy Dual-Charged Balls and EZ-Charge Balls at the opportune moment to let the Crococannon shine brightly and score highly...
Target Balls
Effects
Ordinormie Ball
Destroy this ball to obtain 20 points.
Tinyvantage Ball
Destroy this ball to obtain 50 points.
EZ-Charge Ball
Gain 20 points after destroying this ball and restore the Improved Crococannon's Energy Reserve by 10.
Dual-Charged Ball
Gain 20 points after destroying this ball and cause an explosion that deals DMG to nearby Target Balls
Rewards
Objective
Rewards
Score 1000 points
50
20,000
2
Score 1500 points
20,000
3
Score 2000 points
20,000
3
II - Applied Target Identification
Firing into the greatest concentration of foes may be the most efficient way of dealing with their overwhelming numbers...
Unlocks 2024-07-01 10:00
Artillerist's Experience
The Horizontal and Vertical Salvos can each destroy 3 Target Balls in tight horizontal and vertical lines respectively. Use the right modes to destroy them! Note that there will be four Brouhaha Balls ton the field as well. Take care to avoid them!
Target Balls
Effects
Ordinormie Ball
Destroy this ball to obtain 20 points.
Tinyvantage Ball
Destroy this ball to obtain 50 points.
EZ-Charge Ball
Gain 20 points after destroying this ball and restore the Improved Crococannon's Energy Reserve by 10.
Dual-Charged Ball
Gain 20 points after destroying this ball and cause an explosion that deals DMG to nearby Target Balls
Brouhaha Ball
Deducts 20 points upon being destroyed and ends current Combo.
Rewards
Objective
Rewards
Score 1000 points
50
20,000
2
Score 1500 points
20,000
3
Score 2000 points
20,000
3
III - Survey Analysis Tips
They say that careful observation and analysis should precede firing, such that precious firepower is not wasted...
Unlocks 2024-07-02 04:00
Artillerist's Experience
Observe your targets' movements and pick the right firing mode and timing to maximize the effect of your fire to destroy multiple targets at once...
Target Balls
Effects
Ordinormie Ball
Destroy this ball to obtain 20 points.
Tinyvantage Ball
Destroy this ball to obtain 50 points.
EZ-Charge Ball
Gain 20 points after destroying this ball and restore the Improved Crococannon's Energy Reserve by 10.
Dual-Charged Ball
Gain 20 points after destroying this ball and cause an explosion that deals DMG to nearby Target Balls
Rewards
Objective
Rewards
Score 1000 points
50
20,000
2
Score 1500 points
20,000
3
Score 2000 points
20,000
3
IV - Moving Target Destruction
Usually, moving targets are harder to hit. Perhaps leading them slightly when aiming or aiming area damage along the line of the target movements might help...
Unlocks 2024-07-02 04:00
Artillerist's Experience
Horizontal and Vertical Salvos can be used to destroy Target Balls in tight horizontal and vertical lines respectively. Use the effects of these firing modes to block off the Target Balls' movement range and defeat them in one fell swoop!
Target Balls
Effects
Ordinormie Ball
Destroy this ball to obtain 20 points.
Tinyvantage Ball
Destroy this ball to obtain 50 points.
EZ-Charge Ball
Gain 20 points after destroying this ball and restore the Improved Crococannon's Energy Reserve by 10.
Brouhaha Ball
Deducts 20 points upon being destroyed and ends current Combo.
Rewards
Objective
Rewards
Score 1000 points
50
20,000
2
Score 1500 points
20,000
3
Score 2000 points
20,000
3
V - Fire Control Adjustment
In order to destroy as many targets as possible with limited energy, adapt the firing mode you use based on the circumstances, or find a way to restore energy in advance...
Unlocks 2024-07-03 04:00
Artillerist's Experience
The Crococannon consumes more energy when in Overdrive, but while active, its shots can cause explosions upon hitting Target Balls. Make good use of this to destroy your targets with prejudice!
Target Balls
Effects
Ordinormie Ball
Destroy this ball to obtain 20 points.
Tinyvantage Ball
Destroy this ball to obtain 50 points.
EZ-Charge Ball
Gain 20 points after destroying this ball and restore the Improved Crococannon's Energy Reserve by 10.
Dual-Charged Ball
Gain 20 points after destroying this ball and cause an explosion that deals DMG to nearby Target Balls
Rewards
Objective
Rewards
Score 1000 points
50
20,000
2
Score 1500 points
20,000
3
Score 2000 points
20,000
3
VI - Ballistic Trajectory Forum
Efficiency means using the right ammo at the right time to hit the right spot. As such, planning your trajectories is of great importance...
Unlocks 2024-07-03 04:00
Artillerist's Experience
Take note of the Target Balls' movements, choose the right firing mode, and home in on precise aiming points to deal the greatest damage to them!
Target Balls
Effects
Ordinormie Ball
Destroy this ball to obtain 20 points.
Tinyvantage Ball
Destroy this ball to obtain 50 points.
EZ-Charge Ball
Gain 20 points after destroying this ball and restore the Improved Crococannon's Energy Reserve by 10.
Dual-Charged Ball
Gain 20 points after destroying this ball and cause an explosion that deals DMG to nearby Target Balls
Brouhaha Ball
Deducts 20 points upon being destroyed and ends current Combo.
Rewards
Objective
Rewards
Score 1000 points
50
20,000
2
Score 1500 points
20,000
3
Score 2000 points
20,000
3
VII - Focal-Point Breakthrough Theorem
Powerful foes often come clad in tough armor that scoffs in the face of ordinary cannon fire. At such times, focused fire on weak points is the swiftest way to ensure their defeat...
Unlocks 2024-07-04 04:00
Artillerist's Experience
Direct attacks will not work against the mighty Tenacious Blubberball. Try stunning it by striking its weak point first! It will summon Ichthyfish to recover its stun endurance. Destroy them quickly to prevent this from happening!
Target Balls
Effects
Tenacious Blubberball
Destroy to obtain 1,000 points. Each time you damage this ball, destroy weak points, or destroy Ichthyfish, you will gain additional points. A Target Ball made of a special material with extremely high durability that can take greater punishment.
Ordinormie Ball
Destroy this ball to obtain 20 points.
EZ-Charge Ball
Gain 20 points after destroying this ball and restore the Improved Crococannon's Energy Reserve by 10.
Rewards
Objective
Rewards
Score 1000 points
50
20,000
2
Score 1500 points
20,000
2
Score 2000 points
20,000
3
VIII - Complex Environment Adaptations
An excellent cannoneer can deal with any situation with a steady hand, and will not miss an opportunity due to panic. Carefully examine the traits of your target and calmly initiate your firing sequence. That is the key to reaching that level of excellence...
Unlocks 2024-07-04 04:00
Artillerist's Experience
The perfidious Tenacious Blubberball will hide amongst the Ichthyfish, and will not take any damage. Defeat the Ichthyfish swiftly and there shall be nowhere for it to run!
Target Balls
Effects
Tenacious Blubberball
Destroy to obtain 1,000 points. Each time you damage this ball, destroy weak points, or destroy Ichthyfish, you will gain additional points. A Target Ball made of a special material with extremely high durability that can take greater punishment.
Ordinormie Ball
Destroy this ball to obtain 20 points.
EZ-Charge Ball
Gain 20 points after destroying this ball and restore the Improved Crococannon's Energy Reserve by 10.
Brouhaha Ball
Deducts 20 points upon being destroyed and ends current Combo.Energy Reserve by 10.
Rewards
Objective
Rewards
Score 1000 points
50
20,000
1
Score 1500 points
20,000
2
Score 2000 points
20,000
3
Battle Pass Missions
This event added additional "This BP Period" Battle Pass missions to the Simulnation Battle Pass. The Battle Pass EXP (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP.
Missions
BP EXP
[Event] Score 2000 points in "Complex Environment Adaptations" in the "Spino Doubleblaster" event