An entertainment device that was inspired by the Spinocrocodile. It can fire Hydro bullets that are safe and for entertainment use only. When the cannon fires, it will use reserve ammunition, which will take a fixed amount of time to automatically reload once it is depleted. You can also engage in manual reloading at appropriate moments during the game. Adjust the Aimed Shot Camera Sensitivity in the Controls section of the Settings Menu to optimize your control over the water cannon.
There are many kinds of Target Balls: Ordinormie Balls, Tinyvantage Balls, Brouhaha Balls, Dual-Charged Balls, Overdrive Balls, Nemesis Balls, and Powderplus Balls. You can view the various unique effects of these Target Balls in the stage specifics.
Hitting Target Balls successively within a fixed amount of time will build your Combo. Maintaining a high Combo is key to getting a high score...
Nemesis Ball
A Nemesis ball is a Target Ball made of a special, exceedingly tough material that requires multiple hits to destroy. Each time you hit it, you will gain a small amount of points, and you will gain lots of points from destroying it.
Self-Destruct Protocol
Target Balls affected by the Self-Destruct Protocol will self-destruct after a period of time. Their destruction will not count toward your score.
Stages
Swift Targeting
They say that veteran gunners treat the steering mechanism of their cannons as an instrument's key or string, finding its pitch and mastering it to aim with ease...
Unlocks 2023-07-07 04:00
Stage Details
Target Ball
Effects
Ordinormie Ball
Destroy to obtain 20 points
Tinyvantage Ball
Destroy to obtain 50 points
Brouhaha Ball
Deducts 20 points upon being destroyed and ends current Combo.
Dual-Charge Ball
Destroying this ball causes an explosion that deals DMG to nearby Target Balls.
Overdrive Ball
After destroying this ball, the Crococannon will enter Power Overflowing mode: Infinite ammo for a fixed amount of time. When your bullets hit the Target Balls, they will cause DMG in a larger AoE. You will not suffer from the negative effects of Brouhaha Balls when you hit them.
Powderplus Ball
After destroying this ball, the Crococannon's reserve ammunition will increase. If you are already at maximum ammunition, you will gain 20 point(s).
Rewards
Objective
Rewards
Score 2,000 points
20
50
2
Score 4,000 points
30
20,000
2
Score 6,000 points
20
20,000
2
Predictive Ballistics 101
One must align the "rhythm" of one's aim and the movement of mobile targets to hit them accurately, or else, pre-sight with care...
Unlocks 2023-07-09 04:00
Stage Details
Target Ball
Effects
Nemesis Ball
Destroy to obtain 200 points. Each time you hit this ball, you will gain an additional 20 points. A Target Ball made of a special, exceedingly tough material that can take greater DMG.
Ordinormie Ball
Destroy to obtain 20 points
Tinyvantage Ball
Destroy to obtain 50 points
Brouhaha Ball
Deducts 20 points upon being destroyed and ends current Combo.
Dual-Charge Ball
Destroying this ball causes an explosion that deals DMG to nearby Target Balls.
Overdrive Ball
After destroying this ball, the Crococannon will enter Power Overflowing mode: Infinite ammo for a fixed amount of time. When your bullets hit the Target Balls, they will cause DMG in a larger AoE. You will not suffer from the negative effects of Brouhaha Balls when you hit them.
Powderplus Ball
After destroying this ball, the Crococannon's reserve ammunition will increase. If you are already at maximum ammunition, you will gain 20 point(s).
Rewards
Objective
Rewards
Score 2,000 points
20
50
2
Score 4,000 points
30
20,000
2
Score 6,000 points
20
20,000
2
Empirical Devastation
Gunners must also know any calculations of shell explosive power by heart when dealing with heavily-armored targets, such that enough damage may be dealt to effectively destroy them.
Unlocks 2023-07-11 04:00
Stage Details
Target Ball
Effects
Nemesis Ball
Destroy to obtain 200 points. Each time you hit this ball, you will gain an additional 20 points. A Target Ball made of a special, exceedingly tough material that can take greater DMG.
Ordinormie Ball
Destroy to obtain 20 point(s). This ball can be affected by the Self-Destruct Protocol.
Tinyvantage Ball
Destroy to obtain 50 point(s). This ball can be affected by the Self-Destruct Protocol.
Brouhaha Ball
Deducts 20 points upon being destroyed and ends current Combo.
Dual-Charge Ball
Destroying this ball causes an explosion that deals DMG to nearby Target Balls. This ball can be affected by the Self-Destruct Protocol.
Overdrive Ball
After destroying this ball, the Crococannon will enter Power Overflowing mode: Infinite ammo for a fixed amount of time. When your bullets hit the Target Balls, they will cause DMG in a larger AoE. You will not suffer from the negative effects of Brouhaha Balls when you hit them. This ball can be affected by the Self-Destruct Protocol.
Powderplus Ball
After destroying this ball, the Crococannon's reserve ammunition will increase. If you are already at maximum ammunition, you will gain 20 point(s). This ball can be affected by the Self-Destruct Protocol.
Rewards
Objective
Rewards
Score 2,000 points
20
50
2
Score 4,000 points
30
20,000
2
Score 6,000 points
20
20,000
2
Multi-Engagement Synthesis
Skilled gunners can calmly arrange firing sequences, manage ammunition, and engage multiple targets in a short period of time...
Unlocks 2023-07-11 04:00
Stage Details
Target Ball
Effects
Nemesis Ball
Destroy to obtain 200 points. Each time you hit this ball, you will gain an additional 20 points. A Target Ball made of a special, exceedingly tough material that can take greater DMG.
Ordinormie Ball
Destroy to obtain 20 point(s). This ball can be affected by the Self-Destruct Protocol.
Tinyvantage Ball
Destroy to obtain 50 point(s). This ball can be affected by the Self-Destruct Protocol.
Brouhaha Ball
Deducts 20 points upon being destroyed and ends current Combo.
Dual-Charge Ball
Destroying this ball causes an explosion that deals DMG to nearby Target Balls. This ball can be affected by the Self-Destruct Protocol.
Overdrive Ball
After destroying this ball, the Crococannon will enter Power Overflowing mode: Infinite ammo for a fixed amount of time. When your bullets hit the Target Balls, they will cause DMG in a larger AoE. You will not suffer from the negative effects of Brouhaha Balls when you hit them. This ball can be affected by the Self-Destruct Protocol.