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Spiral Abyss/Floors/2021-01-01

Last updated 2024-12-12

This layout of Spiral Abyss enemies started during Version 1.2 and lasted from January 01, 2021 to February 16, 2021.

Blessings of the Abyssal Moon

Duration: January 01, 2021 04:00:00 AM – January 16, 2021 03:59:59 AM
Waxing Phase — Snowfall Moon
Spiral Abyss Blessing 8
  • When a character obtains an Elemental Shard created from a Crystallize Reaction between Geo and Cryo, a shockwave will be released, dealing DMG to surrounding opponents.
  • When a character obtains an Elemental Shard created from a Crystallize Reaction between Geo and Cryo, Elemental Skill CD is decreased by 1s.
Duration: January 16, 2021 04:00:00 AM – February 01, 2021 03:59:59 AM
Waning Phase — Midwinter Moon
Spiral Abyss Blessing 9
  • When a character obtains an Elemental Shard created from a Crystallize Reaction between Geo and Cryo, gain 5% increased ATK, 5% increased ATK SPD, and 4% increased Movement SPD. This effect lasts for 20s, and has a maximum of 5 stacks.
Duration: February 01, 2021 04:00:00 AM – February 16, 2021 03:59:59 AM
Waxing Phase — Worn Moon
Spiral Abyss Blessing 10
  • When a character obtains an Elemental Shard created from a Crystallize Reaction between Geo and Cryo, gain 8% increased CRIT Rate. This effect lasts for 20s, and has a maximum of 5 stacks.

Abyssal Moon Spire

Floor 9

  • Ley Line Disorder
    • Characters on the field will continuously accumulate Sheer Cold, and will continually lose HP after Sheer Cold reaches its limit.
    • There will also be a Ruin Brazier on the field. While the Ruin Brazier is activated, getting close to it will reduce Sheer Cold.
    • Enemies will attack the Ruin Braziers, preventing them from diminishing the effects of Sheer Cold in the area. Deactivated Ruin Braziers will restart after a while.
Chamber 1
Enemy
Level
72
Challenge
Target
Remaining challenge time longer than 60/180/300 sec.
Enemies
(First Half)
Enemies
(Second Half)
Cryo Abyss MageCryo 1 Cryo Abyss Mage (the enemy has the Freezing Filament aura attached)
Chamber 2
Enemy
Level
72
Challenge
Target
Remaining challenge time longer than 60/180/300 sec.
Enemies
(First Half)
Enemies
(Second Half)
Fatui Cryogunner Legionnaire 1 Fatui Cryogunner Legionnaire (the enemy has the Freezing Filament aura attached)
Chamber 3
Enemy
Level
76
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Enemies
(Second Half)
Cryo Abyss MageCryo 1 Cryo Abyss Mage (the enemy has the Freezing Filament aura attached)

Floor 10

  • Ley Line Disorder
    • Characters on the field will continuously accumulate Sheer Cold, and will continually lose HP after Sheer Cold reaches its limit.
    • Warming Seelie will appear on the field, and will continually alleviate nearby character's Sheer Cold.
Chamber 1
Enemy
Level
80
Challenge
Target
Remaining challenge time longer than 60/180/300 sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:
Fatui Electro Cicin MageElectro 1 Fatui Electro Cicin Mage(the enemy has the Lightning Bolt Matrix aura attached)

Wave 2:
Cryo Abyss MageCryo 1 Cryo Abyss Mage(the enemy has the Freezing Filament aura attached)
Chamber 2
Enemy
Level
82
Challenge
Target
Remaining challenge time longer than 60/180/300 sec.
Enemies
(First Half)
Enemies
(Second Half)
Chamber 3
Enemy
Level
85
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Fatui Cryo Cicin MageCryo 1 Fatui Cryo Cicin Mage(the enemy has the Freezing Filament aura attached)
Enemies
(Second Half)
Frostarm LawachurlCryo 1 Frostarm Lawachurl(the enemy has the Freezing Filament aura attached)

Floor 11

  • Ley Line Disorder
    • Your character will be periodically be inflicted with Engulfing Storm, which continuously drains your Elemental Energy until the inflicted Electro is removed.
    • Cryo DMG dealt by all party members increased by 75%.
Chamber 1
Enemy
Level
88
Challenge
Target
Remaining challenge time longer than 60/180/300 sec.
Enemies
(First Half)
Hydro Abyss MageHydro 1 Hydro Abyss Mage(the enemy has the Mist Bubble aura attached)
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
90
Challenge
Target
Target defense progress greater than 20/40/60%.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:
Fatui Electro Cicin MageElectro 1 Fatui Electro Cicin Mage(the enemy has the Lightning Bolt Matrix aura attached)

Wave 2:
Chamber 3[DN • 1]
Enemy
Level
92
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
  1. Chamber 3:
    • Lightning bolts will periodically strike the field, dealing Electro DMG and draining the hit character's Energy. Lightning bolts may leave balls of lightning.

Floor 12

  • Ley Line Disorder
    • Geo DMG dealt by all party members deal increased by 75%.
Chamber 1
Enemy
Level
95
Challenge
Target
Remaining challenge time longer than 60/180/300 sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
98
Challenge
Target
Remaining challenge time longer than 60/180/300 sec.
Enemies
(First Half)
Enemies
(Second Half)
Chamber 3
Enemy
Level
100
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Fatui Electro Cicin MageElectro 1 Fatui Electro Cicin Mage(the enemy has the Lightning Bolt Matrix aura attached)
Enemies
(Second Half)
Wave 1:

Wave 2: