Spiral Abyss/Floors/2020-09-28
Last updated 2024-12-12
This layout of Spiral Abyss enemies started during Version 1.0 and lasted from September 28, 2020 to January 01, 2021.
Blessings of the Abyssal Moon
Duration: September 16, 2020 04:00:00 AM – October 01, 2020 03:59:59 AM
| Waning Phase — Burgeoning Moon | |
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Duration: October 01, 2020 04:00:00 AM – October 16, 2020 03:59:59 AM
| Waxing Phase — Steel Moon | |
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Duration: October 16, 2020 04:00:00 AM – November 01, 2020 03:59:59 AM
| Waning Phase — Steel Moon | |
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Duration: November 01, 2020 04:00:00 AM – November 16, 2020 03:59:59 AM
Duration: November 16, 2020 04:00:00 AM – December 01, 2020 03:59:59 AM
| Waning Phase — Guardian Moon | |
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Duration: December 01, 2020 04:00:00 AM – December 16, 2020 03:59:59 AM
Duration: December 16, 2020 04:00:00 AM – January 01, 2021 03:59:59 AM
Abyssal Moon Spire
Floor 9
- Ley Line Disorder
- Pyro and Electro DMG dealt by all party members increased by 75%. Overloaded DMG increased by 200%.
| Chamber 1 | |
|---|---|
| Enemy Level | 72 |
| Challenge Target | Remaining challenge time longer than 60/180/300 sec. |
| Enemies (First Half) | Wave 1: Wave 2: |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 2 | |
| Enemy Level | 74 |
| Challenge Target | Remaining challenge time longer than 60/180/300 sec. |
| Enemies (First Half) | Wave 1: Wave 2: |
| Enemies (Second Half) | |
| Chamber 3 | |
| Enemy Level | 76 |
| Challenge Target | Remaining challenge time longer than 180/300/420 sec. |
| Enemies (First Half) | |
| Enemies (Second Half) | |
Floor 10
- Ley Line Disorder
- Your character will be periodically inflicted with Smoldering Flames, causing you to take Pyro DMG until the inflicted Pyro element is removed. Incoming healing bonus of all party members increased by 50%.
| Chamber 1 | |
|---|---|
| Enemy Level | 80 |
| Challenge Target | Remaining challenge time longer than 60/180/300 sec. |
| Enemies (First Half) | |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 2 | |
| Enemy Level | 82 |
| Challenge Target | Remaining challenge time longer than 60/180/300 sec. |
| Enemies (First Half) | |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 3 | |
| Enemy Level | 85 |
| Challenge Target | Remaining challenge time longer than 180/300/420 sec. |
| Enemies (First Half) | Wave 1: Wave 2: |
| Enemies (Second Half) | Wave 1: Wave 2: |
Floor 11
- Ley Line Disorder
- Electro and Cryo DMG dealt by all party members increased by 75%. Superconduct DMG increased by 300%, and decreases target's Physical RES by an additional 20%.
| Chamber 1 | |
|---|---|
| Enemy Level | 88 |
| Challenge Target | Remaining challenge time longer than 60/180/300 sec. |
| Enemies (First Half) | |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 2 | |
| Enemy Level | 90 |
| Challenge Target | Target defense progress greater than 20/40/60%. |
| Enemies (First Half) | |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 3[DN • 1] | |
| Enemy Level | 92 |
| Challenge Target | Remaining challenge time longer than 180/300/420 sec. |
| Enemies (First Half) | Wave 1: Wave 2: |
| Enemies (Second Half) | Wave 1: Wave 2: |
- ↑ Chamber 3:
- The first half of this challenge contains a Cryo Elemental Node that applies a massive RES and DEF buff to opponents until the status has been removed.
- The second half of this challenge contains an Electro Elemental Node that applies a massive RES and Cooldown Reduction buff to opponents until the status has been removed.
Floor 12
- Ley Line Disorder
- Your Character will be periodically inflicted with Condensed Ice, greatly increasing your Stamina Consumption and preventing its natural regeneration until the inflicted Cryo element is removed. Pyro DMG dealt by all party members increased by 75%.
| Chamber 1 | |
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| Enemy Level | 95 |
| Challenge Target | Remaining challenge time longer than 60/180/300 sec. |
| Enemies (First Half) | |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 2 | |
| Enemy Level | 98 |
| Challenge Target | Target defense progress greater than 20/40/60%. |
| Enemies (First Half) | |
| Enemies (Second Half) | Wave 1: Wave 2: Wave 3: |
| Chamber 3[DN • 1] | |
| Enemy Level | 100 |
| Challenge Target | Remaining challenge time longer than 180/300/420 sec. |
| Enemies (First Half) | Wave 1: Wave 2: |
| Enemies (Second Half) | Wave 1: Wave 2: |





