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Spiral Abyss/Floors/2024-05-01

Last updated 2025-06-14

This layout of Spiral Abyss enemies started during Version 4.6 and lasted from May 01, 2024 to June 15, 2024.

Blessings of the Abyssal Moon

Duration: May 01, 2024 04:00:00 AM – May 16, 2024 03:59:59 AM
Waxing Phase — Flame-Fanning Moon
Spiral Abyss Blessing 82
  • When a character triggers Vaporize, Overloaded, Melt, Burning, Burgeon, Pyro Swirl, or Pyro Crystallize reactions on an opponent, the opponent's All Elemental RES and Physical RES is reduced by 30% for 4s.
Duration: May 16, 2024 04:00:00 AM – June 01, 2024 03:59:59 AM
Waning Phase — Valorous Moon
Spiral Abyss Blessing 83
  • When a character receives healing, the character's ATK increases by 50% for 3s.
Duration: June 01, 2024 04:00:00 AM – June 16, 2024 03:59:59 AM
Waxing Phase — Tactical Moon
Spiral Abyss Blessing 69
  • When a character's HP value increases or decreases, that character gains a 16% increased All Elemental and Physical DMG Bonus for 8s. This effect can stack up to 3 times, and the duration of each stack is counted independently.

Abyssal Moon Spire

Floor 11

  • Ley Line Disorder
    • All party members receive a 75% Pyro DMG Bonus.
Chamber 1
Enemy
Level
88
Challenge
Target
Target defense more than (20/40/60)%.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:

Wave 4:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
90
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:

Wave 4:
Enemies
(Second Half)
Wave 1:

Wave 2:

Wave 3:

Wave 4:
Chamber 3
Enemy
Level
92
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:
Enemies
(Second Half)
Wave 1:

Wave 2:

Wave 3:

Floor 12

  • Ley Line Disorder
    • For this floor only, the Ley Line flow will be normal.
Chamber 1
Enemy
Level
95
Challenge
Target
Remaining challenge time longer than 180/300/420 sec
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:
Mirror MaidenHydro 1 Mirror Maiden(the enemy has the Mist Bubble aura attached)

Wave 3:
Chamber 2
Enemy
Level
98
Challenge
Target
Remaining challenge time longer than 180/300/420 sec
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:

Wave 3:
Chamber 3
Enemy
Level
100
Challenge
Target
Remaining challenge time longer than 180/300/420 sec
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:

Wave 4:
Enemies
(Second Half)
  • The Veteran Frost Operative in Chamber 2 is set to 50% of the HP of the Local Legend counterpart (1,499,146).
  • The Veteran Wind Operative in Chamber 2 is set to 50% of the HP of the Local Legend counterpart (1,421,917).