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Spiral Abyss/Floors/Abyss Corridor

Last updated 2026-06-26

Abyss Corridor

Floor 1

  • Ley Line Disorder
    • Pyro DMG dealt by all party members increased by 75%.
    • Overloaded DMG increased by 200%.
Chamber 1
Enemy
Level
25
Challenge
Target
Remaining challenge time longer than 90/150/210 sec.
EnemiesWave 1:

Wave 2:
Chamber 2
Enemy
Level
25
Challenge
Target
Remaining challenge time longer than 90/150/210 sec.
EnemiesWave 1:

Wave 2:
Chamber 3
Enemy
Level
25
Challenge
Target
Remaining challenge time longer than 90/150/210 sec.
EnemiesWave 1:

Wave 2:

Floor 2

  • Ley Line Disorder
    • Cryo DMG dealt by all party members increased by 75%.
    • The duration of the Frozen status effect is greatly increased.
Chamber 1
Enemy
Level
40
Challenge
Target
Remaining challenge time longer than 60/90/180 sec.
EnemiesWave 1:

Wave 2:
Chamber 2
Enemy
Level
40
Challenge
Target
Target defense process greater than 20/40/60%.
EnemiesWave 1:

Wave 2:
Chamber 3
Enemy
Level
40
Challenge
Target
Remaining challenge time longer than 60/90/180 sec.
EnemiesWave 1:

Wave 2:

Floor 3

  • Ley Line Disorder
    • Increases Swirl effect by 300%, and its AoE by 100%.
    • Anemo DMG dealt by all party members increased by 75%.
Chamber 1
Enemy
Level
45
Challenge
Target
Remaining challenge time longer than 60/90/180 sec.
EnemiesWave 1:

Wave 2:
Chamber 2
Enemy
Level
45
Challenge
Target
Remaining challenge time longer than 60/90/180 sec.
EnemiesWave 1:

Wave 2:
Chamber 3
Enemy
Level
45
Challenge
Target
Remaining challenge time longer than 60/90/180 sec.
Enemies

Floor 4

  • Ley Line Disorder
    • Electro DMG dealt by all party members increased by 75%.
    • Electro-Charged DMG increased by 150%, and its AoE is increased by 100%.
Chamber 1
Enemy
Level
50
Challenge
Target
Remaining challenge time longer than 60/120/180 sec.
EnemiesWave 1:
Hydro Abyss MageHydro 1 Hydro Abyss Mage(the enemy has the Mist Bubble aura attached)

Wave 2:
Hydro Abyss MageHydro 1 Hydro Abyss Mage(the enemy has the Mist Bubble aura attached)
Chamber 2
Enemy
Level
50
Challenge
Target
Target defense process greater than 20/40/60%.
EnemiesWave 1:
Hydro Abyss MageHydro 1 Hydro Abyss Mage(the enemy has the Mist Bubble aura attached)

Wave 2:
Hydro Abyss MageHydro 1 Hydro Abyss Mage(the enemy has the Mist Bubble aura attached)
Chamber 3
Enemy
Level
50
Challenge
Target
Remaining challenge time longer than 60/120/180 sec.
EnemiesWave 1:

Wave 2:
Hydro Abyss MageHydro 1 Hydro Abyss Mage(the enemy has the Mist Bubble aura attached)

Floor 5

  • Ley Line Disorder
    • When your character's HP is greater than 50%, ATK and DEF are increased by 25%.
    • When HP is greater than 80%, Normal Attack SPD is increased by 20%.
    • When HP is greater than 80%, Movement SPD is increased by 20%.
    • When HP is greater than 95%, CRIT Rate is increased by 10% and CRIT DMG is increased by 20%.
Chamber 1
Enemy
Level
55
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Large Cryo SlimeCryo 1 Large Cryo Slime(the enemy has the Freezing Filament aura attached)
Enemies
(Second Half)
Pyro Abyss MagePyro 1 Pyro Abyss Mage(periodically inflicts Smoldering Flames)
Chamber 2[DN • 1]
Enemy
Level
55
Challenge
Target
Remaining challenge time longer than 90/180/240 sec.
Enemies
(First Half)
Enemies
(Second Half)
Chamber 3
Enemy
Level
55
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Fatui Electro Cicin MageElectro 1 Fatui Electro Cicin Mage(periodically inflicts Engulfing Storm)
Enemies
(Second Half)
Fatui Pyro AgentPyro 1 Fatui Pyro Agent(the enemy has the Tracking Fire Ball aura attached)
  1. Chamber 2:
    • The first half of this challenge contains a Cryo Elemental Node that periodically applies a massive RES and DEF buff to opponents until the status has been removed.
    • The second half of this challenge contains a Pyro Elemental Node that periodically applies a massive RES and ATK buff to opponents until the status has been removed.

Floor 6

  • Ley Line Disorder
    • Using an Elemental Burst increases all party members' ATK and DEF by 6%. Max 10 stacks. At 5 stacks and above, increases character Normal Attack SPD and Movement SPD by an additional 30%.
Chamber 1
Enemy
Level
60
Challenge
Target
Remaining challenge time longer than 30/60/120 sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
60
Challenge
Target
Remaining challenge time longer than 90/180/270 sec.
Enemies
(First Half)
Enemies
(Second Half)
Large Pyro SlimePyro 1 Large Pyro Slime(periodically inflicts Smoldering Flames)
Chamber 3
Enemy
Level
60
Challenge
Target
Remaining challenge time longer than 120/240/330 sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Pyro Abyss MagePyro 1 Pyro Abyss Mage(periodically inflicts Smoldering Flames)

Floor 7

  • Ley Line Disorder
    • CRIT hits will generate Elemental Particles and Orbs. Can only occur once every 15s.
    • CRIT DMG dealt by all party members increased by 120%.
Chamber 1
Enemy
Level
65
Challenge
Target
Remaining challenge time longer than 120/300/420 sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
65
Challenge
Target
Remaining challenge time longer than 120/300/390 sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
65
Challenge
Target
Remaining challenge time longer than 120/330/450 sec.
Enemies
(First Half)
Enemies
(Second Half)

Floor 8

  • Ley Line Disorder
    • When HP is less than 60%, ATK is increased by 50% and DEF is increased by 50%.
    • When HP is less than 45%, Normal Attack SPD is increased by 30%.
    • When HP is less than 45%, Movement SPD is increased by 30%.
    • When HP is less than 30%, CRIT Rate is increased by 20% and CRIT DMG is increased by 40%.
Chamber 1
Enemy
Level
70
Challenge
Target
Remaining challenge time longer than 180/330/420 sec.
Enemies
(First Half)
Hydro Abyss MageHydro 1 Hydro Abyss Mage(periodically inflicts Slowing Water)
Enemies
(Second Half)
Pyro Abyss MagePyro 1 Pyro Abyss Mage(the enemy has the Tracking Fire Ball aura attached)
Chamber 2[DN • 1]
Enemy
Level
70
Challenge
Target
Remaining challenge time longer than 180/300/360 sec.
Enemies
(First Half)
Enemies
(Second Half)
Chamber 3
Enemy
Level
70
Challenge
Target
Remaining challenge time longer than 60/120/180 sec.
Enemies
(First Half)
Enemies
(Second Half)
  1. Chamber 2:
    • The first half of this challenge contains a Cryo Elemental Node that periodically applies a massive RES and DEF buff to opponents until the status has been removed.
    • The second half of this challenge contains a Pyro Elemental Node that periodically applies a massive RES and ATK buff to opponents until the status has been removed.