Spiral Abyss/Floors/Abyss Corridor
Last updated 2026-06-26
Abyss Corridor
Floor 1
- Ley Line Disorder
- Pyro DMG dealt by all party members increased by 75%.
- Overloaded DMG increased by 200%.
| Chamber 1 | |
|---|---|
| Enemy Level | 25 |
| Challenge Target | Remaining challenge time longer than 90/150/210 sec. |
| Enemies | Wave 1: Wave 2: |
| Chamber 2 | |
| Enemy Level | 25 |
| Challenge Target | Remaining challenge time longer than 90/150/210 sec. |
| Enemies | Wave 1: Wave 2: |
| Chamber 3 | |
| Enemy Level | 25 |
| Challenge Target | Remaining challenge time longer than 90/150/210 sec. |
| Enemies | Wave 1: Wave 2: |
Floor 2
- Ley Line Disorder
- Cryo DMG dealt by all party members increased by 75%.
- The duration of the Frozen status effect is greatly increased.
| Chamber 1 | |
|---|---|
| Enemy Level | 40 |
| Challenge Target | Remaining challenge time longer than 60/90/180 sec. |
| Enemies | Wave 1: Wave 2: |
| Chamber 2 | |
| Enemy Level | 40 |
| Challenge Target | Target defense process greater than 20/40/60%. |
| Enemies | Wave 1: Wave 2: |
| Chamber 3 | |
| Enemy Level | 40 |
| Challenge Target | Remaining challenge time longer than 60/90/180 sec. |
| Enemies | Wave 1: Wave 2: |
Floor 3
- Ley Line Disorder
- Increases Swirl effect by 300%, and its AoE by 100%.
- Anemo DMG dealt by all party members increased by 75%.
| Chamber 1 | |
|---|---|
| Enemy Level | 45 |
| Challenge Target | Remaining challenge time longer than 60/90/180 sec. |
| Enemies | Wave 1: Wave 2: |
| Chamber 2 | |
| Enemy Level | 45 |
| Challenge Target | Remaining challenge time longer than 60/90/180 sec. |
| Enemies | Wave 1: Wave 2: |
| Chamber 3 | |
| Enemy Level | 45 |
| Challenge Target | Remaining challenge time longer than 60/90/180 sec. |
| Enemies | |
Floor 4
- Ley Line Disorder
- Electro DMG dealt by all party members increased by 75%.
- Electro-Charged DMG increased by 150%, and its AoE is increased by 100%.
| Chamber 1 | |
|---|---|
| Enemy Level | 50 |
| Challenge Target | Remaining challenge time longer than 60/120/180 sec. |
| Enemies | Wave 1: Wave 2: |
| Chamber 2 | |
| Enemy Level | 50 |
| Challenge Target | Target defense process greater than 20/40/60%. |
| Enemies | Wave 1: Wave 2: |
| Chamber 3 | |
| Enemy Level | 50 |
| Challenge Target | Remaining challenge time longer than 60/120/180 sec. |
| Enemies | Wave 1: Wave 2: |
Floor 5
- Ley Line Disorder
- When your character's HP is greater than 50%, ATK and DEF are increased by 25%.
- When HP is greater than 80%, Normal Attack SPD is increased by 20%.
- When HP is greater than 80%, Movement SPD is increased by 20%.
- When HP is greater than 95%, CRIT Rate is increased by 10% and CRIT DMG is increased by 20%.
| Chamber 1 | |
|---|---|
| Enemy Level | 55 |
| Challenge Target | Remaining challenge time longer than 180/300/420 sec. |
| Enemies (First Half) | |
| Enemies (Second Half) | |
| Chamber 2[DN • 1] | |
| Enemy Level | 55 |
| Challenge Target | Remaining challenge time longer than 90/180/240 sec. |
| Enemies (First Half) | |
| Enemies (Second Half) | |
| Chamber 3 | |
| Enemy Level | 55 |
| Challenge Target | Remaining challenge time longer than 180/300/420 sec. |
| Enemies (First Half) | |
| Enemies (Second Half) | |
- ↑ Chamber 2:
- The first half of this challenge contains a Cryo Elemental Node that periodically applies a massive RES and DEF buff to opponents until the status has been removed.
- The second half of this challenge contains a Pyro Elemental Node that periodically applies a massive RES and ATK buff to opponents until the status has been removed.
Floor 6
- Ley Line Disorder
- Using an Elemental Burst increases all party members' ATK and DEF by 6%. Max 10 stacks. At 5 stacks and above, increases character Normal Attack SPD and Movement SPD by an additional 30%.
| Chamber 1 | |
|---|---|
| Enemy Level | 60 |
| Challenge Target | Remaining challenge time longer than 30/60/120 sec. |
| Enemies (First Half) | Wave 1: Wave 2: |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 2 | |
| Enemy Level | 60 |
| Challenge Target | Remaining challenge time longer than 90/180/270 sec. |
| Enemies (First Half) | |
| Enemies (Second Half) | |
| Chamber 3 | |
| Enemy Level | 60 |
| Challenge Target | Remaining challenge time longer than 120/240/330 sec. |
| Enemies (First Half) | Wave 1: Wave 2: |
| Enemies (Second Half) | |
Floor 7
- Ley Line Disorder
- CRIT hits will generate Elemental Particles and Orbs. Can only occur once every 15s.
- CRIT DMG dealt by all party members increased by 120%.
| Chamber 1 | |
|---|---|
| Enemy Level | 65 |
| Challenge Target | Remaining challenge time longer than 120/300/420 sec. |
| Enemies (First Half) | Wave 1: Wave 2: |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 2 | |
| Enemy Level | 65 |
| Challenge Target | Remaining challenge time longer than 120/300/390 sec. |
| Enemies (First Half) | Wave 1: Wave 2: |
| Enemies (Second Half) | Wave 1: Wave 2: |
| Chamber 3 | |
| Enemy Level | 65 |
| Challenge Target | Remaining challenge time longer than 120/330/450 sec. |
| Enemies (First Half) | |
| Enemies (Second Half) | |
Floor 8
- Ley Line Disorder
- When HP is less than 60%, ATK is increased by 50% and DEF is increased by 50%.
- When HP is less than 45%, Normal Attack SPD is increased by 30%.
- When HP is less than 45%, Movement SPD is increased by 30%.
- When HP is less than 30%, CRIT Rate is increased by 20% and CRIT DMG is increased by 40%.
| Chamber 1 | |
|---|---|
| Enemy Level | 70 |
| Challenge Target | Remaining challenge time longer than 180/330/420 sec. |
| Enemies (First Half) | |
| Enemies (Second Half) | |
| Chamber 2[DN • 1] | |
| Enemy Level | 70 |
| Challenge Target | Remaining challenge time longer than 180/300/360 sec. |
| Enemies (First Half) | |
| Enemies (Second Half) | |
| Chamber 3 | |
| Enemy Level | 70 |
| Challenge Target | Remaining challenge time longer than 60/120/180 sec. |
| Enemies (First Half) | |
| Enemies (Second Half) | |
- ↑ Chamber 2:
- The first half of this challenge contains a Cryo Elemental Node that periodically applies a massive RES and DEF buff to opponents until the status has been removed.
- The second half of this challenge contains a Pyro Elemental Node that periodically applies a massive RES and ATK buff to opponents until the status has been removed.