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Spiral Abyss/Floors/Abyssal Moon Spire

Last updated 2026-08-16

Abyssal Moon Spire

Floor 9

  • Ley Line Disorder
    • Stellar Swirl DMG dealt by all characters increased by 50%.
Chamber 1[DN • 1]
Enemy
Level
72
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Enemies
(Second Half)
Chamber 2[DN • 2]
Enemy
Level
74
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
76
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
  1. Chamber 1: First Half: Initially spawns Winged Halberd-Knight ×1 and Winged Soarer Knight ×2; more spawn as the previous are defeated.
  2. Chamber 2: First Half: Initially spawns Winged Halberd-Knight ×1 and Volkodlak Basher ×2; more spawn as the previous are defeated.

Floor 10

  • Ley Line Disorder
    • Stellar-Conduct DMG dealt by all characters increased by 50%.
Chamber 1[DN • 1]
Enemy
Level
80
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2[DN • 2]
Enemy
Level
82
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
85
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
  1. Chamber 1: Fist Half: Initially spawns Volkodlak Lobber x1 and Volkodlak Raider x2, more spawn as the previous are defeated.
  2. Chamber 2: First Half: Initially spawns Leomastiff Guard x1 and Channel Contact x1, more spawn as the previous are defeated.

Floor 11

  • Ley Line Disorder
    • All party members gain a 60% Cryo DMG Bonus.
    • All party members gain a 60% Pyro DMG Bonus.
Chamber 1[DN • 1]
Enemy
Level
88
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:
Enemies
(Second Half)
Chamber 2
Enemy
Level
90
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:

Wave 4:

Wave 5:
Enemies
(Second Half)
Wave 1:

Wave 2:

Wave 3:
Chamber 3
Enemy
Level
92
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
  1. Chamber 1: First Half: Initially Spawns Chimeric Armored Beast ×1 and Chimeric Burrowbeast ×1; more spawn as the previous are defeated.

Floor 12

  • Ley Line Disorder
    • First Half: Characters' Superconduct DMG increased by 200% and Stellar-Conduct DMG increased by 75%.
    • Second Half: Characters' Normal Attack Pyro DMG increased by 75%.
Chamber 1[DN • 1]
Enemy
Level
95
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
98
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
100
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:
  1. Chamber 1: First Half: Initially spawns one Ruin Cruiser and two Ruin Scouts, more spawn as the previous are defeated.