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A Post-Honkai Odyssey Chapter 2/Enemies

Last updated 2026-08-04

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Where's the Rest?
This page is a stub. You can help Honkai Impact 3 Wiki by expanding it. The following sections or aspects need to be expanded upon: Subsequent [Schicksal Archives] comments after the default ones and strategies for skills.

Unknown hostile creatures encountered investigating False Bay.
More secrets will be revealed as a better understanding of these creatures is formed through combat.

Collection, also called Monsters, shows all hostile monsters encountered in A Post-Honkai Odyssey Chapter 2. This menu can be accessed directly from the Base after completing [Organizing the Base].

Each monster has its own entry where Captains can read what APHO 2 characters have to say about the monster, some of which are serious comments and observations while some are nothing more than fluff. Initial comments are unlocked by default, while others are only unlocked once the monster has been killed a certain number of times. HP and ATK stats as well as a list of all attacks the enemy can perform can be found in the entry, making coming up with strategies that much easier.

Enemies can be unlocked by encountering them in Storyline Missions, Side Missions, the Adventure Map, Submerged City, or Judgment Falls. There are 30 entries total.

Code 0 - The Fool

Enemy Profile
Base Stats
HP 2/5
ATK 1/5
Schicksal Archives
Code 0 - The Fool (Enemy) (Icon)
St. Fountain's basic units that can be seen everywhere. In addition to serving as soldiers, they commonly perform manual labor.
— By Raiden Mei
There's nothing to be scared of when a single unit appears. Just be careful when they come in groups.
— By (Main Character)(Main Character)
There's a curtain hanging in front of it. How did it see us?
— By Lyle Collodi
Enemy Details
Claw Strike 1
Frontal claw attacks.
Claw Strike 2
Frontal claw attacks.
Jump Claw
Jump backwards and jump up to claw.
Upward Claw
Rushes towards the target and claws upwards.


Code XVII - Star

Enemy Profile
Base Stats
HP 2/5
ATK 2/5
Schicksal Archives
Code XVII - Star (Enemy) (Icon)
It's presumed to be a new type of monster formed by Code VI - The Lovers parasite on Code 0 - The Fool. Most characteristics of the Fool are retained, but its ATK and Durability are significantly improved.
— By Raiden Mei
The trouble created by Code VI - The Lovers still accompany the team. This is the easiest part to solve.
— By Bronya Zaychik
Enemy Details
Core Shot
Star fires several cores from its parasite Lovers' head at the character. The cores generate Core Radiation zones after explosion.
Aerial Core Shot
Star is able to fire cores at the character more accurately when the character is in mid-air.
Detachment
When a Star dies, its parasite Lovers will detach from it, triggering a small explosion. Shortly after, the Lovers will also explode and unleash core energy.
Claw Strike
Star launches melee attack against the character with its sharp claws.
Charged Claw Strike
Star jumps backwards and then charges towards the character to unleash a fierce claw strike.


Code VIII - Strength

Enemy Profile
Base Stats
HP 2/5
ATK 2/5
Schicksal Archives
Code VIII - Strength (Enemy) (Icon)
A four-armed combat unit that wields an energy sword for close combat, and mostly performs supervision or patrol work.
— By Raiden Mei
Its sword skills are relatively rudimentary, but it has extremely high STR and DEF, which need to be watched out for.
— By (Main Character)(Main Character)
Enemy Details
Slash Combo
2 slashes at close quarters.
Slash Combo & Backstab
2 slashes and blink behind the player to backstab.
Slash Combo & Charge
2 slashes and charge at the player in the distance.
Charge Attack
Pose on the spot and charge at the player.
Downward Cleave
Sharpen the blades and blink above the player to downward cleave and knock the player down.
Parry
Block frontal and flank attacks and deflect the next attack to counterattack after taking a number of hits.
Parry & Knock-up Counter
Deflect the attack and have a chance to blink behind the player for knock-up counterattacks.
Parry & Whirlwind Attack
Deflect the attack and have a chance to become shortly invincible and launch whirlwind attacks.
Can trigger Ultimate Leap Counter.
Ukemi Evasion
Withstand a number of hits and rise up to blink to a location nearby.


Code XIX - Sun

Enemy Profile
Base Stats
HP 2/5
ATK 3/5
Schicksal Archives
Code XIX - Sun (Enemy) (Icon)
The product of Code VIII - Strength being parasitized by Code VI, greatly improved Mobility.
— By Raiden Mei
After being parasitized, the sword will ignite, and it can also perform short-distance space jumps... I'll immediately extinguish the fire!
— By Timido Cute
Enemy Details
Agility
Sun will become more alert after it's been parasitized, which enables it to evade attacks more timely and get better prepared for a counterattack.
Calcining Bladewave
Sun flashes behind the character and unleashes bladewaves.
Solar Thrust
Sun flashes beside the character and launches surprise attack. Perform Ultimate Leap to evade its attack and counterattack.
Parry
Sun will unleash a counterattack after successfully blocking two hits.
Downward Cleave
Sun flashes above the character to unleash a downward hack.


Code I - The Mage

Enemy Profile
Base Stats
HP 2/5
ATK 2/5
Schicksal Archives
Code I - The Mage (Enemy) (Icon)
An air unit, usually serving as commanders or auxiliary positions. They have their own DEF field, can heal other units, and provide Shields that are difficult to break.
— By Raiden Mei
Its Shield can be broken through rapid successive attacks.
— By Frederica Nikola Tesla
Enemy Details
Force Field Shield
Block a fixed number of hits.
Core Shot
Gather core energy to project and build up Core Radiation on hit.
Core Blast
Gather core energy to burst from underground, causing two blasts in a small area and build up Core Radiation.
Flash
Vanishes in a flash and reappears from another spot nearby to continue its attack.
Interdimensional Wormhole
Summons an Interdimensional Wormhole to slow its enemy.


Code XVIII - Moon

Enemy Profile
Base Stats
HP 2/5
ATK 3/5
Schicksal Archives
Code XVIII - Moon (Enemy) (Icon)
The joint body of Code I - The Mage and Code VI - The Lovers. When it begins to burn, the attack area will be ignited.
— By Raiden Mei
Enemy Details
Phantom Bomb
Moon flashes near the character and leaves its own shadow which explodes after a short delay.
Magic Shot
Moon channels unknown energies and forms 3 cubes emitting Core Radiation to shoot at the character.
Core Hunt
Moon channels unknown energies to create a magic circle that automatically tracks the character and explodes when it gets close enough.
Shield
A Moon seems to have a weaker shield compared to a Mage.
Backstab
Sometimes, Moon flashes behind the target for a sneak dagger attack, which is usually performed jointly with Phantom Bomb.


Code VI - The Lovers

Enemy Profile
Base Stats
HP 2/5
ATK 1/5
Schicksal Archives
Code VI - The Lovers (Enemy) (Icon)
An air unit that mostly serves as scouts, and is suspected to have surveillance functions.
— By Raiden Mei
There's too much competition even between monsters!
— By Bronya Zaychik
Enemy Details
Crystal Shot
Aim shortly and shoot crystal bullets.
Crystal Bomb
Summon Volatile Crystals which deals damage when surging from the ground and explode shortly after for more damage.
Laser
Charge shortly and shoot laser beams from above.


Code IV - The Emperor

Enemy Profile
Base Stats
HP 3/5
ATK 4/5
Schicksal Archives
Code IV - The Emperor (Enemy) (Icon)
High Durability and DEF. Its legs have extremely hard Shields. Avoid ground combat with it. Its weak spot is its heart.
— By Raiden Mei
Enemy Details
Heavy Shield
Sturdy greaves reduce incoming damage.
Double Slash
Slashes from both the left and the right sides with a greatsword.
Light Bladewave
Unleashes two fast bladewaves forward.
Thrust Slash
Charges towards the target at high speed and unleashes a horizontal hack.
Power Bladewaves
Multiple slow flying bladewaves.
Jump Cleave
Soar up and slash at the player on the ground.
Fusion Burst
Slam the blade into the ground to deal damage in a large area.
Fusion Burst EX
Become invincible and soar up to deal damage in a massive area when landing.
Can be countered with Ultimate Leap.


Code IX - The Hermit

Enemy Profile
Base Stats
HP 3/5
ATK 3/5
Schicksal Archives
Code IX - The Hermit (Enemy) (Icon)
It is huge in size, similar in appearance to a human female, and it wields a weapon similar to scissors. It uses long-range energy waves as its main means of killing.
— By Raiden Mei
Since the analysis of its songs, three members of the research team have experienced symptoms of moderate depression, and many others have begun to suffer from insomnia and anxiety... Although, this seems to be normal in the team anyway.
— By Frederica Nikola Tesla
Enemy Details
Bladewave Combo
Slash at the player twice and each slash emits a bladewave which applies Core Radiation on hit.
Ground Shockwave
Turn around and dash forward to launch ground cracking bladewaves which apply Core Radiation on hit; leave a soul drinking area in its path which builds up Core Radiation on the trapped player.
Laser Combo
Dance and gather energy to launch 4 consecutive laser strikes from above.
Bolstering Beam
Dance and gather energy to link and enhance all friendly units nearby, granting them Iron Body and Core Radiation on hit.
Can be Interrupted by repeated attacks.
Space Warp
Have a chance to warp into subspace when the player gets near and reemerge shortly after at another location.
Energy Bulwark
Protected by alien dimensions to be free from Interruption by basic attacks, but will be Stunned and Disabled by repeated attacks.


Code XV - The Demon

Enemy Profile
Base Stats
HP 3/5
ATK 3/5
Schicksal Archives
Code XV - The Demon (Enemy) (Icon)
An air unit with high Mobility. It can perform complex and agile movements, which makes it hard to predict.
— By Raiden Mei
Once it can move freely, it's gonna be very tricky to deal with. It's best if it can be restrained or stunned before you attack it.
— By (Main Character)(Main Character)
Are you looking for me, dear friend?
— By Lyle Collodi
Enemy Details
Claw Strike
Glide forward and claw strike the player.
Wing Attack
Spin around to attack the player.
Dive Attack
Become shortly invincible and dive to attack the player.
Can trigger Ultimate Leap Counter.
Energy Bulwark
Protected by alien dimensions to be free from Interruption by basic attacks, but will be shortly Disabled if Jump Countered or Paralyzed.


Code XIII - The Death

Enemy Profile
Base Stats
HP 3/5
ATK 4/5
Schicksal Archives
Code XIII - The Death (Enemy) (Icon)
A combination of Hermit and Demon. It can freely switch between its two forms. It can attack with a scissor-shaped weapon and fires dense barrages.
— By Raiden Mei
Very good, now I don't need to treat it as a lady.
— By Lyle Collodi
It's the Siren of the real world.
— By (Main Character)(Main Character)
Enemy Details
Slash Combo
Slash forward twice using both blades to attack the player on the ground or in the air.
Sword Dance
Spin around with a flurry of slashes and end with a horizontal hack and a vertical slash, leaving lingering sword ki in its wake.
Thrust Slash
Leap backwards, turn around and charge ahead to thrust at the player in its path.
Fissure Combo
Charges and slams both blades into the ground to deal AOE damage; turns around, becomes shortly invincible, and summons ground energy to damage the area around; lifts the blades to charge and cast 3 linear bladewaves.
Can trigger Ultimate Leap Counter.
Sing
Withdraw the weapon, sing to the Sky People, and continuously build up Core Radiation in a large area around.
Dance
Withdraw the weapon to dance and deal DoT to the area around while continuously emitting dance waves.
Shadow Scheme
Leap backwards into subspace and blink repeatedly to alternate between melee and ranged attacks.
Energy Shock
Leap backwards into subspace and cause large-scale energy spikes in St. Fountain; generate 4 Volatile Crystals and Core Radiation fluid all over the ground to apply Core Radiation; generate energy shards in the center of the field which spin around and emit energy beams to knock down on hit; the Volatile Crystals explode after the energy spikes to deal AOE damage.
Energy Bulwark
Protected by alien dimensions to be free from Interruption by basic attacks, but will be Disabled shortly when HP drops below 75%.
Morphosis
After prolonged fighting or its HP has dropped to a certain point, Death will change its stance and take to the air for Phase 2.


Code VII - The Chariot

Enemy Profile
Base Stats
HP 2/5
ATK 3/5
Schicksal Archives
Code VII - The Chariot (Enemy) (Icon)
It has high Mobility and fast Move Speed. It's agile, and has extremely hard horns on its head.
— By Raiden Mei
Attacking its horns can hardly cause any damage. You need to attack it from behind.
— By (Main Character)(Main Character)
Enemy Details
Heavy Shield
Protected by heavy head armor to reduce frontal damage.
Charge
Charge at the player repeatedly.
Tail Whip
Become invincible and sweep around with the tail.
Can be countered with Ultimate Leap Counter.
Counterattack
Blocks incoming attacks with the head armor and counterattacks.


Code XX - Judgment

Enemy Profile
Base Stats
HP 4/5
ATK 4/5
Schicksal Archives
Code XX - Judgment (Enemy) (Icon)
Suspected to be an advanced form of Code VII - The Chariot. Its physique is similar to a human knight, and its attack has an effect similar to Stardust Radiation.
— By Raiden Mei
I have a bold idea. If Code VII - Chariot can ride a lamb, why can't we?
— By Carole Pepper
Enemy Details
Heavy Shield
Protected by heavy head armor to reduce frontal damage.
Charge
Charge at the player repeatedly.
Hover Gun
Summon several hover guns to shoot the player and apply Core Radiation on hit.
Core Erosion
Attacks will create a corrupted area on the ground which builds up Core Radiation continuously.
Tail Whip
Become invincible and sweep around with the tail.
Can be countered with Ultimate Leap Counter.
Counterattack
Blocks incoming attacks with the head armor and counterattacks.
Grab
Grapples and hurls the target with its nightmarish hands to deal massive DMG.
Vacuum Blast
Compresses core energy around itself, causing a powerful explosion that stuns the player on hit.
Gravity Control
Uses unknown powers to manipulate objects on the field to attack.


Code XXI - World

Enemy Profile
Base Stats
HP 4/5
ATK 5/5
Schicksal Archives
Code XXI - World (Enemy) (Icon)
With four crawling feet and a bloated body, it has the special ability to absorb Honkai energy. It exists among construct monsters as a leader, and is extremely rare.
— By Bronya Zaychik
It's very dangerous, be sure to avoid it.
— By Carole Pepper
Enemy Details
Heavy Shield
Its four legs are heavily shielded, blocking most incoming damage.
itit loses a certain amount of HP when its shield breaks.
Heavy Trample
Tramples on the ground heavily to deal AOE DMG and stun the target.
Cyclone
Spins its cane to create a Cyclone that blows hostile units within a large AOE airborne.
Core Plunge
Launches a large Energy Orb that deals massive DMG and inflicts Core Radiation upon hit, and generates a Core Erosion zone on the ground.
Boomerang
Launches 5 Boomerangs, dealing DMG both along the path and the way back.
After the second Core Remodeling, the Boomerangs will go after the target instead of flying back to the launcher.
Cognition Disruptor
Summons 2 Cognition Disruptor to continuously inflict Cognition Interference on the character on the field. When Cognition Interference is fully charged, character switch will be disabled and the character on field will receive massive extra DMG upon next hit taken.
Alien Jailer
Summons a force field that keeps tracking the character, and controls the character on contact.
Annihilation
Summons a giant Energy Orb that sucks the character within and then charges for a while to eject, dealing massive DMG and inflicting Core Radiation.
Core Remodeling
Hides into Red Mist after exposing its core for remodeling. If the remodeling is finished, unleashes Finale. Each successful Core Remodeling enhances its skills.
Final Shield
During Core Remodeling, summons a laser shower and a cone-shaped blowing field, and generates a massive Force Field Shield for protection. Break the Force Field Shield to interrupt Core Remodeling.
Final Moment
Deals sustained global DMG that cannot be evaded.
Impact
Every step it takes deals shock DMG against hostile units near its landing foot due to its gigantic body.


Code X - The Wheel of Fortune

Enemy Profile
Base Stats
HP 1/5
ATK 3/5
Schicksal Archives
Code X - The Wheel of Fortune (Enemy) (Icon)
Has a relatively simple structure. Can only attack by self-exploding. Becomes tricky when they form groups.
— By Bronya Zaychik
Enemy Details
Self Destruct
Instability in composition causes risk of explosion.
Explosions will deal DMG to everyone nearby, enemy or not.


Code X - The Wheel of Fortune: Cups IV

Enemy Profile
Base Stats
HP 1/5
ATK 3/5
Schicksal Archives
Code X - The Wheel of Fortune - Cups IV (Enemy) (Icon)
A subspecies of Code X - The Wheel of Fortune. After self-detonating, it can produce unknown smoke that can cause continuous damage for a short period of time.
— By Bronya Zaychik
Enemy Details
Self Destruct
Instability in composition causes risk of explosion.
Explosions will deal DMG to everyone nearby, enemy or not. Also leaves behind area of Astral Radiation.


Code X - The Wheel of Fortune: Swords V

Enemy Profile
Base Stats
HP 1/5
ATK 3/5
Schicksal Archives
Code X - The Wheel of Fortune - Swords V (Enemy) (Icon)
A subspecies of Code X - The Wheel of Fortune. After self-detonating, it can produce unknown smoke that can make people lose their minds for a short period of time.
— By Bronya Zaychik
Enemy Details
Self Destruct
Instability in composition causes risk of explosion.
Explosions will deal DMG to everyone nearby, enemy or not, while inflicting Frenzy.


Code X - The Wheel of Fortune: Wands X

Enemy Profile
Base Stats
HP 1/5
ATK 3/5
Schicksal Archives
Code X - The Wheel of Fortune - Wands X (Enemy) (Icon)
A subspecies of Code X - The Wheel of Fortune. After self-detonating, it can produce unknown smoke that can make a person's body rigid for a short period of time.
— By Bronya Zaychik
Enemy Details
Self Destruct
Instability in composition causes risk of explosion.
Explosions will deal DMG to everyone nearby, enemy or not, while inflicting Petrify.


Code XI - The Justice

Enemy Profile
Base Stats
HP 2/5
ATK 2/5
Schicksal Archives
Code XI - The Justice (Enemy) (Icon)
Its stealth ability allows it to attack in a nearly invisible transparent form. Its presence ruined this mission for me.
— By Bronya Zaychik
Enemy Details
Fatal Cut
Continuously swings a dagger to DMG targets towards the front.
Energy Thrust
Thrusts at targets towards the front from a far distance after charging.
Maenad Waltz
After invisibility wears off, enters a frenzied state for a short time while swinging a dagger in place.
Flash Bang
Throws a dagger at the target, followed with teleporting behind target for a second ATK.
Invisibility Shield
Generates an invisibility shield upon appearance, rendering user invisible until broken.


Animus

Enemy Profile
Base Stats
HP 3/5
ATK 4/5
Schicksal Archives
Animus (Enemy) (Icon)
It's a relatively rare monster that can imitate a human appearance. However, we don't know what it actually looks like yet. It's powerful and deceptive, requiring special attention.
— By Bronya Zaychik
I really thought that was Senpai...
— By Timido Cute
Enemy Details
Swift Blade
Can be triggered on ground or in air. Grounded results in 3 slashes, airborne in 4. Immobilization occurs if the last hit is deflected, while other ATKS increase immobilization time.
Aerial Cleave
Immobilization occurs if the last hit of the Aerial Combo is deflected. Sometimes this move can be used directly.
Simulated Fleeting Flames
Leaps into the air and ignites rings of fire around the target for 8s. The target in the rings will continue to float.
Simulated Heroic Slash
Triggers a circular area and performs a slash after charging for a while, dealing heavy DMG to targets within the circle.
Simulated Smoldering Wind
Launches a spiral ATK upwards that knocks the target into the air.


Code III - The Empress

Enemy Profile
Base Stats
HP 4/5
ATK 4/5
Schicksal Archives
Code III - The Empress (Enemy) (Icon)
A huge humanoid construct monster that possesses strong destructive power and can use a variety of magic in unknown ways. Its most representative ability is creating a Oil Slick that converts all the materials within range into rocks.
— By Bronya Zaychik
The samples petrified by it have completely lost their original physical properties. It may be necessary to design an anti-petrification coating for the current combat uniform.
— By Lieserl Albert Einstein
Yeah, it's quite urgent. So let's do it now.
— By Frederica Nikola Tesla
Enemy Details
Enchainment
Randomly summons a common construct to ATK enemies, then siphons energy from the construct. The energy will explode if the siphon is interrupted.
Falling Star
Fires multiple balls of light from the air to hit the target in rapid succession. DMGs friends and allies.
Astral Radiation
Three energy rings, low, medium, and high, spread out around the user. Enemies and allies receive DMG on contact with rings.
Petrified Area
A circular area of petrification is created with a staff at its center. It causes petrification to both enemies and allies.
Thrust Attack
Uses a staff to perform a forward Thrust ATK.
Downward Slam
Charges by raising staff backwards, then performs a forward smash ATK.
Upward Thrust
Sprints towards target and uses staff to throw enemies in the air.
Double Sweep
Leaps up and sweeps twice using its staff, while also firing two energy blades.
Ultimate Petrification
After drawing enough energy from the construct summoned, fires a massive petrification wave, instantly petrifying the target.


Code XII - The Hanged Man

Enemy Profile
Base Stats
HP 4/5
ATK 4/5
Schicksal Archives
Code XII - The Hanged Man (Enemy) (Icon)
A small- to medium-sized construct resembling a human nurse. Its agility makes up for its size. Its dangerous syringe-like weapon can drive nearby monsters into a Frenzy.
— By Bronya Zaychik
Its attack methods are very diverse, making it extremely dangerous.
— By (Main Character)(Main Character)
Enemy Details
Frenzied Area
Generates a Frenzied Area on the ground that causes targets' feet to launch grounded wave ATKs. Also causes Frenzy.
Bolero of Blades
Spins the body to launch a cutting ATK using blades from the legs.
Corrosive Barrage
Gathers up an insanity-causing ooze in that hand and fires it to deal DMG and cause Frenzy.
Ten-point Shot
Gathers up an insanity-causing ooze at the fingers and fires it to deal DMG and cause Frenzy.
Needle Charge
Sprints at the target with a syringe for a charging ATK that injects insanity-causing serum in the body, causing Frenzy.
Syringe Shot
Gathers up an insanity-causing ooze in a syringe and fires it to deal DMG and cause Frenzy.
Thrust Combo
Forms a blade of insanity-causing ooze gathered up in the hands, then performs two consecutive thrust ATKs at the target.
Hidden Claws
Forms claws of insanity-causing ooze gathered up in the hands, dives into the ground to get close to the target, then performs two consecutive sweeping ATKs.
Syringe Sweep
Brandishes a syringe for two consecutive sweeping ATKs.
Syringe Cannon
Fixes a syringe to the head, then charges up energy to continuously spray at the target, concluding with a powerful projectile ATK.


Balam

Enemy Profile
Base Stats
HP 2/5
ATK 3/5
Schicksal Archives
Balam (Enemy) (Icon)
A subspecies of Code VII - The Chariot. By using the Moon Ring to mount it when it is weakened, you can tame it to travel on or attack.
— By Bronya Zaychik
Enemy Details
Heavy Shield
Protected by heavy head armor to reduce frontal damage.
Charge
Charge at the player repeatedly.
Tail Whip
Become invincible and sweep around with the tail.
Can be countered with Ultimate Leap Counter.
Counterattack
Blocks incoming attacks with the head armor and counterattacks.


Anima

Enemy Profile
Base Stats
HP 3/5
ATK 3/5
Schicksal Archives
Anima (Enemy) (Icon)
It's a relatively rare monster that can imitate a human appearance. However, we don't know what it actually looks like yet. It's powerful and deceptive, requiring special attention.
— By (Main Character)(Main Character)
This monster picked a good target to imitate, but only clumsily. Squad member, try to be original when keeping records.
— By Bronya Zaychik
I really thought that was Squad Leader...
— By Timido Cute
Enemy Details
Charged Snipe: Aerial
Leaps into the air and fire huge bullets to attack. Both the player and the monster can deflect bullets. Deflect the bullet three times in a row to end the monster's flight and trigger every team member's QTE.
Aimed Shots: Aerial
Fires 2 bullets in a row after aiming.
Tracking Knives: Aerial
Hurls 3 homing knives.
Charged Shots: Aerial
Charges for a long time and fires a barrage of explosive bullets.
Double Slash: Aerial
Swings the weapon to slash and knock the target back.
Roaming Shots: Aerial
Keeps moving in mid-air and launches double shots, Falcon Flare, and triple shots.
Charged Assault: Aerial
Slashes from afar after evasion or leap.
Aimed Double Shots: Ground
Fires 2 bullets in a row after aiming.
Step-Back Knives: Ground
Steps back and hurls knives at the target.


Code II - The Priestess

Enemy Profile
Base Stats
HP 3/5
ATK 3/5
Schicksal Archives
Code II - The Priestess (Enemy) (Icon)
The weaker version of Code III - The Empress with weaker attacks and defense. Commonly seen in St. Fountain.
— By Raiden Mei
Enemy Details
Comet Fall
Fires multiple balls of light from the air to hit the target in rapid succession.
Petrifying Spikes
Tracks the target and creates energy spikes beneath the target to deal DMG and petrify the target.
Downward Slam
Charges by raising staff backwards, then performs a forward smash ATK.
Upward Thrust
Sprints towards target and uses staff to throw enemies in the air.
Double Sweep
Leaps up and performs sweeping ATK twice.


Code XIV - Temperance

Enemy Profile
Base Stats
HP 3/5
ATK 2/5
Schicksal Archives
Code XIV - Temperance (Enemy) (Icon)
It... It looks just like Code XII -The Hanged Man!
— By Timido Cute
I guess its weakspot is also in the head.
— By Lyle Collodi
Enemy Details
Frenzied Shock
Generates multiple rounds of ground shockwaves around itself to attack. Also causes Frenzy.
Ten-point Shot
Gathers up an insanity-causing ooze at the fingers and fires it to deal DMG and cause Frenzy.
Hidden Claws
Forms claws of insanity-causing ooze gathered up in the hands, dives into the ground to get close to the target, then performs two consecutive sweeping ATKs.
Syringe Sweep
Brandishes a syringe for two consecutive sweeping ATKs.


Foxx

Enemy Profile
Base Stats
HP 2/5
ATK 4/5
Schicksal Archives
Foxx (Enemy) (Icon)
A variation of Code IV - The Emperor. Just like the Chariot variation, it can be mounted using the Moon Ring's grappling hook.
— By Bronya Zaychik
Enemy Details
Heavy Shield
Sturdy greaves reduce incoming damage.
Double Slash
Slashes from both the left and the right sides with a greatsword.
Light Bladewave
Unleashes two fast bladewaves forward.
Thrust Slash
Charges towards the target at high speed and unleashes a horizontal hack.
Power Bladewaves
Multiple slow flying bladewaves.
Jump Cleave
Soar up and slash at the player on the ground.
Fusion Burst
Slam the blade into the ground to deal damage in a large area.
Fusion Burst EX
Become invincible and soar up to deal damage in a massive area when landing.
Can be countered with Ultimate Leap.


Decarabia

Enemy Profile
Base Stats
HP 2/5
ATK 3/5
Schicksal Archives
Decarabia (Enemy) (Icon)
A variation of Code XV - The Demon. Also mountable. Currently only seen in Arcane Castle.
— By Bronya Zaychik
Compared to ground combat, I believe aerial combat gives us a bigger edge.
— By Raiden Mei
Enemy Details
Claw Strike
Glide forward and claw strike the player.
Wing Attack
Spin around to attack the player.
Dive Attack
Become shortly invincible and dive to attack the player.
Can trigger Ultimate Leap Counter.
Energy Bulwark
Protected by alien dimensions to be free from Interruption by basic attacks, but will be shortly Disabled if Jump Countered or Paralyzed.


Void Archives

Enemy Profile
Base Stats
HP 4/5
ATK 4/5
Schicksal Archives
Void Archives (Enemy) (Icon)
I thought Void Archives had gone with Otto. Never expected to see him again in St. Fountain.
— By Raiden Mei
Unexpected but makes sense now.
— By Bronya Zaychik
Enemy Details
Horizontal Slash
Wields the simulated Cleaver of Shamash to horizontally slash.
Tactical Slash
Leaps into the air for a vertical hack.
Upward Thrust
Thrusts upwards using the simulated Cleaver of Shamash.
Shooting
Launches small bullets using the simulated Judgment of Shamash.
Enhanced Shooting
Fires enhanced bullets using the simulated Judgment of Shamash. The bullets grow and explode halfway dealing AoE DMG.
Summoning
Creates clones using the simulated Fenghuang Down. The clones may wield a simulated Cleaver of Shamash or Judgment of Shamash.
Simulated Abyss Flower
Summons a simulated Abyss Flower and uses it to grant a hit shield to himself or his clones. May also commands the simulated Abyss to thrust from underneath and inflict Cognition Interference.
Simulated Oath of Judah
Summons a simulated Oath of Judah and launches chains to bind the target, or launches spears to attack from above and inflict Core Radiation.
Simulated Shamash Assault
Wield the simulated Cleaver of Shamash to hack downwards and emit all-embracing flames dealing AoE DMG.


Code XVI - The Tower: Lucheni

Enemy Profile
Base Stats
HP 5/5
ATK 4/5
Schicksal Archives
Code XVI - The Tower - Lucheni (Enemy) (Icon)
Based on what we know, Lucheni is merely a vanguard of the Sky People. We can't say for sure how powerful they really are. We... must be prepared.
— By Theresa Apocalypse
Built the entire city into an armor... some scary enemy.
— By Lyle Collodi
Enemy Details
Crystal Barrier
After summoning a construct, the arm's circular hinge puts up a barrier to protect from all DMG.
Hand Beam
A laser is shot from the hand, continuously tracking the target.
Flare Barrage
A laser shoots 3 rounds, one after another, that implode on impact.
Supernova Blast
Performs a ranged blast ATK.
Energy Dispersal
Disseminates a ring of light, dealing DMG to enemies.
External Thunder
Calls a lightening strike at target location.
Rotation Beam
Emits dual lasers rotating around the circular hinge.
Obstructing Wind
The arm raises up high and moves rapidly to generate a gale, blocking the enemy.
Smash
Swings a huge fist at the target, followed with a damaging shock wave.
Heavy Hammer
Slams down on targets multiple times with a huge fist.
Ignition
Ignites a high-temperature fire on a platform, inflicting DMG.
Compression Beam
Gathers energy in the palm to fire lasers at the target, dealing DMG.
Thunder Screen
Calls multiple lightning strikes on targets in range.
Energy Blast
Fires multiple energy projectiles at the target.
Accumulated Multi Burst
Gathers energy into a ball and fires it at the target, causing several explosions.
Multi Missile
Fire 5 missiles in succession at the target.
Core Reversal
The core responds to damage by causing explosions around it.
Gaze
Locks on to the target, trapping it instantly within an energy crystal.
Bind
Launches a mobile trap that binds the target when in range.
Vortex
Forms a vortex on the ground, continuously dealing DMG.
Meteor Impact
Gathers up nearby objects to form a high-density object then fires it at the target.
Doomsday Ray
Unleash an ultimate attack after charging, destroying all objects in target area.
Void Declaration
Attach a timer to the target that directly absorbs the target when it reaches zero.
Judicious Annihilation
After charging for a time, unleash a massive energy ball that sucks all targets into a singularity.


Notes

References