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A Post-Honkai Odyssey/Enemy Gallery

Last updated 2026-06-26

Monsters encountered by the squad in St. Fountain.
The squad has named these monsters after Tarot cards. Used to record unknown creatures appearing during the investigation of St. Fountain. Schicksal scientists have not analyzed these unknown creatures yet. The data recorded here is only based on the squad members' combat experience.

Enemy Gallery, Unknown Creature Illustrations, or just Album, shows all hostile monsters encountered in A Post-Honkai Odyssey. This menu can be accessed directly from the Base either by clicking Album, or by going to Collection/Gallery first and from there choosing the last tab titled Album.

Each monster has its own entry where Captains can read what APHO characters have to say about the monster, some of which are serious comments and observations while some are nothing more than fluff. HP and ATK stats as well as a list of all attacks the enemy can perform can be found in the entry, making coming up with strategies that much easier.

Every enemy can only be unlocked by encountering them in Storyline Missions. This means that Captains can fight certain monsters in side missions, the Adventure Map, or Ruins and will not unlock the enemy. There are 14 entries total.

Code 0 - The Fool

Enemy Profile
Base Stats
HP 2/5
ATK 1/5
Schicksal Archives
Code 0 - The Fool (Enemy) (Icon)
Basic units common in St. Fountain. Mostly work as labor force.
— By Raiden Mei
Does not have much combat capability. Not dangerous as a single unit. But try not to fight a horde of them.
— By (Main Character)(Main Character)
Has a body structure similar to that of a primate, but lacks major nerves and tendons. The mechanics of its movements require further study.
— By Lieserl Albert Einstein
What's that thing on its head? An eagle ray?
— By Frederica Nikola Tesla
Enemy Details
Claw Strike 1
Frontal claw attacks.
Claw Strike 2
Frontal claw attacks.
Jump Claw
Jump backwards and jump up to claw.
Upward Claw
Rushes towards the target and claws upwards.


Code I - The Mage

Enemy Profile
Base Stats
HP 2/5
ATK 2/5
Schicksal Archives
Code I - The Mage (Enemy) (Icon)
An aerial unit. Normally works as a commander or a support. Has a defense field. Can heal other units and provide them with tough shields.
— By Raiden Mei
The field has consistent strength and can neutralize impact force, so it is immune to heavy attacks. I suggest using fast and repeated attacks to deplete the field energy.
— By Frederica Nikola Tesla
Made for Miss Raiden.
— By (Main Character)(Main Character)
Enemy Details
Force Field Shield
Block a fixed number of hits.
Core Shot
Gather core energy to project and build up Core Radiation on hit.
Core Blast
Gather core energy to burst from underground, causing two blasts in a small area and build up Core Radiation.
Flash
Vanishes in a flash and reappears from another spot nearby to continue its attack.
Interdimensional Wormhole
Summons an Interdimensional Wormhole to slow its enemy.


Code IV - The Emperor

Enemy Profile
Base Stats
HP 5/5
ATK 5/5
Schicksal Archives
Code IV - The Emperor (Enemy) (Icon)
Has high durability and defense, and ultra-tough greaves. Avoid ground confrontation. Its heart is the weak point.
— By Raiden Mei
A mecha assembled presumably based on Aesir Heimdall.
— By Lieserl Albert Einstein
Pfft, my Hephaestus can crush it with a single finger.
— By Frederica Nikola Tesla
Looks tacky and cheap. I'd never buy this lame model.
— By Carole Pepper
Enemy Details
Heavy Shield
Sturdy greaves reduce incoming damage.
Double Slash
Slashes from both the left and the right sides with a greatsword.
Light Bladewave
Unleashes two fast bladewaves forward.
Thrust Slash
Charges towards the target at high speed and unleashes a horizontal hack.
Power Bladewaves
Multiple slow flying bladewaves.
Jump Cleave
Soar up and slash at the player on the ground.
Fusion Burst
Slam the blade into the ground to deal damage in a large area.
Fusion Burst EX
Become invincible and soar up to deal damage in a massive area when landing.
Can be countered with Ultimate Leap.


Code VI - The Lovers

Enemy Profile
Base Stats
HP 1/5
ATK 1/5
Schicksal Archives
Code VI - The Lovers (Enemy) (Icon)
An aerial unit. Normally assumes patrolling duties. May also have surveillance functions.
— By Raiden Mei
Who named Code VI "The Lovers"? Pfft. Lame.
— By Frederica Nikola Tesla
It's senpai.
— By Carole Pepper
Yeah, it's me.
— By (Main Character)(Main Character)
Enemy Details
Crystal Shot
Aim shortly and shoot crystal bullets.
Crystal Bomb
Summon Volatile Crystals which deals damage when surging from the ground and explode shortly after for more damage.
Laser
Charge shortly and shoot laser beams from above.


Code VII - The Chariot

Enemy Profile
Base Stats
HP 3/5
ATK 4/5
Schicksal Archives
Code VII - The Chariot (Enemy) (Icon)
An unit with high mobility. Fast and deft. The ox horns are extremely hard.
— By Raiden Mei
Its tough ox horns can block basically any attacks. Attacking from behind is more effective.
— By (Main Character)(Main Character)
Why do you all call these ox horns... I think they look more like a lamb's!
— By Carole Pepper
From a physiological perspective, it bears a greater resemblance to an ox.
— By Lieserl Albert Einstein
But... my gut feeling tells me it's a lamb.
— By Carole Pepper
Enemy Details
Heavy Shield
Protected by heavy head armor to reduce frontal damage.
Charge
Charge at the player repeatedly.
Tail Whip
Become invincible and sweep around with the tail. Can be countered with Ultimate Leap Counter.
Counterattack
Blocks incoming attacks with the head armor and counterattacks.


Code VIII - Strength

Enemy Profile
Base Stats
HP 3/5
ATK 3/5
Schicksal Archives
Code VIII - Strength (Enemy) (Icon)
A combat-type unit with four arms. Wields energy swords to unleash melee attacks. Mostly taketake supervisory or patrolling duties.
— By Raiden Mei
Its swords can generate energy shields. Has very high DEF. Very dangerous.
— By (Main Character)(Main Character)
Has joints and muscles similar to that of a human, but has no similar body form or physiological features.
— By Lieserl Albert Einstein
Can anyone get one of those swords for me? I need to take a look at its strange energy source.
— By Frederica Nikola Tesla
Enemy Details
Slash Combo
2 slashes at close quarters.
Slash Combo & Backstab
2 slashes and blink behind the player to backstab.
Slash Combo & Charge
2 slashes and charge at the player in the distance.
Charge Attack
Pose on the spot and charge at the player.
Downward Cleave
Sharpen the blades and blink above the player to downward cleave and knock the player down.
Parry
Block frontal and flank attacks and deflect the next attack to counterattack after taking a number of hits.
Parry & Knock-up Counter
Deflect the attack and have a chance to blink behind the player for knock-up counterattacks.
Parry & Whirlwind Attack
Deflect the attack and have a chance to become shortly invincible and launch whirlwind attacks.
Can trigger Ultimate Leap Counter.
Ukemi Evasion
Withstand a number of hits and rise up to blink to a location nearby.


Code IX - The Hermit

Enemy Profile
Base Stats
HP 3/5
ATK 4/5
Schicksal Archives
Code IX - The Hermit (Enemy) (Icon)
Massive in size and looks like a human female. Has a scissors-shaped weapon. Attacks mainly with energy waves.
— By Raiden Mei
Based on an opera singer maybe? Seems to be able to enhance friendly units nearby through soundwaves.
— By Lieserl Albert Einstein
Whoa, now that's a looker!
— By Carole Pepper
I want a recording of its singing. Maybe there's something to it.
— By Frederica Nikola Tesla
Enemy Details
Bladewave Combo
Slash at the player twice and each slash emits a bladewave which applies Core Radiation on hit.
Ground Shockwave
Turn around and dash forward to launch ground cracking bladewaves which apply Core Radiation on hit; leave a soul drinking area in its path which builds up Core Radiation on the trapped player.
Laser Combo
Dance and gather energy to launch 4 consecutive laser strikes from above.
Bolstering Beam
Dance and gather energy to link and enhance all friendly units nearby, granting them Iron Body and Core Radiation on hit.
Can be Interrupted by repeated attacks.
Space Warp
Have a chance to warp into subspace when the player gets near and reemerge shortly after at another location.
Energy Bulwark
Protected by alien dimensions to be free from Interruption by basic attacks, but will be Stunned and Disabled by repeated attacks.


Code XV - The Demon

Enemy Profile
Base Stats
HP 3/5
ATK 4/5
Schicksal Archives
Code XV - The Demon (Enemy) (Icon)
An aerial unit with high mobility and variable moves. Highly unpredictable.
— By Raiden Mei
A real pain in the butt if you let it move freely. Better snare it or stun it before you hit it hard.
— By (Main Character)(Main Character)
Ugh, so pesky! Can't even land a single punch on it!
— By Carole Pepper
Enemy Details
Claw Strike
Glide forward and claw strike the player.
Wing Attack
Spin around to attack the player.
Dive Attack
Become shortly invincible and dive to attack the player.
Can trigger Ultimate Leap Counter.
Energy Bulwark
Protected by alien dimensions to be free from Interruption by basic attacks, but will be shortly Disabled if Jump Countered or Paralyzed.


Code XIII - The Death

Enemy Profile
Base Stats
HP 5/5
ATK 5/5
Schicksal Archives
Code XIII - The Death (Enemy) (Icon)
The Hermit and The Devil put together. Can switch between two forms. Attacks with the scissors-like weapon and missile barrage.
— By Raiden Mei
Its singing gives me goose bumps.
— By Carole Pepper
We've recorded its voice and sent the sample back to HQ as Dr. Tesla requested.
— By (Main Character)(Main Character)
Sample received.
— By Frederica Nikola Tesla
My cup! It broke my favorite cup! It will pay for this!!!
— By Frederica Nikola Tesla
Enemy Details
Slash Combo
Slash forward twice using both blades to attack the player on the ground or in the air.
Sword Dance
Spin around with a flurry of slashes and end with a horizontal hack and a vertical slash, leaving lingering sword ki in its wake.
Thrust Slash
Leap backwards, turn around and charge ahead to thrust at the player in its path.
Fissure Combo
Charge and slam both blades into the ground to deal AOE damage; turn around, become shortly invincible and summon ground energy to damage the area around; lift the blades to charge and cast 3 linear bladewaves.
Can trigger Ultimate Leap Counter.
Sing
Withdraw the weapon, sing to the Sky People, and continuously build up Core Radiation in a large area around.
Dance
Withdraw the weapon to dance and deal DoT to the area around while continuously emitting dance waves.
Shadow Scheme
Leap backwards into subspace and blink repeatedly to alternate between melee and ranged attacks.
Energy Shock
Leap backwards into subspace and cause large-scale energy spikes in St. Fountain; generate 4 Volatile Crystals and Core Radiation fluid all over the ground to apply Core Radiation; generate energy shards in the center of the field which spin around and emit energy beams to knock down on hit; the Volatile Crystals explode after the energy spikes to deal AOE damage.
Energy Bulwark
Protected by alien dimensions to be free from Interruption by basic attacks, but will be Disabled shortly when HP drops below 75%.
Morphosis
After prolonged fighting or its HP has dropped to a certain point, Death will change its stance and take to the air for Phase 2.


Code XVII - Star

Enemy Profile
Base Stats
HP 2/5
ATK 1/5
Schicksal Archives
Code XVII - Star (Enemy) (Icon)
About 10s into battle, a Code VI - The Lovers moved to The Fool and died when they came into contact, while The Fool started to burn with red substance covering its head, after which its attacks and durability became visibly stronger.
— By Raiden Mei
The Lovers may be able to parasitize other species. Please observe its interactions with the host creature and watch for any injection or infusion behavior.
— By Lieserl Albert Einstein
We cannot rule out remote transmission either. It's just uncanny.
— By Frederica Nikola Tesla
The Lovers runs towards The Fool despite dying for it... It's like two devoted lovers cursed by fate! That's a super awesome name, senpai!
— By Carole Pepper
I named it in the order of Tarot cards. Don't read too much into it.
— By (Main Character)(Main Character)
Enemy Details
Core Shot
Star fires several cores from its parasite Lovers' head at the character. The cores generate Core Radiation zones after explosion.
Aerial Core Shot
Star is able to fire cores at the character more accurately when the character is in mid-air.
Detachment
When a Star dies, its parasite Lovers will detach from it, triggering a small explosion. Shortly after, the Lovers will also explode and unleash core energy.
Claw Strike
Star launches melee attack against the character with its sharp claws.
Charged Claw Strike
Star jumps backwards and then charges towards the character to unleash a fierce claw strike.


Code XVIII - Moon

Enemy Profile
Base Stats
HP 2/5
ATK 1/5
Schicksal Archives
Code XVIII - Moon (Enemy) (Icon)
The symbiont of Code I - The Mage and Code VI - The Lovers. Its body burns and ignites the area it attacks.
— By Raiden Mei
Who named Code VI "The Lovers"? That's just brilliant.
— By Frederica Nikola Tesla
It's senpai.
— By Carole Pepper
Yeah, it's me.
— By (Main Character)(Main Character)
Enemy Details
Phantom Bomb
Moon flashes near the character and leaves its own shadow which explodes after a short delay.
Magic Shot
Moon channels unknown energies and forms 3 cubes emitting Core Radiation to shoot at the character.
Core Hunt
Moon channels unknown energies to create a magic circle that automatically tracks the character and explodes when it gets close enough.
Shield
A Moon seems to have a weaker shield compared to a Mage.
Backstab
Sometimes, Moon flashes behind the target for a sneak dagger attack, which is usually performed jointly with Phantom Bomb.


Code XIX - Sun

Enemy Profile
Base Stats
HP 3/5
ATK 3/5
Schicksal Archives
Code XIX - Sun (Enemy) (Icon)
What Code VIII - Strength becomes after it's parasitized by Code VI. Much higher mobility.
— By Raiden Mei
The blade is in flames. Capable of short leaps. Better keep it busy and leave no room to run.
— By (Main Character)(Main Character)
Ugly.
— By Frederica Nikola Tesla
Not much different from Code VIII in appearance, except for the parasitized part.
— By Lieserl Albert Einstein
Code VIII is just as ugly.
— By Frederica Nikola Tesla
Enemy Details
Agility
Sun will become more alert after it's been parasitized, which enables it to evade attacks more timely and get better prepared for a counterattack.
Calcining Bladewave
Sun flashes behind the character and unleashes bladewaves.
Solar Thrust
Sun flashes beside the character and launches surprise attack. Perform Ultimate Leap to evade its attack and counterattack.
Parry
Sun will unleash a counterattack after successfully blocking two hits.
Downward Cleave
Sun flashes above the character to unleash a downward hack.


Code XX - Judgment

Enemy Profile
Base Stats
HP 5/5
ATK 5/5
Schicksal Archives
Code XX - Judgment (Enemy) (Icon)
Could be an advanced form of Code VII - The Chariot. Looks like a cavalryman. Its attacks have effects similar to Stardust Radiation.
— By Raiden Mei
Confirmed. It's indeed like Stardust Radiation.
— By Frederica Nikola Tesla
Do not expose yourselves to the radiation for extended periods. It may cause severe damage to the human body.
— By Lieserl Albert Einstein
Take note of Dr. Einstein's warning and keep off it. @Carole Pepper
— By Raiden Mei
Hmm, I'm just curious if the head can launch laser beams. Arahato Beam!!! BOOM!
— By Carole Pepper
Enemy Details
Heavy Shield
Protected by heavy head armor to reduce frontal damage.
Charge
Charge at the player repeatedly.
Hover Gun
Summon several hover guns to shoot the player and apply Core Radiation on hit.
Core Erosion
Attacks will create a corrupted area on the ground which builds up Core Radiation continuously.
Tail Whip
Become invincible and sweep around with the tail.
Can be countered with Ultimate Leap Counter.
Counterattack
Blocks incoming attacks with the head armor and counterattacks.
Grab
Grapples and hurls the target with its nightmarish hands to deal massive DMG.
Vacuum Blast
Compresses core energy around itself, causing a powerful explosion that stuns the player on hit.
Gravity Control
Uses unknown powers to manipulate objects on the field to attack.


Code XXI - World

Enemy Profile
Base Stats
HP 5/5
ATK 5/5
Schicksal Archives
Code XXI - World (Enemy) (Icon)
Miss Raiden and senpai are badly hurt! Please send medic here quickly, doctor!
— By Carole Pepper
Enemy Details
Heavy Shield
Uses the heavy shield (including the four legs) to block most DMG received.
Loses certain amount of HP upon shieldbreak.
Heavy Trample
Tramples on the ground heavily to deal AOE DMG and stun the target.
Cyclone
Spins its cane to create a Cyclone that blows hostile units within a large AOE airborne.
Core Plunge
Launches a large Energy Orb that deals massive DMG and inflicts Core Radiation upon hit, and generates a Core Erosion zone on the ground.
Boomerang
Launches 5 Boomerangs, dealing DMG both along the path and the way back.
After the second Core Remodeling, the Boomerangs will go after the target instead of flying back to the launcher.
Cognition Disruptor
Summons 2 Cognition Disruptor to continuously inflict Cognition Interference on the character on the field.
When Cognition Interference is fully charged, character switch will be disabled and the character on field will receive massive extra DMG upon next hit taken.
Alien Jailer
Summons a force field that keeps tracking the character, and controls the character on contact.
Annihilation
Summons a giant Energy Orb that sucks the character within and then charges for a while to eject, dealing massive DMG and inflicting Core Radiation.
Core Remodeling
Hides into Red Mist after exposing its core for remodeling. If the remodeling is finished, unleashes Finale. Each successful Core Remodeling enhances its skills.
Final Shield
During Core Remodeling, summons a laser shower and a cone-shaped blowing field, and generates a massive Force Field Shield for protection. Break the Force Field Shield to interrupt Core Remodeling.
Final Moment
Deals sustained global DMG that cannot be evaded.
Impact
Every step it takes deals shock DMG against hostile units near its landing foot due to its gigantic body.


Trivia

  • The enemy with the least comments is Code XXI - World with only 1 comment.
  • The names of the enemies are based on Tarot cards.

Speculations

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Speculations Ahead, Let's Talk Them Out
"Speculations" on this wiki refers to commentary or theories that seem plausible enough, but lack outright official confirmation.
As this content might be questioned by the community, information from this section shouldn't be quoted or referenced as if it was factual on other pages and, when referenced, it should be placed under a Speculations header there as well.

Notes

References