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Cosmicon, Roll On!/Card Index

Last updated 2026-07-26

Some cards can be purchased in the Cosmicon Collective Store. All cards from Basic Pack cost Power Token Power Token ×1 per star, while the ones from Expansion Packs 1 and 2 cost Victorious Power Tokens Victorious Power Tokens ×1 or Painted Power Tokens Painted Power Tokens ×1 respectively.

Some three-star cards provide Prismatic dice that can be used twice each battle. After obtaining the Power Analyst Certificate Power Analyst Certificate, the dice of these cards can be replaced.

Cards can also be glided to Golden by spending Power Dust Power Dust ×60. Three-star Golden cards can be glided to Prismatic by spending Power Dust Power Dust ×180. Gliding does not affect card effects.

Cards

One-Star

Name HP Dice ATK Level DEF Level Passive Source
Sparxicle 25 1 Orange d8, 2 Purple d6, 2 Blue d4 3 2 When attacking: If your HP is not full, gains Hack.
Hack: Before the end of the turn, turns your opponent's selected die with the highest value into a 2. (Prismatic Dice are unaffected)
During Trailblaze Mission Topological Structure of an Imagenated City
Chimera 22 2 Purple d6, 2 Blue d4 3 2 When attacking: If the selected dice show the same number, increase Attack by 3. If that number is 4, increases Attack by 7 instead. Basic Pack
Dromas 26 2 Purple d6, 2 Blue d4 3 2 When attacking: If all the selected dice show even numbers, inflicts 2 stack(s) of Poison on the opponent. This effect can stack.
Poison: At the end of the turn, takes DMG based on the number of stacks, then reduce the number of stacks by 1.
Basic Pack
Ruan Mei's Creation 25 5 Blue d4 4 2 When attacking: If the selected dice include 3 of a kind, increases Attack by 7. For each additional die of the same number, further increases Attack by 7. Basic Pack
Trailblazemon 15 1 Purple d6, 3 Bue d4 3 3 When defending: Gains 1 reroll attempts. If the selected dice show the same number, also immediately deals 4 Instant Damage.
Instant Damage: Deals damage instantly, skipping the calculation of Final DMG.
Basic Pack
Automaton Beetle 10 1 Purple d6, 3 Blue d4 3 3 When defending: Gains 1 reroll attempts. If the selected dice include 3 consecutive numbers, also gains Forcefield this turn and 8 stacks of Strength for use next turn.
Forcefield: While active, takes no DMG from general attacks.
Unyielding: While active, always keeps 1 HP.
Strength: When attacking, provides an ATK bonus based on the number of stacks.
Basic Pack

Two-Star

Name HP Dice ATK Level DEF Level Passive Source
Grunt: Security Personnel 26 1 Orange d8, 2 Purple d6, 2 Blue d4 3 2 At the start of the match: Gains 5 stack(s) of Strength, but dice can no longer roll their maximum value.
Strength: When attacking, provides an ATK bonus based on the number of stacks.
Basic Pack
Trashcan 25 2 Purple d6, 3 Blue d4 3 2 After attacking: Gains 2 stack(s) of Strength. If all the selected dice show even numbers, gains 4 stack(s) of Strength instead.
Strength: When attacking, provides an ATK bonus based on the number of stacks.
Basic Pack
Furbo Journalist 28 1 Purple d6, 4 Blue d4 4 3 When defending: When taking damage, immediately deals 2 Instant Damage. If all the dice selected for this defense show odd numbers, deals 4 Instant Damage instead.
Instant Damage: Deals damage instantly, skipping the calculation of Final DMG.
Basic Pack
Banacademic Office's Fortune BananAdvisor 24 2 Purple d6, 3 Blue d4 4 3 When defending: Gains 1 reroll attempt(s). If no DMG is taken after finalization, heals this unit for 5 HP. Once only: If HP is 5 or less at the end of the turn, Defense Level increases by 1.
Heal: Restores a specified amount of HP.
Defense Level: The required number of dice that must be selected for defense.
Basic Pack
Senior Staff: Team Leader 22 1 Orange d8, 1 Purple d6, 3 Blue d4 3 2 When attacking: For each different number on selected dice, increases Attack by 1. When defending: For each different number on selected dice, increases Defense by 1. Basic Pack
Skott 22 2 Orange d8, 1 Purple d6, 2 Blue d4 3 2 When attacking: If the selected dice contain 3 consecutive numbers, applies 1 stack(s) of Deterrence to the opponent. If they already have 2 stack(s) of Deterrence, additionally takes 5 Instant Damage.
Deterrence: Reduces the number of reroll attempts.
Instant Damage: Deals damage instantly, skipping the calculation of Final DMG.
During Trailblaze Mission Fundamentals of Imagenesis

Three-Star

Name HP Dice (Default) ATK Level DEF Level Passive Source
Castorice 27 2 Prismatic ("Doctor's Advice"), 2 Orange d8, 1 Purple d6, 2 Blue d4 3 2 When defending: If DMG taken is no less than 8, increases ATK Level and DEF Level by 1. If DMG taken is no more than 5, immediately deals 3 Instant Damage.
Attack/Defense Level: The required number of dice that must be selected for attack/defense.
Instant Damage: Deals damage instantly, skipping the calculation of Final DMG.
Expansion Pack 1 (After defeating Hook)
Acheron 33 2 Prismatic ("Repeater"), 1 Orange d8, 1 Purple d6, 3 Blue d4 2 3 When attacking: If all selected dice numbers are 4, this attack gains Perforation: for each successful Perforation triggered, increases ATK Level by 1.
Perforation: When attacking, ignores the opponent's Defense and Forcefield.
Attack Level: The required number of dice that must be selected for attack.
Basic Pack
Firefly 28 2 Prismatic ("Sorcerer"), 3 Purple d6, 2 Blue d4 4 3 When attacking, If the selected dice contain 2 pair(s) of matching numbers, this attack gains Combo. If this unit has full HP, increases Attack by 5.
Combo: Performs 1 additional attack based on the current Attack.
Expansion Pack 1
Robin 30 2 Purple d6, 3 Blue d4 4 3 When attacking: If all selected dice are even numbers, the selected dice gain a Level Up.
Level Up: Upgrades eligible dice by increasing their Rarity and max number of faces up to twelve.[Note 1]
Expansion Pack 1 (After defeating Serval)
The Herta 42 2 Prismatic ("Berserker"), 2 Orange d8, 3 Purple d6 3 2 At the end of the turn: Gains 1 Prismatic Die Use(s). If its special effect has been triggered more than 4 time(s), subsequently gains Arise each turn.
Arise: Before the end of the turn, randomly turns the selected die with the lowest value to that die's maximum value. (Prismatic Dice are unaffected)
Expansion Pack 1 (After defeating Clara)
Kafka 30 2 Prismatic ("Prime Number"), 2 Purple d6, 3 Blue d4 4 3 When attcking: For each different number on the selected dice, applies 1 stack(s) of Poison. When defense fails, removes 1 stack(s) of Poison from the opponent.
Poison: At the end of the turn, takes DMG based on the number of stacks, then reduce the number of stacks by 1.
Expansion Pack 1 (After defeating Sparxie)
Aventurine 33 2 Prismatic ("Prime Number"), 1 Orange d8, 3 Purple d6, 1 Blue d4 4 2 When attacking: Gains 1 stack(s) of Toughness for every 1 odd number(s) in the selected dice. When Toughness accumlates to 7 stack(s), immediately deals 7 Instant Damage DMG [sic] and removes 7 stack(s) of Toughness.
Toughness: When defending, provides a DEF bonus based on the number of stacks.
Instant Damage: Deals damage instantly, skipping the calculation of Final DMG.
During Adventure Mission Legend of the Cosmicon Collective
March 7th 25 2 Prismatic ("Magic Bullet"), 2 Purple d6, 3 Blue d4 4 3 When attacking of defending: For each 1 pair(s) of matching numbers on selected dice, deals 3 Instant Damage.
Instant Damage: Deals damage instantly, skipping the calculation of Final DMG.
Expansion Pack 1 (After defeating Julian)
Dan Heng • Permansor Terrae 25 2 Prismatic ("Sorcerer"), 2 Orange d8, 3 Purple d6 3 2 When attacking: If Attack is no less than 18, next time when defending, increases DEF Level by 3, and gains Counter. After defense ends, DEF Level will be restored to the initial value.
Defense Level: The required number of dice that must be selected for defense.
Counter: When attacked, if your DEF is higher, deals DMG to the attacker equal to the difference.
Expansion Pack 1 (After defeating Rappa)
Sparxie 22 2 Prismatic ("Sorcerer"), 1 Orange d8, 2 Purple d6, 2 Blue d4 4 3 When attacking or defending: If the selected dice include identical numbers, gains Hack.
Hack: Before the end of the turn, turns your opponent's selected die with the highest value into a 2. (Prismatic Dice are unaffected)
Experience Level 10
Yao Guang 35 2 Prismatic ("Destiny"), 2 Orange d8, 3 Purple d6 3 2 When attacking: Gain 4 reroll attempt(s); after exceeding 2 reroll(s) in a single turn, each reroll grants 2 stack(s) of Thorns. Additionally, if Attack is no less than 18, removes all Thorns and gains 1 Prismatic Dice use(s).
Thorns: Before the end of the turn, takes DMG based on the number of stacks. This effect is removed at the end of the turn.
Expansion Pack 1 (After defeating Yao Guang)
Cyrene 30 2 Prismatic ("Gambler"), 1 Orange d8, 3 Purple d6, 1 Blue d4 3 2 This unit's ATK and DEF values are tallied each turn. When the total exceeds 24, Attack Level becomes 5, and subsequently gains Arise each turn.
Attack Level: The required number of dice that must be selected for attack.
Arise: Before the end of the turn, randomly turns the selected die with the lowest value to that die's maximum value. (Prismatic Dice are unaffected)
Expansion Pack 1 (After defeating Seele)
Phainon 20 2 Prismatic ("Astral Shield"), 2 Orange d8, 3 Purple d6 4 2 When attacking: Siphons HP equal to 50% of the DMG dealt. When defending: If all selected dice have the same number, gains Unyielding, which can be triggered up to 1 time(s).
Siphon: When attacking, restores HP equal to a portion of the DMG dealt.
Unyielding: While active, always keeps 1 HP.
Expansion Pack 1 (After defeating Lynx)
Hyacine 28 2 Prismatic ("Oath"), 1 Orange d8, 4 Purple d6 2 2 After attacking: Sets Strength stacks to 50% of this attack's value. If all selected dice numbers are 6, sets it to 100% and Heals 6 HP.
Strength: When attacking, provides an ATK bonus based on the number of stacks.
Heal: Restores a specified amount of HP.
Expansion Pack 1 (After defeating Svarog)
Silver Wolf LV.999 36 2 Prismatic ("Heartbeat"), 5 Purple d6 3 2 When attacking or defending: If a selected die is a 1, gains Arise. If a selected die is 6, gains Hack. You can only obtain Arise and Hack a maximum of one time each. Expansion Pack 2
Evanescia 30 2 Prismatic ("Charging"), 1 Orange d8, 2 Purple d6, 2 Blue d4 ? 3 When attacking: You can select any number of dice (at least 1). If 3 or fewer dice are selected for this attack, gains Combo. If only 1 die is selected, additionally gains Perforation. Expansion Pack 2
Trailblazer 36 2 Prismatic ("Heartbeat"), 5 Purple d6 3 2 When attacking: For every 6 among your selected dice, increase ATK by 2. When rerolling: If any die expect a Prismatic Die rolls a 6, recovers 1 reroll attempt.
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Expansion Pack 2
Ashveil 23 2 Prismatic ("Doctor's Advice"), 1 Orange d8, 2 Purple d6, 2 Blue d4 3 3 When an attack deals no DMG: Immediately deals Instant Damage equal to 70% of ATK. When taking DMG: Deals Counter DMG equal to 30% of DEF. Expansion Pack 2
Sunday 27 2 Prismatic ("Cactus"), 3 Purple d6, 2 Blue d4 4 3 When taking DMG: Both sides gain 5 stack(s) of Thorns.[Note 2] When attacking: If all selected dice are unique, transfers Thorns to the opponent. Expansion Pack 2
Blade 49 2 Prismatic ("Last Words"), 2 Orange d8, 3 Purple d6 4 2 Grants 6 reroll attempt(s) when attacking and defending, but each reroll consumes 2 HP. Expansion Pack 2
Hysilens 28 2 Prismatic ("Venom"), 1 Purple d6, 4 Blue d4 3 3 When attacking: For every even number among the selected dice, the opponent gains 1 stack of Poison. If all selected dice are even, resolve the opponent's Poison 1 time immediately. Expansion Pack 2
Tribbie 33 4 Prismatic ("Magic Bullet"), 1 Orange d8, 3 Purple d6 3 3 Whenever a Prismatic Die is used, roll 1 additional Prismatic Die of the same type. Expansion Pack 2
Ruan Mei 50 2 Prismatic ("Astral Shield"), 1 Orange d8, 4 Purple d6 2 2 When attacking or defending: If the selected dice are all consecutive numbers, gains 1 stack of Evolution. Otherwise, removes 1 stack of Evolution.
Evolution: Each stack increases the required number of dice to select when attacking and defending by 1, up to 3 stacks
Expansion Pack 2
Himeko 33 2 Prismatic ("Repeater"), 1 Orange d8, 2 Purple d6, 2 Blue d4 3 3 When attacking: If all selected dice are consecutive or identical numbers, increases ATK by 12. During Adventure Mission Blood of the Lone Wolf

Opponent-Only

The following cards cannot be purchased in the Cosmicon Collective Store and are only used by mission-related opponents.

Name HP Dice ATK Level DEF Level Passive Source
Ricecasto 99 2 Prismatic (True • "Doctor's Advice"), 5 Orange d8 5 5 Has Perforation, Combo, Counter, Forcefield, and Unyielding.
Perforation: When attacking, ignores the opponent's Defense and Forcefield.
Combo: Performs 1 additional attack based on the current Attack.
Counter: When attacked, if your DEF is higher, deals DMG to the attacker equal to the difference.
Forcefield: While active, takes no DMG from general attacks.
Unyielding: While active, always keeps 1 HP.
Used by Pitch-Dark Hook the Great

Notes

  1. The d12 dice are treated as Prismatic Dice.
  2. Thorns gained from this take effect at the end of the next turn instead.