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Fate/Star Rail Night/Card Index

Last updated 2026-08-23

Decks must consist of 4 Rin Tohsaka cards, 4 cards from the same Servant, and 8 General cards.

Rin Tohsaka

An Gal Ta Ki Gal Šè (200 Energy)
Deals 175% DMG to all enemies and gains 1 magical energy.

Name Magical Energy Required Rarity Effect Description Amount
Ruby Pendant 1 3 Obtains 1 Ruby Pendant that enhances a teammate[Note 1] The Tohsaka family heirloom, capable of storing massive amounts of magical energy for critical moments.
Now it's completely empty—what keeps the Servant moving is mostly the power of belief.
1
Seamless Teamwork 1 1 Deals 100% DMG, and gain 1 magical energy in the next turn Coordinated tactics between Master and Servant working in perfect sync.
The two of us are totally gonna wreck shop.
1
All-Out Assault 1 1 100% DMG, 100% Shield A tactic where the Master and Servant just go all out with a relentless barrage.
Why not just hit everything once?
1
Suppression Tactics 1 1 50% DMG to all enemies and reduce the target's DMG by 25% for 1 turn A tactic where the Master and Servant pin down the opponent to prevent a comeback.
Wait, they're literally pinning them to the ground!?
1

Trailblazer

Trailblaze: Tohsaka Style
After the Trailblazer attacks a total of 5/20 times, this unit can level up. After leveing up, additionally deals 25%/125% DMG to the target after each attack.

May the Trailblaze Fly You Starward (160 Energy)
Generates 3 "Aha Smash!"

Name Magical Energy Required Rarity Effect Description Amount
Aha Sword! 1 3 Deals 75% DMG to all enemies. During this turn, each time an ally attacks, the Trailblazer gains 1 Growth tally. Aha once had two swords, one called the Sword of A, and one called the Sword of Ha. This sword has nothing to do with Aha. 1
Aha Sweep! 1 2 50% DMG to all enemies and generate 2 "Aha Smash!" Sweep away Aha and reclaim yourself![Note 2] 1
Aha Smash! 0 1 50% DMG Did Aha really smash? 2; Copies with [Destroy] can be generated in battle
Aha Has Arrived! 1 1 Obtain 3 Growth Tally Has Aha arrived? Yes, A-ha-has. 1

Gilgamesh

Treasure: Tohsaka Style
For each extra card drawn during a turn, Gilgamesh generates 1 "Gate of Babylon!". Multiple "Gate of Babylon!" can be played simultaneously without consuming extra magical energy.

Enuma Elish (200 Energy)
100% DMG to all enemies and draws 3 card(s).

Name Magical Energy Required Rarity Effect Description Amount
Open Up! 1 3 Generate 1 "Gate of Babylon!" and randomly generate 1 "Prototype" card(s) that consume 0 magical energy The key to the treasury of Babylon. Without the wisdom to instantly decipher its secrets, the treasury's lock cannot be undone.
In theory, no one can steal it... but a god can.
1
Boring! 1 2 75% DMG and draw 1 card(s). King's Scathing Review. 3
This Is the Golden Rule! 1 1 [Keep] After playing any card this turn, generate 1 "Gate of Babylon!" Follow me for more financial tips and tricks! 1
Gate of Babylon! 1 1 [Destroy] [Keep] Deals X% total DMG to all enemies. (50% to all enemies per "Gate of Babylon!" card) N/A Can only be generated in battle

Archer

Projection: Tohsaka Style
After using any Conceptual Mystic Code, Archer gains its Traced card. Traced cards require no magical energy, but their effects are reduced. Can trigger up to 2 time(s) per turn.

Unlimited Blade Works (300 Energy)
250% DMG, and randomly Traces 2 card(s)

Name Magical Energy Required Rarity Effect Description Amount
Mind's Eye (True) 1 3 Trigger the effect of 2 Traced card(s) in the deck Insight built through training and disicipline. A combat philosophy that can calmly find a way out even when backed into a corner 1
Broken Phantasm 2 2 [Origin] [Inheritance] 75% DMG to all enemies. After playing 1 Traced card, the required magical energy becomes 0 An ability that destroys Noble Phantasms brimming with magical energy, detonating them like bombs.
Extremely costly. Do not attempt to imitate.
1
Triple Crane Wings 1 1 150% DMG Projects three pairs of married swords with mutual attraction properties, delivering a multi-hit combo of throws and slashes that's supposedly unavoidable and guaranteed to hit.
Though honestly, you can still dodge it. Speaking of which, don't we have a few too many Noble Phantasms claiming to be undodgeable?
2
Trace, On 1 1 75% DMG, and projects 1 random card(s) from the deck Fun Fact: Archer's projection is actually a special case. It's actually not that inefficient mockery that true projection magecraft is.
This world really is full of lies, huh.
1

Saber

Holy Sword: Tohsaka Style
Saber gains magical energy and reduces the magical energy cost of "Mana Burst" when playing cards. For every 8 cards played, Saber gains 1 magical energy.

Excalibur (200 Energy)
225% DMG to all enemies

Name Magical Energy Required Rarity Effect Description Amount
Mana Burst 40 3 [Keep] [Origin] Immediately uses an Ultimate that deals 800% DMG to all enemies. After using any card, the required magical energy decreases by 1. The ability to momentarily enhance weapons and the body by channeling magical energy into them.
Rumor has it that a certain Saber from another plane can generate magical energy just by breathing. Gao-woo.
1
Victorious Golden Slash I 0 2 Deals 100% DMG. If not in possession of "Victorious Slash", obtain 1[Note 3], and increases the magical energy required for "Victorious Slash" this turn by 1. As the name suggests, the Victorious Golden Slash can only be unleashed with Caliburn.
Often mistaken for Excalibur. Even swords have feelings, you know.
1
Victorious Golden Slash II 0 2 Deals 75% Blast DMG. If not in possession of "Victorious Slash", obtain 1[Note 4], and increases the magical energy required for "Victorious Slash" this turn by 1. As the name suggests, the Victorious Golden Slash can only be unleashed with Caliburn.
Often mistaken for Excalibur. Even swords have feelings, you know.
1
Victorious Golden Slash III 0 2 Deals 50% DMG to all enemies. If not in possession of "Victorious Slash", obtain 1[Note 5], and increases the magical energy required for "Victorious Slash" this turn by 1. As the name suggests, the Victorious Golden Slash can only be unleashed with Caliburn.
Often mistaken for Excalibur. Even swords have feelings, you know.
1

General

Name Magical Energy Required Rarity Effect Description Amount
Relived Youth Special 4 3 [Destroy] Gains 1 extra turn after the turn ends. Just as the description says, it's a special concoction that'll take you right back to your childhood. It's supposed to be medicine, but somehow it turned out more like SoulGlad. Drink this stuff and you're definitely suffer [sic]. Definitely. 1
Why Are You Here? 1 3 [Destroy] Summon a chimera that grants rewards at the start of each turn. Use 10 card(s) to level up the reward, up to Level 3[Note 6] "..." — Verdant chimera that got lost. 1
Rule Breaker 1 3 100% DMG, and each time the target is hit within a single turn, it takes an extra 50% DMG A Conceptual Noble Phantasm that embodies the lifetime achievements of a certain great witch.
Rumors has it that it's appearing here simply because it was also present last time.
1
Avalon: Ever the Distant Utopia 2 2 [Destroy] Heals 250%, and heals 10% each time a card is played A scabbard named after the legendary resting place of King Arthur.
It heals the wielder's wounds and halts their aging, affecting even mechatrons. That's the might of a true Conceptual Weapon.
1
King's Vintage 1 2 Regenerates 40 Energy for all allies' Ultimates A beverage (non-alcoholic) that supposedly ultra mega amazing, though you can't actually taste it.
Looks like an insignificant space filler, but probably isn't.
1
Pass The Spark 1 2 Mark a target. After attacking the target 3 times or defeating it, deal 150% Blast DMG In case you didn't notice, here's a friendly heads-up: this is a pun.[Note 7] 1
Wanted Poster 1 2 Increases the target's Vulnerability by 40% for 1 turn and draws 1 card(s) A wanted poster Gepard poured his heart into. Certainly not a king's treasure. 1
Invisibility Cloak of Death Titan 0 2 Cannot draw this card The prototype of the mythical Noble Phantasm "Cloak of Invisibility," though it remains impossible for human technology to fully replicate.
This time, thanks to (Trailblazer)'s memories mixed in, it's gotten a whole lot cuter.
1
Rho Aias 2 2 250% Shield, and deals Counter DMG equal to 50% of the Shield value within a single turn. This DMG is non-fatal The legendary shield of a hero, famed for blocking another hero's supposedly unblockable spear.
When an unstoppable force meets immovable defense, the shield wins every time.
1
Perfect Projector 1 2 Copy the effect of the last card played Fun fact: The Perfect Projector is just an optical imaging system built with lenses. It's neither perfect nor does it have anything to do with projection magecraft.
This world really is full of lies.
1
Bullworker 0 2 Gains 1 magical energy. Perfectly ordinary exercise equipment. Whether it even deserves to be called "treasure" is up for debate.
When you read this, drop and give me five push-ups. Right now. I know it's tough, but that's an order.
1
False Attendant's Writings 1 2 Gains 125% Shield, plus an additional Shield equal to 50% of the current Shield Effect A document that transfers authority to another Master.
Now that's what I call a good contract.
1
Epic State 1 2 Draws 2 card(s). The ultimate symbol of sovereignty over the world and the gods, though for some reason it bears traces of Amphoreus.
Whatever, nobody in Planarcadia knows it anyway.
1
King's Goblet 2 2 Gains 2 magical energy and draw 2 card(s) the next turn The protoype of all Holy Grails in the world, owned by Gilgamesh himself.
Since it's that particular Holy Grail War, it makes perfect sense for two Holy Grails to appear.
1
Proof of Friendship 1 2 Flip a coin. On heads, gain a random buff (Draw 1 card(s), gain 1 magical energy/gain a 100% Shield) and flip again until you get tails. "Thus, I say: in this world, I have but one friend. That's why your worth won't change, not for all of eternity." 1
Aha's Funhouse Mirror 2 2 All non-elite enemy targets transform and attack each other on the next turn Give it up. There's no future in loving robots. 1
Gáe Bolg 2 2 [Keep] Deals 200% DMG, and at the end of the turn, reduces the required magical energy by 1 A cursed spear that can reverse cause and effect. Dodging it isn't about agility, it's all about luck.
Whatever you do, don't prick yourself with it.
1
Praise of High Morals 0 2 Gain 1 stack of a permanent stackable 12% DMG Boost Vulnerability is the greatest virtue in the entire universe. 1
Magecraft Gem: Fire 1 1 100% DMG A projected gem that was once precious and exorbitant, but no longer so.
Contains the power of Fire.
2
Magecraft Gem: Wind 1 1 Heals 150% A projected gem that was once precious and exorbitant, but no longer so.
Contains the power of Wind.
2
Magecraft Gem: Ether 1 1 50% Blast DMG A projected gem that was once precious and exorbitant, but no longer so.
Contains the power of Ether.
2
Magecraft Gem: Water 1 1 Each time the target is hit within a single turn, it takes an extra 40% DMG A projected gem that was once precious and exorbitant, but no longer so.
Contains the power of Water.
1
Magecraft Gem: Earth 1 1 200% Shield A projected gem that was once precious and exorbitant, but no longer so.
Contains the power of Earth.
1
The King's Resentment...? 1 1 [Destroy] [Debuff] Destroyed on play.[Note 8] N/A Can only be generated in battle against "Knockoff King of Heroes"

Notes

  1. Trailblazer: [Keep] In this turn, for every 2 "Aha Smash!" card(s) used, generate 1 "Aha Smash!"
    Gligamesh: Generates 4 "Gate of Babylon!"
    Archer: Draw 1 card(s) and set the magical energy required for its next use to 0.
    Saber: The magical energy required for the next 3 "Victorious Slash" cards becomes 0.
  2. A reference to the Chinese slogan of Snickers chocolate bar: 横扫饥饿,做回自己 "Sweep away hunger and reclaim yourself!"
  3. Guaranteed to be Victorious Golden Slash II
  4. Guaranteed to be Victorious Golden Slash III
  5. Guaranteed to be Victorious Golden Slash I
  6. Upon repeated use, the chimera immediately levels up and obtains treasure. Generated cards require 0 Magical Energy and are of Rarity 1.
    Level 1: Created by Gods: [Destroy] Heals 50%
    Level 2: Woven by Humanity: [Destroy] Heals 50%, and draws 1 card(s)
    Level 3: Returned to Dust: [Destroy] Heals 50%, draws 1 card(s), and recovers 1 magical energy
  7. The Chinese name of Pass The Spark (Chinese: 击鼓传花 "hit the drum and pass the flower") is a Chinese idiom and a pun on Sparkle (Chinese: 花火).
  8. If the third option is chosen during the Infinite Trial, this card also deals 25% DMG to an ally when entering the discard pile.