@SparxiConOfficial
Last updated 2026-09-01
This article is about the normal variant Boss Enemy. For the Apocalyptic Shadow variant, see Super Idol: Center of Attention.
@SparxiConOfficial is a Boss Enemy part of the Imagenae faction.
The fight consists of the following enemies with Shared HP (from left to right):

Output Port 1
@SparxiConOfficial
Output Port 2
Enemy Info
Planarcadia's trending streamer Sparxie is going live! Tonight, witness the SparxiCon where she'll unveil her brand-new image to her devoted fans!
Stats
| Damage RES | ||||||
|---|---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|
| 20% | 0% | 20% | 20% | 20% | 0% | 0% |
| Debuff RES | |||||||
|---|---|---|---|---|---|---|---|
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
| Level | HP | ATK | DEF | SPD | Eff. H. R. | Eff. RES |
|---|---|---|---|---|---|---|
| 1 | 3,162 | 12 | 210 | 120 | 0% | 30% |
| 10 | 7,027 | 26 | 300 | 120 | 0% | 30% |
| 20 | 11,958 | 53 | 400 | 120 | 0% | 30% |
| 30 | 20,721 | 98 | 500 | 120 | 0% | 30% |
| 40 | 37,646 | 155 | 600 | 120 | 0% | 30% |
| 50 | 87,509 | 234 | 700 | 120 | 0% | 30% |
| 60 | 208,392 | 338 | 800 | 120 | 8% | 34% |
| 70 | 375,437 | 436 | 900 | 132 | 16% | 38% |
| 80 | 585,014 | 552 | 1,000 | 144 | 24% | 40% |
| 90 | 934,903 | 663 | 1,100 | 158.4 | 32% | 40% |
| 95 | 1,163,702 | 718 | 1,150 | 158.4 | 36% | 40% |
| 100 | 1,438,078 | 773 | 1,200 | 158.4 | 40% | 40% |
| 120 | 5,752,313 | 1,082 | 1,200 | 180 | 56% | 40% |
Skills
- Phase 1
- Phase 2
[Single Target]
10 Energy
If all sub-field friendly units are defeated when Live Showdown is dispelled, increases the DMG taken by all friendly units (100%), delays their actions (50%), recovers Skill Points (6), and enables Aha to immediately gain 1 extra turn where a fixed amount of Punchline (20) is taken into account. This extra turn does not consume Punchline. If not all sub-field friendly units are defeated when Live Showdown is dispelled, then deals massive Quantum DMG (600% ATK) to target characters going into the sub-field, and inflicts them with "Entanglement."
Net Battle!
[Single Target]
10 Energy
Deals Quantum DMG (350% ATK) to one designated target.
Bring the Beat In!
[AoE ATK]
10 Energy
Deals Quantum DMG (350% ATK) to all targets.
Get On the Mic!
[Impair]
Initiates Live Showdown and selects one target character to fight in sub-field while other characters remain in the prime-field providing support. During Live Showdown, Elation Skills can only target prime-field enemies. A Live Showdown countdown appears in the Action Order.
The Live Showdown will be dispelled when any of these conditions are met: countdown ends, the sub-field target character is downed, all sub-field friendly units are defeated, or when there are no sub-field target characters left available to battle.
The Live Showdown will be dispelled when any of these conditions are met: countdown ends, the sub-field target character is downed, all sub-field friendly units are defeated, or when there are no sub-field target characters left available to battle.
Stream Promo
[Others]
Apply the "Flooding Viewers" state to sub-field friendly units (1 Turn), advancing their actions (25%) and increasing their CRIT Rate (25%).
Friendship Level Adjustment
[Talent]
After Live Showdown is activated, attacking "Output Port 1" will increase "Ally Popularity," while attacking "Output Port 2" will decrease "Enemy Popularity." When "Ally Popularity" increases, "Output Port 1" action advances (100%), and when "Enemy Popularity" decreases, "Output Port 2" action advances (100%).
Fan Frenzy
[Talent]
After Live Showdown is activated, friendly targets on the prime-field receive reduced DMG and become immune to Crowd Control debuffs. When Live Showdown is dispelled, if all friendly targets on the sub-field are defeated, this effect will be removed. Otherwise, based on the remaining HP percentage of sub-field friendly targets, a portion of the DMG Reduction effect will be retained until the next Live Showdown is activated. If this unit's HP drops to a certain percentage (75%) without having activated Live Showdown, this unit's action advances.
[Single Target]
If all sub-field friendly units have been defeated when Live Showdown is dispelled, increases DMG taken by all friendly units (100%), delays their actions (50%), restores Skill Points (6), and grants Aha 1 extra turn where a fixed amount of Punchline (20) is taken into account. This turn does not consume Punchline.
[AoE ATK]
10 Energy
When Live Showdown is dispelled, if the sub-field friendly units are still not defeated, it will deal Quantum DMG (1200% ATK) to all targets and has a chance to inflict random Bullet Comments penalties. The higher the remaining HP percentage of the sub-field friendly units, the higher the DMG dealt and the higher the probability of penalties.
Net Battle!
[Single Target]
10 Energy
Deals Quantum DMG (350% ATK) to one designated target.
Bring the Beat In!
[AoE ATK]
10 Energy
Deals Quantum DMG (350% ATK) to all targets.
Get On the Mic!
[Impair]
Initiates Live Showdown and selects one target character to fight in sub-field while other characters remain in the prime-field providing support. During Live Showdown, Elation Skills can only target prime-field enemies. A Live Showdown countdown appears in the Action Order.
The Live Showdown will be dispelled when any of these conditions are met: countdown ends, the sub-field target character is downed, all sub-field friendly units are defeated, or when there are no sub-field target characters left available to battle.
The Live Showdown will be dispelled when any of these conditions are met: countdown ends, the sub-field target character is downed, all sub-field friendly units are defeated, or when there are no sub-field target characters left available to battle.
Stream Promo
[Others]
Apply the "Flooding Viewers" state to sub-field friendly units (1 Turn), advancing their actions (25%) and increasing their CRIT Rate (25%).
Friendship Level Adjustment
[Talent]
After Live Showdown is activated, attacking "Output Port 1" will increase "Ally Popularity," while attacking "Output Port 2" will decrease "Enemy Popularity." When "Ally Popularity" increases, "Output Port 1" action advances (100%), and when "Enemy Popularity" decreases, "Output Port 2" action advances (100%).
Fan Frenzy
[Talent]
After Live Showdown is activated, friendly targets on the prime-field receive reduced DMG and become immune to Crowd Control debuffs. When Live Showdown is dispelled, if all friendly targets on the sub-field are defeated, this effect will be removed. Otherwise, based on the remaining HP percentage of sub-field friendly targets, a portion of the DMG Reduction effect will be retained until the next Live Showdown is activated. If this unit's HP drops to a certain percentage (75%) without having activated Live Showdown, this unit's action advances.
Output Port 1
Main article: Output Port 1
Follower Growth
[Enhance]
If "Ally Popularity" increases, grants "Ally Gratuity" to ally targets on the sub-field. (5% All-Type RES PEN per stack, max 4 stacks)
Output Port 2
Main article: Output Port 2
Bleeding Followers
[Impair]
If "Enemy Popularity" decreases, enemy targets on the sub-field lose their "Enemy Gratuity." (10% DMG Boost per stack, max 4 stacks)
Unique Status Effects
Buffs
| Icon | Name | Description |
|---|---|---|
| Ally Gratuity | All-Type RES PEN increases by -%. | |
| Enemy Gratuity | (Unremovable) DMG dealt increases by -%. | |
| Flooding Viewers | Increases action advances and CRIT Rate by 25%. | |
| Privacy Protection | (Unremovable) Immune to Crowd Control debuffs and DMG taken decreases by 60%. | |
| Privacy Protection | (Unremovable) Decreases DMG taken by -%. |
Debuffs
| Icon | Name | Description |
|---|---|---|
| Tilted | (Unremovable) DMG taken increases by 100%. Action delayed. |
Others
| Icon | Name | Description |
|---|---|---|
| Live Showdown | (Unremovable) The current remaining HP percentage of the enemy on the sub-field is at —%. When Live Showdown ends, uses "Commence Chat Bombing!" on ally characters going to the sub-field. | |
| Live Showdown | (Unremovable) The current remaining HP percentage of the enemy on the sub-field is at —%. When Live Showdown ends, if all enemies in the sub-field are defeated, uses 'Commence Chat Bombing!" on ally characters going to the sub-field, or else uses "Bullet Comments Ready!" on all allies. | |
| Epic showdown in progress! | (Unremovable) Located on the sub-field. |
Gameplay Notes
- When the battle starts, advances the action of

@SparxiConOfficial by 50%. - The enemies that appear on the sub-field during Live Showdown are as follows:
- Phase 1:

Aggressive Reading Material * 3, each one filling 33.3% of the durability gauge.
- The leftmost

Aggressive Reading Material has its first action advanced by 70%, while the others have their first actions advanced by 30%.
- The leftmost
- Phase 2:

Aggressive Reading Material, 
Live Stream Assistant, 
Aggressive Reading Material
- The Aggressive Reading Materials have fill 30% of the durability gauge (15% each), while the Live Stream Assistant fills the remaining 70%.
- The

Live Stream Assistant has its first action advanced by 70%, while the 
Aggressive Reading Material have their first actions advanced by 30%.
- Phase 1:
- When fought in Currency Wars, an additional Phase is added between its two existing ones, which uses her original Phase 2 moveset but contains only a

Live Stream Assistant on the sub-field.
Live Showdown (General Mechanics)
- The character selected for Live Showdown will immediately take action. This does not apply to their summons.
- Attacking

Output Port 1 and 
Output Port 2 will immediately increase "Ally Popularity" and "Enemy Popularity", respectively. They will immeediately take action, during which they'll increase the corresponding "Ally Gratuity" or "Enemy Gratuity" to match.
- "Ally Gratuity" grants the chracters in the sub-field 5% All-Type RES PEN per stack, while "Enemy Gratuity" grants the enemies in the sub-field a 10% DMG Boost per stack. Both have a maximum of 4 stacks.
- When Live Showdown begins,

Output Port 1 and 
Output Port 2 are cleansed of any debuffs, and their Toughness is reset to their maximum values. - If

@SparxiConOfficial is Weakness Broken when Live Showdown ends, she will immediately recover from it. - During Phase 1, if the characters going into the sub-field are Departed, Commence Chat Bombing! will be casted on a random character instead.
- Possible Bullet Comment penalties inflicted by Bullet Comments Ready! include: Entanglement, -10% SPD (2 Turns), -10% DMG dealt (2 Turns), -10% DEF (2 Turns), and -10% ATK (2 Turns)
Achievements
There are 2 Achievements related to @SparxiConOfficial:
|
|
Name | Category | Description | Hidden | Version | |
|---|---|---|---|---|---|---|
|
|
Win-Win Means Winning Twice | Eager for Battle | Win the "Live Showdown" in both phases during the battle against "@SparxiConOfficial" | No | 4.0 | 5 |
|
|
End the Stream in Shame | Eager for Battle | Lose the "Live Showdown" in both phases during the battle against "@SparxiConOfficial" | No | 4.0 | 5 |
Voice-Overs
- English
- Chinese
- Japanese
- Korean
| Attack or Condition | Audio & Transcription |
|---|---|
| Entering Battle | Stream starting~ |
| Net Battle! | |
| Bring the Beat In! | Go, my little cuties! |
| Sparkly Rabbit, Fire Shroom! [verification needed] | |
| Hit by Light Attack | You're so cool... |
| Cyberbully! | |
| Get On the Mic! | Here comes the special guest! |
| Let's chat over force... [verification needed] | |
| Stream Promo | Please support Sparxicle~ |
| Hit that follow button, yoo hoo~ [verification needed] | |
| Commence Chat Bombing! | (allies lose Live Showdown in Phase 1) No skills, but still wanna hate? |
| (allies lose Live Showdown in Phase 1) You can't beat my Sparxies. [verification needed] | |
| (allies win Live Showdown) Hmph. You got lucky... | |
| (allies win Live Showdown) You dare hurt my fans? | |
| (allies win Live Showdown) | |
| Bullet Comments Ready! | Defend me, Sparxies! [verification needed] |
| (2× speed) Defend me! | |
| Defeated | I'm gonna quit... |
| Attack or Condition | Audio & Transcription |
|---|---|
| Entering Battle | 直播开始喽~ |
| Net Battle! | |
| Bring the Beat In! | 上吧,我的宝子们! |
| 花花兔,火火菇! | |
| Hit by Light Attack | Transcription missing |
| 我被网暴了…… | |
| Get On the Mic! | 有请,特邀嘉宾! |
| 和你,连个麦吧! | |
| Stream Promo | 请支持火花花~ |
| 点点关注,谢谢喵~ | |
| Commence Chat Bombing! | (allies lose Live Showdown in Phase 1) 没点实力还敢黑我? |
| (allies lose Live Showdown in Phase 1) 斗不过我的花粉吧! | |
| (allies win Live Showdown) 哼,侥幸而已! | |
| (allies win Live Showdown) 竟敢,伤害我的粉丝! | |
| (allies win Live Showdown) | |
| Bullet Comments Ready! | 花粉们,请为我发声! |
| (2× speed) 请为我发声! | |
| Defeated | 主播要退网了…… |
| Attack or Condition | Audio & Transcription |
|---|---|
| Entering Battle | 会火花~ |
| Net Battle! | |
| Bring the Beat In! | みんなやっちゃえ! |
| ハナウサ、メラノコ! | |
| Hit by Light Attack | ひどい! |
| 叩かないでー! | |
| Get On the Mic! | スペシャルゲストようこそ~ |
| コラボしちゃう? | |
| Stream Promo | 高評価してね!~ |
| フォローよろ~ | |
| Commence Chat Bombing! | (allies lose Live Showdown in Phase 1) ざ~こ |
| (allies lose Live Showdown in Phase 1) 火花の勝ぃ~ | |
| (allies win Live Showdown) ふふん。どうせまぐれだよ! | |
| (allies win Live Showdown) 火花をいじめないで! | |
| (allies win Live Showdown) | |
| Bullet Comments Ready! | みんな、火花を守ってー! |
| (2× speed) 助けて、みんなー! | |
| Defeated | 引退だね… |
| Attack or Condition | Audio & Transcription |
|---|---|
| Entering Battle | Transcription missing |
| Net Battle! | |
| Bring the Beat In! | Transcription missing |
| Transcription missing | |
| Hit by Light Attack | Transcription missing |
| Transcription missing | |
| Get On the Mic! | Transcription missing |
| Transcription missing | |
| Stream Promo | Transcription missing |
| Transcription missing | |
| Commence Chat Bombing! | (allies lose Live Showdown in Phase 1) Transcription missing |
| (allies lose Live Showdown in Phase 1) Transcription missing | |
| (allies win Live Showdown) Transcription missing | |
| (allies win Live Showdown) Transcription missing | |
| (allies win Live Showdown) | |
| Bullet Comments Ready! | Transcription missing |
| (2× speed) Transcription missing | |
| Defeated | Transcription missing |
Soundtracks
| No. | Soundtrack Name | Album | Played In |
|---|---|---|---|
| 44 | Perfect Idol | Let There Be Laughter (Part 1) | @SparxiConOfficial |
Other Languages
| Language | Official Name |
|---|---|
| English | @SparxiConOfficial |
| Chinese (Simplified) | 火花大会@Official |
| Chinese (Traditional) | 火花大會@Official |
| Japanese | 火花大会@Official |
| Korean | 스파키 축제@Official |
| Spanish | GalaChispas@Oficial |
| French | @SparxmaniaOfficiel |
| Russian | @ШоуИскрыOfficial |
| Thai | สปาร์ซีคอน @Official |
| Vietnamese | @SparxiConOfficial |
| German | @SparxiConOfficial |
| Indonesian | @SparxiConOfficial |
| Portuguese | @SparxiConOficial |
Change History
Released in Version 4.0






