"En-Nah" Chess Legend/Database
Last updated 2025-09-03
Chips
| Icon | Name | Rank | Effect |
|---|---|---|---|
| Three Glass Marbles | Instantly obtain 3 A-Rank Bangboo | ||
| Full Infantry Armaments | Instantly get 16 Coins. | ||
| Falling Starsea Armor | All Bangboo HP increased by 10%, Nutty Bangboo gains doubled attribute effects. | ||
| Hammer Drill | All Bangboo gain 4% increased Lifesteal. "Whirlwind" Bangboo gains doubled attribute effects. | ||
| Fruit Peeler | All Bangboo CRIT Rate increased by 5%, CRIT DMG increased by 12%, Scaredy-Cat Bangboo's attribute effects are doubled. | ||
| Hero's Cape | All Bangboo's Basic Attack charge efficiency increases by 30%, Philosopher Bangboo gains doubled attribute effects. | ||
| Best Man's Bowtie | All Bangboo ATK increased by 10%, "Good Samaritan" Bangboo gains doubled attribute effects. | ||
| Water Gun | All Bangboo gain 13 Armor. Popping Candy Bangboo gains doubled attribute effects. | ||
| Insecticide | Deal DMG equal to 3.2% of current HP per second to nearby enemy Bangboo. | ||
| Bangboo Pillow | Triggers every 5s, granting an 8% max HP shield. (Shield: absorbs damage instead of HP) | ||
| Antique Pocket Watch | Gains stack when hit by Basic Attacks. Each stack grants 5 ATK. (Up to 30 stacks. The stacks will be cleared after combat.) | ||
| Mosquito Swatter | When taking DMG from Basic Attacks, deals 28% of the original Basic Attack DMG to surrounding enemies. | ||
| Tripartite Battle Spinner | Initial CRIT Rate increases by 39%, which decreases by 3% per second after combat begins. (up to -39%, reduced value resets after combat ends) | ||
| Multi-Functional Army Knife | Each time an Active Skill is used, throws a flying dagger that deals 196 Physical DMG to the nearest enemy Bangboo. | ||
| Kettle | Gain 5 Energy every 3s. | ||
| Bag of Salt | Gain 22 initial Energy. | ||
| Red Wine Glass | Restore 122 HP each time an Active Skill is used. | ||
| Aromatic Candle | Each Basic Attack reduces the target's Energy by 4. | ||
| Wooden Slingshot | Basic Attacks have a 42% chance to deal additional DMG. | ||
| Disposable Gloves | All enemy Bangboo receive 50% decreased healing. | ||
| BUG Shield | In each combat, randomly select one of the allied Bangboo and grant it Divine Shield. Repeats 3 times. (Divine Shield: Blocks 1 instance of DMG) | ||
| Cat Comb | Health- [sic] and Defense-type Bangboo's CRIT Rate increases by 15%, and their Skills can now trigger critical hits. | ||
| Cleavers | Attack-type Bangboo's CRIT Rate increases by 15%, and their Skills can now trigger critical hits. | ||
| Sashimi Knives | Technique-type Bangboo's CRIT Rate increases by 15%, and their Skills can now trigger critical hits. | ||
| Heavy Knives | Spell-type Bangboo's CRIT Rate increases by 15%, and their Skills can trigger critical hits. | ||
| Farewell Bomb | When a Bangboo dies, deals 293 Physical DMG to nearby enemy Bangboo. | ||
| Bubble Gun | When a Bangboo dies, restore 140 HP to all surviving allied Bangboo. | ||
| Sandbag | When a Bangboo dies, deals 469 Physical DMG to the farthest enemy Bangboo. | ||
| Guide's Flag | Trigger the chip effect "When a Bangboo dies" for an additional time. | ||
| Duel Invitation | At the start of combat, randomly activate one buff: Attack +20%, CRIT +26%, or Armor +25. | ||
| Basketball Tactical Board | At the start of combat, swap the positions of a front-row and a back-row enemy Bangboo. | ||
| Rusted Shackles | At the start of combat, apply Disarm to a random enemy Bangboo for 5s. (Disarm: Unable to perform attacks) | ||
| Dog Tags | Trigger the chip effect "At the start of combat" for an additional time. | ||
| Strongboo | Upon killing an enemy, permanently gain 1 ATK and 14 HP | ||
| Like & Subscribe Gun | Upon killing an enemy, increase Attack Speed by 24% (resets after each battle). | ||
| Ultra Sacred Sword of Radiance | Upon killing an enemy, gain 19 ATK (resets after each battle). | ||
| Tactical War Weapon | Trigger the chip effect "Upon killing enemies" for an additional time. | ||
| Cheerleader Chip | When Cheerleader checks the number of bonds, Bangboo count +1. | ||
| Nutty Chip | When Nutty checks the number of bonds, Bangboo count +1. | ||
| Whirlwind Chip | When Whirlwind checks the number of bonds, Bangboo count +1. | ||
| Scaredy-Cat Chip | When Scaredy-Cat checks the number of bonds, Bangboo count +1. | ||
| Philosopher Chip | When Philosopher checks the number of bonds, Bangboo count +1. | ||
| Good Samaritan Chip | When Good Samaritan checks the number of bonds, Bangboo count +1. | ||
| Popping Candy Chip | When Popping Candy checks the number of bonds, Bangboo count +1. | ||
| Troublemaker Chip | When Troublemaker checks the number of bonds, Bangboo count +1. |
Bangboo
| Icon | Name | Rank | Bonds | Skill | Stats | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | Armor | HP | Energy | CRIT Rate | CRIT DMG | Lifesteal | Basic Attack Charge | |||||
| Butler | Good Samaritan HP-Type |
Back row Increase all allies' ATK by 33% for 4s. |
73/115/183 | 40/40/100 | 800/1440/4800 | 20/20/20 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Plugboo | Philosopher Attack-Type |
Back row Passive Skill: Upon killing enemies, gains 10 Energy. Active Skill: Summons a thunderbolt on a random enemy within 3 tiles, dealing 764% ATK as Physical DMG to the target and all adjacent enemies. |
87/138/219 | 40/40/100 | 800/1440/4800 | 40/40/40 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Agent Gulliver | Popping Candy Spell-Type |
Back row Fires a laser beam at the farthest enemy, dealing 504% ATK as Physical DMG to all enemy Bangboo in its path. |
79/124/197 | 40/40/100 | 800/1440/4800 | 40/40/40 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Robin | Scaredy-Cat Technique-Type |
Back row Deals 537% of ATK as Physical DMG to the enemy Bangboo with the lowest HP on the battlefield (ignores distance). |
77/122/193 | 60/60/120 | 900/1620/5400 | 44/44/44 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Belion | Troublemaker Defense-Type |
Front row Deals 290% of ATK as Physical DMG to the nearest target and all enemy Bangboo within 1 tile of it, reducing their healing received by 50% for 7s. |
69/109/172 | 60/60/120 | 1275/2295/7650 | 80/80/80 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Penguinboo | Scaredy-Cat HP-Type |
Front row Passive Skill: Basic Attacks deal 50% of ATK as Physical DMG to nearby enemies. Active Skill: Deals 412% of ATK as Physical DMG to surrounding enemy Bangboo. |
65/102/162 | 56/56/56 | 1190/2142/3868 | 80/80/80 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Baddieboo | Popping Candy Attack-Type |
Back row Passive Skill: Gains 10% ATK when any unit dies (stackable). This effect resets after combat. Active Skill: Deals 1026% of ATK as Physical DMG to the nearest enemy Bangboo. |
65/103/164 | 30/30/30 | 700/1260/2275 | 25/25/25 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Rocketboo | Nutty HP-Type |
Front row Passive Skill: Upon killing enemies, instantly restores 184 HP. Active Skill: Deals Physical DMG equal to 61% of its max HP to the nearest enemy Bangboo, but takes 30% of this damage itself. |
60/94/149 | 30/30/30 | 1000/1800/3250 | 25/25/25 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Amillion | Cheerleader Technique-Type |
Back row Passive Skill: Has a fixed attack range of 10 tiles and targets the farthest enemy Bangboo by default. Active Skill: Deals 358% ATK as Physical DMG to enemy Bangboo in a straight line and grants 73 bonus DMG to Basic Attacks for 4s. |
82/129/204 | 30/30/30 | 700/1260/2275 | 40/40/40 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Officer Cui | Whirlwind Technique-Type |
Front row Deals 643% of ATK as Physical DMG to the nearest enemy Bangboo and restores 20% of the DMG dealt as HP. |
60/94/149 | 56/56/56 | 840/1512/2730 | 44/44/44 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Resonaboo | Philosopher Spell-Type |
Back row Passive Skill: Each time an Active Skill is used, permanently increase ATK by 4%. Active Skill: Deals 512% ATK as Physical DMG to the nearest enemy Bangboo and all enemies within 1 tile of it. |
63/100/158 | 56/56/56 | 840/1512/2730 | 70/70/70 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Bangvolver | Cheerleader Defense-Type |
Back row Passive Skill: Restores 10 Energy after using an Active Skill for the first time, then restores an additional 5 Energy with each subsequent use. Active Skill: Deals 397% ATK as Physical DMG to the nearest enemy Bangboo and increases own ATK by 10% for 3s. |
80/126/200 | 30/30/30 | 700/1260/2275 | 25/25/25 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Avocaboo | Good Samaritan Spell-Type |
Back row Fires juice at the allied Bangboo with the lowest HP, restoring 141 HP to them and nearby allies. Grants all affected targets 17% increased healing received for 7s. |
70/111/176 | 23/23/23 | 600/1080/1950 | 40/40/40 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Red Moccus | Popping Candy Technique-Type |
Front row Passive Skill: For every 3 seconds survived in combat, permanently gains 3% CRIT Rate and 6% CRIT DMG. Active Skill: Deal 713% ATK as Physical DMG to the nearest enemy Bangboo. |
67/106/167 | 48/48/48 | 720/1296/2340 | 44/44/44 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Booressure | Troublemaker Spell-Type |
Back row Grant all allied Bangboo 5% Lifesteal and 16 Armor for 5s. |
68/108/171 | 23/23/23 | 600/1080/1950 | 20/20/20 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Knightboo | Nutty HP-Type |
Front row Deals 290% ATK as Physical DMG to the nearest target and all enemy Bangboo within 1 tile of it, and inflict Taunt for 3s. (Taunt: Forces target to attack the caster) |
47/74/116 | 48/48/48 | 1300/2340/4225 | 80/80/80 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Magnetiboo | Good Samaritan HP-Type |
Front row Deals 196% ATK as Physical DMG to enemy Bangboo within 1 tile, gaining 3 ATK and reducing each target's ATK by 3 for 7s. |
62/97/154 | 48/48/48 | 1020/1836/3315 | 80/80/80 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Electroboo | Philosopher Technique-Type |
Front row Deals 384% ATK as Physical DMG to all nearby enemy Bangboo and reduces their Armor by 20% for 8s. |
56/88/140 | 48/48/48 | 1020/1836/3315 | 80/80/80 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Bagboo | Whirlwind Defense-Type |
Front row Deals 874% ATK Physical DMG to the nearest enemy Bangboo and reduces their Armor by 40% for 4s. |
63/100/158 | 23/23/23 | 600/1080/1950 | 25/25/25 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Sharkboo | Popping Candy Attack-Type |
Front row Deals 247% ATK as Physical DMG to the nearest enemy Bangboo. If its HP is below 50%, deals an additional 268 Physical DMG. |
62/97/154 | 48/48/48 | 1020/1836/3315 | 50/50/50 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Sumoboo | Whirlwind HP-Type |
Front row Deals Physical DMG equal to 182% ATK to the nearest enemy Bangboo and reduces their ATK by 20% for 5s. |
58/92/145 | 40/40/40 | 850/1530/2763 | 50/50/50 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Exploreboo | Scaredy-Cat Defense-Type |
Back row Increases CRIT Rate of all allied Bangboo by 13% for 5s and grants a shield that absorbs 105 DMG (shield: absorbs DMG instead of HP). |
68/108/171 | 23/23/23 | 600/1080/1950 | 20/20/20 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Safety | Nutty Spell-Type |
Front row Deals 197% ATK as Physical DMG to the nearest enemy Bangboo and gains a shield of 170 (shield: absorbs DMG instead of HP). |
57/90/143 | 40/40/40 | 850/1530/2763 | 50/50/50 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Boollseye | Scaredy-Cat Technique-Type |
Back row Passive Skill: Upon killing an enemy, permanently increases ATK by 3%. Active Skill: Deals 509% ATK as Physical DMG to the nearest enemy Bangboo. |
61/96/152 | 15/15/15 | 500/900/1625 | 25/25/25 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Brawlerboo | Whirlwind Defense-Type |
Front row Deals 362% ATK as Physical DMG to the nearest enemy Bangboo and inflicts Disarm for 3s. (Disarm: Unable to attack) |
46/72/114 | 40/40/40 | 600/1080/1950 | 44/44/44 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Cryboo | Philospher Attack-Type |
Back row Deals 417% ATK as Physical DMG to the nearest target and all enemy Bangboo within 1 tile of it, and reduces each target's Energy by 5. |
83/132/208 | 15/15/15 | 500/900/1625 | 40/40/40 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Paperboo | Nutty Defense-Type |
Front row Deal 742% Physical DMG based on Armor to the nearest enemy Bangboo and gain 25 Armor for 5s. |
56/88/139 | 40/40/40 | 600/1080/1950 | 44/44/44 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Snap | Troublemaker Spell-Type |
Front row Deals 230% ATK as Physical DMG to the nearest target and all enemy Bangboo within 1 tile of it, and increases its own ATK by 20% for 5s. |
63/100/158 | 40/40/40 | 600/1080/1950 | 70/70/70 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
| Luckyboo | Good Samaritan Attack-Type |
Front row Deals 312% ATK as Physical DMG to the nearest target and all enemy Bangboo within 1 tile of it. Also deals an additional 8 Physical DMG for each Coin it owns. |
79/125/198 | 15/15/15 | 600/900/1625 | 40/40/40 | 25%/25%/25% | 140%/140%/140% | 0%/0%/0% | 10/10/10 | ||
Bonds
| Icon | Name | Effect |
|---|---|---|
| Good Samaritan | 3: At the start of combat, summons 1-star Devilboo as a combat partner at a random location 4: At the start of combat, summons 2-star Devilboo as a combat partner at a random location 5: At the start of combat, summons 3-star Devilboo as a combat partner at a random location | |
| Nutty | 2: Deploy Electric Field: Triggers every 3s, dealing 80 Physical DMG to all enemy Bangboo 3: Electric Field DMG Increase: Triggers every 3s, dealing 120 Physical DMG to all enemy Bangboo 4: Electric Field DMG Frequency Increase: Triggers every 2s, dealing 120 Physical DMG to all enemy Bangboo | |
| Whirlwind | 2: Whirlwind +7% Lifesteal, +13% Attack 3: Whirlwind +10% Lifesteal, + 19% Attack 4: Whirlwind +15% Lifesteal, + 28% Attack | |
| Scaredy-Cat | 3: Scaredy-Cat skills can CRIT, CRIT Rate +20% 4: Scaredy-Cat skills can CRIT, CRIT Rate +42% 5: Scaredy-Cat skills can CRIT, CRIT Rate +42%, CRIT DMG +87% | |
| Philosopher | 2: At the start of combat, unleashes Thunderbolt: Grants 3 Energy to allied Philosopher Bangboo every 5s. Their skills have a 26% chance to deal an additional instance of DMG. 4: At the start of combat, unleashes Thunderbolt: Grants 3 Energy to allied Philosopher Bangboo every 2.5s. Their skills have a 52% chance to deal an additional instance of DMG. 6: At the start of combat, unleashes Thunderbolt: Grants 3 Energy to allied Philosopher Bangboo every 1s. Their skills have a 100% chance to deal an additional instance of DMG. | |
| Popping Candy | 2: Popping Candy gains stack with each attack. At 4 stacks, throws a bomb at a random target, dealing 12% of the target's Max HP as DMG. 4: Popping Candy gains stack with each attack. At 4 stacks, throws a bomb at a random target, dealing 24% of the target's Max HP as DMG. 6: Popping Candy gains stack with each attack. At 1 stack, throws a bomb at a random target, dealing 14% of the target's Max HP as DMG. | |
| Troublemaker | 2: At the start of each turn, has a 50% chance to obtain 1 Bangboo and a 50% chance to obtain 2 coins. 3: At the start of each turn, has a 50% chance to obtain 1 Bangboo and a 50% chance to obtain 2 coins with 1 extra roll. 4: At the start of each turn, has a 50% chance to obtain 1 Bangboo and a 50% chance to obtain 2 coins with 3 extra rolls. ------------------------------------------- Bangboo obtained depend on the deployed Bangboo's bonds. Requires empty slots in the preparation area, or receive Coins of equal value. | |
| HP-Type | 2: HP-type Bangboo +20% HP 3: HP-type Bangboo +30% HP 4: HP-type Bangboo +44% HP | |
| Defense-Type | 2: Defense-Type Bangboo +25 Armor 3: Defense-Type Bangboo +38 Armor 4: Defense-Type Bangboo +56 Armor | |
| Attack-Type | 2: Attack-type Bangboo +20% Attack 3: Attack-type Bangboo +30% Attack 4: Attack-type Bangboo +44% Attack | |
| Technique-Type | 2: Technique-type Bangboo +9% CRIT Rate, +7% Attack, +8 Armor 3: Technique-type Bangboo +13% CRIT Rate, +10% Attack, +13 Armor 4: Technique-type Bangboo +19% CRIT Rate, +15% Attack, +19 Armor | |
| Spell-Type | 2: "Spell-Type" +60% Charge Rate from Basic Attacks 3: "Spell-Type" +90% Charge Rate from Basic Attacks 4: "Spell-Type" +132% Charge Rate from Basic Attacks | |
| Cheerleader | 1: Cheerleader: +12% HP, +12% Attack, +15 Armor 2: No bonus 3: All Bangboo gain buffs: +12% HP, +12% Attack, +15 Armor |
Agent
| Icon | Name | Rank | Effect |
|---|---|---|---|
| Vivian | Gain 2 additional Coins upon entering the preparation phase | ||
| Astra Yao | Randomly select one from Nutty, Whirlwind, Scaredy-Cat, Philosopher, Good Samaritan, Popping Candy, Troublemaker, Cheerleader, and increase the bond count by 1. | ||
| Zhu Yuan | Gain 4 additional Coins upon winning | ||
| Hoshimi Miyabi | When there is only one surviving Bangboo on your team, gain 42% ATK, 40 Armor, and 13% Lifesteal | ||
| Koleda | Gain additional coins equal to Shop Lv. × 2 when upgrading Shop Level. | ||
| Lycaon | Refresh the store for free once each turn (stackable) | ||
| Billy | Lose 10 less HP upon losing a battle. | ||
| Soldier 11 | When entering the Standby Phase, gain 8 extra EXP if there is no Bangboo in the Standby Zone. | ||
| Burnice | 10 seconds after combat starts, all allied Bangboo gain 100% ATK (effect resets after each battle). | ||
| Nicole | Amillion and Bangvolver gain a special buff: Gain 25 Energy at the start of combat | ||
| Ellen | Randomly increases the bond count of one of the following types by 1: HP, Defense, Attack, Technique, or Spell. Repeats twice. | ||
| Hugo | At the start of combat, all Scaredy-Cats gain CRIT DMG equal to their CRIT Rate | ||
| Yixuan | Start with a Booressure | ||
| Alice | All "Whirlwind" ATK +11%, Armor +14, "Whirlwind" bond count +1 | ||
| Pan Yinhu | The buy & sell prices of Bangboo in "Nutty" -1 | ||
| Ju Fufu | All Philosophers' Basic Attack charge +100% | ||
| Yuzuha | Each time the Store Level increases, randomly receive 2 "Good Samaritan" Bangboo. Their quality is determined by the current Store Level | ||
| Trigger | Popping Candy Bangboo in the Standby Zone still count towards bond activation conditions |