Imaginarium Theater/Seasons/2025-11-01
Last updated 2026-07-31
Season 17 of Imaginarium Theater was during Version "Luna II" and lasted from November 01, 2025 to December 01, 2025.
Season Details
Opening Characters
Fantastical Blessing
After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.
Alternate Cast Elements
Special Guest Stars
Primary Antagonists
Battles
Act 1
- Battle: Normal
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Enemies | Wave 1: Wave 2: |
| Opposing Lineup 2 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Enemies | Wave 1: Wave 2: |
- Battle: Elite Assault
- Stage Effects:
- Desolation: A Dendro Cluster will chase characters around once the challenge begins. When the Cluster touches a character or opponents, it will deal immense Dendro DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 75s |
| Enemies | Wave 1: Wave 2: |
Act 2
- Battle: Normal
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 65s |
| Enemies | Wave 1: Wave 2: |
| Opposing Lineup 2 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 75s |
| Advantages | Being in the Nightsoul's Blessing state gives an advantage |
| Enemies | Wave 1: Wave 2: |
- Battle: Elite Assault
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
- Horrific Explosion: Some opponents will enter the field with time bombs on them that will explode after a period of time, dealing DMG to nearby characters, after which this bomb will transfer to the nearest on-field opponent, resetting the bomb's timer. The bomb will transfer using the same rules after an opponent carrying it is defeated. The maximum bomb timer and bomb DMG will decrease and increase respectively with each transfer. These modifications can stack. Max 4 stacks.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 65s |
| Enemies | Wave 1: Wave 2: |
Act 3
Long-range attacks can trigger the Maguu Kenki's mask parry. Maguu Kenki are tricky enemies who excel at using phantoms and mask parries to unleash devastating attacks on their opponents. Pay careful attention and evade these attacks in time...
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 80 Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat the Villain(s) within the time limit (110s) "Star Challenge" Defeat all opponents within 75s |
| Enemies | |
Arcana Challenge I
Once the challenge begins, all party members will continuously lose small amounts of HP.
- Stage Effects:
- Concealed Corruption: Once the challenge begins, all party members will continuously lose small amounts of HP.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 100 |
| Performance Goals | Arcana Challenge Keep fighting until the countdown ends (360s) "Star Challenge" Defeat 17 opponents |
| Advantages | Characters who heal have an advantage |
| Enemies | |
Act 4
- Battle: Defense Sequence
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (180s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Advantages | Being in the Nightsoul's Blessing state gives an advantage |
| Enemies | |
- Battle: High-Pressure Defense
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Advantages | Powerful foes present |
| Enemies | |
Act 5
- Battle: Normal
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 7) within the time limit (120s) "Star Challenge" Defeat 9 opponents |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 4) within the time limit (120s) "Star Challenge" Defeat 5 opponents |
| Enemies | |
- Battle: Elite Assault
- Stage Effects:
- Desolation: A Dendro Cluster will chase characters around once the challenge begins. When the Cluster touches a character or opponents, it will deal immense Dendro DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 12) within the time limit (120s) "Star Challenge" Defeat 15 opponents |
| Advantages | Environmental hazards present |
| Enemies | |
Act 6
Once the Battle-Hardened Primordial Bathysmal Vishap shield is broken, the Purification Field will be disabled.
- Battle: Climactic Showdown
| Normal Mode Challenge | |
|---|---|
| Enemy Level | 90 |
| Performance Goals | Defeat the Villain(s) within the time limit (95s) "Star Challenge" Defeat all opponents within 65s |
| Advantages | Hydro characters have an advantage Elemental effects advantage |
| Enemies | |
| Hard/Visionary Mode Challenge | |
| Enemy Level | 92 |
| Performance Goals | Defeat the Villain(s) within the time limit (100s) "Star Challenge" Defeat all opponents within 65s |
| Advantages | Dendro characters have an advantage Powerful foes present Ranged has an advantage |
| Enemies | |
Arcana Challenge II
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 100 |
| Performance Goals | Defeat the Villain(s) within the time limit (120s) "Star Challenge" Defeat all opponents within 80s |
| Advantages | Focus fire on a single enemy |
| Enemies | |
Act 7
- Battle: Normal
- Stage Effects:
- Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Plunging Attacks have an advantage |
| Enemies | Wave 1: Wave 2: |
| Opposing Lineup 2 | |
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 95s |
| Advantages | Hydro characters have an advantage Shields have an advantage Elemental effects advantage |
| Enemies | |
- Battle: Elite Assault
- Stage Effects:
- Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
- Tough Fight Scene: Elite opponents will have Attendants that will defend them. Each Attendant will increase the elite opponent's ATK by 10% and Element RES and Physical RES by 10%. The Attendants will restore the elite opponent's HP every 10s, with each Attendant restoring 5% HP. When there are no Attendants, the elite opponent will lose the aforementioned enhancement and restoration effects.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 65s |
| Advantages | Being in the Nightsoul's Blessing state gives an advantage High-frequency elemental attacks have an advantage |
| Enemies | Wave 1: Wave 2: |
Act 8
After the battle begins, it will enter Duckstruction Mode, becoming more aggressive, generating a Ward for itself, and summoning floating Stamping Devices to harass you.
When this happens, you must first deal with the Stamping Devices. Deal DMG with Electro-Charged or Lunar-Charged reactions, or destroy them directly, to fry their circuits and cause them to attack Knuckle Duckle's Ward instead...
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat the Villain(s) within the time limit (120s) "Star Challenge" Defeat all opponents within 80s |
| Advantages | Electro-Charged reactions have an advantage Lunar-Charged reactions have an advantage Electro characters have an advantage |
| Enemies | |
Act 9
- Battle: Normal
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (3) within the time limit (120s) "Star Challenge" Complete the main challenge objective within 80s |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (2) within the time limit (120s) "Star Challenge" Complete the main challenge objective within 80s |
| Advantages | Characters who heal have an advantage |
| Enemies | |
- Battle: Elite Assault
- Stage Effects:
- Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (3) within the time limit (120s) "Star Challenge" Complete the main challenge objective within 80s |
| Advantages | Bows have an advantage |
| Enemies | |
Act 10
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 100 |
| Performance Goals | Defeat the Villain(s) within the time limit (95s) "Star Challenge" Defeat all opponents within 65s |
| Advantages | Hydro characters have an advantage Elemental effects advantage |
| Enemies | |
Trial Characters
| Character & Weapon | Talents & Artifacts | Attributes |
|---|---|---|
Lv. 90 R1 Fleuve Cendre Ferryman |
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Lv. 90 R1 Prototype Amber |
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Lv. 90 R1 Moonpiercer |
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Lv. 90 R1 Alley Hunter |
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Lv. 90 R1 Iron Sting |
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Lv. 90 R1 Favonius Lance |
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