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Imaginarium Theater/Seasons/2025-11-01

Last updated 2026-07-31

Season 17 of Imaginarium Theater was during Version "Luna II" and lasted from November 01, 2025 to December 01, 2025.

Season Details

Opening Characters

FurinaHydro Furina
BarbaraHydro Barbara
CynoElectro Cyno
OroronElectro Ororon
AlhaithamDendro Alhaitham
YaoyaoDendro Yaoyao

Fantastical Blessing

After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.

Alternate Cast Elements

Hydro
Hydro
Electro
Electro
Dendro
Dendro

Special Guest Stars

ArlecchinoPyro Arlecchino
ZhongliGeo Zhongli
DionaCryo Diona
LynetteAnemo Lynette

Primary Antagonists

Maguu KenkiAnemo Lv. 90 Maguu Kenki

Battles

Act 1

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
EnemiesWave 1:

Wave 2:
Battle: Elite Assault
  • Stage Effects:
    • Desolation: A Dendro Cluster will chase characters around once the challenge begins. When the Cluster touches a character or opponents, it will deal immense Dendro DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
EnemiesWave 1:

Wave 2:

Act 2

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 65s
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
AdvantagesBeing in the Nightsoul's Blessing state gives an advantage
EnemiesWave 1:

Wave 2:
Battle: Elite Assault
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
    • Horrific Explosion: Some opponents will enter the field with time bombs on them that will explode after a period of time, dealing DMG to nearby characters, after which this bomb will transfer to the nearest on-field opponent, resetting the bomb's timer. The bomb will transfer using the same rules after an opponent carrying it is defeated. The maximum bomb timer and bomb DMG will decrease and increase respectively with each transfer. These modifications can stack. Max 4 stacks.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 65s
EnemiesWave 1:

Wave 2:

Act 3

An autonomous humanoid swordsman that has mysteriously lost control and now patrols the pace where fate was severed, engaging in endless combat.
Long-range attacks can trigger the Maguu Kenki's mask parry. Maguu Kenki are tricky enemies who excel at using phantoms and mask parries to unleash devastating attacks on their opponents. Pay careful attention and evade these attacks in time...

Maguu Kenki
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Easy Mode: 80
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat the Villain(s) within the time limit (110s)
"Star Challenge" Defeat all opponents within 75s
Enemies

Arcana Challenge I

Keep fighting until the countdown ends. End the stage with at least one character left standing to successfully complete the challenge. Each opponent you defeat will take time off the countdown.
Once the challenge begins, all party members will continuously lose small amounts of HP.
  • Stage Effects:
    • Concealed Corruption: Once the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1
Enemy
Level
100
Performance
Goals
Arcana Challenge Keep fighting until the countdown ends (360s)
"Star Challenge" Defeat 17 opponents
AdvantagesCharacters who heal have an advantage
Enemies

Act 4

Battle: Defense Sequence
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (180s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesBeing in the Nightsoul's Blessing state gives an advantage
Enemies
Battle: High-Pressure Defense
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesPowerful foes present
Enemies

Act 5

Battle: Normal
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 7) within the time limit (120s)
"Star Challenge" Defeat 9 opponents
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 4) within the time limit (120s)
"Star Challenge" Defeat 5 opponents
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Desolation: A Dendro Cluster will chase characters around once the challenge begins. When the Cluster touches a character or opponents, it will deal immense Dendro DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 12) within the time limit (120s)
"Star Challenge" Defeat 15 opponents
AdvantagesEnvironmental hazards present
Enemies

Act 6

An Armored Crablord that has survived for countless eons and surpassed almost all other Fontemer Aberrants. The twin molten horns located high up on its body are Pyro-aligned organs that can unleash more vicious elemental attacks and grant it even stronger defensive capabilities. When the Armored Crablord unleashes certain attacks, its twin molten horns are closer to the ground. This provides for a great opportunity to use Elemental Reactions to remove the Pyro element within.

Emperor of Fire and Iron
The Battle-Hardened Primordial Bathysmal Vishap will attack using Cleansing Shower, and will also deploy Purification Fields. Characters will lose a certain amount of Energy when damaged by Cleansing Shower or when stepping into a Purification Field. If the character has insufficient Energy, they will lose HP instead.
Once the Battle-Hardened Primordial Bathysmal Vishap shield is broken, the Purification Field will be disabled.

Battle-Hardened Primordial Bathysmal Vishap
Battle: Climactic Showdown
Normal Mode Challenge
Enemy
Level
90
Performance
Goals
Defeat the Villain(s) within the time limit (95s)
"Star Challenge" Defeat all opponents within 65s
AdvantagesHydro characters have an advantage
Elemental effects advantage
Enemies
Hard/Visionary Mode Challenge
Enemy
Level
92
Performance
Goals
Defeat the Villain(s) within the time limit (100s)
"Star Challenge" Defeat all opponents within 65s
AdvantagesDendro characters have an advantage
Powerful foes present
Ranged has an advantage
Enemies

Arcana Challenge II

A mysterious ruin machine that can reconfigure itself into various forms. In battle, the Perpetual Mechanical Array will enter the Absolute Defense state, in which it splits and summons several different kinds of Ruin Sentinels. After defeating the enhanced Ruin Sentinels, Absolute Defense state will be removed and it will enter a weakened state.

Perpetual Mechanical Array
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
100
Performance
Goals
Defeat the Villain(s) within the time limit (120s)
"Star Challenge" Defeat all opponents within 80s
AdvantagesFocus fire on a single enemy
Enemies

Act 7

Battle: Normal
  • Stage Effects:
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesPlunging Attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 95s
AdvantagesHydro characters have an advantage
Shields have an advantage
Elemental effects advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
    • Tough Fight Scene: Elite opponents will have Attendants that will defend them. Each Attendant will increase the elite opponent's ATK by 10% and Element RES and Physical RES by 10%. The Attendants will restore the elite opponent's HP every 10s, with each Attendant restoring 5% HP. When there are no Attendants, the elite opponent will lose the aforementioned enhancement and restoration effects.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 65s
AdvantagesBeing in the Nightsoul's Blessing state gives an advantage
High-frequency elemental attacks have an advantage
EnemiesWave 1:

Wave 2:

Act 8

A duck-shaped combat machine built from scrap metal and powered by kuuvahki. It is programmed with a variety of strategies.
After the battle begins, it will enter Duckstruction Mode, becoming more aggressive, generating a Ward for itself, and summoning floating Stamping Devices to harass you.
When this happens, you must first deal with the Stamping Devices. Deal DMG with Electro-Charged or Lunar-Charged reactions, or destroy them directly, to fry their circuits and cause them to attack Knuckle Duckle's Ward instead...

Knuckle Duckle
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat the Villain(s) within the time limit (120s)
"Star Challenge" Defeat all opponents within 80s
AdvantagesElectro-Charged reactions have an advantage
Lunar-Charged reactions have an advantage
Electro characters have an advantage
Enemies

Act 9

Battle: Normal
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (3) within the time limit (120s)
"Star Challenge" Complete the main challenge objective within 80s
Enemies
Opposing Lineup 2
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (2) within the time limit (120s)
"Star Challenge" Complete the main challenge objective within 80s
AdvantagesCharacters who heal have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (3) within the time limit (120s)
"Star Challenge" Complete the main challenge objective within 80s
AdvantagesBows have an advantage
Enemies

Act 10

An Armored Crablord that has survived for countless eons and surpassed almost all other Fontemer Aberrants. The twin molten horns located high up on its body are Pyro-aligned organs that can unleash more vicious elemental attacks and grant it even stronger defensive capabilities. When the Armored Crablord unleashes certain attacks, its twin molten horns are closer to the ground. This provides for a great opportunity to use Elemental Reactions to remove the Pyro element within.

Emperor of Fire and Iron
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
100
Performance
Goals
Defeat the Villain(s) within the time limit (95s)
"Star Challenge" Defeat all opponents within 65s
AdvantagesHydro characters have an advantage
Elemental effects advantage
Enemies

Trial Characters

Character & WeaponTalents & ArtifactsAttributes
FurinaHydro Lv. 90 C0 Fu­ri­na

Icon Attribute Health Max HP: 31,242
Icon Attribute Attack ATK: 1,297
Icon Attribute Defense DEF: 828
Icon Attribute Elemental Mastery Elemental Mastery: 105
Icon Attribute Critical Hit Crit Rate: 76.3%
Icon Attribute Critical Hit Crit DMG: 112.9%
Icon Attribute Energy Recharge Energy Recharge: 186.8%
Icon Attribute Hydro DMG Bonus: 46.6%

Golden Song's VariationGolden Bird's SheddingGolden Era's PreludeGolden Night's BustleGolden Troupe's Reward
Artifact Lv. 20
Set Bonus
Golden Troupe 4-Piece

BarbaraHydro Lv. 90 C0 Bar­ba­ra

Icon Attribute Health Max HP: 27,358
Icon Attribute Attack ATK: 1,120
Icon Attribute Defense DEF: 886
Icon Attribute Elemental Mastery Elemental Mastery: 105
Icon Attribute Critical Hit Crit Rate: 33.0%
Icon Attribute Critical Hit Crit DMG: 112.9%
Icon Attribute Energy Recharge Energy Recharge: 192.6%
Icon Attribute Healing Healing Bonus: 50.9%

Maiden's Distant LoveMaiden's Heart-Stricken InfatuationMaiden's Passing YouthMaiden's Fleeting LeisureMaiden's Fading Beauty
Artifact Lv. 20
Set Bonus
Maiden Beloved 4-Piece

CynoElectro Lv. 90 C0 Cy­no
Moonpiercer Lv. 90 R1 Moon­pierc­er

Icon Attribute Health Max HP: 19,389
Icon Attribute Attack ATK: 1,461
Icon Attribute Defense DEF: 1,183
Icon Attribute Elemental Mastery Elemental Mastery: 461
Icon Attribute Critical Hit Crit Rate: 57.1%
Icon Attribute Critical Hit Crit DMG: 151.3%
Icon Attribute Energy Recharge Energy Recharge: 140.8%
Icon Attribute Electro DMG Bonus: 46.6%

Dreaming SteelbloomFeather of JudgmentThe Sunken YearsHoneyed Final FeastShadow of the Sand King
Artifact Lv. 20
Set Bonus
Gilded Dreams 4-Piece

OroronElectro Lv. 90 C0 Oro­ron
Alley Hunter Lv. 90 R1 Al­ley Hun­ter

Icon Attribute Health Max HP: 15,801
Icon Attribute Attack ATK: 2,247
Icon Attribute Defense DEF: 706
Icon Attribute Elemental Mastery Elemental Mastery: 105
Icon Attribute Critical Hit Crit Rate: 57.1%
Icon Attribute Critical Hit Crit DMG: 112.9%
Icon Attribute Energy Recharge Energy Recharge: 140.8%
Icon Attribute Electro DMG Bonus: 46.6%

Beast Tamer's TalismanMountain Ranger's MarkerMystic's Gold DialWandering Scholar's Claw CupDemon-Warrior's Feather Mask
Artifact Lv. 20
Set Bonus
Scroll of the Hero of Cinder City 4-Piece

AlhaithamDendro Lv. 90 C0 Al­hai­tham
Iron Sting Lv. 90 R1 Iron Sting

Icon Attribute Health Max HP: 20,336
Icon Attribute Attack ATK: 1,385
Icon Attribute Defense DEF: 1,080
Icon Attribute Elemental Mastery Elemental Mastery: 516
Icon Attribute Critical Hit Crit Rate: 57.1%
Icon Attribute Critical Hit Crit DMG: 112.9%
Icon Attribute Energy Recharge Energy Recharge: 140.8%
Icon Attribute Dendro DMG Bonus: 75.4%

Dreaming SteelbloomFeather of JudgmentThe Sunken YearsHoneyed Final FeastShadow of the Sand King
Artifact Lv. 20
Set Bonus
Gilded Dreams 4-Piece

YaoyaoDendro Lv. 90 C0 Yao­yao

Icon Attribute Health Max HP: 33,568
Icon Attribute Attack ATK: 1,246
Icon Attribute Defense DEF: 891
Icon Attribute Elemental Mastery Elemental Mastery: 105
Icon Attribute Critical Hit Crit Rate: 33.0%
Icon Attribute Critical Hit Crit DMG: 112.9%
Icon Attribute Energy Recharge Energy Recharge: 183.1%
Icon Attribute Dendro DMG Bonus: 15.0%
Icon Attribute Healing Healing Bonus: 35.9%

Labyrinth WayfarerScholar of VinesA Time of InsightLamp of the LostLaurel Coronet
Artifact Lv. 20
Set Bonus
Deepwood Memories 4-Piece