Imaginarium Theater/Seasons/2025-10-01
Last updated 2026-07-31
Season 16 of Imaginarium Theater was during Version "Luna I" and lasted from October 01, 2025 to November 01, 2025.
Season Details
Opening Characters
Fantastical Blessing
After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.
Alternate Cast Elements
Special Guest Stars
Primary Antagonists
Battles
Act 1
- Battle: Normal
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Enemies | Wave 1: Wave 2: |
| Opposing Lineup 2 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 75s |
| Advantages | Plunging Attacks have an advantage |
| Enemies | |
| Opposing Lineup 3 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
| Enemies | Wave 1: Wave 2: Wave 3: |
| Opposing Lineup 4 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Enemies | Wave 1: Wave 2: |
| Opposing Lineup 5 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
| Enemies | Wave 1: Wave 2: |
- Battle: Elite Assault
- Stage Effects:
- Desolation: A Dendro Cluster will chase characters around once the challenge begins. When the Cluster touches a character or opponents, it will deal immense Dendro DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 75s |
| Enemies | Wave 1: Wave 2: |
Act 2
- Battle: Normal
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 75s |
| Advantages | Geo characters have an advantage |
| Enemies | Wave 1: Wave 2: |
| Opposing Lineup 2 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 65s |
| Advantages | Hydro characters have an advantage |
| Enemies | |
| Opposing Lineup 3 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 65s |
| Advantages | Ousia-aligned attacks have an advantage Pneuma-aligned attacks have an advantage |
| Enemies | |
| Opposing Lineup 4 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 65s |
| Enemies | Wave 1: Wave 2: |
| Opposing Lineup 5 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
| Advantages | Electro-Charged reactions have an advantage |
| Enemies | Wave 1: Wave 2: |
- Battle: Elite Assault
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
- Performance Restricted Zone: Danger zones that constantly move will appear when the challenge begins. When a character is in these dangerous areas, you will take True DMG from the Prohibition for every 2s you stay within a danger zone.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Hydro characters have an advantage Shields have an advantage |
| Enemies | Wave 1: Wave 2: |
Act 3
During combat, it will channel ousia energy to unleash a Gravity Reduction Field. Characters within this field can jump significantly higher. Its core will be defended by a Geo shield. Destroy said shield and annihilate its core using Pneuma attacks to shut its Gravity Reduction Field down.
Veteran Arithmetic Enhancer Mek
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 80 Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat the Villain(s) within the time limit (100s) "Star Challenge" Defeat all opponents within 65s |
| Advantages | Geo characters have an advantage Plunging Attacks have an advantage |
| Enemies | |
Arcana Challenge I
Keep fighting until the countdown ends. End the stage with at least one character left standing to successfully complete the challenge. Each opponent you defeat will take time off the countdown.
Once the challenge begins, Electro Bursts will periodically be set off, dealing Electro DMG to your active character.
Once the challenge begins, Electro Bursts will periodically be set off, dealing Electro DMG to your active character.
- Stage Effects:
- Electro Discharge: Once the challenge begins, Electro Bursts will periodically be set off, dealing Electro DMG to your active character(s)
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 100 |
| Performance Goals | Arcana Challenge Keep fighting until the countdown ends (360s) "Star Challenge" Defeat 17 opponents |
| Advantages | Shields have an advantage |
| Enemies | |
Act 4
- Battle: Defense Sequence
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (180s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (180s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Advantages | Being in the Nightsoul's Blessing state gives an advantage |
| Enemies | |
| Opposing Lineup 3 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (180s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Advantages | Hydro characters have an advantage |
| Enemies | |
| Opposing Lineup 4 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (210s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Enemies | |
| Opposing Lineup 5 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Enemies | |
- Battle: High-Pressure Defense
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Advantages | Powerful foes present |
| Enemies | |
Act 5
- Battle: Normal
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 4) within the time limit (120s) "Star Challenge" Defeat 5 opponents |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 7) within the time limit (120s) "Star Challenge" Defeat 9 opponents |
| Advantages | Characters who heal have an advantage |
| Enemies | |
| Opposing Lineup 3 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 20) within the time limit (120s) "Star Challenge" Defeat 24 opponents |
| Enemies | |
| Opposing Lineup 4 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 3) within the time limit (120s) "Star Challenge" Defeat 5 opponents |
| Advantages | Shields have an advantage |
| Enemies | |
| Opposing Lineup 5 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 4) within the time limit (120s) "Star Challenge" Defeat 7 opponents |
| Advantages | Lunar reactions have an advantage Moonsign Levels have an advantage |
| Enemies | |
- Battle: Elite Assault
- Stage Effects:
- Desolation: A Dendro Cluster will chase characters around once the challenge begins. When the Cluster touches a character or opponents, it will deal immense Dendro DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 12) within the time limit (120s) "Star Challenge" Defeat 15 opponents |
| Advantages | Environmental hazards present |
| Enemies | |
Act 6
This ancient aggregation of machinery hails from the desert and has quirks that modern-day civilizations cannot comprehend. In battle, the Algorithm of Semi-Intransient Matrix of Overseer Network will fire its components out while its core enters an "invisible" state that hides it and increases its RES. Use Catalyze reactions to strike this core, or use Electro attacks on it during such times as the fired components have been destroyed and need to recover to cancel this invisibility and cause the core to be immobilized due to overclocking. If you fail to cancel the core's invisibility for too long, the Algorithm of Semi-Intransient Matrix of Overseer Network will begin to display its power by using a mighty overclocked attack...
Algorithm of Semi-Intransient Matrix of Overseer Network
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 90 Hard/Visionary Mode: 92 |
| Performance Goals | Defeat the Villain(s) within the time limit (110s) "Star Challenge" Defeat all opponents within 75s |
| Advantages | Electro characters have an advantage |
| Enemies | |
Arcana Challenge II
An evolved Fungus. When it is hit by Electro attacks and Catalyze reactions, it will accumulate Activation. When it is hit by Pyro attacks, it will lose Activation progress. When it accumulates sufficient Activation, it will enter an Activated state. An activated Jadeplume Terrorshroom will unleash more fearsome attacks until it becomes exhausted. When it is not Activated, the Jadeplume Terrorshroom can be put into a Burning state via the use of Pyro, which will cause it to become Scorched. It will then spread spores around to create Fungi in an attempt to escape this status.
Jadeplume Terrorshroom
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 100 |
| Performance Goals | Arcana Challenge Defeat the Villain(s) within the time limit (105s) "Star Challenge" Defeat all opponents within 70ss |
| Advantages | Electro characters have an advantage |
| Enemies | |
Act 7
- Battle: Normal
- Stage Effects:
- Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
| Enemies | Wave 1: Wave 2: |
| Opposing Lineup 2 | |
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 75s |
| Advantages | Characters who heal have an advantage |
| Enemies | Wave 1: Wave 2: |
| Opposing Lineup 3 | |
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 95s |
| Advantages | Lunar reactions have an advantage Moonsign Levels have an advantage |
| Enemies | |
| Opposing Lineup 4 | |
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
| Advantages | Lunar reactions have an advantage Elemental Advantage Period Change Electro periods have an advantage |
| Enemies | |
| Opposing Lineup 5 | |
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
| Advantages | Characters who heal have an advantage |
| Enemies | |
- Battle: Elite Assault
- Stage Effects:
- Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
- Enemy Stunt Double: The HP Percentage of all opponents affected by this will change at intervals: After changing, all their HP% values will be the same as the HP% of the affected opponent with the highest current HP%.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Enemies | Wave 1: Wave 2: Wave 3: |
Act 8
This ancient Legatus Golem uses its sturdy marble body to defend against attacks while using music and searing flames to obliterate its foes. Use methods suited to dealing with Geo to break through its defenses. Apart from this, it will also set up resonators in combat that will assist its attacks. Destroy these resonators to deplete its shielding effectively.
Legatus Golem
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat the Villain(s) within the time limit (120s) "Star Challenge" Defeat all opponents within 80s |
| Advantages | Geo characters have an advantage |
| Enemies | |
Act 9
- Battle: Normal
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (3) within the time limit (110s) "Star Challenge" Complete the main challenge objective within 75s |
| Advantages | Geo characters have an advantage |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (2) within the time limit (120s) "Star Challenge" Complete the main challenge objective within 80s |
| Advantages | Characters who heal have an advantage |
| Enemies | |
| Opposing Lineup 3 | |
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (3) within the time limit (110s) "Star Challenge" Complete the main challenge objective within 75s |
| Advantages | Bows have an advantage Shields have an advantage |
| Enemies | |
| Opposing Lineup 4 | |
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (2) within the time limit (110s) "Star Challenge" Complete the main challenge objective within 75s |
| Advantages | Hydro characters have an advantage |
| Enemies | |
| Opposing Lineup 5 | |
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (2) within the time limit (100s) "Star Challenge" Complete the main challenge objective within 65s |
| Enemies | |
- Battle: Elite Assault
- Stage Effects:
- Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (3) within the time limit (110s) "Star Challenge" Complete the main challenge objective within 75s |
| Advantages | Melee has an advantage |
| Enemies | |
Act 10
A Qucusaurus whose extraordinary form is a result of being unable to withstand the great power it has been granted. It will fly into the air during combat and enter the "Golden Flame" energy-gathering form, creating a shield around itself and launching a Flamewind Feather towards the ground that summons a flamewind. If you cannot destroy the Flamewind Feather before the Qucusaurus dives down into it, the creature will use a Phlogiston Current to return to the skies. This will persist until it is exhausted and returns to its original form. It seems, then, that destroying the Flamewind Feather using Elements that react with Pyro may be the key to victory...
Goldflame Qucusaur Tyrant
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 100 |
| Performance Goals | Defeat the Villain(s) within the time limit (110s) "Star Challenge" Defeat all opponents within 75s |
| Advantages | Hydro characters have an advantage Bows have an advantage Elemental effects advantage |
| Enemies | |


