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Imaginarium Theater/Seasons/2025-10-01

Last updated 2026-07-31

Season 16 of Imaginarium Theater was during Version "Luna I" and lasted from October 01, 2025 to November 01, 2025.

Season Details

Opening Characters

YelanHydro Yelan
AinoHydro Aino
VaresaElectro Varesa
IansanElectro Iansan
Arataki IttoGeo Itto
GorouGeo Gorou

Fantastical Blessing

After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.

Alternate Cast Elements

Hydro
Hydro
Electro
Electro
Geo
Geo

Special Guest Stars

LaumaDendro Lauma
BaizhuDendro Baizhu
CharlotteCryo Charlotte
IfaAnemo Ifa

Primary Antagonists

Battles

Act 1

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
AdvantagesPlunging Attacks have an advantage
Enemies
Opposing Lineup 3
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
EnemiesWave 1:

Wave 2:

Wave 3:
Opposing Lineup 4
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
EnemiesWave 1:

Wave 2:
Opposing Lineup 5
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
EnemiesWave 1:

Wave 2:
Battle: Elite Assault
  • Stage Effects:
    • Desolation: A Dendro Cluster will chase characters around once the challenge begins. When the Cluster touches a character or opponents, it will deal immense Dendro DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
EnemiesWave 1:

Wave 2:

Act 2

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
AdvantagesGeo characters have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 65s
AdvantagesHydro characters have an advantage
Enemies
Opposing Lineup 3
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 65s
AdvantagesOusia-aligned attacks have an advantage
Pneuma-aligned attacks have an advantage
Enemies
Opposing Lineup 4
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 65s
EnemiesWave 1:

Wave 2:
Opposing Lineup 5
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
AdvantagesElectro-Charged reactions have an advantage
EnemiesWave 1:

Wave 2:
Battle: Elite Assault
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
    • Performance Restricted Zone: Danger zones that constantly move will appear when the challenge begins. When a character is in these dangerous areas, you will take True DMG from the Prohibition for every 2s you stay within a danger zone.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesHydro characters have an advantage
Shields have an advantage
EnemiesWave 1:

Wave 2:

Act 3

During combat, it will channel ousia energy to unleash a Gravity Reduction Field. Characters within this field can jump significantly higher. Its core will be defended by a Geo shield. Destroy said shield and annihilate its core using Pneuma attacks to shut its Gravity Reduction Field down.

Veteran Arithmetic Enhancer Mek
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Easy Mode: 80
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat the Villain(s) within the time limit (100s)
"Star Challenge" Defeat all opponents within 65s
AdvantagesGeo characters have an advantage
Plunging Attacks have an advantage
Enemies

Arcana Challenge I

Keep fighting until the countdown ends. End the stage with at least one character left standing to successfully complete the challenge. Each opponent you defeat will take time off the countdown.
Once the challenge begins, Electro Bursts will periodically be set off, dealing Electro DMG to your active character.
  • Stage Effects:
    • Electro Discharge: Once the challenge begins, Electro Bursts will periodically be set off, dealing Electro DMG to your active character(s)
Opposing Lineup 1
Enemy
Level
100
Performance
Goals
Arcana Challenge Keep fighting until the countdown ends (360s)
"Star Challenge" Defeat 17 opponents
AdvantagesShields have an advantage
Enemies

Act 4

Battle: Defense Sequence
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (180s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (180s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesBeing in the Nightsoul's Blessing state gives an advantage
Enemies
Opposing Lineup 3
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (180s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesHydro characters have an advantage
Enemies
Opposing Lineup 4
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (210s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
Enemies
Opposing Lineup 5
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
Enemies
Battle: High-Pressure Defense
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesPowerful foes present
Enemies

Act 5

Battle: Normal
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 4) within the time limit (120s)
"Star Challenge" Defeat 5 opponents
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 7) within the time limit (120s)
"Star Challenge" Defeat 9 opponents
AdvantagesCharacters who heal have an advantage
Enemies
Opposing Lineup 3
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 20) within the time limit (120s)
"Star Challenge" Defeat 24 opponents
Enemies
Opposing Lineup 4
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 3) within the time limit (120s)
"Star Challenge" Defeat 5 opponents
AdvantagesShields have an advantage
Enemies
Opposing Lineup 5
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 4) within the time limit (120s)
"Star Challenge" Defeat 7 opponents
AdvantagesLunar reactions have an advantage
Moonsign Levels have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Desolation: A Dendro Cluster will chase characters around once the challenge begins. When the Cluster touches a character or opponents, it will deal immense Dendro DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 12) within the time limit (120s)
"Star Challenge" Defeat 15 opponents
AdvantagesEnvironmental hazards present
Enemies

Act 6

This ancient aggregation of machinery hails from the desert and has quirks that modern-day civilizations cannot comprehend. In battle, the Algorithm of Semi-Intransient Matrix of Overseer Network will fire its components out while its core enters an "invisible" state that hides it and increases its RES. Use Catalyze reactions to strike this core, or use Electro attacks on it during such times as the fired components have been destroyed and need to recover to cancel this invisibility and cause the core to be immobilized due to overclocking. If you fail to cancel the core's invisibility for too long, the Algorithm of Semi-Intransient Matrix of Overseer Network will begin to display its power by using a mighty overclocked attack...

Algorithm of Semi-Intransient Matrix of Overseer Network
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Normal Mode: 90
Hard/Visionary Mode: 92
Performance
Goals
Defeat the Villain(s) within the time limit (110s)
"Star Challenge" Defeat all opponents within 75s
AdvantagesElectro characters have an advantage
Enemies

Arcana Challenge II

An evolved Fungus. When it is hit by Electro attacks and Catalyze reactions, it will accumulate Activation. When it is hit by Pyro attacks, it will lose Activation progress. When it accumulates sufficient Activation, it will enter an Activated state. An activated Jadeplume Terrorshroom will unleash more fearsome attacks until it becomes exhausted. When it is not Activated, the Jadeplume Terrorshroom can be put into a Burning state via the use of Pyro, which will cause it to become Scorched. It will then spread spores around to create Fungi in an attempt to escape this status.

Jadeplume Terrorshroom
Opposing Lineup 1
Enemy
Level
100
Performance
Goals
Arcana Challenge Defeat the Villain(s) within the time limit (105s)
"Star Challenge" Defeat all opponents within 70ss
AdvantagesElectro characters have an advantage
Enemies

Act 7

Battle: Normal
  • Stage Effects:
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
AdvantagesCharacters who heal have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 95s
AdvantagesLunar reactions have an advantage
Moonsign Levels have an advantage
Enemies
Opposing Lineup 4
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
AdvantagesLunar reactions have an advantage
Elemental Advantage Period Change
Electro periods have an advantage
Enemies
Opposing Lineup 5
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
AdvantagesCharacters who heal have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
    • Enemy Stunt Double: The HP Percentage of all opponents affected by this will change at intervals: After changing, all their HP% values will be the same as the HP% of the affected opponent with the highest current HP%.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
EnemiesWave 1:

Wave 2:

Wave 3:

Act 8

This ancient Legatus Golem uses its sturdy marble body to defend against attacks while using music and searing flames to obliterate its foes. Use methods suited to dealing with Geo to break through its defenses. Apart from this, it will also set up resonators in combat that will assist its attacks. Destroy these resonators to deplete its shielding effectively.

Legatus Golem
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat the Villain(s) within the time limit (120s)
"Star Challenge" Defeat all opponents within 80s
AdvantagesGeo characters have an advantage
Enemies

Act 9

Battle: Normal
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (3) within the time limit (110s)
"Star Challenge" Complete the main challenge objective within 75s
AdvantagesGeo characters have an advantage
Enemies
Opposing Lineup 2
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (2) within the time limit (120s)
"Star Challenge" Complete the main challenge objective within 80s
AdvantagesCharacters who heal have an advantage
Enemies
Opposing Lineup 3
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (3) within the time limit (110s)
"Star Challenge" Complete the main challenge objective within 75s
AdvantagesBows have an advantage
Shields have an advantage
Enemies
Opposing Lineup 4
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (2) within the time limit (110s)
"Star Challenge" Complete the main challenge objective within 75s
AdvantagesHydro characters have an advantage
Enemies
Opposing Lineup 5
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (2) within the time limit (100s)
"Star Challenge" Complete the main challenge objective within 65s
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (3) within the time limit (110s)
"Star Challenge" Complete the main challenge objective within 75s
AdvantagesMelee has an advantage
Enemies

Act 10

A Qucusaurus whose extraordinary form is a result of being unable to withstand the great power it has been granted. It will fly into the air during combat and enter the "Golden Flame" energy-gathering form, creating a shield around itself and launching a Flamewind Feather towards the ground that summons a flamewind. If you cannot destroy the Flamewind Feather before the Qucusaurus dives down into it, the creature will use a Phlogiston Current to return to the skies. This will persist until it is exhausted and returns to its original form. It seems, then, that destroying the Flamewind Feather using Elements that react with Pyro may be the key to victory...

Goldflame Qucusaur Tyrant
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
100
Performance
Goals
Defeat the Villain(s) within the time limit (110s)
"Star Challenge" Defeat all opponents within 75s
AdvantagesHydro characters have an advantage
Bows have an advantage
Elemental effects advantage
Enemies