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Imaginarium Theater/Seasons/2026-04-01

Last updated 2026-07-31

Season 22 of Imaginarium Theater was during Version "Luna V" and lasted from April 01, 2026 to May 01, 2026.

Season Details

Opening Characters

MonaHydro Mona
XingqiuHydro Xingqiu
WriothesleyCryo Wriothesley
RosariaCryo Rosaria
NaviaGeo Navia
KachinaGeo Kachina

Fantastical Blessing

After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.

Alternate Cast Elements

Hydro
Hydro
Cryo
Cryo
Geo
Geo

Special Guest Stars

ChascaAnemo Chasca
SucroseAnemo Sucrose
KleePyro Klee
LaumaDendro Lauma

Primary Antagonists

Battles

Act 1

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
EnemiesWave 1:

Wave 2:
Battle: Elite Assault
  • Stage Effects:
    • Enemy En Garde: Opponents within a certain radius of opponents affected by this buff have their ATK increased by 50% and their All Elemental and Physical RES increased by 30%.
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
AdvantagesFocus fire on a single enemy
Pneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:

Act 2

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesCharacters who heal have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
AdvantagesGeo characters have an advantage
EnemiesWave 1:

Wave 2:
Battle: Elite Assault
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
    • Performance Restricted Zone: Danger zones that constantly move will appear when the challenge begins. When a character is in these dangerous areas, you will take True DMG from the Prohibition for every 2s you stay within a danger zone.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesHydro characters have an advantage
Shields have an advantage
EnemiesWave 1:

Wave 2:

Act 3

An Armored Crablord that has survived for countless eons and surpassed almost all other Fontemer Aberrants. The twin molten horns located high up on its body are Pyro-aligned organs that can unleash more vicious elemental attacks and grant it even stronger defensive capabilities. When the Armored Crablord unleashes certain attacks, its twin molten horns are closer to the ground. This provides for a great opportunity to use Elemental Reactions to remove the Pyro element within.

Emperor of Fire and Iron
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Easy Mode: 80
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat the Villain(s) within the time limit (95s)
"Star Challenge" Defeat all opponents within 65s
AdvantagesHydro characters have an advantage
Elemental effects advantage
Enemies

Arcana Challenge I

Keep fighting until the countdown ends. End the stage with at least one character left standing to successfully complete the challenge. Each opponent you defeat will take time off the countdown.
Once the challenge begins, Geo Bursts will periodically be set off, dealing Geo DMG to your active character.

Keep Fighting
  • Stage Effects:
    • Geo Discharge: Once the challenge begins, Geo Bursts will periodically be set off, dealing Geo DMG to your active character(s)
Opposing Lineup 1
Enemy
Level
100
Performance
Goals
Arcana Challenge Keep fighting until the countdown ends (360s)
"Star Challenge" Defeat 10 opponents
AdvantagesShields have an advantage
Enemies

Act 4

Battle: Defense Sequence
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (180s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (210s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
Enemies
Battle: High-Pressure Defense
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesPowerful foes present
Enemies

Act 5

Battle: Normal
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 8) within the time limit (120s)
"Star Challenge" Defeat 14 opponents
AdvantagesCharacters who heal have an advantage
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 3) within the time limit (120s)
"Star Challenge" Defeat 5 opponents
AdvantagesShields have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Candescent Chaos: A Chaos Cluster will chase characters around once the challenge begins. When the Chaos Cluster touches a character or opponents, it will deal immense DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 8) within the time limit (120s)
"Star Challenge" Defeat 10 opponents
Enemies

Act 6

A highly unique species among Radiant creatures, it can trap its enemies in a Radiant Cocoon during combat. Quickly heal your HP to its maximum to escape from a Radiant Cocoon. Doing so will also reduce its Geo RES.
When it prepares to unleash Voidstep Reverberation, destroy the Moonstone Anchor it leaves behind to terminate the preparation of this Skill and deal massive DMG to it.

Radiant Moongecko
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Normal Mode: 90
Hard/Visionary Mode: 92
Performance
Goals
Defeat powerful opponent(s) within the time limit (120s)
"Star Challenge" Defeat all opponents within 80s
AdvantagesGeo characters have an advantage
Characters who heal have an advantage
Enemies

Arcana Challenge II

In battle, the Nemesis will summon battle armor from three directions. This armor can enhance the Nemesis. Trigger Frozen on the Nemesis, or use Overloaded on her, to break her battle armor and prevent the armor from attaching to her. The Nemesis is enhanced according to the number of armor pieces attached, and should no armor attach, no enhancement effects will be granted. Additionally, if the battle armor attaches to the Nemesis and she is in Frozen state, the armor will automatically apply a Shatter reaction, dealing a large amount of DMG as the frozen armor breaks and falls to the ground. Battle armor that has fallen to the ground will increase the ATK of all characters within a certain range.

Battle-Hardened Elite Treasure Hoarder
Opposing Lineup 1
Enemy
Level
100
Performance
Goals
Defeat powerful opponent(s) within the time limit (120s)
"Star Challenge" Defeat all opponents within 70s
AdvantagesFrozen reactions have an advantage
Enemies

Act 7

Battle: Normal
  • Stage Effects:
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 95s
AdvantagesHydro characters have an advantage
Shields have an advantage
Elemental effects advantage
Enemies
Opposing Lineup 2
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
AdvantagesCharacters who heal have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
    • Enemy Stunt Double: The HP Percentage of all opponents affected by this will change at intervals: After changing, all their HP% values will be the same as the HP% of the affected opponent with the highest current HP%.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
EnemiesWave 1:

Wave 2:

Wave 3:

Act 8

A Qucusaurus whose extraordinary form is a result of being unable to withstand the great power it has been granted. It will fly into the air during combat and enter the "Golden Flame" energy-gathering form, creating a shield around itself and launching a Flamewind Feather towards the ground that summons a flamewind. If you cannot destroy the Flamewind Feather before the Qucusaurus dives down into it, the creature will use a Phlogiston Current to return to the skies. This will persist until it is exhausted and returns to its original form. It seems, then, that destroying the Flamewind Feather using Elements that react with Pyro may be the key to victory...

Goldflame Qucusaur Tyrant
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat the Villain(s) within the time limit (110s)
"Star Challenge" Defeat all opponents within 75s
AdvantagesHydro characters have an advantage
Bows have an advantage
Elemental effects advantage
Enemies

Act 9

Battle: Normal
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (2) within the time limit (100s)
"Star Challenge" Complete the main challenge objective within 65s
Enemies
Opposing Lineup 2
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (1) within the time limit (110s)
"Star Challenge" Complete the main challenge objective within 75s
AdvantagesLunar reactions have an advantage
Moonsign Levels have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (3) within the time limit (100s)
"Star Challenge" Complete the main challenge objective within 65s*
AdvantagesMelee has an advantage
Enemies

Act 10

A Primo Geovishap awoken from a centuries-long slumber that can absorb different kinds of elemental power to unleash a Primordial Shower infused with Hydro, Pyro, Cryo, or Electro. If this attack hits a character protected by a shield, the Primo Geovishap will take some DMG in return. If the shield's elemental type is Geo or it matches that of the Primordial Shower, the amount of reflected DMG will be increased...

Primo Geovishap
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Easy Mode: 80
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat the Villain(s) within the time limit (105s)
"Star Challenge" Defeat all opponents within 70s
AdvantagesShields have an advantage
Enemies