Imaginarium Theater/Seasons/2026-04-01
Last updated 2026-07-31
Season 22 of Imaginarium Theater was during Version "Luna V" and lasted from April 01, 2026 to May 01, 2026.
Season Details
Opening Characters
Fantastical Blessing
After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.
Alternate Cast Elements
Special Guest Stars
Primary Antagonists
Battles
Act 1
- Battle: Normal
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Enemies | Wave 1: Wave 2: |
| Opposing Lineup 2 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
| Enemies | Wave 1: Wave 2: |
- Battle: Elite Assault
- Stage Effects:
- Enemy En Garde: Opponents within a certain radius of opponents affected by this buff have their ATK increased by 50% and their All Elemental and Physical RES increased by 30%.
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
| Advantages | Focus fire on a single enemy Pneuma-aligned attacks have an advantage |
| Enemies | Wave 1: Wave 2: |
Act 2
- Battle: Normal
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Characters who heal have an advantage |
| Enemies | Wave 1: Wave 2: |
| Opposing Lineup 2 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 75s |
| Advantages | Geo characters have an advantage |
| Enemies | Wave 1: Wave 2: |
- Battle: Elite Assault
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
- Performance Restricted Zone: Danger zones that constantly move will appear when the challenge begins. When a character is in these dangerous areas, you will take True DMG from the Prohibition for every 2s you stay within a danger zone.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Hydro characters have an advantage Shields have an advantage |
| Enemies | Wave 1: Wave 2: |
Act 3
An Armored Crablord that has survived for countless eons and surpassed almost all other Fontemer Aberrants. The twin molten horns located high up on its body are Pyro-aligned organs that can unleash more vicious elemental attacks and grant it even stronger defensive capabilities. When the Armored Crablord unleashes certain attacks, its twin molten horns are closer to the ground. This provides for a great opportunity to use Elemental Reactions to remove the Pyro element within.
Emperor of Fire and Iron
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 80 Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat the Villain(s) within the time limit (95s) "Star Challenge" Defeat all opponents within 65s |
| Advantages | Hydro characters have an advantage Elemental effects advantage |
| Enemies | |
Arcana Challenge I
Keep fighting until the countdown ends. End the stage with at least one character left standing to successfully complete the challenge. Each opponent you defeat will take time off the countdown.
Once the challenge begins, Geo Bursts will periodically be set off, dealing Geo DMG to your active character.
Once the challenge begins, Geo Bursts will periodically be set off, dealing Geo DMG to your active character.
Keep Fighting
- Stage Effects:
- Geo Discharge: Once the challenge begins, Geo Bursts will periodically be set off, dealing Geo DMG to your active character(s)
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 100 |
| Performance Goals | Arcana Challenge Keep fighting until the countdown ends (360s) "Star Challenge" Defeat 10 opponents |
| Advantages | Shields have an advantage |
| Enemies | |
Act 4
- Battle: Defense Sequence
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (180s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (210s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Enemies | |
- Battle: High-Pressure Defense
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Advantages | Powerful foes present |
| Enemies | |
Act 5
- Battle: Normal
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 8) within the time limit (120s) "Star Challenge" Defeat 14 opponents |
| Advantages | Characters who heal have an advantage |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 3) within the time limit (120s) "Star Challenge" Defeat 5 opponents |
| Advantages | Shields have an advantage |
| Enemies | |
- Battle: Elite Assault
- Stage Effects:
- Candescent Chaos: A Chaos Cluster will chase characters around once the challenge begins. When the Chaos Cluster touches a character or opponents, it will deal immense DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 8) within the time limit (120s) "Star Challenge" Defeat 10 opponents |
| Enemies | |
Act 6
A highly unique species among Radiant creatures, it can trap its enemies in a Radiant Cocoon during combat. Quickly heal your HP to its maximum to escape from a Radiant Cocoon. Doing so will also reduce its Geo RES.
When it prepares to unleash Voidstep Reverberation, destroy the Moonstone Anchor it leaves behind to terminate the preparation of this Skill and deal massive DMG to it.
When it prepares to unleash Voidstep Reverberation, destroy the Moonstone Anchor it leaves behind to terminate the preparation of this Skill and deal massive DMG to it.
Radiant Moongecko
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 90 Hard/Visionary Mode: 92 |
| Performance Goals | Defeat powerful opponent(s) within the time limit (120s) "Star Challenge" Defeat all opponents within 80s |
| Advantages | Geo characters have an advantage Characters who heal have an advantage |
| Enemies | |
Arcana Challenge II
In battle, the Nemesis will summon battle armor from three directions. This armor can enhance the Nemesis. Trigger Frozen on the Nemesis, or use Overloaded on her, to break her battle armor and prevent the armor from attaching to her. The Nemesis is enhanced according to the number of armor pieces attached, and should no armor attach, no enhancement effects will be granted. Additionally, if the battle armor attaches to the Nemesis and she is in Frozen state, the armor will automatically apply a Shatter reaction, dealing a large amount of DMG as the frozen armor breaks and falls to the ground. Battle armor that has fallen to the ground will increase the ATK of all characters within a certain range.
Battle-Hardened Elite Treasure Hoarder
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 100 |
| Performance Goals | Defeat powerful opponent(s) within the time limit (120s) "Star Challenge" Defeat all opponents within 70s |
| Advantages | Frozen reactions have an advantage |
| Enemies | |
Act 7
- Battle: Normal
- Stage Effects:
- Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 95s |
| Advantages | Hydro characters have an advantage Shields have an advantage Elemental effects advantage |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 75s |
| Advantages | Characters who heal have an advantage |
| Enemies | |
- Battle: Elite Assault
- Stage Effects:
- Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
- Enemy Stunt Double: The HP Percentage of all opponents affected by this will change at intervals: After changing, all their HP% values will be the same as the HP% of the affected opponent with the highest current HP%.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Enemies | Wave 1: Wave 2: Wave 3: |
Act 8
A Qucusaurus whose extraordinary form is a result of being unable to withstand the great power it has been granted. It will fly into the air during combat and enter the "Golden Flame" energy-gathering form, creating a shield around itself and launching a Flamewind Feather towards the ground that summons a flamewind. If you cannot destroy the Flamewind Feather before the Qucusaurus dives down into it, the creature will use a Phlogiston Current to return to the skies. This will persist until it is exhausted and returns to its original form. It seems, then, that destroying the Flamewind Feather using Elements that react with Pyro may be the key to victory...
Goldflame Qucusaur Tyrant
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat the Villain(s) within the time limit (110s) "Star Challenge" Defeat all opponents within 75s |
| Advantages | Hydro characters have an advantage Bows have an advantage Elemental effects advantage |
| Enemies | |
Act 9
- Battle: Normal
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (2) within the time limit (100s) "Star Challenge" Complete the main challenge objective within 65s |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (1) within the time limit (110s) "Star Challenge" Complete the main challenge objective within 75s |
| Advantages | Lunar reactions have an advantage Moonsign Levels have an advantage |
| Enemies | |
- Battle: Elite Assault
- Stage Effects:
- Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (3) within the time limit (100s) "Star Challenge" Complete the main challenge objective within 65s* |
| Advantages | Melee has an advantage |
| Enemies | |
Act 10
A Primo Geovishap awoken from a centuries-long slumber that can absorb different kinds of elemental power to unleash a Primordial Shower infused with Hydro, Pyro, Cryo, or Electro. If this attack hits a character protected by a shield, the Primo Geovishap will take some DMG in return. If the shield's elemental type is Geo or it matches that of the Primordial Shower, the amount of reflected DMG will be increased...
Primo Geovishap
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 80 Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat the Villain(s) within the time limit (105s) "Star Challenge" Defeat all opponents within 70s |
| Advantages | Shields have an advantage |
| Enemies | |


