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Imaginarium Theater/Seasons/2026-05-01

Last updated 2026-07-31

Season 23 of Imaginarium Theater was during Version "Luna VI" and lasted from May 01, 2026 to June 01, 2026.

Season Details

Opening Characters

DehyaPyro Dehya
YanfeiPyro Yanfei
Kamisato AyatoHydro Ayato
DahliaHydro Dahlia
KinichDendro Kinich
KiraraDendro Kirara

Fantastical Blessing

After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.

Alternate Cast Elements

Pyro
Pyro
Hydro
Hydro
Dendro
Dendro

Special Guest Stars

VarkaAnemo Varka
RazorElectro Razor
AlbedoGeo Albedo
ZibaiGeo Zibai

Primary Antagonists

Maguu KenkiAnemo Lv. 90 Maguu Kenki

Battles

Act 1

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 65s
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Desolation: A Dendro Cluster will chase characters around once the challenge begins. When the Cluster touches a character or opponents, it will deal immense Dendro DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
EnemiesWave 1:

Wave 2:

Act 2

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 65s
AdvantagesHydro characters have an advantage
Enemies
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 65s
AdvantagesPyro characters have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
    • Horror Effects: Some opponents will have Energy Crystal Clusters attached when they appear. Crystal Clusters will periodically attack characters, dealing True DMG. After each time Energy Crystal Clusters attack, their DMG will increase, max 6 stacks. After an opponent with an Energy Crystal Cluster is defeated, the Cluster will drift away for a time, after which the Cluster will attach to the nearest opponent with the highest percentage of their max HP and its DMG increase stacks will reset.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
AdvantagesPyro characters have an advantage
EnemiesWave 1:

Wave 2:

Act 3

An autonomous humanoid swordsman that has mysteriously lost control and now patrols the pace where fate was severed, engaging in endless combat.
Long-range attacks can trigger the Maguu Kenki's mask parry. Maguu Kenki are tricky enemies who excel at using phantoms and mask parries to unleash devastating attacks on their opponents. Pay careful attention and evade these attacks in time...

Maguu Kenki
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Easy Mode: 80
Normal Mode: 85
Hard Mode: 90
Performance
Goals
Defeat the Villain(s) within the time limit (110s)
"Star Challenge" Defeat all opponents within 75s
Enemies

Arcana Challenge I

Keep fighting until the countdown ends. End the stage with at least one character left standing to successfully complete the challenge. Each opponent you defeat will take time off the countdown.
Once the challenge begins, all party members will continuously lose small amounts of HP.
  • Stage Effects:
    • Concealed Corruption: Once the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1
Enemy
Level
100
Performance
Goals
Arcana Challenge Keep fighting until the countdown ends (360s)
"Star Challenge" Defeat 17 opponents
AdvantagesCharacters who heal have an advantage
Enemies

Act 4

Battle: Defense Sequence
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (240s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
Enemies
Battle: High-Pressure Defense
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesPowerful foes present
Enemies

Act 5

Battle: Normal
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 4) within the time limit (120s)
"Star Challenge" Defeat 5 opponents
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 3) within the time limit (120s)
"Star Challenge" Defeat 5 opponents
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Desolation: A Dendro Cluster will chase characters around once the challenge begins. When the Cluster touches a character or opponents, it will deal immense Dendro DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 12) within the time limit (120s)
"Star Challenge" Defeat 15 opponents
AdvantagesEnvironmental hazards present
Enemies

Act 6

A creature with two forms that is capable of continuously generating heat. When in its "Geohuman" form, you can use Pyro attacks to cause it to enter its "Molten Dragon" form. At this point, if you continue to use Pyro attacks, it will enter an Overburn state... However, if you manage to cool it down, it will revert back to its "Geohuman" form...

Lava Dragon Statue
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Normal Mode: 90
Hard/Visionary Mode: 92
Performance
Goals
Defeat the Villain(s) within the time limit (120s)
"Star Challenge" Defeat all opponents within 80s
AdvantagesPyro characters have an advantage
Enemies

Arcana Challenge II

A creature of the Abyss Order that can manipulate multiple elements at once and use shields of the corresponding elements to defend against damage. In battle, it will create Elemental Rings, through which it will channel a powerful attack. Use Elemental Reactions to destroy all the Rings to prevent the oncoming catastrophe.

Iniquitous Baptist
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
100
Performance
Goals
Defeat the Villain(s) within the time limit (100s)
"Star Challenge" Defeat all opponents within 75s
AdvantagesElemental effects advantage
Enemies

Act 7

Battle: Normal
  • Stage Effects:
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 65s
AdvantagesDendro characters have an advantage
Elemental effects advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 65s
AdvantagesCharacters who heal have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
    • (to be added)
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
AdvantagesBeing in the Nightsoul's Blessing state gives an advantage
High-frequency elemental attacks have an advantage
EnemiesWave 1:

Wave 2:

Wave 3:

Act 8

Lord of the swarm of monsters that surged through the Rift of Hidden Depths. Lord of the Hidden Depths: Whisperer of Nightmares will deploy the Deepdark Shield in combat, summoning several Fishers of Hidden Depths. The shield(s) can only be broken by Elemental Attacks or reaction DMG. Lunar Reaction DMG is especially effective at breaking the shield(s). Additionally, defeating a summoned Fisher of Hidden Depths will also deal damage to its shield.

Lord of the Hidden Depths: Whisperer of Nightmares
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat the Villain(s) within the time limit (110s)
"Star Challenge" Defeat all opponents within 75s
AdvantagesLunar reactions have an advantage
Enemies

Act 9

Battle: Normal
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (2) within the time limit (110s)
"Star Challenge" Complete the main challenge objective within 75s
AdvantagesHydro characters have an advantage
Enemies
Opposing Lineup 2
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (2) within the time limit (100s)
"Star Challenge" Complete the main challenge objective within 65s
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (3) within the time limit (120s)
"Star Challenge" Complete the main challenge objective within 80s
AdvantagesBows have an advantage
Enemies

Act 10

A formation formed by three Maguu Kenki, several times more lethal than the original...

Maguu Kenki: Three Shadows
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
100
Performance
Goals
Defeat the Villain(s) within the time limit (100s)
"Star Challenge" Defeat all opponents within 70s
AdvantagesShields have an advantage
Enemies