Imaginarium Theater/Seasons/2026-06-01
Last updated 2026-07-31
Season 24 of Imaginarium Theater was during Version "Luna VII" and lasted from June 01, 2026 to July 01, 2026.
Season Details
Opening Characters
Fantastical Blessing
After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.
Alternate Cast Elements
Special Guest Stars
Primary Antagonists
Battles
Act 1
- Battle: Normal
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 75s |
| Advantages | Pyro characters have an advantage |
| Enemies | Wave 1: Wave 2: Wave 3: |
| Opposing Lineup 2 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Cryo characters have an advantage |
| Enemies | Wave 1: Wave 2: Wave 3: |
- Battle: Elite Assault
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
- Enemy En Garde: Opponents within a certain radius of opponents affected by this buff have their ATK increased by 50% and their All Elemental and Physical RES increased by 30%.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
| Advantages | Focus fire on a single enemy Pneuma-aligned attacks have an advantage |
| Enemies | Wave 1: Wave 2: |
Act 2
- Battle: Normal
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 75s |
| Advantages | Geo characters have an advantage |
| Enemies | Wave 1: Wave 2: |
| Opposing Lineup 2 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Pyro characters have an advantage |
| Enemies | Wave 1: Wave 2: |
- Battle: Elite Assault
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
- Horrific Explosion: Some opponents will enter the field with time bombs on them that will explode after a period of time, dealing DMG to nearby characters, after which this bomb will transfer to the nearest on-field opponent, resetting the bomb's timer. The bomb will transfer using the same rules after an opponent carrying it is defeated. The maximum bomb timer and bomb DMG will decrease and increase respectively with each transfer. These modifications can stack. Max 4 stacks.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 65s |
| Enemies | Wave 1: Wave 2: |
Act 3
A mysterious ruin machine that can reconfigure itself into various forms. In battle, the Perpetual Mechanical Array will enter the Absolute Defense state, in which it splits and summons several different kinds of Ruin Sentinels. After defeating the enhanced Ruin Sentinels, Absolute Defense state will be removed and it will enter a weakened state.
Perpetual Mechanical Array
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 80 Normal Mode: 85 Hard Mode: 90 |
| Performance Goals | Defeat the Villain(s) within the time limit (120s) "Star Challenge" Defeat all opponents within 80s |
| Advantages | Focus fire on a single enemy |
| Enemies | |
Arcana Challenge I
Keep fighting until the countdown ends. End the stage with at least one character left standing to successfully complete the challenge. Each opponent you defeat will take time off the countdown.
Once the challenge begins, Geo Bursts will periodically be set off, dealing Geo DMG to your active character.
Once the challenge begins, Geo Bursts will periodically be set off, dealing Geo DMG to your active character.
Keep Fighting
- Stage Effects:
- Geo Discharge: Once the challenge begins, Geo Bursts will periodically be set off, dealing Geo DMG to your active character(s)
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 100 |
| Performance Goals | Arcana Challenge Keep fighting until the countdown ends (360s) "Star Challenge" Defeat 10 opponents |
| Advantages | Shields have an advantage |
| Enemies | |
Act 4
- Battle: Defense Sequence
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (180s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (250s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Enemies | |
- Battle: High-Pressure Defense
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (240s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Advantages | Enemies Are Easily Grouped Pyro characters have an advantage Powerful foes present |
| Enemies | |
Act 5
- Battle: Normal
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 4) within the time limit (120s) "Star Challenge" Defeat 5 opponents |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 20) within the time limit (120s) "Star Challenge" Defeat 24 opponents |
| Advantages | Cryo characters have an advantage |
| Enemies | |
- Battle: Elite Assault
- Stage Effects:
- Candescent Chaos: A Chaos Cluster will chase characters around once the challenge begins. When the Chaos Cluster touches a character or opponents, it will deal immense DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 8) within the time limit (120s) "Star Challenge" Defeat 10 opponents |
| Advantages | Pyro characters have an advantage Cryo characters have an advantage Elemental effects advantage |
| Enemies | |
Act 6
An autonomous humanoid swordsman that has mysteriously lost control and now patrols the pace where fate was severed, engaging in endless combat.
Long-range attacks can trigger the Maguu Kenki's mask parry. Maguu Kenki are tricky enemies who excel at using phantoms and mask parries to unleash devastating attacks on their opponents. Pay careful attention and evade these attacks in time...
Long-range attacks can trigger the Maguu Kenki's mask parry. Maguu Kenki are tricky enemies who excel at using phantoms and mask parries to unleash devastating attacks on their opponents. Pay careful attention and evade these attacks in time...
Maguu Kenki
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 90 Hard/Visionary Mode: 92 |
| Performance Goals | Defeat the Villain(s) within the time limit (110s) "Star Challenge" Defeat all opponents within 75s |
| Enemies | |
Arcana Challenge II
Keep fighting until the countdown ends. End the stage with at least one character left standing to successfully complete the challenge. Each opponent you defeat will take time off the countdown.
Once the challenge begins, Pyro Bursts will periodically be set off, dealing Pyro DMG to your active character.
Once the challenge begins, Pyro Bursts will periodically be set off, dealing Pyro DMG to your active character.
Keep Fighting
- Stage Effects:
- Pyro Discharge: Once the challenge begins, Pyro Bursts will periodically be set off, dealing Pyro DMG to your active character(s)
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 100 |
| Performance Goals | Arcana Challenge Keep fighting until the countdown ends (360s) "Star Challenge" Defeat 10 opponents |
| Advantages | Bows have an advantage Shields have an advantage |
| Enemies | |
Act 7
- Battle: Normal
- Stage Effects:
- Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
| Advantages | Elemental effects advantage Shields have an advantage |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Multi Elemental DMG has an advantage |
| Enemies | Wave 1: Wave 2: |
- Battle: Elite Assault
- Stage Effects:
- Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
- Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Shields have an advantage Melee has an advantage |
| Enemies | Wave 1: Wave 2: Wave 3: |
Act 8
A lonesome lord of seahorses that has gained the form of a fantastical beast and has surpassed almost all other Fontemer Aberrants. The Xenomare Pearl beneath its head is a crystallization of Electro that will allow it to use more powerful elemental attacks and possess stronger defensive abilities. Other than using Elemental Reactions to destroy the Xenomare Pearl, you can also destroy the Resonant Coral Orbs it creates while guiding Fontemer Hoarthunder to deal effective DMG to said Pearl.
Millennial Pearl Seahorse
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat the Villain(s) within the time limit (110s) "Star Challenge" Defeat all opponents within 75s |
| Advantages | Elemental effects advantage |
| Enemies | |
Act 9
- Battle: Normal
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (2) within the time limit (85s) "Star Challenge" Complete the main challenge objective within 55s |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (3) within the time limit (110s) "Star Challenge" Complete the main challenge objective within 75s |
| Advantages | Geo characters have an advantage |
| Enemies | |
- Battle: Elite Assault
- Stage Effects:
- Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (3) within the time limit (120s) "Star Challenge" Complete the main challenge objective within 80s |
| Advantages | Bows have an advantage |
| Enemies | |
Act 10
This ancient Legatus Golem uses its sturdy marble body to defend against attacks while using music and searing flames to obliterate its foes. Use methods suited to dealing with Geo to break through its defenses. Apart from this, it will also set up resonators in combat that will assist its attacks. Destroy these resonators to deplete its shielding effectively.
Legatus Golem
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 100 |
| Performance Goals | Defeat the Villain(s) within the time limit (120s) "Star Challenge" Defeat all opponents within 80s |
| Advantages | Geo characters have an advantage |
| Enemies | |


