Imaginarium Theater/Seasons/2026-07-01
Last updated 2026-07-31
Season 25 of Imaginarium Theater was during Version "Luna VII" and lasted from July 01, 2026 to August 01, 2026.
Season Details
Opening Characters
Fantastical Blessing
After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.
Alternate Cast Elements
Special Guest Stars
Primary Antagonists
Battles
Act 1
- Battle: Normal
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
| Enemies | Wave 1: Wave 2: |
| Opposing Lineup 2 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 65s |
| Enemies | |
- Battle: Elite Assault
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
- Performance Restricted Zone: Danger zones that constantly move will appear when the challenge begins. When a character is in these dangerous areas, you will take True DMG from the Prohibition for every 2s you stay within a danger zone.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Bows have an advantage Shields have an advantage |
| Enemies | Wave 1: Wave 2: Wave 3: |
Act 2
- Battle: Normal
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Pyro characters have an advantage |
| Enemies | Wave 1: Wave 2: |
| Opposing Lineup 2 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 65s |
| Enemies | Wave 1: Wave 2: |
- Battle: Elite Assault
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
- Horrific Explosion: Some opponents will enter the field with time bombs on them that will explode after a period of time, dealing DMG to nearby characters, after which this bomb will transfer to the nearest on-field opponent, resetting the bomb's timer. The bomb will transfer using the same rules after an opponent carrying it is defeated. The maximum bomb timer and bomb DMG will decrease and increase respectively with each transfer. These modifications can stack. Max 4 stacks.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 65s |
| Enemies | Wave 1: Wave 2: |
Act 3
An evolved Fungus. When it is hit by Electro attacks and Catalyze reactions, it will accumulate Activation. When it is hit by Pyro attacks, it will lose Activation progress. When it accumulates sufficient Activation, it will enter an Activated state. An activated Jadeplume Terrorshroom will unleash more fearsome attacks until it becomes exhausted. When it is not Activated, the Jadeplume Terrorshroom can be put into a Burning state via the use of Pyro, which will cause it to become Scorched. It will then spread spores around to create Fungi in an attempt to escape this status.
Jadeplume Terrorshroom
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 80 Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat the Villain(s) within the time limit (105s) "Star Challenge" Defeat all opponents within 70ss |
| Advantages | Electro characters have an advantage |
| Enemies | |
Arcana Challenge I
Keep fighting until the countdown ends. End the stage with at least one character left standing to successfully complete the challenge. Each opponent you defeat will take time off the countdown.
Once the challenge begins, Electro Bursts will periodically be set off, dealing Electro DMG to your active character.
Once the challenge begins, Electro Bursts will periodically be set off, dealing Electro DMG to your active character.
Keep Fighting
- Stage Effects:
- Electro Discharge: Once the challenge begins, Electro Bursts will periodically be set off, dealing Electro DMG to your active character(s)
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 100 |
| Performance Goals | Arcana Challenge Keep fighting until the countdown ends (360s) "Star Challenge" Defeat 18 opponents |
| Advantages | Shields have an advantage |
| Enemies | |
Act 4
- Battle: Defense Sequence
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (250s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (180s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Enemies | |
- Battle: High-Pressure Defense
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Advantages | Powerful foes present |
| Enemies | |
Act 5
- Battle: Normal
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 9) within the time limit (120s) "Star Challenge" Defeat 12 opponents |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 3) within the time limit (120s) "Star Challenge" Defeat 5 opponents |
| Enemies | |
- Battle: Elite Assault
- Stage Effects:
- Tough Fight Scene: Elite opponents will have Attendants that will defend them. Each Attendant will increase the elite opponent's ATK by 10% and Element RES and Physical RES by 10%. The Attendants will restore the elite opponent's HP every 10s, with each Attendant restoring 5% HP. When there are no Attendants, the elite opponent will lose the aforementioned enhancement and restoration effects.
| Opposing Lineup 1[DN • 1] | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 17) within the time limit (120s) "Star Challenge" Defeat 24 opponents |
| Enemies | Wave 1: Wave 2: Wave 3: Wave 4: Wave 5: |
- ↑ Opposing Lineup 1: The listed pattern of waves repeats until the challenge ends.
Act 6
A Primo Geovishap awoken from a centuries-long slumber that can absorb different kinds of elemental power to unleash a Primordial Shower infused with Hydro, Pyro, Cryo, or Electro. If this attack hits a character protected by a shield, the Primo Geovishap will take some DMG in return. If the shield's elemental type is Geo or it matches that of the Primordial Shower, the amount of reflected DMG will be increased...
Primo Geovishap
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 90 Hard/Visionary Mode: 92 |
| Performance Goals | Defeat the Villain(s) within the time limit (105s) "Star Challenge" Defeat all opponents within 70s |
| Advantages | Shields have an advantage |
| Enemies | |
Arcana Challenge II
A large and out-of-control Fontaine Research Institute of Kinetic Energy Engineering device. During combat, it will channel ousia energy to unleash a Gravity Reduction Field. Characters within this field can jump significantly higher. When the device is in this state, its Gravity Reduction Field will shut down if its core is annihilated by Pneuma attacks.
Experimental Field Generator
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 100 |
| Performance Goals | Defeat powerful opponent(s) within the time limit (110s) "Star Challenge" Defeat all opponents within 75s |
| Advantages | Pneuma-aligned attacks have an advantage |
| Enemies | |
Act 7
- Battle: Normal
- Stage Effects:
- Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 95s |
| Advantages | Powerful foes present |
| Enemies | Wave 1: Wave 2: |
| Opposing Lineup 2 | |
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 95s |
| Advantages | Lunar reactions have an advantage Periodic Pyro Requirement Periodic Pyro Immunity |
| Enemies | |
- Battle: Elite Assault
- Stage Effects:
- Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
- Enemy Stunt Double: The HP Percentage of all opponents affected by this will change at intervals: After changing, all their HP% values will be the same as the HP% of the affected opponent with the highest current HP%.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Powerful foes present |
| Enemies | Wave 1: Wave 2: |
Act 8
A super-heavy war machine capable of regulating its own temperature. After receiving Pyro attacks, the Mechanized Fortress will continuously accumulate heat and enter an Overheating state. At this point, if it continues to heat up, the Mechanized Fortress will automatically activate a Cryo Ward to cool itself down. Interrupting the cooling process could significantly disrupt its operations...
Super-Heavy Landrover: Mechanized Fortress
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat the Villain(s) within the time limit (115s) "Star Challenge" Defeat all opponents within 80s |
| Advantages | Pyro characters have an advantage Elemental effects advantage |
| Enemies | |
Act 9
- Battle: Normal
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat as many bounty opponents as possible (at least 4) within the time limit (100s) "Star Challenge" Complete the main challenge objective within 65s |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (2) within the time limit (120s) "Star Challenge" Complete the main challenge objective within 80s |
| Advantages | Pyro characters have an advantage Enemies Are Easily Grouped |
| Enemies | |
- Battle: Elite Assault
- Stage Effects:
- Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (3) within the time limit (100s) "Star Challenge" Complete the main challenge objective within 65s |
| Advantages | Melee has an advantage |
| Enemies | |
Act 10
A ruin machine that can absorb energy and hurl it back as an attack. This machine has even greater abilities than the Ruin Drake, being able to attack from the air and on the ground. The Aeonblight Drake can periodically release a dangerous torrent of energy and increase its own Elemental RES against the previous main type of Elemental DMG it has suffered. Under various circumstances, the cores all over its body will be exposed. Take such opportunities to attack those cores, and you may be able to immobilize this creature and remove its Elemental RES boost. Whenever this creature recovers from paralysis, it will switch between aerial and ground-attack forms.
Aeonblight Drake
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 100 |
| Performance Goals | Defeat the Villain(s) within the time limit (120s) "Star Challenge" Defeat all opponents within 80s |
| Advantages | Bows have an advantage |
| Enemies | |


