Imaginarium Theater/Seasons/2026-08-01
Last updated 2026-08-02
Season 26 of Imaginarium Theater was during Version "Luna VIII" and lasted from August 01, 2026 to September 01, 2026.
Season Details
Opening Characters
Fantastical Blessing
After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.
Alternate Cast Elements
Special Guest Stars
Primary Antagonists
Battles
Act 1
- Battle: Normal
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Enemies | Wave 1: Wave 2: |
| Opposing Lineup 2 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
| Advantages | Electro-Charged reactions have an advantage Lunar reactions have an advantage Moonsign Levels have an advantage |
| Enemies | Wave 1: Wave 2: |
- Battle: Elite Assault
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
- Enemy En Garde: Opponents within a certain radius of opponents affected by this buff have their ATK increased by 50% and their All Elemental and Physical RES increased by 30%.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
| Advantages | Focus fire on a single enemy Pneuma-aligned attacks have an advantage |
| Enemies | Wave 1: Wave 2: |
Act 2
- Battle: Normal
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Characters who heal have an advantage |
| Enemies | Wave 1: Wave 2: Wave 3: |
| Opposing Lineup 2 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Characters who heal have an advantage |
| Enemies | Wave 1: Wave 2: |
- Battle: Elite Assault
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
- Performance Restricted Zone: Danger zones that constantly move will appear when the challenge begins. When a character is in these dangerous areas, you will take True DMG from the Prohibition for every 2s you stay within a danger zone.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Hydro characters have an advantage Shields have an advantage |
| Enemies | Wave 1: Wave 2: |
Act 3
A duck-shaped combat machine built from scrap metal and powered by kuuvahki. It is programmed with a variety of strategies.
After the battle begins, it will enter Duckstruction Mode, becoming more aggressive, generating a Ward for itself, and summoning floating Stamping Devices to harass you.
When this happens, you must first deal with the Stamping Devices. Deal DMG with Electro-Charged or Lunar-Charged reactions, or destroy them directly, to fry their circuits and cause them to attack Knuckle Duckle's Ward instead...
After the battle begins, it will enter Duckstruction Mode, becoming more aggressive, generating a Ward for itself, and summoning floating Stamping Devices to harass you.
When this happens, you must first deal with the Stamping Devices. Deal DMG with Electro-Charged or Lunar-Charged reactions, or destroy them directly, to fry their circuits and cause them to attack Knuckle Duckle's Ward instead...
Knuckle Duckle
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 80 Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat the Villain(s) within the time limit (120s) "Star Challenge" Defeat all opponents within 80s |
| Advantages | Electro-Charged reactions have an advantage Lunar-Charged reactions have an advantage Electro characters have an advantage |
| Enemies | |
Arcana Challenge I
Keep fighting until the countdown ends. End the stage with at least one character left standing to successfully complete the challenge. Each opponent you defeat will take time off the countdown.
Once the challenge begins, all party members will continuously lose small amounts of HP.
Once the challenge begins, all party members will continuously lose small amounts of HP.
Keep Fighting
- Stage Effects:
- Concealed Corruption: Once the challenge begins, all party members will continuously lose small amounts of HP
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 100 |
| Performance Goals | Arcana Challenge Keep fighting until the countdown ends (360s) "Star Challenge" Defeat 18 opponents |
| Advantages | Characters who heal have an advantage |
| Enemies | |
Act 4
- Battle: Defense Sequence
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (160s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Advantages | Rapid movement has an advantage |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Advantages | Hydro characters have an advantage |
| Enemies | |
- Battle: High-Pressure Defense
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Advantages | Powerful foes present |
| Enemies | |
Act 5
- Battle: Normal
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 20) within the time limit (120s) "Star Challenge" Defeat 24 opponents |
| Advantages | Cryo characters have an advantage |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 15) within the time limit (120s) "Star Challenge" Defeat 18 opponents |
| Enemies | |
- Battle: Elite Assault
- Stage Effects:
- Desolation: A Dendro Cluster will chase characters around once the challenge begins. When the Cluster touches a character or opponents, it will deal immense Dendro DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 12) within the time limit (120s) "Star Challenge" Defeat 15 opponents |
| Advantages | Environmental hazards present |
| Enemies | |
Act 6
In battle, the Nemesis will summon battle armor from three directions. This armor can enhance the Nemesis. Trigger Frozen on the Nemesis, or use Overloaded on her, to break her battle armor and prevent the armor from attaching to her. The Nemesis is enhanced according to the number of armor pieces attached, and should no armor attach, no enhancement effects will be granted. Additionally, if the battle armor attaches to the Nemesis and she is in Frozen state, the armor will automatically apply a Shatter reaction, dealing a large amount of DMG as the frozen armor breaks and falls to the ground. Battle armor that has fallen to the ground will increase the ATK of all characters within a certain range.
Battle-Hardened Elite Treasure Hoarder
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 90 Hard/Visionary Mode: 92 |
| Performance Goals | Defeat powerful opponent(s) within the time limit (120s) "Star Challenge" Defeat all opponents within 70s |
| Advantages | Frozen reactions have an advantage |
| Enemies | |
Arcana Challenge II
Keep fighting until the countdown ends. End the stage with at least one character left standing to successfully complete the challenge. Each opponent you defeat will take time off the countdown.
Once the challenge begins, Electro Bursts will periodically be set off, dealing Electro DMG to your active character.
Once the challenge begins, Electro Bursts will periodically be set off, dealing Electro DMG to your active character.
Keep Fighting
- Stage Effects:
- Electro Discharge: Once the challenge begins, Electro Bursts will periodically be set off, dealing Electro DMG to your active character(s)
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 100 |
| Performance Goals | Arcana Challenge Keep fighting until the countdown ends (360s) "Star Challenge" Defeat 18 opponents |
| Advantages | Shields have an advantage |
| Enemies | |
Act 7
- Battle: Normal
- Stage Effects:
- Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 65s |
| Advantages | Ousia-aligned attacks have an advantage |
| Enemies | Wave 1: Wave 2: |
| Opposing Lineup 2 | |
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Cryo characters have an advantage Elemental effects advantage |
| Enemies | Wave 1: Wave 2: |
- Battle: Elite Assault
- Stage Effects:
- Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
- Enemy Stunt Double: The HP Percentage of all opponents affected by this will change at intervals: After changing, all their HP% values will be the same as the HP% of the affected opponent with the highest current HP%.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Enemies | Wave 1: Wave 2: Wave 3: |
Act 8
During combat, the Nemesis will deploy a Suppression Field to strengthen itself and place 4 detection devices protected by Hydro Wards. After the field is active for a while, the Nemesis will unleash a single wide AoE attack and retrieve the remaining detection devices. It will then gain a Hydro Ward whose absorption is based on the number of devices retrieved. Detection devices will be destroyed when their Hydro Ward is broken or if they are Frozen and then affected by Shatter, Melt, or other Elemental Reaction DMG. After all detection devices are destroyed, the Suppression Field will also be destroyed, and the Nemesis will be paralyzed temporarily.
Battle-Hardened Precursor's Secret Source Matrix of Overseer Network
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat the Villain(s) within the time limit (105s) "Star Challenge" Defeat all opponents within 70s |
| Advantages | Cryo characters have an advantage Elemental effects advantage |
| Enemies | |
Act 9
- Battle: Normal
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (6) within the time limit (120s) "Star Challenge" Complete the main challenge objective within 80s |
| Advantages | Elemental effects advantage |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (6) within the time limit (120s) "Star Challenge" Complete the main challenge objective within 80s |
| Advantages | Elemental effects advantage |
| Enemies | |
- Battle: Elite Assault
- Stage Effects:
- Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (3) within the time limit (120s) "Star Challenge" Complete the main challenge objective within 80s |
| Advantages | Bows have an advantage |
| Enemies | |
Act 10
A mysterious ruin machine that can reconfigure itself into various forms. In battle, the Perpetual Mechanical Array will enter the Absolute Defense state, in which it splits and summons several different kinds of Ruin Sentinels. After defeating the enhanced Ruin Sentinels, Absolute Defense state will be removed and it will enter a weakened state.
Perpetual Mechanical Array
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 100 |
| Performance Goals | Defeat the Villain(s) within the time limit (120s) "Star Challenge" Defeat all opponents within 80s |
| Advantages | Focus fire on a single enemy |
| Enemies | |


