Imaginarium Theater/Seasons/2026-09-01
Last updated 2026-09-09
Season 27 of Imaginarium Theater was during Version 7.0 and lasted from September 01, 2026 to October 01, 2026.
Season Details
Opening Characters
Fantastical Blessing
After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.
Alternate Cast Elements
Special Guest Stars
Primary Antagonists
Battles
Act 1
- Battle: Normal
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Dendro characters have an advantage Elemental effects advantage |
| Enemies | Wave 1: Wave 2: Wave 3: |
| Opposing Lineup 2 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Enemies | Wave 1: Wave 2: |
- Battle: Elite Assault
- Stage Effects:
- Desolation: A Dendro Cluster will chase characters around once the challenge begins. When the Cluster touches a character or opponents, it will deal immense Dendro DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 75s |
| Enemies | Wave 1: Wave 2: |
Act 2
- Battle: Normal
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 65s |
| Advantages | Ousia-aligned attacks have an advantage |
| Enemies | Wave 1: Wave 2: |
| Opposing Lineup 2 | |
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 65s |
| Enemies | Wave 1: Wave 2: |
- Battle: Elite Assault
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
- Performance Restricted Zone: Danger zones that constantly move will appear when the challenge begins. When a character is in these dangerous areas, you will take True DMG from the Prohibition for every 2s you stay within a danger zone.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
| Advantages | Hydro characters have an advantage Shields have an advantage |
| Enemies | Wave 1: Wave 2: |
Act 3
An evolved Fungus. When it is hit by Electro attacks and Catalyze reactions, it will accumulate Activation. When it is hit by Pyro attacks, it will lose Activation progress. When it accumulates sufficient Activation, it will enter an Activated state. An activated Jadeplume Terrorshroom will unleash more fearsome attacks until it becomes exhausted. When it is not Activated, the Jadeplume Terrorshroom can be put into a Burning state via the use of Pyro, which will cause it to become Scorched. It will then spread spores around to create Fungi in an attempt to escape this status.
Jadeplume Terrorshroom
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Easy Mode: 80 Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat the Villain(s) within the time limit (105s) "Star Challenge" Defeat all opponents within 70ss |
| Advantages | Electro characters have an advantage |
| Enemies | |
Arcana Challenge I
Keep fighting until the countdown ends. End the stage with at least one character left standing to successfully complete the challenge. Each opponent you defeat will take time off the countdown.
Once the challenge begins, all party members will continuously lose small amounts of HP.
Once the challenge begins, all party members will continuously lose small amounts of HP.
Keep Fighting
- Stage Effects:
- Concealed Corruption: Once the challenge begins, all party members will continuously lose small amounts of HP
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 100 |
| Performance Goals | Arcana Challenge Keep fighting until the countdown ends (360s) "Star Challenge" Defeat 17 opponents |
| Advantages | Characters who heal have an advantage |
| Enemies | |
Act 4
- Battle: Defense Sequence
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (180s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Advantages | Hydro characters have an advantage |
| Enemies | |
- Battle: High-Pressure Defense
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (240s) "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
| Advantages | Powerful foes present |
| Enemies | |
Act 5
- Battle: Normal
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 7) within the time limit (120s) "Star Challenge" Defeat 9 opponents |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 8) within the time limit (120s) "Star Challenge" Defeat 14 opponents |
| Advantages | Characters who heal have an advantage |
| Enemies | |
- Battle: Elite Assault
- Stage Effects:
- Tough Fight Scene: Elite opponents will have Attendants that will defend them. Each Attendant will increase the elite opponent's ATK by 10% and Element RES and Physical RES by 10%. The Attendants will restore the elite opponent's HP every 10s, with each Attendant restoring 5% HP. When there are no Attendants, the elite opponent will lose the aforementioned enhancement and restoration effects.
| Opposing Lineup 1[DN • 1] | |
|---|---|
| Enemy Level | Normal Mode: 85 Hard Mode: 90 |
| Performance Goals | Defeat as many opponents as possible (at least 17) within the time limit (120s) "Star Challenge" Defeat 24 opponents |
| Advantages | (to be added) |
| Enemies | Wave 1: Wave 2: Wave 3: Wave 4: Wave 5: |
- ↑ Opposing Lineup 1: The listed pattern of waves repeats until the challenge ends.
Act 6
An Armored Crablord that has survived for countless eons and surpassed almost all other Fontemer Aberrants. The twin molten horns located high up on its body are Pyro-aligned organs that can unleash more vicious elemental attacks and grant it even stronger defensive capabilities. When the Armored Crablord unleashes certain attacks, its twin molten horns are closer to the ground. This provides for a great opportunity to use Elemental Reactions to remove the Pyro element within.
Emperor of Fire and Iron
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | Normal Mode: 90 Hard/Visionary Mode: 92 |
| Performance Goals | Defeat the Villain(s) within the time limit (95s) "Star Challenge" Defeat all opponents within 65s |
| Advantages | Hydro characters have an advantage Elemental effects advantage |
| Enemies | |
Arcana Challenge II
The Battle-Hardened Primordial Bathysmal Vishap will attack using Cleansing Shower, and will also deploy Purification Fields. Characters will lose a certain amount of Energy when damaged by Cleansing Shower or when stepping into a Purification Field. If the character has insufficient Energy, they will lose HP instead.
Once the Battle-Hardened Primordial Bathysmal Vishap shield is broken, the Purification Field will be disabled.
Once the Battle-Hardened Primordial Bathysmal Vishap shield is broken, the Purification Field will be disabled.
Battle-Hardened Primordial Bathysmal Vishap
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 100 |
| Performance Goals | Defeat the Villain(s) within the time limit (100s) "Star Challenge" Defeat all opponents within 65s |
| Advantages | Dendro characters have an advantage Powerful foes present Ranged has an advantage |
| Enemies | |
Act 7
- Battle: Normal
- Stage Effects:
- Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 75s |
| Advantages | Characters who heal have an advantage |
| Enemies | Wave 1: Wave 2: |
| Opposing Lineup 2 | |
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 95s |
| Advantages | Lunar reactions have an advantage Moonsign Levels have an advantage |
| Enemies | |
- Battle: Elite Assault
- Stage Effects:
- Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
- (to be added)
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 92 |
| Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 75s |
| Advantages | Being in the Nightsoul's Blessing state gives an advantage High-frequency elemental attacks have an advantage |
| Enemies | |
Act 8
During battle, the entity will create multiple hats and hide within one of them, then rapidly switch the positions of these hats. After a certain number of switches, if the hat that conceals the entity takes Electro-Charged or Lunar-Charged damage, the entity will temporarily halt all hat-swapping actions.
Deal a certain amount of DMG to the hat concealing the entity to break all of the hats, causing the entity to reveal itself, receive a single instance of immense DMG, and temporarily enter a weakened state. Electro-Charged or Lunar-Charged reactions are more effective at breaking the hat. The DMG received by the entity when the hat breaks will increase based on the Hydro DMG, Electro DMG, Electro-Charged DMG, or Lunar-Charged DMG the hat has taken.
Deal a certain amount of DMG to the hat concealing the entity to break all of the hats, causing the entity to reveal itself, receive a single instance of immense DMG, and temporarily enter a weakened state. Electro-Charged or Lunar-Charged reactions are more effective at breaking the hat. The DMG received by the entity when the hat breaks will increase based on the Hydro DMG, Electro DMG, Electro-Charged DMG, or Lunar-Charged DMG the hat has taken.
Battle-Hardened Pipilpan Idol
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat the Villain(s) within the time limit (110s) "Star Challenge" Defeat all opponents within 75s |
| Advantages | Electro-Charged reactions have an advantage |
| Enemies | |
Act 9
- Battle: Normal
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (6) within the time limit (120s) "Star Challenge" Complete the main challenge objective within 80s |
| Advantages | Hydro characters have an advantage Elemental effects advantage |
| Enemies | |
| Opposing Lineup 2 | |
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (6) within the time limit (120s) "Star Challenge" Complete the main challenge objective within 80s |
| Advantages | Dendro characters have an advantage Elemental effects advantage |
| Enemies | |
- Battle: Elite Assault
- Stage Effects:
- Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 95 |
| Performance Goals | Defeat a specific number of Bounties (3) within the time limit (100s) "Star Challenge" Complete the main challenge objective within 65s |
| Advantages | Melee has an advantage |
| Enemies | |
Act 10
The strongest species of radiant beasts, whose "Radiant Cocoon" display more obvious effects. Quickly heal your HP to its maximum to escape from a Radiant Cocoon. Radiant beasts possess many mysterious characteristics — rumors even circle that they can change their Elemental Type under the right conditions...
Radiant Moonfly
- Battle: Climactic Showdown
| Opposing Lineup 1 | |
|---|---|
| Enemy Level | 100 |
| Performance Goals | Defeat the Villain(s) within the time limit (105s) "Star Challenge" Defeat all opponents within 70s |
| Advantages | Characters who heal have an advantage |
| Enemies | |


