Loading Screen/Mondstadt
Last updated 2026-06-27
Adventurers' Guild
- The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Ancient Rime
- Ice composed of unknown energy that cannot be melted by conventional means. Only the energy released from Scarlet Quartz can melt this type of ice.
Anemograna
- Sometimes in the wild you may see a mysterious kind of life form called an Anemogranum. These curious beings will follow travelers around. Gather several Anemograna together to form a wind current.
- The Anemograna normally found scattered about Mondstadt appear to have also mutated in response to Dragonspine's environment...
City Reputation
- Once you have gained enough Reputation and won the trust of Mondstadt's people, some merchants may be willing to give you discounts.
- Once you have gained enough Reputation, Hertha will be willing to share rare recipes with you that cannot be acquired anywhere else.
City Reputation: Bounties
- Dangerous monsters will sometimes appear on the outskirts of Mondstadt. Despite the lack of able hands, the Knights still collect information on such creatures. Once your Reputation reaches a certain level, you can view the list of monster bounties.
City Reputation: Requests
- Despite a manpower shortage, Hertha of the Knights of Favonius will still actively keep her ear to the ground, listening to the troubles of the people of Mondstadt and filing them away for resolution at a later date. Once your Reputation reaches a certain level, you can view Mondstadt's requests. Resolve the troubles of the people proactively, and you will surely win Hertha's respect.
Cooking
- Good Hunter offers a take-away service for adventurers who often have to eat on the go. They also sell cooking ingredients.
Dandelions
- Dandelions are native to Mondstadt, the land blessed by the winds. Dandelions were brought here on the wind, and their seeds can be gathered using the power of Anemo.
Dornman Port
- A bustling port in north Mondstadt.
As one of the continent's major trade hubs, it welcomes a steady stream of merchant ships from various nations. - Back in the old aristocratic era, this was once the fief of the Gunnhildr clan.
- The origin of the name "Dornman" has been a subject of some debate. According to one legend, once upon a time, a madman wearing a crown of thorns came down from Windrest Peak, rambling about the apocalypse and salvation, and thus the place was named "Dornman Port."
However, this theory has been rejected by most researchers, as the idea that one would name a location after a madman is a fairly implausible one. - The origin of the name "Dornman" has been the subject of some debate. Some researchers believe that before being defeated by Barbatos, the ruler of this land — whose true name has since been lost to history — was called the Thorn King, and his people called themselves "Dornman."
Other researchers posit that the "Thorn King" mentioned in ancient texts wasn't a god at all, but rather an ancestor of the Gunnhildr clan.
Dragonspine
- A bright blue grass known as Starglow can be found growing from some special power in certain areas. Correspondingly, dark red growths can also be found in other areas...
- A civilization once flourished in the lands of Dragonspine, only to be destroyed by a turbulent change in climate.
- Frescoes were by no means a common method of recording events in ancient times. These portraits of an ancient civilization left behind in the snow and ice may be an invaluable legacy for scholars.
- It seems that Mondstadt aristocrats had once dispatched an investigation team to Dragonspine long ago. However, the story and discoveries of the team were never documented in any historical records.
- Skyfrost Nail refers to the mysterious structure suspended above Dragonspine with its energy now restored.
- The black dragon fell upon Dragonspine long ago. Its blood seems to have seeped into the ground...
- The ecological environment here had been devastated by drastic climate changes in the past. For this very reason, some things that are all but extinct in other regions still thrive in Dragonspine to this day...
Dvalin
- The true name of the noble being known as Stormterror. It is the "Dragon of the East" of the Four Winds. Once defended Mondstadt from a great catastrophe.
Elemental Sigils
- Anemo Sigils are found throughout Mondstadt. They are often obtained by completing challenges and discovering treasure. You might find someone in the city who offers rare treasures in return for them.
Exploration and Adventure
- Some caves may freeze over in the extreme conditions of Dragonspine, resulting in hanging icicles. Be sure to keep an eye on the cavern ceilings when exploring caves...
- The heavy snow banks sometimes conceal unexpected treasure...
Fishing
- Nantuck can often be found fishing by Cider Lake. Although his thoughts are currently fixated on spinning a tale about a giant whale, he will be happy to serve those who share his passion for fishing.
Forging
- Wagner might have a bad temper, but he's a master of his craft. Any billets or ore you find on your travels will be safe in his hands.
Frostbearing Tree
- An ancient tree that seems to possess a will of its own. Its power is continually replenished by Crimson Agates. Once it has replenished a set amount of power, it will reveal Crimson Wish to anyone who chooses to listen...
- Fragmented debris of the Skyfrost Nail, which fell from the sky and caused drastic climatic changes. Scarlet sprouts can be seen growing from it now.
- It desires reddish crystals known as Crimson Agates.
Collecting and offering Crimson Agates to the Frostbearing Tree may result in rich rewards...
Knights of Favonius
- Dornman Port was one of Mondstadt's frontlines against the Abyssal calamity 500 years ago, and took the most damage then.
- Legend has it that a thousand years ago, Vennessa, founder of the Knights of Favonius, established the resistance's first base of operations after winning over the Gunnhildr clan of Dornman Port.
Lupical
- In some special circles, this word means "a fated family."
Millhaven
- A peaceful and tranquil town that is known for its sweet-smelling flowers and fragrance products.
Mondstadt
- A city of freedom that lies in the northeast. From the mountains to the wide-open plains, the carefree breeze carries the scent of dandelions — a gift from the Anemo God — to an island in the middle of Cider Lake, on which sits the city of Mondstadt.
- A free and joyous city under the jurisdiction of the Knights of Favonius. The city is famed for its wine and songs, which here go hand in hand.
- This land was once home to a god named Decarabian.
Scarlet Quartz
- A type of crystal that feels like blood to the touch, almost as if it would attach to a certain person's body... Performing an attack with Scarlet Quartz releases its energy, destroying enemies in its path...
- A type of crystal that feels like blood to the touch, almost as if it would attach to a certain person's body... The effects of being imbued with Scarlet Quartz can help one completely withstand the icy clenches of the bitter cold.
- Peculiar to the touch, this type of crystal seems as if it has a will of its own... Performing an attack with Scarlet Quartz releases its energy, which is capable of even melting Ancient Rime formed by unknown energy.
Seelie
- Dragonspine's unique climate has caused even the Seelie to mutate. The gentle warmth of a Warming Seelie can help alleviate effects of the bitter cold. Perhaps its warmth can also be used to trigger some ruin mechanisms...
Subzero Climate
- Certain environments and activities will increase the accumulation of Sheer Cold. When adventuring in frigid environments, it's vital you monitor your body temperature...
- Having reliable heat sources is the key to surviving the Subzero Climate. Burning braziers and bonfires are essential to keeping yourself warm.
- In such extreme cold, even the grass on the ground cannot be ignited.
- Sheer Cold will quickly accumulate in the Subzero Climate, eventually dealing DMG to characters. Perhaps the ruins scattered across Dragonspine are remnants of a civilization destroyed in the bitter cold...
- Teleport Waypoints and Statues of The Seven seem to somehow keep the cold at bay. They serve as a source of comfort to adventurers in frigid conditions.
Temple of Space
- A long, long time ago, the Temple of Space was connected to the temple where the survivors from what was Great Arcadia worshipped the mother of the thousand winds. The temple of the Master of Time was left behind on solid ground, where it eventually fell into ruin. The temple of the Master of Space, however, remained here, and here it shall remain, until the end of time.
- In the temple's halcyon days, the god was never present. Only after the temple met its destruction did the god's gaze linger here briefly.
- Not a single flutter of wind is permitted to enter the hall of the Master of Space. As such, the wind can only linger in the mountains, which is why the mountain breezes are ever so fierce and untamed.
The Fatui
- A Snezhnayan organization that seeks only power. They are all the more active in regions full of mystery and ruins such as Dragonspine.
Wolvendom
- A revered and ancient spirit holds court in this land. It is the realm of the wolves, and thus was its name derived.