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Adventurers' Guild

Last updated 2026-09-02

They boldly venture "up to the stars, down to the abyss," or so their motto would have you believe. In truth, they take on jobs ranging from finding kittens to exploring domains. Well, you cannot afford to gaze at the stars or the abyss without an honest job.

World Map description

The Adventurers' Guild, indicated by Icon Adventurers' Guild icon on the map, is an organization that serves as an adventurer-for-hire service for the people and other organizations in the seven nations of Teyvat. The Guild collates all the complex word-of-mouth information it receives and redistributes it in the form of quests and adventures assigned to adventurers.

Each adventurer is issued an Adventurer Handbook, which is used to record their completed commissions and is part of the system the Guild uses to pay out commission rewards. Details filed by the Guild include commission history, income statement, commission evaluations, commission statistics, and average positive ratings (which imply that commissioners can leave a rating with the Guild on an adventurer's performance of their work).[4] Once a Handbook is full, the adventurer can get a new one. Each Adventurer Handbook has a unique serial number, which is also recorded when issued to an adventurer. It is unknown if old Handbooks are kept by the Guild, but their serial numbers become part of the adventurer's file. It is insinuated that past Handbooks are expected to be available to the adventurer if needed, so perhaps the owner is to keep them for their own records.[5]

Posting a commission requires paying a processing fee of Mora.[6] A commissioner can choose to leave a designated commission with the Guild, which is only offered to the adventurer/adventurers listed on it by name.[7]

While the identity of the commission submitter is usually learned by the adventurer in the process of carrying out a commission (such as whom to turn it in to, or asking a person involved of the details), if it's not necessary to know their identity, the Guild is obligated to keep that confidential. If, however, the adventurer is able to figure that out from a tidbit of information about the submitter that is not related to the commission itself, that is not any of the Guild's business.[8]

As with any large organization, there is inevitably a backlog of uncompleted commissions at each guild branch that must be reviewed periodically. If even the most overqualified adventurer is unable to complete a particular commission, Katheryne will talk to the commissioner about having it canceled.[9]

Little is known about the origins of the Adventurers' Guild. However, as first indicated in Lan's dialogue, the guild's headquarters is in Snezhnaya. Located in the capital of Snezhnograd, Adventurers' Guild Headquarters effectively functions much like any regional branch, as far as the immediate day-to-day needs of adventurers are concerned. At some unknown interval, the guild branches send information on the adventurers they deal with back to headquarters, which is how Lan was promoted to Branch Master.[10]

By speaking to Katheryne, the player can:

  1. Claim Bonus Daily Commission Rewards
  2. Claim Adventure Rank Rewards
  3. Dispatch Characters on Expeditions

Organization

Ad astra abyssosque!

—Adventurers' guild motto

The guild has several branches throughout Teyvat, one for each of the major regions. Each branch has a branch master who is in charge of formulating entrance exams for new adventurers.[11]

Branch masters can provide newly arrived adventures to their region information and recommendations on where to go or not to go. Branch masters also seem to keep an eye out for ways that can keep adventurers safer when exploring ruins, and the more available and applicable the information can be to all adventurers anywhere, the better. An example would be a highly visual-based guidebook as many adventurers are illiterate, or wooden models of machines and contraptions often found within ancient ruins kept at a guild branch for demonstration purposes, which is normally only learned about through word-of-mouth from other adventurers.[12]

As members contribute and complete commissions, they are given a rank which determines the difficulty of the commissions which are assigned to them; the Traveler, having a reputation across Teyvat, frequently gets all types of commissions, while newer adventurers, such as Jack and Anna, get more simpler commissions such as cargo escorting. To date, there are only fifteen S-Rank members active.

The guild has two known departments, including the Intelligence Department and Recruitment Department.

The Fatui appear to have some involvement in the running of the Adventurers' Guild, as Pantalone is responsible for the rewards for guild commissions,[13] and Sandrone is in charge of the guild and created the bionic puppet Katheryne to be the guild's receptionist.[1][14]

Intelligence Department

The Intelligence department of the Adventurers' Guild typically does not undertake commissions. Instead, they provide adventurers with vital information that they can use to complete their commissions. This department is split into two groups: the investigators and the organizers. The investigators are in the field and handle the collection of information, while the organizers take all of the information gathered by the investigators and organize it before providing it to adventurers.[15]

The organizers ranks the commissions based on difficulty (from Rank S to, presumably, Rank D) to help new adventurers adjust to the adventurer lifestyle, while also supporting veteran adventurers and allowing them to adventure more freely.[16]

The adventurers handle the commissions taken to the guild.

Branches

Mondstadt Branch

The Mondstadt Branch of the Adventurers' Guild, led by Cyrus, has a severe need for members. The message board in the Angel's Share is filled with recruitment ads from the guild. Cyrus even uses stories of dangerous adventures and bravery as a recruitment tactic towards the youth.

Natlan Branch

The Natlan Branch of the Adventurers' Guild, led by Mansa, is mostly made up of tribe members from the Scions of the Canopy,[17] known for their love of extreme sports.[18] Mansa himself is a shaman from the Masters of the Night-Wind.

In Natlan, the Adventurers' Guild also handles the logistics for blacksmithing commissions taken by those like Xilonen,[19] and bounties that are handled by saurian hunters, such as Kinich.[20] It's not clear why the branch does this, but it may be due to the Natlanese's decentralized society and lack of a true capital city.

After the Night Warden Wars were ended, the Natlanese were free to safely leave their borders. Some of the local adventurers appear to be among the first ones to travel to see the rest of the world.[21] One Pilgrimage veteran, Liliuo, joined the guild, so it's likely at least a few may have done so as well.[22]

Members

Mondstadt

Liyue

Inazuma

Sumeru

Fontaine

Natlan

Nod-Krai

Snezhnaya

Retired

Deceased

Unaffiliated

Trivia

  • Although both organizations based in Snezhnaya, Fatui members are listed in the Adventurer Handbook as enemies.
    • Furthermore, the fact that some of the commissions they hand out lists Fatui as targets suggests that the Adventurers' Guild is completely independent from them.
    • It is noteworthy that despite the fact above, the creator of Katheryne is Sandrone, a Fatui Harbinger.
  • Doolan finds the Adventurers' Guild uniforms boring.
  • The Traveler, Fischl, Bennett, Linnea, Dr. Livingstone, Katheryne and Aloy do not wear the standard uniform of the Adventurers' Guild despite being members of the guild.
  • While she is no longer adventuring, Valerina still wears the uniform of the Adventurers' Guild.
  • In the years since they joined the Guild, the Traveler has had the highest completion rate of commissions out of all adventurers.[9]
  • The motto "Ad Astra Abyssosque" is Latin for "To the Stars and the Abyss."
  • The eight-pointed star can be seen at the front and back of the standard uniform of the Adventurers' Guild.
  • The Adventurers' Guild is mentioned in the descriptions of the following 2 Furnishings:

Gallery

Uniforms

Comics

Other Languages

LanguageOfficial NameLiteral Meaning
EnglishAdventurers' Guild
Chinese
(Simplified)
冒险家协会
Màoxiǎn-jiā Xiéhuì
Adventurer Association
Chinese
(Traditional)
冒險家協會
Màoxiǎn-jiā Xiéhuì
Japanese冒険者協会
Boukensha Kyoukai[30]
Adventurer Association
Korean모험가길드
Moheomga Gildeu
Adventurer Guild
SpanishGremio de AventurerosAdventurers' Guild
FrenchGuilde des aventuriersGuild of the Adventurers
RussianГильдия искателей приключений
Gil'diya iskateley priklyucheniy
Adventurers' Guild
Thaiกิลด์นักผจญภัย
Guild Nak Phachonphai
Adventurers' Guild
VietnameseHiệp Hội‍ Nhà ‍Mạo HiểmAdventurer Association
GermanAbenteurergildeAdventurers' Guild
IndonesianAdventurers' Guild
PortugueseGuilda de AventureirosAdventurers' Guild
TurkishMaceracılar LoncasıAdventurers' Guild
ItalianGilda degli avventurieriGuild of the Adventurers

Change History

Introduced in Version 1.0
Version 3.1
  • The emblems on the curtains of the Adventurers' Guild's Post in Liyue were restored.

Version 2.4

  • The emblems on the curtains of the Adventurers' Guild's Post in Liyue were removed.

Version 1.5

  • The player's active character changes to the Traveler when claiming bonus Daily Commission rewards.

Version 1.0

  • Adventurers' Guild was released.

References

  1. 1.0 1.1 Sandrone's Character Story: Character Story 5
  2. 2.0 2.1 Artifact, Scarlet Proof: Testament to Your Faith
  3. Artifact, Scarlet Proof: Glory to Your Legacy
  4. Anecdote: Jahoda: Appropriate Recompense
  5. World Quest Act: Fontaine Research Institute Chronicles
  6. Archon Quest, Chapter IV, Act VI - Bedtime Story, Part 1: Cold Case Commission
  7. Event Hues of the Violet Garden Quest, True Tales of the Violet Garden: Act I - The Strange Tale of Suikou's Tipsy Tincture, Part 1: Festive Elegance
  8. World Quest, Khvarena of Good and Evil, Part 4: The Hymn of Tir Yazad
  9. 9.0 9.1 Archon Quest, Chapter IV, Act VI - Bedtime Story, Part 1: Cold Case Commission
  10. NPC Dialogue: Lan
  11. Hangout Event, Hangout Event: Noelle, Act II - Knightly Exam Prep: Adventurer's Entrance Exam
  12. Hangout Event, Hangout Event: Faruzan, Act I - A Confounding Conundrum: Early Learning Mechanism#A Failed Reference Book...?
  13. Archon Quest, Song of the Welkin Moon, Act VII - A Traveler on a Winter's Night, Part 2: Where Our Space and Time Intersect
    The Doctor: You fight and toil, claim minuscule rewards from my friend Pantalone, then you fight some more, winning some battles and losing others as your search goes on. And this cycle continues with no end in sight...
  14. Archon Quest, Song of the Welkin Moon, Act I - A Dance of Snowy Tides and Hoarfrost Groves, Part 1: Where the Moon Rises
  15. NPC Dialogue: Alfry
  16. Hangout Event, Hangout Event: Bennett, Act I - Fantastic Voyage (Hangout Event): Adventurous Acquaintance
  17. Archon Quest, Chapter V, Act I - Flowers Resplendent on the Sun-Scorched Sojourn, Part 2: Pilgrimage of the Return of the Sacred Flame
  18. YouTube: Stop Motion Animation: "Natlan Tribe Introductions".
  19. Xilonen: Face to Face
  20. Kinich: Commission
  21. Archon Quest, Chapter V, Act V - Incandescent Ode of Resurrection, Part 5: When All Becomes a Monument
  22. NPC Dialogue: Valerina#Homeward, He Who Caught the Wind
  23. NPC Dialogue: Rika#Great Expeditionist Challenge
  24. NPC Dialogue: Lemta#Great Expeditionist Challenge
  25. NPC Dialogue: Urville#Great Expeditionist Challenge
  26. NPC Dialogue: Lemta#Great Expeditionist Challenge
  27. Anecdote: Jahoda: Appropriate Recompense
    Jahoda: I can't believe she asked the guild to revoke my membership!
  28. Great Expeditionist Challenge/Story#Adventurers of Teyvat: Grand Showdown!
  29. Mail, Aloy: My New Adventure...
  30. World Quest: Welcome to the Adventurers' Guild (Japanese Voice-Over)

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