Operation Stronghold Defense
Last updated 2026-08-31
This content is no longer available.
This page contains information about a past event that may or may not return in a future version.
Operation Stronghold Defense is an Event in Version "Luna V".
Event Details
Duration
- 2026/03/23 10:00 – 2026/04/02 03:59
Requirements
- Adventure Rank 20 or above
- Complete Archon Quest Prologue: Act III "Song of the Dragon and Freedom"
- Complete the Archon Quest "True Moon" first to get the best experience from this event.
Summary
- On the first day of the event, 2 stages will be unlocked. Subsequently, 1 new stage will be unlocked each day, for a total of 6 stages.
- During the event period, complete the corresponding stage challenges to obtain the respective rewards.
Tutorial

During the challenge, Traveler needs to set up various mechanisms and defeat opponents to ensure that the stronghold is protected from destruction.

Different upgrade options may be chosen for different mechanisms. Different options may be combined to create varied mechanism effects.
Stages
A grand stronghold gate. It is said the stronghold holds countless supplies, making it a prime target for monsters.
Map description
I — First Battle! Support From a Warmhearted Weasel
"Coo! Coo!" The weasel gives you an incredibly reassuring look, as if to say, "Don't worry, just leave it to me!"
Stage description
Unlocks 2026-03-23 10:00
- Opponents This Round
- Available Mechanisms
— Energy Turret
— Trap Mechanism- Rewards
| Objective | Rewards |
|---|---|
| Fend off 2 waves of opponents | |
| Fend off 3 waves of opponents | |
| Fend off 4 waves of opponents |
- Dialogue
- (Enter the stage)
- Sproutie: Coo~ (These monsters are such sillies. They only know how to move along fixed routes~)
- Sproutie: Meow. (Intel on monsters can be found by the Invasion Point. Don't forget to take a look.)
- Sproutie: Woof! (Monsters are coming! Hurry, set up the mechanisms!)
- (After placing the mechanisms)
- Sproutie: Meow? (Ready? Let's meet them head-on!)
- (Tap a Support Skill for the first time)
- Sproutie: Coo~ (You've still got Support Skills, don't forget~)
- Sproutie: Coo. (Support Skills use energy. Clever timing makes all the difference.)
- Sproutie: Coo-coo! (These goofballs are no big deal. Let's just zip past them!)
- (After completing Wave 1)
- Sproutie: Woof woof! (Bonus Bolts! Time to level up our mechanisms!)
- (After upgrading the mechanism)
- Sproutie: Meow. (That's my part done. The rest is up to you!)
II — Got 'Em! Mechanism Supplies
"Coo!" The weasel focuses on the collection mechanisms, as if suggesting that we fight around them...
Stage description
Unlocks 2026-03-23 10:00
- Opponents This Round
- Available Mechanisms
— Energy Turret
— Trap Mechanism
— Collection Mechanism- Rewards
| Objective | Rewards |
|---|---|
| Fend off 4 waves of opponents | |
| Fend off 5 waves of opponents | |
| Fend off 6 waves of opponents |
III — Transformation? A Cunning New Trick
"Meow?" The weasel's expression turns grave, as if worrying that the monsters might attack from multiple directions...
Stage description
Unlocks 2026-03-24 04:00
- Opponents This Round
- Available Mechanisms
— Energy Turret
— Trap Mechanism
— Collection Mechanism- Rewards
| Objective | Rewards |
|---|---|
| Fend off 4 waves of opponents | |
| Fend off 5 waves of opponents | |
| Fend off 6 waves of opponents |
IV — Energy! A Reliable Partner
"Woof! Woof!" The weasel stands tall atop a collection mechanism, its eyes sparkling with a scornful gaze that sweeps over all enemies...
Stage description
Unlocks 2026-03-24 04:00
- Opponents This Round
- Available Mechanisms
— Energy Turret
— Trap Mechanism
— Collection Mechanism- Rewards
| Objective | Rewards |
|---|---|
| Fend off 4 waves of opponents | |
| Fend off 5 waves of opponents | |
| Fend off 6 waves of opponents |
V — Traps? The Key to Stopping Enemies
"Woof!" The weasel waves its little claws, as if hinting that we can construct a defense line based on the Elemental Types of these traps.
Stage description
Unlocks 2026-03-25 04:00
- Opponents This Round
- Available Mechanisms
— Energy Turret
— Trap Mechanism
— Collection Mechanism- Rewards
| Objective | Rewards |
|---|---|
| Fend off 4 waves of opponents | |
| Fend off 5 waves of opponents | |
| Fend off 6 waves of opponents |
Showdown! Endless Foes Incoming!
"Meow!" The weasel casts a confident look at us, as if to say, "They may come in swarms, but they're no threat to you. It's all up to you now!"
Stage description
Unlocks 2026-03-27 04:00
- Opponents This Round
- Available Mechanisms
— Energy Turret
— Trap Mechanism
— Collection Mechanism- Rewards
| Objective | Rewards |
|---|---|
| Fend off 4 waves of opponents | |
| Fend off 5 waves of opponents | |
| Fend off 6 waves of opponents |
Support Skills
- AoE Skill
| Name | Description | |
|---|---|---|
|
Whoosh-Whoosh Tornado | Summons a vortex that continuously deals Anemo DMG to opponents within its AoE. |
|
Boom-Boom Fireball | Shoots a fireball that deals massive Pyro DMG to opponents within its AoE. |
|
Rumble-Rumble Rainstorm | Unleashes rainfall within an area, applying Wet and a stackable Movement SPD Reduction to all opponents within its AoE. At the same time, deal Hydro DMG. |
|
Thump-Thump Earthwave | Triggers an earthquake that deals high-frequency Geo DMG to opponents within its AoE, reducing their Movement SPD. |
- Global Skill
| Name | Description | |
|---|---|---|
|
Crackle-Crack Thunderstrike | Strikes all opponents on the field with a Thunderstrike that deals Electro DMG. |
|
Whish-Whish Blizzard | Freezes all opponents on the field. |
Mechanisms
— Energy Turret |
Elemental Infusion | ||
Launches Pyro Projectiles |
Launches Electro Projectiles |
Launches Anemo Projectiles | |
| Mechanism Enhancement | |||
Reduces the ATK of each shot, and changes the fire mode to 3-shot burst mode. |
Fires an explosive bullet that deals DMG to the target and even splash damage to other opponents within range. |
Standby munitions can be stocked continuously (at the rate of 1 every 3s, up to 3 max). Munition ATK power is greatly increased, and the fire mode is changed to a burst that fires all stocked munitions at once. | |
| Upgrade Function | |||
Marks the current target and reduces its Elemental RES by 20%. The target also takes an additional instance of True DMG when hit. This effect can be triggered once every 3s. |
Unleashes an AoE Elemental attack. The higher the target's current HP percentage, the higher the DMG this attack deals. This effect can be triggered once every 7s. |
Fires a single-target beam. The lower the target's current HP percentage, the higher the DMG this beam deals. This effect can be triggered once every 7s. | |
— Trap Mechanism |
Elemental Infusion | ||
Deals Hydro DMG and applies Hydro to opponents. |
Deals Cryo DMG and applies Cryo to opponents. |
Deals Geo DMG to opponents, and reduces their Elemental RES by 15% for 2s. Max 5 stacks, each stack's duration is independent. | |
| Mechanism Enhancement | |||
Can pull opponents towards the center of the trap. This effect can be triggered once every 5s. |
Can continuously produce mines that explode when opponents enter the trap, dealing massive DMG. |
Can unleash a wide range of Elemental Shockwaves. The type of DMG dealt by the shockwave depends on the trap mechanism's Elemental Type. | |
| Upgrade Function | |||
Opponents hit by it will be shackled for 3s. This effect can be triggered once every 10s. |
When an opponent is defeated within its attack range, it will unleash a shockwave, dealing high Elemental DMG to opponents within range. This effect can be triggered once every 1s. |
Reduces the DEF of all opponents attacked by 15% for 2s. Max 5 stacks, each stack's duration is independent. | |
— Collection Mechanism |
Filter Resources | ||
Bolts dropped by opponents that are defeated in the range of collection mechanisms will be increased by an additional 20%. This effect cannot stack. |
Charge your Support Skill(s) when opponents are defeated in the range of collection mechanisms. This effect cannot stack. |
||
| Enhance Collection | |||
Increase Resource Collection Amount by 100% | |||
Enemies
- Elite Opponents
| Name | Description |
|---|---|
| Pyro has an advantage A resilient elite opponent. It can apply a Cryo Frost Armor to itself. While the Frost Armor exists, the Frostarm Lawachurl will take less damage. This opponent recovers 30% HP when its HP falls below 20% for the first time. | |
| Geo has an advantage A resilient elite opponent. It will apply a Geo Ward to itself when entering the field. While the Ward exists, the Stonehide Lawachurl will take less damage. Deal Geo DMG to quickly break the Ward. This opponent will taunt the energy turrets around it periodically. | |
| Cryo has an advantage A resilient elite opponent. It will apply an Electro Ward to itself when entering the field. While the Ward exists, the Thunderhelm Lawachurl will take less damage. This opponent will periodically force turrets around it to stop attacking. | |
| High-Frequency attacks have an advantage A fast-moving, elite opponent. It is protected by a Void Ward. Sustain high-frequency attacks to break the Ward, leaving the opponent in a state of Confusion. When its HP falls below 20% for the first time, it gains 70% damage reduction. | |
| Focused attacks have an advantage A fast-moving, elite opponent. It can only be suppressed by depleting its Max HP completely. Enhance your ability to suppress low-HP opponents to effectively deal with these opponents. After defeating it, it affects all nearby turrets, reducing their ATK by 50%. | |
| Focused attacks have an advantage A resilient elite opponent. It continuously summons Oprichniki Line Troopers to attack the stronghold. When other enemies are present nearby, it gains 70% DMG Reduction. | |
| Pyro has an advantage A slow-moving but extremely resilient elite opponent. It will self-destruct after taking multiple instances of Pyro DMG. When its HP falls below 20% for the first time, it recovers 30% HP. |
- Normal Opponents
| Name | Description |
|---|---|
| A normal, slow-moving opponent | |
| Cryo has an advantage A normal, fast-moving opponent. Immune to Hydro DMG. When defeated, it will release a shockwave, dealing AoE Hydro DMG. | |
| A normal, slow-moving, and vulnerable opponent. Usually attacks in groups. | |
| Electro has an advantage A normal, slow-moving opponent. Immune to Pyro DMG. Applies Pyro periodically to other opponents within range. When defeated, it will release a shockwave, dealing AoE Pyro DMG. | |
| Geo has an advantage A normal, slow-moving opponent. It will apply a Geo Ward to itself when entering the field. Deal Geo DMG to quickly break the Ward. | |
| Pyro has an advantage A normal, vulnerable opponent. It will apply a Cryo Ward to itself when entering the field. When the Ward is broken, it temporarily enters a weakened state. | |
| Cryo has an advantage A normal, vulnerable opponent. It will apply a Hydro Ward to itself when entering the field. When the Ward is broken, it temporarily enters a weakened state. | |
| Focused attacks have an advantage A normal, slow-moving opponent. It can only be suppressed by depleting its Max HP completely. Enhance your ability to suppress low-HP opponents to effectively deal with these opponents. | |
| AoE attacks have an advantage A normal, slow-moving opponent that periodically heals opponents around it. | |
| A normal, fast-moving opponent that appears after being summoned by Oprichniki Fireblade Shock Troopers. |
Protocols
- Firepower Protocol
| Name | Description | |
|---|---|---|
|
Iceshatter Strike | When the Frozen status ends, opponent(s) will take True DMG equal to 10% of their current HP. |
|
Melting Snow | When you trigger Melt upon opponent(s), they will be defeated instantly if their current HP is below 20% of their Max HP. |
|
Deep Freeze Conduction | When you trigger Superconduct upon opponent(s), an explosion will occur at the target location, dealing Cryo DMG and applying Cryoto [sic] nearby opponents within its AoE. This effect can be triggered once every 6s. |
|
Overload Aftershock | When you trigger Overloaded upon opponent(s), an explosion will occur at the target location, dealing to opponents within its AoE Pyro True DMG equal to 10% of their Max HP. This effect can be triggered once every 6s. |
|
Conductive Rod | When you trigger Electro-Charged upon opponent(s), 5 Thunderstrikes will descend upon the target location, dealing multiple instances of Electro DMG. This effect can be triggered once every 6s. |
|
Steam Stream | When you trigger Vaporize upon opponent(s), they will take multiple additional instances of Hydro DMG. This effect can be triggered once every 6s. |
|
Enhanced Mechanism | Increase ATK of energy turrets and trap mechanisms by 10%. |
|
Pressurized Device | At the start of each wave, temporarily increase ATK of energy turrets and trap mechanisms by 5% every 10s. At each wave, you can temporarily increase ATK by up to 20% this way. |
|
Afterburn Chamber | At the start of each wave, temporarily increase ATK of energy turrets and trap mechanisms by 15% for 60s. |
|
Suppressive Fire | Opponents will lose HP equal to 10% of their Max HP upon entering the field. |
|
Decoy Tactics | When you have 10 or fewer mechanisms on the field, opponents will lose HP equal to 15% of their Max HP upon entering the field. |
|
Empty Fort Tactics | When you have 8 or fewer mechanisms on the field, opponents will lose HP equal to 20% of their Max HP upon entering the field. |
- Collection Protocol
| Name | Description | |
|---|---|---|
|
Passive Income | At the start of each wave's preparation phase, you gain 100 extra Bolts. |
|
Assault Efficiency | At the start of each wave's preparation phase, gain Bolts based on the number of energy turrets and trap mechanisms on the field. Each mechanism can provide 25 Bolts. You can gain up to 200 Bolts this way. |
|
Collection Efficiency | At the start of each wave's preparation phase, gain Bolts based on the number of collection mechanisms on the field. Each collection mechanism can provide 100 Bolts. You can gain up to 200 Bolts in this way. |
|
Budget Deployment | Reduce the Bolts required to deploy, upgrade, and refit mechanisms by 10%. |
|
Focused Deployment | Reduce the Bolts required to deploy, upgrade, and refit mechanisms by 15%, but the rate at which Support Skill energy restores over time is reduced by 50%. |
|
Excessive Deployment | Reduce the Bolts required to deploy, upgrade, and refit mechanisms by 20%, but Support Skill energy can only be obtained through collection mechanisms. |
|
Collect 'Em All | The collection range of collection mechanisms will expand to the entire field (their effects cannot stack). |
|
Collection Proficiency | Increase the collection efficiency for collection mechanisms by 50%. |
|
Lavish Collection | Increase the collection efficiency for collection mechanisms by 100%, but the Bolts required to deploy and upgrade mechanisms are increased by 50%. |
- Trial Protocol
| Name | Description | |
|---|---|---|
|
Reserve Squad | Immediately obtain 200 Bolts. |
|
Resilient Foes: Very Hard | In this wave, all opponents' max HP is increased by 40%, but 350 Bolts can be obtained at the start of the next wave. |
|
Resilient Foes: Dire | In this wave, the Max HP of all opponents is increased by 40%. If you defeat all opponents in this wave, you will obtain 500 Bolts at the start of the next wave. |
|
Heavy-Armored Foes: Very Hard | In this wave, opponents' All Elemental RES is increased by 15%. However, obtain 350 Bolts at the start of the next wave. |
|
Heavy-Armored Foes: Dire | In this wave, opponents' All Elemental RES is increased by 25%. However, if you defeat all opponents in this wave, obtain 500 Bolts at the start of the next wave. |
|
Siege Expert: Very Hard | In this wave, opponents deal 1 more DMG to stronghold endurance. However, obtain 350 Bolts at the start of the next wave. |
|
Siege Expert: Dire | In this wave, opponents deal 100% more DMG to stronghold endurance. However, if you defeat all opponents in this wave, obtain {1} Bolts at the start of the next wave. |
|
Unstable Foundation: Very Hard | In this wave, the Bolts required to deploy, upgrade, and refit your mechanisms will be increased by 25%. However, at the start of the next wave, obtain 350 Bolts. |
|
Unstable Foundation: Dire | In this wave, the Bolts required to deploy, upgrade, and refit your mechanisms will be increased by 50%. However, if you defeat all opponents in this wave, obtain 500 Bolts at the start of the next wave. |
|
Bounty Notice: Smashed Stone | In this wave, additional bounty target(s) will appear: Large Geo Slime. Defeat all bounty targets to obtain 350 Bolts at the start of the next wave. |
|
Bounty Notice: Giant Boulder | In this wave, additional bounty target(s) will appear: Stonehide Lawachurl. Defeat all bounty targets to obtain 500 Bolts at the start of the next wave. |
|
Bounty Notice: Sharp Axe | In this wave, additional bounty target(s) will appear: Blazing Axe Mitachurl. Defeat all bounty targets to obtain 350 Bolts at the start of the next wave. |
|
Bounty Notice: Tenebrosity | In this wave, additional bounty target(s) will appear: Tenebrous Mimesis - Crackling Axe Mitachurl. Defeat all bounty targets to obtain 500 Bolts at the start of the next wave. |
Battle Pass Missions
This event added additional "This BP Period" Battle Pass missions to the Northerly Winds Battle Pass. The Battle Pass EXP (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP.
| Missions | |
|---|---|
| [Event] Fend off 6 waves of opponents in "Showdown! Endless Foes Incoming!" of "Operation Stronghold Defense" | 1,500 |
Total Rewards
420 PrimogemSoundtracks
| No. | Soundtrack Name | Album | Played In |
|---|---|---|---|
| 89 | Duckle 'em Down! | Outside It Is Growing Dark | Operation Stronghold Defense Combat |
Other Languages
| Language | Official Name | Literal Meaning |
|---|---|---|
| English | Operation Stronghold Defense | — |
| Chinese (Simplified) | 据点防卫总动员 Jùdiǎn Fángwèi Zǒngdòngyuán | |
| Chinese (Traditional) | 據點防衛總動員 Jùdiǎn Fángwèi Zǒngdòngyuán | |
| Japanese | 拠点防衛戦 | |
| Korean | 뚝딱뚝딱 방어전 Ttukttakttukttak Bang'eojeon | |
| Spanish | Operación: Defensa de bases | |
| French | Opération de défense de bastion | Operation Stronghold Defense |
| Russian | Защита форпоста Zashchita forposta | |
| Thai | ระดมพลป้องกันฐานที่มั่น | |
| Vietnamese | Chiến Dịch Phòng Thủ Cứ Điểm | |
| German | Operation Festungsverteidigung | Operation Fortress Defense |
| Indonesian | Gerakan Pertahanan Pos Terdepan | |
| Portuguese | Operação de Defesa da Fortaleza | |
| Turkish | Kale Savunma Operasyonu | |
| Italian | Operazione Difesa della roccaforte |
Change History
Released in Version "Luna V"

















































