Skip to content
Teyvat ArchiveGenshin Impact Wiki

“May all the world be blessed with fortune and joy.”

Explore →

Imaginarium Theater/Seasons/2025-08-01

Last updated 2026-07-31

Season 14 of Imaginarium Theater was during Version 5.8 and lasted from August 01, 2025 to September 01, 2025.

Season Details

Opening Characters

Yae MikoElectro Yae Miko
Kuki ShinobuElectro Shinobu
GanyuCryo Ganyu
LaylaCryo Layla
Yumemizuki MizukiAnemo Mizuki
SucroseAnemo Sucrose

Fantastical Blessing

After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.

Alternate Cast Elements

Electro
Electro
Cryo
Cryo
Anemo
Anemo

Special Guest Stars

NeuvilletteHydro Neuvillette
NahidaDendro Nahida
XingqiuHydro Xingqiu
GamingPyro Gaming

Primary Antagonists

Maguu KenkiAnemo Lv. 95 Maguu Kenki

Battles

Act 1

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 65s
AdvantagesOusia-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesEnemies Are Easily Grouped
EnemiesWave 1:

Wave 2:

Wave 3:
Opposing Lineup 4
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 65s
AdvantagesEnemies Are Easily Grouped
Enemies
Opposing Lineup 5
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
AdvantagesEnemies Are Easily Grouped
EnemiesWave 1:

Wave 2:

Wave 3:

Wave 4:
Battle: Elite Assault
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
    • Enemy En Garde: Opponents within a certain radius of opponents affected by this buff have their ATK increased by 50% and their All Elemental and Physical RES increased by 30%.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
AdvantagesFocus fire on a single enemy
Pneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:

Act 2

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
EnemiesWave 1:

Wave 2:

Wave 3:
Kairagi: Fiery MightPyro 1 Kairagi: Fiery Might(periodically inflicts Smoldering Flames)
Kairagi: Dancing ThunderElectro 1 Kairagi: Dancing Thunder(periodically inflicts Engulfing Storm)
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
AdvantagesCharacters who heal have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
AdvantagesOusia-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 4
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
AdvantagesEnemies Are Easily Grouped
Enemies
Opposing Lineup 5
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
EnemiesWave 1:

Wave 2:
Battle: Elite Assault
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
    • Horror Effects: Some opponents will have Energy Crystal Clusters attached when they appear. Crystal Clusters will periodically attack characters, dealing True DMG. After each time Energy Crystal Clusters attack, their DMG will increase, max 6 stacks. After an opponent with an Energy Crystal Cluster is defeated, the Cluster will drift away for a time, after which the Cluster will attach to the nearest opponent with the highest percentage of their max HP and its DMG increase stacks will reset.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 75s
AdvantagesEnemies Are Easily Grouped
EnemiesWave 1:

Wave 2:

Act 3

An evolved Fungus. When it is hit by Electro attacks and Catalyze reactions, it will accumulate Activation. When it is hit by Pyro attacks, it will lose Activation progress. When it accumulates sufficient Activation, it will enter an Activated state. An activated Jadeplume Terrorshroom will unleash more fearsome attacks until it becomes exhausted. When it is not Activated, the Jadeplume Terrorshroom can be put into a Burning state via the use of Pyro, which will cause it to become Scorched. It will then spread spores around to create Fungi in an attempt to escape this status.

Jadeplume Terrorshroom
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Easy Mode: 80
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat the Villain(s) within the time limit (105s)
"Star Challenge" Defeat all opponents within 70ss
AdvantagesElectro characters have an advantage
Enemies

Act 4

Battle: Defense Sequence
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (250s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesEnemies Are Easily Grouped
Enemies
Fatui Pyro AgentPyro - Fatui Pyro Agent(periodically inflicts Smoldering Flames)
Fatui Pyro AgentPyro - Fatui Pyro Agent(the enemy has the Tracking Fire Ball aura attached)
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (240s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesEnemies Are Easily Grouped
Enemies
Opposing Lineup 3
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (200s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
Enemies
Opposing Lineup 4
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (160s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesRapid movement has an advantage
Enemies
Opposing Lineup 5
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (210s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
Enemies
Battle: High-Pressure Defense
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer (270s)
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesEnemies Are Easily Grouped
Powerful foes present
Enemies

Act 5

Battle: Normal
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 22) within the time limit (120s)
"Star Challenge" Defeat 30 opponents
AdvantagesEnemies Are Easily Grouped
Ousia-aligned attacks have an advantage
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 7) within the time limit (120s)
"Star Challenge" Defeat 9 opponents
Enemies
Opposing Lineup 3
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 8) within the time limit (120s)
"Star Challenge" Defeat 14 opponents
AdvantagesCharacters who heal have an advantage
Enemies
Opposing Lineup 4
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 7) within the time limit (120s)
"Star Challenge" Defeat 9 opponents
AdvantagesCharacters who heal have an advantage
Enemies
Opposing Lineup 5
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 20) within the time limit (120s)
"Star Challenge" Defeat 24 opponents
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Last Stand: Opponents under this effect gain 25% ATK. For each opponent defeated, the aforementioned ATK bonus is increased by an additional 25%. Max 3 stacks.
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible (at least 34) within the time limit (120s)
"Star Challenge" Defeat 40 opponents
AdvantagesEnemies Are Easily Grouped
Enemies

Act 6

A mysterious ruin machine that can reconfigure itself into various forms. In battle, the Perpetual Mechanical Array will enter the Absolute Defense state, in which it splits and summons several different kinds of Ruin Sentinels. After defeating the enhanced Ruin Sentinels, Absolute Defense state will be removed and it will enter a weakened state.

Perpetual Mechanical Array
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Normal Mode: 90
Hard/Visionary Mode: 92
Performance
Goals
Defeat the Villain(s) within the time limit (120s)
"Star Challenge" Defeat all opponents within 80s
AdvantagesFocus fire on a single enemy
Enemies

Act 7

Battle: Normal
  • Stage Effects:
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesPlunging Attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
AdvantagesCharacters who heal have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 4
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 65s
AdvantagesBeing in the Nightsoul's Blessing state gives an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 5
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesOusia-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Battle: Elite Assault
  • Stage Effects:
    • Enemy Stunt Double: The HP Percentage of all opponents affected by this will change at intervals: After changing, all their HP% values will be the same as the HP% of the affected opponent with the highest current HP%.
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
EnemiesWave 1:

Wave 2:

Wave 3:

Act 8

An autonomous humanoid swordsman that has mysteriously lost control and now patrols the pace where fate was severed, engaging in endless combat.
Long-range attacks can trigger the Maguu Kenki's mask parry. Maguu Kenki are tricky enemies who excel at using phantoms and mask parries to unleash devastating attacks on their opponents. Pay careful attention and evade these attacks in time...

Maguu Kenki
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat the Villain(s) within the time limit (110s)
"Star Challenge" Defeat all opponents within 75s
Enemies

Act 9

Battle: Normal
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (2) within the time limit (85s)
"Star Challenge" Complete the main challenge objective within 55s
Enemies
Opposing Lineup 2
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (3) within the time limit (110s)
"Star Challenge" Complete the main challenge objective within 75s
Enemies
Opposing Lineup 3
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (2) within the time limit (120s)
"Star Challenge" Complete the main challenge objective within 80s
AdvantagesCharacters who heal have an advantage
Enemies
Opposing Lineup 4
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (3) within the time limit (110s)
"Star Challenge" Complete the main challenge objective within 75s
AdvantagesBows have an advantage
Characters who heal have an advantage
Enemies
Opposing Lineup 5
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (5) within the time limit (110s)
"Star Challenge" Complete the main challenge objective within 75s
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat a specific number of Bounties (3) within the time limit (110s)
"Star Challenge" Complete the main challenge objective within 75s
AdvantagesMelee has an advantage
Enemies

Act 10

An illuminated beast that dwells deep within the mountains that can use Hydro and Anemo simultaneously in battle. Render it Frozen while it is gathering Hydro-aligned adeptal energy, before using Shatter, Melt, or other Elemental Reactions to break the ice and cause it to enter an immobile state. When it is gathering Anemo-aligned adeptal energy, use attacks from Elements that can react with Anemo to destroy the Spiritwind Pearls summoned during the process to achieve the same advantage.

Solitary Suanni
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
100
Performance
Goals
Defeat the Villain(s) within the time limit (110s)
"Star Challenge" Defeat all opponents within 75s
AdvantagesCryo characters have an advantage
Shatter reactions have an advantage
Enemies