Ring-A-Ding-Ding! Hexhunter Chime
Last updated 2026-06-12
"Do you know a wicked witch who wears a hollowed-out hat and bullies little kids for fun? She's my ultimate target. The Witch Hunter's mortal enemy!"
Ring-A-Ding-Ding! Hexhunter Chime is Prune's Elemental Skill.
Gameplay Notes
- When this skill hits at least one enemy, it generates 5 Elemental Particles if it was pressed and Ring-A-Ding-Ding! Hexhunter Chime DMG if it was held.
- Passive Effects
- Passive Talent 2,

Tolling Synchronicity: "After Prune hits an opponent with the Banehunter Oathhammer that has undergone Elemental Conversion, other nearby party members will gain the Tolling Rally effect for 5s: When Normal, Charged, or Plunging Attacks, or Elemental Skills and Bursts deal DMG to opponents, that attack's DMG will be increased based on the portion of Prune's ATK in excess of 2,000 when they become affected by the Tolling Rally effect. Every excess ATK point increases that instance of DMG by 0.025%, up to a total of 50% max."
- Constellation Effects
- Constellation Level 1,

With a Vow to Rescue, the Journey Begins: "After the Banehunter Oathhammer that has undergone Elemental Conversion hits an opponent, Prune will regain 2 Energy. This effect can occur once every 1.8s." - Constellation Level 4,

Looking Back Following the Wind, One's Shadow Still Halved: "After the Banehunter Oathhammer that has undergone Elemental Conversion hits an opponent, it will ricochet and land on a nearby opponent, dealing 80% ATK as DMG of the corresponding Elemental Type." - Constellation Level 5,

100 Defeats? No Problem, Tomorrow, We Go Again: Increases this talent's level by 3, up to a maximum of 15.
Advanced Properties
| Gauge Units | Internal Cooldown | Poise Damage | Stagger Effect | Blunt | ||||
|---|---|---|---|---|---|---|---|---|
| Tag | Type | S. L. | H. F. | V. F. | ||||
| Ring-A-Ding-Ding! Hexhunter Chime DMG | 1U | No ICD | 50 | Heavy | 200 | 0 | ✘ | |
| Clang Clang! Witch-tribution Comes! DMG | 1U | No ICD | 75 | Heavy | 800 | 0 | ✔ | |
Preview
Attribute Scaling
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ring-A-Ding-Ding! Hexhunter Chime DMG | 167.44 | 180 | 192.56 | 209.3 | 221.86 | 234.42 | 251.16 | 267.9 | 284.65 | 301.39 | 318.14 | 334.88 | 355.81 |
| Clang Clang! Witch-tribution Comes! DMG | 204.56 | 219.9 | 235.24 | 255.7 | 271.04 | 286.38 | 306.84 | 327.3 | 347.75 | 368.21 | 388.66 | 409.12 | 434.69 |
| CD | 15s | ||||||||||||
Talent Leveling
| Talent Level (Ascension) | Materials [Subtotal] |
|---|---|
| 1 → 2 (2✦) | |
| 2 → 3 (3✦) | |
| 3 → 4 (3✦) | |
| 4 → 5 (4✦) | |
| 5 → 6 (4✦) | |
| 6 → 7 (5✦) | |
| 7 → 8 (5✦) | |
| 8 → 9 (6✦) | |
| 9 → 10 (6✦) |
Total Cost (1 → 10 for one talent)
1,652,500 Mora
1,652,500 MoraVoice-Overs
Main article: Prune/Voice-Overs § Combat
- Bonk!
- Gotcha!
- Had enough?
- (Clang Clang! Witch-tribution Comes!) Hammer time!
- (Clang Clang! Witch-tribution Comes!) My turn!
- (Clang Clang! Witch-tribution Comes!) Nowhere to run!
Other Languages
| Language | Official Name | Literal Meaning |
|---|---|---|
| English | Ring-A-Ding-Ding! Hexhunter Chime | — |
| Chinese (Simplified) | 叮铃铃・猎魔之音 | |
| Chinese (Traditional) | 叮鈴鈴・獵魔之音 | |
| Japanese | リンリン!魔女を狩る音 | |
| Korean | 딸랑・사냥 소리 Ttallang - Sanyang Sori | |
| Spanish | “¡Tilín!”: Tañido cazaconjuros | |
| French | Ding ding ding ! Carillon de chasse aux sorcières | Ding Ding Ding! Witch-Hunter Chime |
| Russian | Динь- Din'-dilin': Zvon okhoty na ved'm | |
| Thai | Ring-A-Ding-Ding! Hexhunter Chime | — |
| Vietnamese | Reng Reng - Âm Thanh Săn Ma | |
| German | Klingeling! Klang der Hexenjagd | |
| Indonesian | Ring-A-Ding-Ding! Hexhunter Chime | — |
| Portuguese | Ding-ding! Tilintar Caçador de Magia! | |
| Turkish | Ding Ding! Büyü Avı Zili | |
| Italian | Din-din-dan! Scampanio Scacciastreghe |
Change History
Released in Version "Luna VII"
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