Skip to content
Teyvat ArchiveGenshin Impact Wiki

“May all the world be blessed with fortune and joy.”

Explore →

Elemental Absorption

Last updated 2025-11-02

Elemental Absorption is a mechanic found on certain Anemo abilities which allows the ability to absorb one of the four elements Pyro, Hydro, Electro, or Cryo on its first contact and become infused with that element, dealing DMG of that type in addition to Anemo DMG or providing additional effects based on the element absorbed.

Generally, only one element can be absorbed per use. If multiple elements are present, there is a priority for which element is absorbed. A select few abilities are able to absorb more than one element.

Additional elemental damage dealt by skills that have absorbed an element should not be confused with Swirl damage. Swirl damage is fixed damage based only on character level and Elemental Mastery, while additional elemental damage from elemental absorption is regular damage and is thus affected by the stats that normally affect damage, including ATK, CRIT Rate and DMG, and DMG Bonuses.

Elemental Sources

All characters, enemies, or objects affected by an elemental status can serve as sources of Elemental Absorption. This also includes self-applied elemental statuses. In Co-Op Mode, elements that teammates are affected with can also be absorbed.

Most character elemental abilities do not serve as sources of Elemental Absorption, with the only exception being Guoba Attack where Guoba himself is infused with Pyro when he spits fire.

The absorbed element can apply an aura or trigger a reaction. The number of times absorbed elements are applied will depend on the respective talent's Internal Cooldown.

Absorption Priority

In cases where more than one element can be absorbed, Elemental Absorption will follow a priority.

For Lynette and the Anemo Traveler, the priority is:

For other Anemo characters, the priority is:

Aura Check

When Elemental Absorption occurs, all targets in its AoE, including allies, will be hit with a damageless hit. This damageless hit is used by the game to determine what elements are available to be absorbed, and is therefore commonly referred to as Aura Check. Aura Checks can can trigger certain on-hit effects, such as those of Beidou's 4th Constellation Level and Thoma's 1st Constellation Level.

The AoE of Aura Check is often independent of the ability's other AoEs. For example, the Aura Check AoE for Sucrose's Elemental Burst is much smaller than the AoE in which DMG is dealt, and targets must be near the center of the Large Wind Spirit in order to cause Elemental Absorption.

Aura Check Data
Character Ability Interval (s) Shape Radius (m) Fan Angle (°) Box X (m) Box Z (m) Height (m)
Sucrose Sucrose Forbidden Creation - Isomer 75 / Type II Elemental Burst 0.3 Box 2.5 2.5 5
Traveler (Anemo) Traveler (Anemo) Palm Vortex Elemental Skill 0.2 Sphere 3
Gust Surge Elemental Burst 0.3 Box 2.5 2.5 7
Wanderer Wanderer Jade-Claimed Flower 1st Ascension Passive Cylinder 6 8
Kaedehara Kazuha Kaedehara Kazuha Kazuha Slash Elemental Burst 0.3 Cylinder 9 4
Soumon Swordsmanship 1st Ascension Passive Cylinder 8 4
Venti Venti Wind's Grand Ode Elemental Burst 0.3 Box 2.5 2.5 5
Shikanoin Heizou Shikanoin Heizou Windmuster Kick Elemental Burst (Uses Fudou Style Vacuum Slugger DMG to detect elements, has no additional Aura Check)
Sayu Sayu Yoohoo Art: Fuuin Dash Elemental Skill 0.2 Cylinder 1.2 1.5
Lan Yan Lan Yan Four Sealing Divination Charms 1st Ascension Passive Sphere 4
Lynette Lynette Magic Trick: Astonishing Shift Elemental Burst 0.3 Cylinder 0.48 1.6

Abilities

Talents

These talents absorb elements.

There are 14 Talents that match the category selection:

TalentDescriptionType
Compound Sedation Field Compound Sedation Field
Ifa Ifa
Fires a Therapeutic Sedative at a (temporarily aggressive) opponent. The sedative will explode on impact, creating a restraining wind current that pulls nearby objects and opponents in while dealing Nightsoul-aligned AoE Anemo DMG.
When the Therapeutic Sedative hits an opponent affected by Hydro/Pyro/Cryo/Electro, it will apply a Sedation Mark to them.
Elemental Burst
Forbidden Creation - Isomer 75 / Type II Forbidden Creation - Isomer 75 / Type II
Sucrose Sucrose
Sucrose hurls an unstable concoction that creates a Large Wind Spirit.
While it persists, the Large Wind Spirit will continuously pull in surrounding opponents and objects, launch nearby opponents, and deal Anemo DMG.

Elemental Absorption
If the Wind Spirit comes into contact with Hydro/Pyro/Cryo/Electro energy, it will deal additional Elemental DMG of that type.
Elemental Absorption may only occur once per use.
Elemental Burst
Four Sealing Divination Charms Four Sealing Divination Charms
Lan Yan Lan Yan
When the dash from the Elemental Skill Swallow-Wisp Pinion Dance hits a target, if it interacts with Hydro/Pyro/Cryo/Electro, the Swallow-Wisp Shield will undergo Elemental Absorption, with the converted shield absorbing DMG from the corresponding element with 250% efficiency.
Additionally, if this use of Swallow-Wisp Pinion Dance causes the Swallow-Wisp Shield to undergo Elemental Absorption, the Feathermoon Rings that Lan Yan throws at her foes additionally deal Elemental DMG equal to 50% of the original in the corresponding Elemental Type. This DMG is considered Elemental Skill DMG.
1st Ascension Passive
Gust Surge Gust Surge
Traveler (Anemo) Traveler (Anemo)
Guiding the path of the wind currents, you summon a forward-moving tornado that pulls objects and opponents towards itself, dealing continuous Anemo DMG.

Elemental Absorption
If the tornado comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type.
Elemental Absorption may only occur once per use.
Elemental Burst
Jade-Claimed Flower Jade-Claimed Flower
Wanderer Wanderer
If Hanega: Song of the Wind comes into contact with Hydro/Pyro/Cryo/Electro when it is unleashed, this instance of the Windfavored state will obtain buffs according to the contacted element(s):
  • Hydro: Kuugoryoku Point cap increases by 20.
  • Pyro: ATK increases by 30%.
  • Cryo: CRIT Rate increases by 20%.
  • Electro: When Normal and Charged Attacks hit an opponent, 0.8 Energy will be restored. Energy can be restored this way every 0.2s.

You can have up to 2 different kinds of these buffs simultaneously.
1st Ascension Passive
Kazuha Slash Kazuha Slash
Kaedehara Kazuha Kaedehara Kazuha
The signature technique of Kazuha's self-styled bladework — a single slash that strikes with the force of the first winds of autumn, dealing AoE Anemo DMG.
The blade's passage will leave behind a field named "Autumn Whirlwind" that periodically deals AoE Anemo DMG to opponents within its range.

Elemental Absorption
If Autumn Whirlwind comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use.
Elemental Burst
Magic Trick: Astonishing Shift Magic Trick: Astonishing Shift
Lynette Lynette
Lynette raises her mantle high, dealing AoE Anemo DMG, using skillful sleight of hand to make a giant Bogglecat Box appear!

Bogglecat Box
  • Taunts nearby opponents, attracting their attacks.
  • Deals Anemo DMG to nearby opponents at intervals.
  • When the Bogglecat Box comes into contact with Hydro/Pyro/Cryo/Electro, it will gain the corresponding element and additionally fire Vivid Shots that will deal DMG from that element at intervals.
Elemental Absorption of this kind will only occur once during this ability's duration.
Elemental Burst
Palm Vortex Palm Vortex
Traveler (Anemo) Traveler (Anemo)
Grasping the wind's might, you form a vortex of vacuum in your palm, causing continuous Anemo DMG to opponents in front of you.
The vacuum vortex explodes when the skill duration ends, causing a greater amount of Anemo DMG over a larger area.

Hold
DMG and AoE will gradually increase.

Elemental Absorption
If the vortex comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type.
Elemental Absorption may only occur once per use.
Elemental Skill
Ring-A-Ding-Ding! Hexhunter Chime Ring-A-Ding-Ding! Hexhunter Chime
Prune Prune
Unleash the wind's might to defeat the evil witch and save Descartes! Prune strikes the Witchlure Bell with her Banehunter Oathhammer, dealing Anemo DMG.
If Prune triggers Swirl on an opponent using this attack, Ring-A-Ding-Ding! Hexhunter Chime will be changed to Clang Clang! Witch-tribution Comes! for the next 6s.

Clang Clang! Witch-tribution Comes!
Prune's hammer is now enshrouded by the element involved in the previous Swirl reaction, causing Banehunter Oathhammer to undergo Elemental Conversion. When activated with a Press, Prune will leap up and kick the Banehunter Oathhammer forward, dealing Elemental DMG of the corresponding type to opponents in front of her.
Elemental Skill
Savvy Strategy: Splitting the Spoils Savvy Strategy: Splitting the Spoils
Jahoda Jahoda
Jahoda dashes toward her opponent, entering the Shadow Pursuit state upon contact. While in this state, Jahoda moves continuously and swiftly: If nearby opponents are affected by Pyro, Hydro, Electro, or Cryo, she will quietly convert her Purr-loined Treasure Flask to that element, gradually filling it. When the duration ends or the skill is used again, Jahoda drains the Purr-loined Treasure Flask and deals a single instance of Anemo DMG to nearby opponents. When the Purr-loined Treasure Flask is full, Jahoda immediately drains it, exiting the Shadow Pursuit state and dealing a more powerful instance of Anemo DMG.
If her dash fails to make contact with an opponent, Jahoda instead drops a Smoke Bomb at her location, dealing a single instance of Anemo DMG to nearby opponents.

Moonsign: Ascendant Gleam: When the Purr-loined Treasure Flask becomes full, Jahoda will not immediately discharge it. Instead, for a short duration, she steadily consumes the stored element inside and periodically fires Fluffy Meowballs at nearby opponents, dealing DMG of the corresponding element stored in the Purr-loined Treasure Flask. When a Fluffy Meowball hits an opponent, Jahoda regenerates 2 Elemental Energy. This effect can be triggered once every 3.5s.
Elemental Skill
Soumon Swordsmanship Soumon Swordsmanship
Kaedehara Kazuha Kaedehara Kazuha
If Chihayaburu comes into contact with Hydro/Pyro/Cryo/Electro when cast, Chihayaburu will absorb that element and if Plunging Attack: Midare Ranzan is used before the effect expires, it will deal an additional 200% ATK of the absorbed elemental type as DMG. This will be considered Plunging Attack DMG.
Elemental Absorption may only occur once per use of Chihayaburu.
1st Ascension Passive
Wind's Grand Ode Wind's Grand Ode
Venti Venti
Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous Anemo DMG.

Elemental Absorption
If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use.
Elemental Burst
Windmuster Kick Windmuster Kick
Shikanoin Heizou Shikanoin Heizou
Leaps into the air and uses the Fudou Style Vacuum Slugger and kicks his opponent. The Vacuum Slugger will explode upon hit and create an Arresting Windtunnel that pulls in nearby objects and opponents, dealing AoE Anemo DMG.
When Vacuum Slugger hits opponents affected by Hydro/Pyro/Cryo/Electro, these opponents will be afflicted with Windmuster Iris. This Windmuster Iris will explode after a moment and dissipate, dealing AoE DMG of the corresponding elemental type.
Vacuum Slugger can afflict a maximum of 4 opponents with the Windmuster Iris. A single opponent cannot be under the effect of Windmuster Irises of different elements at the same time.
Elemental Burst
Yoohoo Art: Fuuin Dash Yoohoo Art: Fuuin Dash
Sayu Sayu
The special technique of the Yoohoo Ninja Arts!
Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.

(‍Press‍/‍Tap‍)
Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.

Hold
Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state.
During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.
The Hold version of this skill can trigger Elemental Absorption.

This skill has a maximum duration of 10s and enters CD once its effects end.
The longer Sayu remains in her Windwheel state, the longer the CD.

Elemental Absorption
If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use of this skill.
Elemental Skill

Constellations

These constellations give additional bonuses upon elemental absorption. There are 3 Constellations that match the category selection:

Constellation Description Level
Chaotic Entropy Chaotic Entropy
Sucrose Sucrose
  • Before Enhancement
  • After Enhancement (Hexerei)

If Forbidden Creation - Isomer 75 / Type II triggers an Elemental Absorption, all party members gain a 20% Elemental DMG Bonus for the corresponding absorbed element during its duration.

If Forbidden Creation - Isomer 75 / Type II triggers an Elemental Absorption, all party members gain a 20% Elemental DMG Bonus for the corresponding absorbed element, and nearby Hexerei characters in the party gain an additional 8.57142% Elemental DMG Bonus for the corresponding absorbed element during its duration.

6
Intertwined Winds Intertwined Winds
Traveler (Anemo) Traveler (Anemo)
Targets who take DMG from Gust Surge have their Anemo RES decreased by 20%.
If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%.
6
Storm of Defiance Storm of Defiance
Venti Venti
  • Before Enhancement
  • After Enhancement (Hexerei)

Targets who take DMG from Wind's Grand Ode have their Anemo RES decreased by 20%.
If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%.

Targets who take DMG from Wind's Grand Ode have their Anemo RES decreased by 20%.
If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%.
Additionally, the DMG Venti deals to these opponents will gain a CRIT DMG Bonus of 100%.

6

Enemies

Like with talents, only one element can be absorbed per use. Enemies with access to elemental absorption include:

Common Enemies

Normal Bosses

Other Enemies

Change History

Version 1.2

Version 1.0

  • Elemental Absorption was released.

Navigation