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Archer (Currency Wars)

Last updated 2026-07-22

Archer is a 5 cost Icon On Field On Field character featured in Currency Wars: Zero-Sum Game.

Character Details

Stat ✦✦ ✦✦✦
Icon HP HP Amplification 60% 108% 500%
Icon On Field Base On Field Strength 200 320 2000
Icon Off Field Base Off Field Strength 0 0 0
Icon SPD Amplification SPD Amplification 45% 60% 300%
Icon Healing Strength Base Healing Strength 60 60 60
Icon Shield Strength Base Shield Strength 60 60 60

Abilities

Ability Type Effect
Ability Caladbolg II Fake Spiral Sword

Caladbolg II: Fake Spiral Sword
Skill (Change) Enters the "Circuit Connection" state. Deals Quantum DMG equal to 360%/450%/1,800% of Archer's ATK to one designated enemy. After using Skill in the "Circuit Connection" state, the current turn does not end, and Archer's DMG dealt by Skill increases by 100%. This effect can stack up to 2 time(s), lasting until he exits the "Circuit Connection" state. After actively using Skill 5/5/10 time(s) or when Skill Points are insufficient to use Skill again, exits the "Circuit Connection" state. After all enemy targets have been defeated in a wave, exits the "Circuit Connection" state. When actively using Skill for the 5/5/10 time [sic], consumes all remaining ally Skill Points, with each consumed Skill Point additionally increasing this instance of Skill's multiplier by 240%/300%/480%.
Eidolon The Nameless Watch

Unlimited Blade Works
Ultimate (Change) Deals Quantum DMG equal to 1,000%/1,250%/5,000% of Archer's ATK to one designated enemy, and Quantum DMG equal to 500%/625%/2,500% of Archer's ATK to other enemy targets. Gains 2 point(s) of Charge, up to a maximum of 4.

Unique Bond

Bond Magician Icon Magician
Bond Members
QuantumBond: Holy Grail of DestinyBond: Skill PointsBond: MagicianArcherOn Field Archer
Bond Effect
After Archer attacks, gains 1 Charge. Upon reaching 6 Charges, consumes 6 Charges to immediately materialize and grant 1 piece of matching temporary equipment to 3 random character(s) in the ally squad. This equipment disappears after combat.
  1. After Archer attacked [sic] a certain number of times, ally characters gain temporary equipment.

Recommended Equipment

Equipment Tags Stats Effect Synthesis
Formula
Equipment Momentum Edge
Momentum Edge
Skill Points
DPS
Icon Break Efficiency Break Efficiency 25%
Icon On Field On-Field Strength 40%
When the wearer's turn starts, recovers 1 Skill Point. After consuming Skill Point(s), the wearer gains 1 Skill Point. This effect can recover up to 3 Skill Points per turn. Equipment Aether Drill + Equipment Folding Knife
Equipment Anti-Grav Boots
Anti-Grav Boots
SPD
Consecutive Action
Icon SPD Amplification SPD Amplification 20% At the start of the wearer's turn, SPD Amplification increases by 15%. This effect is stackable. Equipment Roller Skates + Equipment Roller Skates
Equipment High-frequency Chainsaw
High-frequency Chainsaw
On-Field
Luck
Icon Lucky Strike Lucky Strike Rate 30%
Icon On Field On-Field Strength 30%
At the start of the battle, if the wearer is on-field, increases their Lucky Strike DMG by 10%. Equipment Lucky Star + Equipment Folding Knife

See Also

Change History

Version 4.4

  • Added Bond: Holy Grail of Destiny.
  • Removed Bond: Galactic Voyager.

Version 4.0

  • Adjusted stats.
    • Old:
      • Icon SPD AmplificationSPD Amplification: 42%/60%/300%
    • New:
      • Icon SPD AmplificationSPD Amplification: 45%/60%/300%

Version 3.8

  • Adjusted stats.
    • Old:
      • Icon SPD AmplificationSPD Amplification: 24%/36%/300%
    • New:
      • Icon SPD AmplificationSPD Amplification: 42%/60%/300%
  • Adjusted abilities.
    • Caladbolg II: Fake Spiral Sword
      • Old: Enters the "Circuit Connection" state. Deals Quantum DMG equal to 360%/450%/1,800% of Archer's ATK to one designated enemy. After using Skill in the "Circuit Connection" state, the current turn does not end, and Archer's DMG dealt by Skill increases by 100%. This effect can stack up to 2 time(s), lasting until he exits the "Circuit Connection" state. After actively using Skill 5 time(s) or when Skill Points are insufficient to use Skill again, exits the "Circuit Connection" state. After all enemy targets have been defeated in a wave, exits the "Circuit Connection" state. When actively using Skill for the 5 time, consumes all remaining ally Skill Points, with each consumed Skill Point additionally increasing this instance of Skill's multiplier by 180%/225%/360%.
      • New: Enters the "Circuit Connection" state. Deals Quantum DMG equal to 360%/450%/1,800% of Archer's ATK to one designated enemy. After using Skill in the "Circuit Connection" state, the current turn does not end, and Archer's DMG dealt by Skill increases by 100%. This effect can stack up to 2 time(s), lasting until he exits the "Circuit Connection" state. After actively using Skill 5/5/10 time(s) or when Skill Points are insufficient to use Skill again, exits the "Circuit Connection" state. After all enemy targets have been defeated in a wave, exits the "Circuit Connection" state. When actively using Skill for the 5/5/10 time, consumes all remaining ally Skill Points, with each consumed Skill Point additionally increasing this instance of Skill's multiplier by 240%/300%/480%.
  • Fixed description.
    • Unlimited Blade Works
      • Old: Deals Quantum DMG equal to 1,000%/1,250%/5,000% of Archer's ATK to one designated enemy, and Quantum DMG equal to 500%/625%/2,500% of Archer's  ATK to other enemy targets. Gains 2 point(s) of Charge, up to a maximum of 4.
      • New: Old: Deals Quantum DMG equal to 1,000%/1,250%/5,000% of Archer's ATK to one designated enemy, and Quantum DMG equal to 500%/625%/2,500% of Archer's ATK to other enemy targets. Gains 2 point(s) of Charge, up to a maximum of 4.

Version 3.7

  • Archer (Currency Wars) was released.

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