Firefly (Currency Wars)
Last updated 2026-06-28
Firefly is a 5 cost On Field character featured in Currency Wars: Zero-Sum Game.
Character Details
| Stat | ✦ | ✦✦ | ✦✦✦ |
|---|---|---|---|
| HP Amplification | 60% | 108% | 500% |
| Base On Field Strength | 200 | 320 | 2000 |
| Base Off Field Strength | 0 | 0 | 0 |
| SPD Amplification | 45% | 60% | 300% |
| Base Healing Strength | 80 | 80 | 80 |
| Base Shield Strength | 60 | 60 | 60 |
Abilities
| Ability | Type | Effect |
|---|---|---|
Supernova Overload |
Ultimate (New) | Applies Fire Weakness to all enemies for 2 turns. Restores HP equal to 50% of this unit's Max HP, deals Fire DMG equal to (0.4 × Break Effect + 400.0%) of SAM's ATK to all enemies, reduces the enemy targets' All-Type RES by 30%/40%/50% for 2 turn(s), and additionally converts this attack's Toughness Reduction into a 100%/120%/500% Super Break DMG after the attack. |
Complete Combustion |
Talent (New) | While in the "Complete Combustion" state, increases Super Break DMG multiplier dealt by "Module β: Autoreactive Armor" Trace by an additional 50%/100%/250%, and Super Break DMG can be triggered when attacking enemy targets who are not Weakness Broken. Basic ATK and Skills additionally regenerate a fixed 40/40/120/60/60/120 Energy. Ultimate is replaced with "Supernova Overload." |
Recommended Equipment
Gameplay Notes
- Upon entering combat, Firefly enters the Complete Combustion state regardless of Crowd Control debuff and advances her action by 100%. She maintains this state with no countdown for the rest of combat.
- Supernova Overload deals 30 Toughness Reduction.
Change History
Released in Version 3.7
- Adjusted abilities.
- Supernova Overload
- Old: Restores HP equal to 50% of this unit's Max HP, deals Fire DMG equal to (0.4 × Break Effect + 400.0%) of SAM's ATK to all enemies, reduces the enemy targets' All-Type RES by 30%/40%/50% for 2 turn(s), and additionally converts this attack's Toughness Reduction into a 100%/120%/500% Super Break DMG after the attack.
- New: Applies Fire Weakness to all enemies for 2 turns. Restores HP equal to 50% of this unit's Max HP, deals Fire DMG equal to (0.4 × Break Effect + 400.0%) of SAM's ATK to all enemies, reduces the enemy targets' All-Type RES by 30%/40%/50% for 2 turn(s), and additionally converts this attack's Toughness Reduction into a 100%/120%/500% Super Break DMG after the attack.
- Supernova Overload
- Adjusted stats.
- Old:
- SPD Amplification: 42%/60%/300%
- New:
- SPD Amplification: 45%/60%/300%
- Old:
- Adjusted abilities.
- Supernova Overload
- Old: Restores HP equal to 50% of this unit's Max HP, deals Fire DMG equal to (0.4 × Break Effect + 400.0%) of SAM's ATK to all enemies, reduces the enemy targets' All-Type RES by 20%/25%/30% for 2 turn(s), and additionally converts this attack's Toughness Reduction into a 100%/120%/500% Super Break DMG after the attack.
- New: Restores HP equal to 50% of this unit's Max HP, deals Fire DMG equal to (0.4 × Break Effect + 400.0%) of SAM's ATK to all enemies, reduces the enemy targets' All-Type RES by 30%/40%/50% for 2 turn(s), and additionally converts this attack's Toughness Reduction into a 100%/120%/500% Super Break DMG after the attack.
- Complete Combustion
- Old: While in the "Complete Combustion" state, increases Super Break DMG multiplier dealt by "Module β: Autoreactive Armor" Trace by an additional 25%/50%/200%, and Super Break DMG can be triggered when attacking enemy targets who are not Weakness Broken.
Basic ATK and Skills additionally regenerate a fixed 40/40/120/60/60/120 Energy. Ultimate is replaced with "Supernova Overload." - New: While in the "Complete Combustion" state, increases Super Break DMG multiplier dealt by "Module β: Autoreactive Armor" Trace by an additional 50%/100%/250%, and Super Break DMG can be triggered when attacking enemy targets who are not Weakness Broken.
Basic ATK and Skills additionally regenerate a fixed 40/40/120/60/60/120 Energy. Ultimate is replaced with "Supernova Overload."
- Old: While in the "Complete Combustion" state, increases Super Break DMG multiplier dealt by "Module β: Autoreactive Armor" Trace by an additional 25%/50%/200%, and Super Break DMG can be triggered when attacking enemy targets who are not Weakness Broken.
- Supernova Overload
- Adjusted stats.
- Old:
- Base DMG Amplification: 25%
- SPD Amplification: 24%/36%/300%
- New:
- Base DMG Amplification: 50%
- SPD Amplification: 42%/60%/300%
- Old:
- Firefly (Currency Wars) was released.
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