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Tactical Repository
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Tactical Codex ("Active")
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Unlock Condition
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Feint Attack
- After the next time characters use their Ultimate, their action is immediately Advanced Forward by 100%. Their Weakness Break Efficiency increases 50%, lasting for 2 turn(s).
One of the tactics summarized from actual combat. "By attracting the opponent's attention with feints, the true move remains undetected."
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Unlocked by default
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Early Reveal
- All allies gain Early Reveal, lasting for 2 turn(s). During the effect period, after every attack, attack all enemies that have been hit 1 time and inflict the Startled debuff on them, increasing DMG taken by 5%. This effect can stack 4 times. This effect can stack 4 times.
A tactic learned from real combat. "Any minute movement in the arena will be infinitely magnified. Use this trait to make your opponents excessively alert and on the defense."
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Unlocked by default
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Lie in Wait
- Applies Burn, Shock, Bleed, and Wind Shear on all enemies, lasting for 2 turn(s). Causes all enemies to immediately take action, triggering the DoT effects.
One of the tactics summarized from actual combat. "Avoid the opponent's peak performance, strike with a decisive blow when they are exhausted."
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Defeat Topaz in her Faceoff Match
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Out of Thin Air
- All allies immediately activate their Ultimates.
One of the tactics summarized from actual combat. "Transform feints into real moves, turn illusions into reality, and exploit the opponent's misjudgment of the situation to solidify one's own advantage."
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Finish Boothill's Faceoff Match
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Uproot the Cause
- Causes ally characters to immediately take an action after their next action, and increases their DMG dealt by 50%.
A tactic learned from real combat. "You must keep pushing your enemy when you're at an advantage and smash their hopes of turning the table."
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Defeat Argenti in his Faceoff Match
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Stealing Their Thunder
- All allies have their action Advanced Forward by 100% and receive 3 Skill Point(s).
- Characters' Weakness Break Efficiency increases by 50%, lasting for 2 turn(s).
One of the tactics summarized from actual combat. "Seize every opportunity, turn defense into offense, establish an advantage, and secure victory in the end."
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Defeat Svarog in his Faceoff Match
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Tactical Beverage ("Passive")
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Unlock Condition
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Blu Bull
- After using an Ultimate to attack, increases the Ultimate DMG taken by the attacked target by 12%, stacking up to 4 time(s), lasting for 2 turn(s).
A tactical beverage brand favored by many professional players.
"Under Blu Bull's dome, go big or go home!"
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Reach Topaz Faceoff Match
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Westroc Super Drink
- For every target defeated by allied characters, the characters regenerate 3 point(s) of Energy.
A tactic beverage brand named after the roc of the west from the Xianzhou folklore.
"Tired? Sleepy? Fret not, have a Westroc Super Drink."
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Reach Topaz Faceoff Match
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Devil's Hand
- For every DoT state possessed by the enemy target, the DMG taken by them increases by 5%.
A tactical beverage brand known to the public for it sproduct placement in a popular immersia.
"Devil's Hand, awaken the devilish power within you."
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Reach Boothill Faceoff Match
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Mighty Quench
- After triggering a follow-up attack, increases DMG received by the target by 10%, stacking up to 4 time(s).
A tactical beverage brand said to cause the illusion of increased strength.
"Drink Mighty Quench, might bring miracles."
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Reach Boothill Faceoff Match
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Pulse Energy
- For every enemy target on the field, allies deal 10% more DMG.
A tactical beverage brand favored by many professional players.
"One bottle of Pulse Energy, and you'll instantly gain energy like a pulsar explosion."
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Reach Svarog Faceoff Match
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High Energy SoulGlad
- Increases Break Effect by 100%. When dealing Break DMG by attacking the enemy, there is a 30% fixed chance to recover 1 Skill Point(s).
The Family has released a customized SoulGlad for the Wardance Ceremony.
"Have a SoulGlad, be so glad and win."
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Reach Svarog Faceoff Match
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Trial Characters
| ELELEquilibrium Level | Character & Light Cone | Skills & Relics | Attributes |
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| 6 | | - Basic ATK Lv. 5
- Skill Lv. 8
- Ultimate Lv. 8
- Talent Lv. 8
| Max HP: 2077 +1154
ATK: 1174 +1997
DEF: 767 +207
SPD: 101 +12
Crit Rate: 57.6%
Crit DMG: 95.7%
Break Effect: 32.4%
Outgoing Healing Boost: 0.0%
Energy Regeneration Rate: 100%
Effect Hit Rate: 21.6%
Effect RES: 21.6%
DMG Bonus: 46.8%
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Relic Level 15
 Izumo Gensei and Takama Divine Realm (2-Piece)
 Pioneer Diver of Dead Waters (4-Piece) |
| ELELEquilibrium Level | Character & Light Cone | Skills & Relics | Attributes |
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| 6 | | - Basic ATK Lv. 5
- Skill Lv. 8
- Ultimate Lv. 8
- Talent Lv. 8
| Max HP: 1894 +1304
ATK: 1213 +1381
DEF: 760 +205
SPD: 103 +37
Crit Rate: 61.6%
Crit DMG: 82.4%
Break Effect: 32.4%
Outgoing Healing Boost: 0.0%
Max Energy: 180
Energy Regeneration Rate: 100%
Effect Hit Rate: 21.6%
Effect RES: 21.6%
DMG Bonus: 56.8%
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Relic Level 15
 Inert Salsotto (2-Piece)
 Champion of Streetwise Boxing (4-Piece) |
| ELELEquilibrium Level | Character & Light Cone | Skills & Relics | Attributes |
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| 6 | | - Basic ATK Lv. 5
- Skill Lv. 8
- Ultimate Lv. 8
- Talent Lv. 8
| Max HP: 2039 +1146
ATK: 1136 +1452
DEF: 815 +220
SPD: 102 +37
Crit Rate: 21.2%
Crit DMG: 82.4%
Break Effect: 32.4%
Outgoing Healing Boost: 0.0%
Max Energy: 120
Energy Regeneration Rate: 100%
Effect Hit Rate: 104.8%
Effect RES: 21.6%
DMG Bonus: 46.8%
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Relic Level 15
 Pan-Cosmic Commercial Enterprise (2-Piece)
 Prisoner in Deep Confinement (4-Piece) |
| ELELEquilibrium Level | Character & Light Cone | Skills & Relics | Attributes |
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| 6 | | - Basic ATK Lv. 5
- Skill Lv. 8
- Ultimate Lv. 8
- Talent Lv. 8
| Max HP: 2300 +1432
ATK: 1213 +1381
DEF: 749 +202
SPD: 90 +12
Crit Rate: 61.6%
Crit DMG: 82.4%
Break Effect: 32.4%
Outgoing Healing Boost: 0.0%
Max Energy: 110
Energy Regeneration Rate: 119.4%
Effect Hit Rate: 21.6%
Effect RES: 21.6%
DMG Bonus: 56.8%
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Relic Level 15
 Inert Salsotto (2-Piece)
 Champion of Streetwise Boxing (4-Piece) |
| ELELEquilibrium Level | Character & Light Cone | Skills & Relics | Attributes |
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| 6 | | - Basic ATK Lv. 5
- Skill Lv. 8
- Ultimate Lv. 8
- Talent Lv. 8
| Max HP: 2194 +1399
ATK: 1174 +1443
DEF: 694 +187
SPD: 102 +43
Crit Rate: 68.3%
Crit DMG: 82.4%
Break Effect: 32.4%
Outgoing Healing Boost: 0.0%
Max Energy: 140
Energy Regeneration Rate: 100%
Effect Hit Rate: 21.6%
Effect RES: 21.6%
DMG Bonus: 54.8%
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Relic Level 15
 Rutilant Arena (2-Piece)
 Musketeer of Wild Wheat (4-Piece) |
| ELELEquilibrium Level | Character & Light Cone | Skills & Relics | Attributes |
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| 6 | | - Basic ATK Lv. 5
- Skill Lv. 8
- Ultimate Lv. 8
- Talent Lv. 8
| Max HP: 2000 +1137
ATK: 1130 +1447
DEF: 851 +336
SPD: 112 +37
Crit Rate: 41.9%
Crit DMG: 147.2%
Break Effect: 32.4%
Outgoing Healing Boost: 0.0%
Energy Regeneration Rate: 100%
Effect Hit Rate: 21.6%
Effect RES: 21.6%
DMG Bonus: 38.8%
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Relic Level 15
 Duran, Dynasty of Running Wolves (2-Piece)
 The Wind-Soaring Valorous (4-Piece) |
| ELELEquilibrium Level | Character & Light Cone | Skills & Relics | Attributes |
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| 6 | | - Basic ATK Lv. 5
- Skill Lv. 8
- Ultimate Lv. 8
- Talent Lv. 8
| Max HP: 1767 +1087
ATK: 1000 +1433
DEF: 1106 +298
SPD: 104 +49
Crit Rate: 21.2%
Crit DMG: 82.4%
Break Effect: 167.8%
Outgoing Healing Boost: 0.0%
Max Energy: 120
Energy Regeneration Rate: 240%
Effect Hit Rate: 21.6%
Effect RES: 31.6%
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Relic Level 15
 Forge of the Kalpagni Lantern (2-Piece)
 Iron Cavalry Against the Scourge (4-Piece) |
| ELELEquilibrium Level | Character & Light Cone | Skills & Relics | Attributes |
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| 6 | | - Basic ATK Lv. 6
- Skill Lv. 10
- Ultimate Lv. 8
- Talent Lv. 8
| Max HP: 1905 +1117
ATK: 1058 +1495
DEF: 727 +287
SPD: 100 +12
Crit Rate: 64.3%
Crit DMG: 82.4%
Break Effect: 32.4%
Outgoing Healing Boost: 0.0%
Max Energy: 110
Energy Regeneration Rate: 100%
Effect Hit Rate: 21.6%
Effect RES: 21.6%
DMG Bonus: 64.8%
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Relic Level 15
 Sigonia, the Unclaimed Desolation (2-Piece)
 Hunter of Glacial Forest (4-Piece) |
| ELELEquilibrium Level | Character & Light Cone | Skills & Relics | Attributes |
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| 6 | | - Basic ATK Lv. 5
- Skill Lv. 8
- Ultimate Lv. 8
- Talent Lv. 8
| Max HP: 2310 +2942
ATK: 1024 +574
DEF: 906 +244
SPD: 98 +42
Crit Rate: 21.2%
Crit DMG: 82.4%
Break Effect: 32.4%
Outgoing Healing Boost: 54.5%
Max Energy: 140
Energy Regeneration Rate: 119.4%
Effect Hit Rate: 21.6%
Effect RES: 31.6%
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Relic Level 15
 Fleet of the Ageless (2-Piece)
 Passerby of Wandering Cloud (4-Piece) |
| ELELEquilibrium Level | Character & Light Cone | Skills & Relics | Attributes |
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| 6 | | - Basic ATK Lv. 5
- Skill Lv. 8
- Ultimate Lv. 8
- Talent Lv. 8
| Max HP: 2039 +1146
ATK: 1136 +1693
DEF: 840 +226
SPD: 103 +12
Crit Rate: 57.6%
Crit DMG: 82.4%
Break Effect: 32.4%
Outgoing Healing Boost: 0.0%
Max Energy: 140
Energy Regeneration Rate: 100%
Effect Hit Rate: 21.6%
Effect RES: 31.6%
DMG Bonus: 64.8%
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Relic Level 15
 Sigonia, the Unclaimed Desolation (2-Piece)
 Genius of Brilliant Stars (4-Piece) |
| ELELEquilibrium Level | Character & Light Cone | Skills & Relics | Attributes |
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| 6 | | - Basic ATK Lv. 5
- Skill Lv. 8
- Ultimate Lv. 8
- Talent Lv. 8
| Max HP: 2310 +1204
ATK: 1077 +580
DEF: 840 +226
SPD: 98 +42
Crit Rate: 25.2%
Crit DMG: 82.4%
Break Effect: 32.4%
Outgoing Healing Boost: 0.0%
Max Energy: 100
Energy Regeneration Rate: 119.4%
Effect Hit Rate: 94.8%
Effect RES: 21.6%
DMG Bonus: 46.8%
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Relic Level 15
 Pan-Cosmic Commercial Enterprise (2-Piece)
 Pioneer Diver of Dead Waters (4-Piece) |
| ELELEquilibrium Level | Character & Light Cone | Skills & Relics | Attributes |
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| 6 | | - Basic ATK Lv. 5
- Skill Lv. 8
- Ultimate Lv. 8
- Talent Lv. 8
| Max HP: 2039 +1349
ATK: 1155 +2109
DEF: 815 +220
SPD: 100 +37
Crit Rate: 21.2%
Crit DMG: 82.4%
Break Effect: 32.4%
Outgoing Healing Boost: 0.0%
Max Energy: 120
Energy Regeneration Rate: 100%
Effect Hit Rate: 51.6%
Effect RES: 21.6%
DMG Bonus: 38.8%
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Relic Level 15
 Firmament Frontline: Glamoth (2-Piece)
 Prisoner in Deep Confinement (4-Piece) |
| ELELEquilibrium Level | Character & Light Cone | Skills & Relics | Attributes |
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| 6 | | - Basic ATK Lv. 5
- Skill Lv. 8
- Ultimate Lv. 8
- Talent Lv. 8
| Max HP: 2416 +2513
ATK: 1102 +701
DEF: 767 +207
SPD: 98 +43
Crit Rate: 21.2%
Crit DMG: 82.4%
Break Effect: 163.8%
Outgoing Healing Boost: 34.5%
Max Energy: 110
Energy Regeneration Rate: 100%
Effect Hit Rate: 21.6%
Effect RES: 21.6%
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Relic Level 15
 Forge of the Kalpagni Lantern (2-Piece)
 Iron Cavalry Against the Scourge (4-Piece) |
| ELELEquilibrium Level | Character & Light Cone | Skills & Relics | Attributes |
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| 6 | | - Basic ATK Lv. 5
- Skill Lv. 10
- Ultimate Lv. 8
- Talent Lv. 8
| Max HP: 2010 +1139
ATK: 1093 +1542
DEF: 904 +357
SPD: 102 +43
Crit Rate: 61.6%
Crit DMG: 95.7%
Break Effect: 32.4%
Outgoing Healing Boost: 0.0%
Max Energy: 110
Energy Regeneration Rate: 100%
Effect Hit Rate: 21.6%
Effect RES: 21.6%
DMG Bonus: 38.8%
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Relic Level 15
 Izumo Gensei and Takama Divine Realm (2-Piece)
 Musketeer of Wild Wheat (4-Piece) |
| ELELEquilibrium Level | Character & Light Cone | Skills & Relics | Attributes |
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| 6 | | - Basic ATK Lv. 5
- Skill Lv. 8
- Ultimate Lv. 8
- Talent Lv. 8
| Max HP: 2233 +1411
ATK: 1116 +2228
DEF: 815 +220
SPD: 102 +23
Crit Rate: 21.2%
Crit DMG: 82.4%
Break Effect: 32.4%
Outgoing Healing Boost: 0.0%
Max Energy: 160
Energy Regeneration Rate: 119.4%
Effect Hit Rate: 21.6%
Effect RES: 21.6%
DMG Bonus: 38.8%
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Relic Level 15
 Space Sealing Station (2-Piece)
 Musketeer of Wild Wheat (4-Piece) |
| ELELEquilibrium Level | Character & Light Cone | Skills & Relics | Attributes |
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| 6 | | - Basic ATK Lv. 5
- Skill Lv. 8
- Ultimate Lv. 8
- Talent Lv. 8
| Max HP: 2039 +3152
ATK: 1083 +586
DEF: 882 +348
SPD: 104 +49
Crit Rate: 21.2%
Crit DMG: 82.4%
Break Effect: 151.8%
Outgoing Healing Boost: 0.0%
Max Energy: 130
Energy Regeneration Rate: 100%
Effect Hit Rate: 21.6%
Effect RES: 21.6%
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Relic Level 15
 Fleet of the Ageless (2-Piece)
 Messenger Traversing Hackerspace (4-Piece) |
| ELELEquilibrium Level | Character & Light Cone | Skills & Relics | Attributes |
|---|
| 6 | | - Basic ATK Lv. 5
- Skill Lv. 8
- Ultimate Lv. 8
- Talent Lv. 8
| Max HP: 2000 +1137
ATK: 1116 +817
DEF: 791 +213
SPD: 107 +37
Crit Rate: 21.2%
Crit DMG: 82.4%
Break Effect: 32.4%
Outgoing Healing Boost: 0.0%
Max Energy: 110
Energy Regeneration Rate: 119.4%
Effect Hit Rate: 104.8%
Effect RES: 21.6%
DMG Bonus: 56.8%
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Relic Level 15
 Pan-Cosmic Commercial Enterprise (2-Piece)
 Genius of Brilliant Stars (4-Piece) |
| ELELEquilibrium Level | Character & Light Cone | Skills & Relics | Attributes |
|---|
| 6 | | - Basic ATK Lv. 5
- Skill Lv. 8
- Ultimate Lv. 8
- Talent Lv. 8
| Max HP: 2349 +2698
ATK: 947 +557
DEF: 882 +238
SPD: 101 +43
Crit Rate: 21.2%
Crit DMG: 160.5%
Break Effect: 32.4%
Outgoing Healing Boost: 0.0%
Max Energy: 110
Energy Regeneration Rate: 119.4%
Effect Hit Rate: 21.6%
Effect RES: 41.6%
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Relic Level 15
 Broken Keel (2-Piece)
 Messenger Traversing Hackerspace (4-Piece) |
| ELELEquilibrium Level | Character & Light Cone | Skills & Relics | Attributes |
|---|
| 6 | | - Basic ATK Lv. 6
- Skill Lv. 8
- Ultimate Lv. 10
- Talent Lv. 8
| Max HP: 1799 +1871
ATK: 1005 +1205
DEF: 727 +287
SPD: 112 +44
Crit Rate: 21.2%
Crit DMG: 82.4%
Break Effect: 32.4%
Outgoing Healing Boost: 0.0%
Max Energy: 130
Energy Regeneration Rate: 124.4%
Effect Hit Rate: 21.6%
Effect RES: 21.6%
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Relic Level 15
 Penacony, Land of the Dreams (2-Piece)
 Messenger Traversing Hackerspace (4-Piece) |
| ELELEquilibrium Level | Character & Light Cone | Skills & Relics | Attributes |
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| 6 | | - Basic ATK Lv. 6
- Skill Lv. 10
- Ultimate Lv. 10
- Talent Lv. 10
| Max HP: 2039 +2026
ATK: 869 +540
DEF: 1076 +871
SPD: 105 +37
Crit Rate: 21.2%
Crit DMG: 82.4%
Break Effect: 183.8%
Outgoing Healing Boost: 0.0%
Max Energy: 140
Energy Regeneration Rate: 100%
Effect Hit Rate: 21.6%
Effect RES: 31.6%
DMG Bonus: 8.0%
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Relic Level 15
 Talia: Kingdom of Banditry (2-Piece)
 Watchmaker, Master of Dream Machinations (4-Piece) |
Newcomer Debut - Sushang
| Highlights
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Break enemies' Weakness to gain a massive ammount of Vibes
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| Arena Environment
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Increases Break DMG dealt by all allies by 200%. When Breaking enemy targets' Weaknesses, triggers all Weakness Break effects from all Weaknesses on the same enemy and reduce the Toughness of all other enemy targets.
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| Story Characters
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| Enemies
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Knockout Matches (I)
Fantastic Botany and Where to Find Them
Just like her name, she believes in action first and talking second. Those who like to trash talk with their opponents will be disappointed, for she is as quiet as a plotted plant in the ring, and her responses scarce.
| Highlights
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Defeat enemies to gain a massive ammount of Vibes
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| Arena Environment
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Enemy summons continuously refresh. Destroying summons will make the enemy boss lose a set amount of HP. Allies' follow-up attack DMG increases by 100%. After launching a follow-up attack, for every 15 enemies hit, unleash Raging Wildfire on all enemies to deal a set amount of DMG.
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| Recommended Tactics
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Tactical Codex: Feint Attack
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| Trial Characters
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| Knockout Plaudit
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| Enemies
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"Ironshield" Gigantus Shieldus
This man with a hard-to-pronounce name may not have an iron will, but he has an iron shield. His competition slogan is "You may shatter my will, but you cannot pierce through my shield."
| Highlights
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Counter enemy attacks to gain a massive amount of Vibes
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| Arena Environment
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All enemies share HP. Allies' Counter DMG increases by 100%, restore HP equal to 20% of the character's Max HP when launching Counters, and the primary enemy target that receives the Counter DMG has its action Advanced Forward by 50%.
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| Recommended Tactics
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Tactical Codex: Early Reveal
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| Trial Characters
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| Knockout Plaudit
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| Enemies
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Faceoff Match (I) - Topaz
| Highlights
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Inflict Weakness Break or defeat enemies to seize their Performance Points and gain a massive amount of Vibes
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| Arena Environment
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For every 3 Performance Point(s) received by a single character, their Action is immediately Advanced Forward by 100%. Every Performance Point boosts the DMG dealt by Ultimates by 30%. Performance Points last till the end of this phase.
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| Recommended Tactics
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- Tactical Codex: Early Reveal
- Tactical Beverage: Blu Bull
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| Trial Characters
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| Knockout Plaudit
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 Wardance Sword Badge ×12
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| Enemies
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Lv. 85 Lance of the Eternal Freeze
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Knockout Matches (II)
Tri-Dis of Zhuming
A trio martial arts combo from the Zhuming. Though they claim to be siblings from different parents, their personalities are vastly different, giving people a feeling that, for this team, the whole is LESS than the sum of its parts.
| Highlights
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Attack Weakness Broken enemies to gain a massive ammount of Vibes
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| Arena Environment
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Increases Break Effect by 100%. After attacking targets in the Weakness Broken state, receives 1 stack of Vulnerability to a max of 10 stacks. Every stack of Vulnerability increases DMG taken by the target by 10%.
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| Recommended Tactics
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- Tactical Codex: Feint Attack
- Tactical Beverage: Blu Bull
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| Trial Characters
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| Knockout Plaudit
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| Enemies
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Trotter Battlefront
A rare summon-class contestant in this competition. Though she cannot summon the Doomsday Beast nor the Starcrusher Swarm King, you should not look down on her, for Trotters can defeat many an opponent with cuteness.
| Highlights
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Defeat enemy Trotters to gain a massive ammount of Vibes
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| Arena Environment
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Enemy Trotters continuously refresh. DMG dealt by allies' Basic ATK increases by 50%, and defeating a Trotter will grant you 1 Skill Point. For every 5 total Skill Points consumed, the first character on the team has their Action Advanced by 100%, and the ATK for their next attack increases by 100%.
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| Recommended Tactics
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Tactical Codex: Feint Attack Tactical Beverage: Westroc Super Drink
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| Trial Characters
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| Knockout Plaudit
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| Enemies
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Special Invitational Match - Shuojin
| Highlights
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Inflict Weakness Break on the enemy boss to gain a massive amount of Vibes
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| Arena Environment
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Increases Break DMG dealt by all allies by 200%. When Breaking enemy targets' Weaknesses, triggers all Weakness Break effects from all Weaknesses on the enemy and reduces the Toughness of all other enemy targets while concurrently restoring HP equal to 50% of character's Max HP.
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| Recommended Tactics
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- Tactical Codex: Feint Attack
- Tactical Beverage: Blu Bull
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| Story Character
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| Enemies
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| Highlights
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Inflict Weakness Break or defeat enemies to seize their Performance Points and gain a massive amount of Vibes
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| Arena Environment
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For every 3 Performance Point(s) gained by a single character, their Action is immediately Advanced Forward by 100%. Every Performance Point boosts Break Effect by 50%.
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| Recommended Tactics
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- Tactical Codex: Feint Attack
- Tactical Beverage: Westroc Super Drink
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| Trial Characters
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| Knockout Plaudit
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 Wardance Sword Badge ×5
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| Enemies
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Faceoff Match (II) - Boothill
| Highlights
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Defeat enemies' summons to gain a massive ammount of Vibes
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| Arena Environment
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Enemies take 50% more DoT. Apply Spiritual Caning to the enemy boss and deal all enemies random Lightning DoT 3 time(s) at the start of the turn. When allies recover from Soulstone, receive 1 stack of Spiritual Torture, which makes Spiritual Caning Bounce 1 more time(s). This can stack up to 5.
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| Recommended Tactics
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- Tactical Codex: Lie in Wait
- Tactical Beverage: Devil's Hand
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| Trial Characters
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| Knockout Plaudit
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 Wardance Sword Badge ×12
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| Enemies
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Popularity Repechage - Argenti
| Highlights
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Defeat enemies' summons to gain a massive ammount of Vibes
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| Arena Environment
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After characters collectively use Ultimates 3 times, activate Brave Fist and deals a set amount of Wind DMG for 5 times to random enemy targets and their adjacent targets.
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| Recommended Tactics
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- Tactical Codex: Out of Thin Air
- Tactical Beverage: Westroc Super Drink
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| Trial Characters
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| Knockout Plaudit
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 Wardance Sword Badge ×12
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| Enemies
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Knockout Matches (III)
Stellaron Hunter: SAM
A serious criminal wanted by the Interastral Peace Corporation, a cruel and emotionless war machine, and an infamous galaxy hunter. The opponents would forfeit the match and run under the cover of night as soon as they heard his name -- Losing a match is nothing compared to losing life.
| Highlights
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Inflict Weakness Broken on enemies to gain a massive ammount of Vibes
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| Arena Environment
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Increases Weakness Break Efficiency of allies' follow-up attacks by 50%, and additionally increases Weakness Break Efficiency of Ultimate by 50%. Breaking any enemy targets will reduce other enemy targets' Toughness by 30% of their current Toughness.
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| Recommended Tactics
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- Tactical Codex: Out of Thin Air
- Tactical Beverage: Mighty Quench
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| Trial Characters
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| Knockout Plaudit
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| Enemies
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Karmic Hinkypunk
Based on this Wardance's idea of "open and inclusive, all are welcome to participate," even a heliobus obtained the eligibility to participate. However, he already signed the "Agreement on Forbidding Possessions," so there's no need to worry that he may suddenly dive into your body.
| Highlights
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Character at the leftmost of the team lineup uses their Ultimate to obtain massive Vibes
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| Arena Environment
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DMG dealt by Ultimates increases by 60%. When the character in the leftmost position in the team uses their Ultimate to attack enemies, regenerate Energy equal to 100% Max Energy for every 10 targets hit in total.
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| Recommended Tactics
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- Tactical Codex: Out of Thin Air
- Tactical Beverage: Westroc Super Drink
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| Trial Characters
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| Knockout Plaudit
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| Enemies
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Special Invitational Match - Samantha
| Highlights
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Character loses HP to gain massive amount of Vibes!
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| Arena Environment
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At the start of an allied character's turn, they consume HP equal to 20% of current HP. When characters lose HP, increases all allies' DMG dealt by 10%. This can stack a max of 99 time(s).
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| Recommended Tactics
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- Tactical Codex: Out of Thin Air
- Tactical Beverage: Westroc Super Drink
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| Trial Characters
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| Knockout Plaudit
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 Wardance Sword Badge ×5
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| Enemies
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Faceoff Match (III) - Mysterious Iron Arm
| Highlights
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The more consecutive actions allied targets perform, the greater the Vibes.
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| Arena Environment
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The Ultimate and follow-up attack DMG dealt by allies increase by 50%. For each consecutive action ally characters take, allies gain 1 stack of Ready for Battle. Each stack of Ready for Battle increases the DMG dealt by Ultimate by 2%, and each time 12 stack(s) are gained, the first character in the lineup immediately has their Ultimate activated. When enemy units take action, 12 stack(s) of Ready for Battle will be lost.
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| Recommended Tactics
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- Tactical Codex: Uproot the Cause
- Tactical Beverage: Mighty Quench
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| Trial Characters
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| Knockout Plaudit
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 Wardance Sword Badge ×12
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| Enemies
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Ringmaster - Yanqing
| Highlights
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Inflict Weakness Break on enemies to gain a massive amount of Vibes
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| Arena Environment
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Increases Break DMG taken by enemy targets by 50%. When characters Break enemy targets' Weaknesses, advances the character's action by 50%.
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| Recommended Tactics
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- Tactical Codex: Stealing Their Thunder
- Tactical Beverage: High Energy SoulGlad
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| Trial Characters
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| Knockout Plaudit
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 Wardance Sword Badge ×12
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| Enemies
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Dreamscape Training
Dreamscape Training: Topaz
| Highlights
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Inflict Weakness Break or defeat enemies to seize their Performance Points and gain a massive amount of Vibes
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| Challenge Goal
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- Enter the "Super Hype" state once in Topaz training session
- Defeat the 1st phase boss in Topaz training session
- Defeat the 2nd phase boss in Topaz training session
- Defeat the 3rd phase boss in Topaz training session
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| Arena Environment
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For every 3 Performance Point(s) received by a single character, their Action is immediately Advanced Forward by 100%. Every Performance Point boosts the DMG dealt by Ultimates by 30%. Performance Points last till the end of this phase.
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| Recommended Tactics
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- Tactical Codex: Early Reveal
- Tactical Beverage: Blu Bull
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| Trial Characters
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| Enemies
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Lv. 85 Lance of the Eternal Freeze
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Dreamscape Training: Boothill
| Highlights
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Defeat enemies' summons to gain a massive ammount of Vibes
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| Challenge Goal
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- Enter the "Super Hype" state once in Boothill training session
- Defeat the 1st phase boss in Boothill training session
- Defeat the 2nd phase boss in Boothill training session
- Defeat the 3rd phase boss in Boothill training session
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| Arena Environment
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Enemies take 50% more DoT. Apply Spiritual Caning to the enemy boss and deal all enemies random Lightning DoT 3 time(s) at the start of the turn. When allies recover from Soulstone, receive 1 stack of Spiritual Torture, which makes Spiritual Caning Bounce 1 more time(s). This can stack up to 5.
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| Recommended Tactics
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- Tactical Codex: Lie in Wait
- Tactical Beverage: Devil's Hand
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| Trial Characters
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| Enemies
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Dreamscape Training: Argenti
| Highlights
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Defeat enemies' summons to gain a massive ammount of Vibes
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| Challenge Goal
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- Enter the "Super Hype" state once in Argenti training session
- Defeat the 1st phase boss in Argenti training session
- Defeat the 2nd phase boss in Argenti training session
- Defeat the 3rd phase boss in Argenti training session
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| Arena Environment
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After characters collectively use Ultimates 3 times, activate Brave Fist and deals a set amount of Wind DMG for 5 times to random enemy targets and their adjacent targets.
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| Recommended Tactics
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- Tactical Codex: Out of Thin Air
- Tactical Beverage: Westroc Super Drink
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| Trial Characters
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| Enemies
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Dreamscape Training: Svarog
| Highlights
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The more consecutive actions allied targets perform, the greater the Vibes.
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| Challenge Goal
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- Enter the "Super Hype" state once in Svarog training session
- Defeat the 1st phase boss in Svarog training session
- Defeat the 2nd phase boss in Svarog training session
- Defeat the 3rd phase boss in Svarog training session
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| Arena Environment
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The Ultimate and follow-up attack DMG dealt by allies increase by 50%. For each consecutive action ally characters take, allies gain 1 stack of Ready for Battle. Each stack of Ready for Battle increases the DMG dealt by Ultimate by 2%, and each time 12 stack(s) are gained, the first character in the lineup immediately has their Ultimate activated. When enemy units take action, 12 stack(s) of Ready for Battle will be lost.
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| Recommended Tactics
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- Tactical Codex: Uproot the Cause
- Tactical Beverage: Mighty Quench
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| Trial Characters
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| Enemies
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Dreamscape Training: Yanqing
| Highlights
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Inflict Weakness Break on enemies to gain a massive amount of Vibes
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| Challenge Goal
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- Enter the "Super Hype" state once in Yanqing training session
- Defeat the 1st phase boss in Yanqing training session
- Defeat the 2nd phase boss in Yanqing training session
- Defeat the 3rd phase boss in Yanqing training session
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| Arena Environment
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Increases Break DMG taken by enemy targets by 50%. When characters Break enemy targets' Weaknesses, advances the character's action by 50%.
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| Recommended Tactics
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- Tactical Codex: Stealing Their Thunder
- Tactical Beverage: High Energy SoulGlad
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| Trial Characters
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| Enemies
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