The Legend of Galactic Baseballer/Planets
Last updated 2024-11-16
Initial Planet

Overview
| Difficulty | Departure |
|---|---|
| Team Bonus | None |
| Initial Weapon | None |
| Recommended Weapons | None |
Trial Characters
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 | Lv. 80 Unknown |
| |
| Relic Level |
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 | Lv. 80 Unknown |
| |
| Relic Level |
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 | Lv. 80 Unknown |
| |
| Relic Level |
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 | Lv. 80 Unknown |
| |
| Relic Level |
Enemies
| Wave 1 | |
|---|---|
| Wave 2 | |
| Wave 3 | |
| Wave 4 | |
| Wave 5 | |
| Wave 6 | |
| Wave 7 |
Tutorial
Defeat as many enemies as possible to raise your team's level within the allotted Cycles.After your Team Level goes up, you'll be able to choose one of the randomly drawn weapons or Accessories.
Defeat as many enemies as possible to raise your team's level within the allotted Cycles.
After your Team Level goes up, you'll be able to choose one of the randomly drawn weapons or Accessories.
Remember to prioritize weapon upgrades and find the corresponding resonant accessory.After obtaining a Lv. 8 weapon and its corresponding resonant accessory, you can then select to ascend it to an impressive Legendary Weapon.
Remember to prioritize weapon upgrades and find the corresponding resonant accessory.
After obtaining a Lv. 8 weapon and its corresponding resonant accessory, you can then select to ascend it to an impressive Legendary Weapon.
Volcanic Planet

Overview
| Difficulty | Easy |
|---|---|
| Team Bonus | With every level the team incrases, increases all allies' ATK by 40% |
| Initial Weapon | |
| Recommended Weapons |
Trial Characters
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
Enemies
| Wave 1 | |
|---|---|
| Wave 2 | |
| Wave 3 | |
| Wave 4 | |
| Wave 5 | |
| Wave 6 | |
| Wave 7 | |
| Wave 8 | |
| Wave 9 | |
| Wave 10 |
Tutorial
This Stage's Initial Weapon: Everyone For Me"Everyone For Me" attacks based on a fixed SPD, launching Flame Rounds at random enemies.
Prioritize the upgrade of the initial weapon level and obtain their resonant accessories to ascend your weapon to a legendary weapon!
This Stage's Initial Weapon: Everyone For Me
"Everyone For Me" attacks based on a fixed SPD, launching Flame Rounds at random enemies.
Prioritize the upgrade of the initial weapon level and obtain their resonant accessories to ascend your weapon to a legendary weapon!
Recommended Weapon Combo:Summon-Type: Everyone For Me, Scoundrel's Kindness, Icy Fire Extinguisher, and Storm Gale Hammer
Related Accessory: Me For Everyone (Increases SPD of Summon Weapons) and Icefire Talisman (Increases Fire and Ice DMG)
Recommended Weapon Combo:
Summon-Type: Everyone For Me, Scoundrel's Kindness, Icy Fire Extinguisher, and Storm Gale Hammer
Related Accessory: Me For Everyone (Increases SPD of Summon Weapons) and Icefire Talisman (Increases Fire and Ice DMG)
Cogwheel Planet

Overview
| Difficulty | Easy |
|---|---|
| Team Bonus | With every level the team increases, increases DoT applied by all allies by 30% |
| Initial Weapon | |
| Recommended Weapons |
Trial Characters
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
Enemies
| Wave 1 | |
|---|---|
| Wave 2 | |
| Wave 3 | |
| Wave 4 | |
| Wave 5 | |
| Wave 6 | |
| Wave 7 | |
| Wave 8 | |
| Wave 9 | |
| Wave 10 |
Tutorial
This Stage's Initial Weapon: Thunderbolt ThornsApplies Thunderbolt Thorns to an enemy target. When the target's turn starts, unleashes Thundershock that deals DoT. When the target gets defeated, transfers it to another enemy target.
Prioritize the upgrade of initial weapon level and obtain their resonant accessories to ascend your weapon to a legendary weapon!
This Stage's Initial Weapon: Thunderbolt Thorns
Applies Thunderbolt Thorns to an enemy target. When the target's turn starts, unleashes Thundershock that deals DoT. When the target gets defeated, transfers it to another enemy target.
Prioritize the upgrade of initial weapon level and obtain their resonant accessories to ascend your weapon to a legendary weapon!
Recommended Weapon Combo:Wind and Lightning-Type: Thunderbolt Thorns, Storm Gale Hammer, and Ranger's Longbow
Triggered by Defeating Enemy Targets: Storm Gale Hammer and Sweet Slumber
Related Accessory: Lightning Storm Shackles (Increases Wind and Lightning DMG)
Recommended Weapon Combo:
Wind and Lightning-Type: Thunderbolt Thorns, Storm Gale Hammer, and Ranger's Longbow
Triggered by Defeating Enemy Targets: Storm Gale Hammer and Sweet Slumber
Related Accessory: Lightning Storm Shackles (Increases Wind and Lightning DMG)
Sugarfrost Planet

Overview
| Difficulty | Easy |
|---|---|
| Team Bonus | With every level the team gains, increases all allies' Break Effect by 80% |
| Initial Weapon | |
| Recommended Weapons |
Trial Characters
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
Enemies
| Wave 1 | |
|---|---|
| Wave 2 | |
| Wave 3 | |
| Wave 4 | |
| Wave 5 | |
| Wave 6 | |
| Wave 7 | |
| Wave 8 | |
| Wave 9 | |
| Wave 10 |
Tutorial
This Stage's Initial Weapon: Sweet SlumberWhen an ally or weapon defeats an enemy target, Sweet Slumber triggers AoE detonation, dealing Quantum DMG to adjacent enemy targets.
Prioritize the upgrade of the initial weapon level and obtain their resonant accessories to ascend your weapon to a legendary weapon!
This Stage's Initial Weapon: Sweet Slumber
When an ally or weapon defeats an enemy target, Sweet Slumber triggers AoE detonation, dealing Quantum DMG to adjacent enemy targets.
Prioritize the upgrade of the initial weapon level and obtain their resonant accessories to ascend your weapon to a legendary weapon!
Recommended Weapon Combo:Upon defeating enemy targets with single-target attacks, triggers the following: Sweet Slumber, Storm Gale Hammer, Rainbow Bat
Quantum, Imaginary, and Physical-Type: Sweet Slumber, Lucky Roulette
Recommended Weapon Combo:
Upon defeating enemy targets with single-target attacks, triggers the following: Sweet Slumber, Storm Gale Hammer, Rainbow Bat
Quantum, Imaginary, and Physical-Type: Sweet Slumber, Lucky Roulette
Miniature Planet

Overview
| Difficulty | Normal |
|---|---|
| Team Bonus | With every level the team gains, increases DMG dealt by all allies' follow-up attacks by 30% |
| Initial Weapon | |
| Recommended Weapons |
Trial Characters
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
Enemies
| Wave 1 | |
|---|---|
| Wave 2 | |
| Wave 3 | |
| Wave 4 | |
| Wave 5 | |
| Wave 6 | |
| Wave 7 | |
| Wave 8 | |
| Wave 9 | |
| Wave 10 |
Tutorial
This Stage's Initial Weapon: Frosty Flying SwordWhen allies act over 3 times consecutively, Frosty Flying Sword will launch multiple flying swords at random enemy targets. The number of swords increases with more consecutive actions taken.
Prioritize the upgrade of the initial weapon level and obtain their resonant accessories to ascend your weapon to a legendary weapon!
This Stage's Initial Weapon: Frosty Flying Sword
When allies act over 3 times consecutively, Frosty Flying Sword will launch multiple flying swords at random enemy targets. The number of swords increases with more consecutive actions taken.
Prioritize the upgrade of the initial weapon level and obtain their resonant accessories to ascend your weapon to a legendary weapon!
Recommended Weapon Combo:Action Triggered Weapon: Prayers of Beauty, Ranger's Longbow, Rainbow Bat, and Will of Architects
Frost and Fire-Type: Everyone For Me, Scoundrel's Kindness, and Icy Fire Extinguisher
Recommended Weapon Combo:
Action Triggered Weapon: Prayers of Beauty, Ranger's Longbow, Rainbow Bat, and Will of Architects
Frost and Fire-Type: Everyone For Me, Scoundrel's Kindness, and Icy Fire Extinguisher
Blissdream Planet

Overview
| Difficulty | Normal |
|---|---|
| Team Bonus | With every level the team increases, increases all allies' DoT and Ultimate DMG by 30% |
| Initial Weapon | |
| Recommended Weapons |
Trial Characters
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
| ELEL | Character & Light Cone | Skills & Relics | Attributes |
|---|---|---|---|
| 6 |
| ||
| Relic Level 15 |
Enemies
| Wave 1 | |
|---|---|
| Wave 2 | |
| Wave 3 | |
| Wave 4 | |
| Wave 5 | |
| Wave 6 | |
| Wave 7 | |
| Wave 8 | |
| Wave 9 | |
| Wave 10 |
Tutorial
This Stage's Initial Weapon: Nihility's WarningThere is a chance of inflicting Chagrined when an ally hits an enemy. Enemies will also succumb to Chagrined when they become afflicted by other debuffs. When Chagrined reaches a certain number of stacks, Nihility's Warning will unleash Quantum Dagger at the target and clear the Chagrined stacks.
Prioritize upgrading the initial weapon level and obtain their resonant accessories to ascend your weapon to a legendary weapon!
This Stage's Initial Weapon: Nihility's Warning
There is a chance of inflicting Chagrined when an ally hits an enemy. Enemies will also succumb to Chagrined when they become afflicted by other debuffs. When Chagrined reaches a certain number of stacks, Nihility's Warning will unleash Quantum Dagger at the target and clear the Chagrined stacks.
Prioritize upgrading the initial weapon level and obtain their resonant accessories to ascend your weapon to a legendary weapon!
Eternal Black Hole

Overview
| Difficulty | Insane |
|---|---|
| Team Bonus | With every level the team gains, increases all allies' DMG by 30% |
| Initial Weapon | Player Choice |
| Recommended Weapons | None |
Trial Characters
All trial characters from prior stages are available.
Enemies
Most enemies for the Eternal Black Hole are randomized, and the player is given the option to infinitely reset them.
However, the final wave is not randomized:
| Wave 11 |
|---|



