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Shiyu Defense/Critical Node/2026-05-01

Last updated 2026-06-11

Zenless Zone Zero Version 1.6 Character Avatars Soldier 0 - Anby02
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The 2026-05-01 Critical Node is a Critical Node in Shiyu Defense, added in Version 2.7.

1st - 4th Frontiers

Frontier Info

  • When there are 1/2 Agents with Attack specialty in the squad, Agents ignore 5%/15% of all DMG RES when hitting enemies.
  • After an Agent triggers a critical hit, their Electric DMG increases by 35% for 5s. Repeated triggers reset the duration.

Objectives

  • Objective Rank S - More than 300s remaining
  • Objective Rank A - More than 180s remaining
  • Objective Rank B - Defeat all enemies

First Frontier

Stage Details
Enemy Levels: 50
Recommended Attributes
First Half Second Half
IcePhysical Electric
Enemies
First Half
Wave 1 Wave 2
Wave 3 Wave 4
Second Half
Wave 1 Wave 2
Wave 3 Wave 4

Second Frontier

Stage Details
Enemy Levels: 55
Recommended Attributes
First Half Second Half
IcePhysical Electric
Enemies
First Half
Wave 1 Wave 2
Wave 3 Wave 4
Second Half
Wave 1 Wave 2
Wave 3 Wave 4

Third Frontier

Stage Details
Enemy Levels: 60
Recommended Attributes
First Half Second Half
IceEther Electric
Enemies
First Half
Wave 1 Wave 2
Wave 3 Wave 4
Second Half
Wave 1 Wave 2
Wave 3 Wave 4

Fourth Frontier

Stage Details
Enemy Levels: 65
Recommended Attributes
First Half Second Half
IceEther Electric
Enemies
First Half
Wave 1 Wave 2
Wave 3 Wave 4
Second Half
Wave 1 Wave 2
Wave 3 Wave 4


Fifth Frontier

Objectives

  • Objective Rank SS - Get an S-rating in all rooms and achieve a total score of 100,000
  • Objective Rank S - Get an S-rating in all rooms
  • Objective Rank A - Get an A-rating in all rooms
  • Objective Rank B - Get a B-rating in all rooms

Room 1

Room 1
Details:
  • Agent's Daze dealt increases by 10%, Ultimate DMG increases by 20%.
  • When an enemy is Stunned, the whole squad's CRIT DMG increases by 30% for 30s. Repeated triggers reset the duration.
  • In this stage, dealing DMG to enemies earns you DMG Score. Defeating a single normal/elite enemy will grant you an instance of Elimination Score.
  • In this stage, scores earned at different times will receive additional multiplier bonuses. The earlier in the challenge, the higher the multiplier. The total score cap (including bonus) is 50,000.
Challenge Target:
  • Objective Rank S - Reach 25,000 points for the current room
  • Objective Rank A - Reach 16,000 points for the current room
  • Objective Rank B - Reach 8,000 points for the current room
Enemy Details
  • Enemy Level: 70
  • Enemy Weakness: EtherPhysical
  • Enemy Resistance: Fire
Wave 1 Wave 2
Wave 3 Wave 4

Room 2

Room 2
Details:
  • When there are 1/2 Agents with the Attack specialty in the squad, Agents ignore 5%/15% of all DMG RES when hitting enemies.
  • When the Agent triggers a CRIT, their Electric DMG increases by 35% for 5s. Repeated triggers refresh the duration.
  • In this stage, dealing DMG to enemies earns you DMG Score. Defeating a single normal/elite enemy will grant you an instance of Elimination Score.
  • In this stage, scores earned at different times will receive additional multiplier bonuses. The earlier in the challenge, the higher the multiplier. The total score cap (including bonus) is 50,000.
Challenge Target:
  • Objective Rank S - Reach 25,000 points for the current room
  • Objective Rank A - Reach 16,000 points for the current room
  • Objective Rank B - Reach 8,000 points for the current room
Enemy Details
  • Enemy Level: 70
  • Enemy Weakness: FireElectric
  • Enemy Resistance: Ether
Wave 1 Wave 2
Wave 3 Wave 4

Room 3

Room 3
Details:
  • Agent Ether Anomaly Buildup Rate and Ice Anomaly Buildup Rate increase by 25%.
  • When Agents inflict an Attribute Anomaly on enemies, their DEF is reduced by 10%, and they take 20% more Attribute Anomaly DMG for 10s. Repeated triggers reset the duration.
  • In this stage, dealing DMG to enemies earns you DMG Score. Defeating a single normal/elite enemy will grant you an instance of Elimination Score.
  • In this stage, scores earned at different times will receive additional multiplier bonuses. The earlier in the challenge, the higher the multiplier. The total score cap (including bonus) is 50,000.
Challenge Target:
  • Objective Rank S - Reach 25,000 points for the current room
  • Objective Rank A - Reach 16,000 points for the current room
  • Objective Rank B - Reach 8,000 points for the current room
Enemy Details
  • Enemy Level: 70
  • Enemy Weakness: Ether
  • Enemy Resistance: Electric
Wave 1 Wave 2
Wave 3 Wave 4

Other Languages

LanguageOfficial Name
EnglishCritical Node
Chinese
(Simplified)
剧变节点
Jùbiàn Jiédiǎn
Chinese
(Traditional)
劇變節點
Jùbiàn Jiédiǎn
Japanese激変ノード
Gekihen Nōdo
Korean격변격변 구간구간
Gyeokbyeon Gugan
SpanishNodo inestable
FrenchNœud critique
RussianКритический узел
Kriticheskiy uzel
ThaiCritical Node
VietnameseĐiểmĐiểm Biến ĐộngBiến Động
GermanTurbulente Knoten
IndonesianCritical Node
PortugueseNódulo Crítico

Change History