Hitlag
Last updated 2026-08-26
Hitlag refers to a phenomenon that occurs when most melee attacks hit a target, which significantly slows down the attacker and the target's entity speed for a short amount of time to deliver a sense of weight.[1]
Hitlag is most commonly produced by most melee attacks of Sword, Polearm, or Claymore wielding characters. Most Elemental Bursts, Plunging Attacks, ranged attacks and AoE attacks that do not involve the use of a melee weapon, cannot produce hitlag.
Bow and Catalyst users may also produce hitlag with some attacks. (e.g., Aimed shots when they hit a weak point, Shikanoin Heizou's melee attacks, Yanfei's 4th Ascension Passive)
Mechanics
Duration
The duration of a hitlag is dependent on the attack and the state of the target hit. Certain attacks have their hitlag extended when they hit an enemy that is not poise broken. Hitlag duration is not affected by Attack Speed.
Against an enemy with active poise, if an attack's hitlag is poise-extendable,
If an attack's hitlag is not poise-extendable or against a poise broken enemy,
The duration of a hitlag is also further extended if an attack hits enemies protected by certain Shields.
Entity Speed Multiplier
The entity speed multiplier during hitlag is most commonly 0.01. Certain attacks can also have entity speed multipliers of 0.02, 0.03, 0.05, or 0.1.
Previews
Hitlag Extension
The entity speed multiplier during hitlags will result in the duration of ongoing effects being extended. The duration increase in certain effects achieved this way is commonly referred to as Hitlag Extension. Note that Hitlag Extension works only for the character affected by hitlag. If you perform Hitlag Extension on a character that triggers a teamwide buff, it's durations will extend only for that character, not for the full team.
This applies to:
- Most of the active-triggered effects, including their CD. Such as:
- Thrilling Tales of Dragon Slayers's passive duration and CD.
- Favonius Lance's passive CD.
- Viridescent Venerer's RES shred effect duration.
- Yaoyao's Winsome effect duration.
- Yun Jin's Cliffbreaker's Banner duration (separate duration for each character).
- Chevreuse's Vertical Force Coordination duration (separate duration for each character).
- Furina's Let the People Rejoice duration, only for Furina's hitlagging.
- Elemental Infusions and Elemental Conversions.
- Elemental or unique Statuses.
- Intervals between DoT ticks such as Burning, but not the interval of Electro-Charged or Lunar-Charged.
This not applies to:
- Elemental Skill or Elemental Burst CD.
- Separate entities from the character, such as Xiangling's Pyronado or Bennett's Fantastic Voyage.
- Shields.
- Some effects triggered by summons like Yaoyao's Adeptus' Tutelage.
Dragonstrike
If the player dashes and jumps during hitlag, the height of the jump will receive a small boost, allowing a character to gain enough altitude to perform Plunging Attacks even on flat ground. The height of the jump can be further boosted with Movement Speed buffs, and characters with a taller model can also perform this move more easily. This is commonly referred to as Dragonstrike.
Dragonstrike can be performed using most hitlag-producing attacks. However, certain attacks such as Yun Jin's Opening Flourish cannot be cancelled mid-animation with a dash, and therefore cannot be used to perform Dragonstrikes. Additionally, Kamisato Ayaka cannot Dragonstrike due to her Alternate Sprint's inability to be cancelled with a jump.
Previews
Kaedehara Kazuha performing a Dragonstrike
Raiden Shogun performing a Dragonstrike
Sayu performing a Dragonstrike
Beidou performing a Dragonstrike
Change History
References
| |||||||||||||||||||||||||||||||||||||||||||||
