Operation Deep-Dive Treasure
Unlocked after completing Step 8 of Should We Meet Again
Elite Strike
| Tier
|
Description
|
Required Supplies
|
| 1
|
Deals base damage
|
Automatically unlocked
|
| 2
|
All damage dealt is increased by an additional 50%
|
 Funds ×1,000
|
| 3
|
All damage dealt is increased by an additional 50%
|
 Funds ×4,000
 Sternshield Crab ×1
|
| 4
|
All damage dealt is increased by an additional 100%
|
 Funds ×12,000
 Bubbler Seahorse ×1
|
| 5
|
All damage dealt is increased by an additional 100%
|
 Funds ×24,000
 Clear Gold Hat Jellyfish ×1
|
| 6
|
All damage dealt is increased by an additional 200%
|
 Funds ×36,000
 Blubberbeast ×1
|
| 7
|
All damage dealt is increased by an additional 200%
|
 Funds ×54,000
 Underwater Patrol Mek (Ousia) ×1
|
| 8
|
All damage dealt is increased by an additional 200%
|
 Funds ×81,000
 Deepwater Assault Mek (Pneuma) ×1
|
Fontemer Water Blades
Fontemer Water Blades DMG includes the DMG dealt by Normal Attacks while this ability is active.
| Tier
|
Description
|
Required Supplies
|
| 1
|
Ability Unlocked: Fontemer Water Blades
|
Automatically unlocked
|
| 2
|
Increases Fontemer Water Blades' DMG to 150% and the number of Fontemer Water Blades released when held by 2
|
 Funds ×400
|
| 3
|
Increases Fontemer Water Blades' DMG to 200%, allowing it to deal significant damage to enemy shields
|
 Funds ×800
|
| 4
|
Increases Fontemer Water Blades' DMG to 300%. During the operation, automatically casts 1 Fontemer Water Blade at nearby enemies. Cooldown: 6s
|
 Funds ×1,600
 Lake Blue Young Hunter's Ray ×1
|
| 5
|
Increases Fontemer Water Blades' DMG to 400% and decreases the auto-cast cooldown of Fontemer Water Blades by 3s
|
 Funds ×2,400
|
| 6
|
Increases Fontemer Water Blades' DMG to 600% and the number of auto-cast Fontemer Water Blades by 1
|
 Funds ×4,800
 Hunterknight Gunsmith Twins ×1
|
Armored Shield
Armored Shield DMG includes the DMG dealt by Normal Attacks while this ability is active.
| Tier
|
Description
|
Required Supplies
|
| 1
|
Ability Unlocked: Armored Shield
|
Automatically unlocked
|
| 2
|
Increases Armored Shield's DMG to 150%. When a hold-cast shockwave hits a target, it creates a vortex that pulls in enemies for 3s. Cooldown: 6s.
|
Complete Management Commission "VI. Business Benchmark III"
 Funds ×1,600
|
| 3
|
Increases Armored Shield's DMG to 200% and DMG absorption by an additional 100%
|
 Funds ×3,200
 Clear Gold Young Hat Jellyfish ×1
|
| 4
|
Increases Armored Shield's DMG to 300% and prevents the Treasure Inventory from taking damage while protected by Armored Shield
|
 Funds ×4,800
 Sternshield Crab ×1
|
| 5
|
Increases Armored Shield's DMG to 400% and decreases the vortex effect's cooldown by 3s
|
 Funds ×6,400
|
| 6
|
Increases Armored Shield's DMG to 600%. When held, the skill now releases an enhanced energy bolt by default
|
 Funds ×12,800
 The Self-Proclaimed Lord of Scrapland ×1
|
Orb Rush
Orb Rush DMG includes the DMG dealt by Normal Attacks while this ability is active.
| Tier
|
Description
|
Required Supplies
|
| 1
|
Ability Unlocked: Orb Rush
|
Automatically unlocked
|
| 2
|
Increases Orb Rush's DMG to 150%. When Orb Rush deals damage, it triggers a lightning chain that deals additional damage. Cooldown: 6s
|
Complete Management Commission "X. Business Benchmark IV"
 Funds ×4,800
|
| 3
|
Increases Orb Rush's DMG to 200% and the lightning chain's interruption power
|
 Funds ×7,200
 Blue-Gold Bubbly Seahorse ×1
|
| 4
|
Increases Orb Rush's DMG to 300% and allows the lightning chain to hit 1 additional enemy
|
 Funds ×9,600
 Bubbler Seahorse
|
| 5
|
Increases Orb Rush's DMG to 400% and decreases the lightning chain's cooldown by 3s
|
 Funds ×12,000
|
| 6
|
Increases Orb Rush's DMG to 600% and allows the lightning chain to hit 2 additional enemies
|
 Funds ×24,000
 Legris, the Faux-Holy Sword ×1
|
Hat Bomb
Hat Bomb DMG includes the DMG dealt by Normal Attacks while this ability is active.
| Tier
|
Description
|
Required Supplies
|
| 1
|
Ability Unlocked: Hat Bomb
|
Automatically unlocked
|
| 2
|
Increases Hat Bomb's DMG to 150% and decreases its cooldown by 50%
|
Complete Management Commission "XIV. Business Benchmark V"
 Funds ×6,400
|
| 3
|
Increases Hat Bomb's DMG to 200%, allowing it to deal significant damage to enemy shields
|
 Funds ×9,600
 Bright Blue Angelic Sea Hare ×1
|
| 4
|
Increases Hat Bomb's DMG to 300%. After Hat Bomb explodes, it will fire 2 additional bomblets at nearby targets
|
 Funds ×12,800
 Sapphire Blue Hat Jellyfish ×1
|
| 5
|
Increases Hat Bomb's DMG to 400%. Hat Bombs released by holding will automatically track enemies
|
 Funds ×16,000
|
| 6
|
Increases Hat Bomb's DMG to 600%. After defeating an enemy, your next Hat Bomb is enhanced
|
 Funds ×28,000
 Grease-Stained Lyas ×1
|
Blubberbeast Sonar
Blubbetbeast Sonar DMG includes the DMG dealt by Normal Attacks while this ability is active.
| Tier
|
Description
|
Required Supplies
|
| 1
|
Ability Unlocked: Blubberbeast Sonar
|
Automatically unlocked
|
| 2
|
Increases Blubberbeast Sonar's DMG to 150%. When hit by an enemy attack, automatically releases a sonar wave to counterattack
|
Complete Management Commission "XIV. Business Benchmark V"
 Funds ×10,800
|
| 3
|
Increases Blubberbeast Sonar's DMG to 200%. When Blubberbeast Sonar hits, it reveals hidden enemies
|
 Funds ×16,200
 Blubberbeast Pup ×1
|
| 4
|
Increases Blubberbeast Sonar's DMG to 300%. Every 4 casts of Blubberbeast Sonar triggers an additional enhanced sonar wave on the next casting.
|
 Funds ×21,600
 Blubberbeast ×1
|
| 5
|
Increases Blubberbeast Sonar's DMG to 400% and decreases the number of Blubberbeast Sonar uses to release enhanced sonar waves by 2
|
 Funds ×27,000
|
| 6
|
Increases Blubberbeast Sonar's DMG to 600%. Holding Blubberbeast Sonar releases sonar waves at a faster rate
|
 Funds ×36,000
 Blubberbearer Recruit ×1
|
Space Expansion
| Tier
|
Description
|
Required Supplies
|
| 1
|
Adds 8 slots to the Treasure Inventory and 2 slots to the Safety Capsule
|
 Funds ×1,000
|
| 2
|
Adds 8 slots to the Treasure Inventory and 3 slots to the Safety Capsule
|
Complete Management Commission "VI. Business Benchmark III"
 Funds ×3,000
|
| 3
|
Adds 8 slots to the Treasure Inventory and 3 slots to the Safety Capsule
|
Complete Management Commission "X. Business Benchmark IV"
 Funds ×6,000
|
| 4
|
Adds 8 slots to the Treasure Inventory and 4 slots to the Safety Capsule
|
Complete Management Commission "XIV. Business Benchmark V"
 Funds ×15,000
|
Fortune Sense
| Tier
|
Description
|
Required Supplies
|
| 1
|
Shows the general direction of nearby Exceptional Chests
|
Unlock Space Expansion Tier 1
 Funds ×3,000
|
| 2
|
Marks the exact location of nearby Exceptional Chests once you are close enough
|
 Funds ×6,000
|
| 3
|
Shows the general direction of nearby Treasured Chests, then marks their exact location once you are close enough
|
 Funds ×12,000
|
Ironhide
| Tier
|
Description
|
Required Supplies
|
| 1
|
Increases Durability by an additional 1
|
 Funds ×1,000
|
| 2
|
Increases Durability by an additional 1
|
 Funds ×3,000
|
| 3
|
Increases Durability by an additional 1
|
 Funds ×6,000
|
| 4
|
Increases Durability by an additional 1
|
Complete Management Commission "VI. Business Benchmark III"
 Funds ×12,000
|
| 5
|
Increases Durability by an additional 1
|
Complete Management Commission "X. Business Benchmark IV"
 Funds ×18,000
|
| 6
|
Increases Durability by an additional 1
|
Complete Management Commission "XIV. Business Benchmark V"
 Funds ×24,000
|
| 7
|
Increases Durability by an additional 1
|
Complete Management Commission "XVII. Business Benchmark VI"
 Funds ×30,000
|
Hunter's Restraint
| Tier
|
Description
|
Required Supplies
|
| 1
|
Decreases Stamina Consumption by 30%
|
Unlock Ironhide Tier 1
 Funds ×1,500
|
| 2
|
Decreases Stamina Consumption by 60%
|
Complete Management Commission "X. Business Benchmark IV"
 Funds ×4,000
|
| 3
|
Decreases Stamina Consumption by 100%
|
Complete Management Commission "XVII. Business Benchmark VI"
 Funds ×12,000
|
Aquatic Overdrive
| Tier
|
Description
|
Required Supplies
|
| 1
|
Increases Movement SPD by an additional 15%
|
Unlock Ironhide Tier 1
 Funds ×3,000
|
| 2
|
Increases Movement SPD by an additional 30%
|
Complete Management Commission "X. Business Benchmark IV"
 Funds ×12,000
|
Fisher's Fortune
The gold-grade collectibles counted for the requirement are cumulative, so only one new collectible is needed for each upgrade.
Each upgrade increases the Funds acquired from Dangerous Creatures by 10% additively, for a total increase of 100% when fully upgraded.[Only verified levels 1 and 2]
| Tier
|
Description
|
Required Supplies
|
| 1
|
Slightly increases the total rewards from "Operation Deep-Dive Treasure"
|
Bring out 1 different gold-grade collectible in total
 Funds ×1,000
|
| 2
|
Slightly increases the total rewards from "Operation Deep-Dive Treasure"
|
Bring out 2 different gold-grade collectibles in total
 Funds ×2,000
|
| 3
|
Slightly increases the total rewards from "Operation Deep-Dive Treasure"
|
Bring out 3 different gold-grade collectibles in total
 Funds ×3,000
|
| 4
|
Slightly increases the total rewards from "Operation Deep-Dive Treasure"
|
Bring out 4 different gold-grade collectibles in total
 Funds ×4,000
|
| 5
|
Slightly increases the total rewards from "Operation Deep-Dive Treasure"
|
Bring out 5 different gold-grade collectibles in total
 Funds ×5,000
|
| 6
|
Slightly increases the total rewards from "Operation Deep-Dive Treasure"
|
Bring out 6 different gold-grade collectibles in total
 Funds ×6,000
|
| 7
|
Slightly increases the total rewards from "Operation Deep-Dive Treasure"
|
Bring out 7 different gold-grade collectibles in total
 Funds ×7,000
|
| 8
|
Slightly increases the total rewards from "Operation Deep-Dive Treasure"
|
Bring out 8 different gold-grade collectibles in total
 Funds ×8,000
|
| 9
|
Slightly increases the total rewards from "Operation Deep-Dive Treasure"
|
Bring out 9 different gold-grade collectibles in total
 Funds ×9,000
|
| 10
|
Slightly increases the total rewards from "Operation Deep-Dive Treasure"
|
Bring out 10 different gold-grade collectibles in total
 Funds ×10,000
|
Prismatic Catcher
| Tier
|
Description
|
Required Supplies
|
| 1
|
Slightly increases the chance of encountering "Prismatic" dangerous creatures in the water zone
|
 Funds ×1,500
|
| 2
|
Slightly increases the chance of encountering "Prismatic" dangerous creatures in the water zone
|
Complete Management Commission "VI. Business Benchmark III"
 Funds ×3,000
|
| 3
|
Slightly increases the chance of encountering "Prismatic" dangerous creatures in the water zone
|
Complete Management Commission "X. Business Benchmark IV"
 Funds ×6,000
|
| 4
|
Slightly increases the chance of encountering "Prismatic" dangerous creatures in the water zone
|
Complete Management Commission "XIV. Business Benchmark V"
 Funds ×12,000
|
| 5
|
Slightly increases the chance of encountering "Prismatic" dangerous creatures in the water zone
|
Complete Management Commission "XVII. Business Benchmark VI"
 Funds ×24,000
|
Contamination Resistance
| Tier
|
Description
|
Required Supplies
|
| 1
|
Increases the interval between instances of damage during early-stage pollution by 5s
|
Complete Management Commission "XVIII. "Battle Line, Bubbled""
 Funds ×6,000
|
| 2
|
Increases the interval between instances of damage during early-stage pollution by 10s
|
 Funds ×15,000
|
| 3
|
Increases the interval between instances of damage during early-stage pollution by 10s
|
 Funds ×24,000
|
| 4
|
Prevents damage over time during early-stage pollution
|
 Funds ×36,000
 Deepwater Assault Mek (Ousia) ×1
 Underwater Patrol Mek (Pneuma) ×1
|
| 5
|
Increases the interval between instances of damage during late-stage pollution by 5s
|
 Funds ×48,000
|
| 6
|
Increases the interval between instances of damage during late-stage pollution by 10s
|
 Funds ×60,000
|
| 7
|
Increases the interval between instances of damage during late-stage pollution by 10s
|
 Funds ×72,000
|
| 8
|
Prevents damage over time during late-stage pollution
|
 Funds ×84,000
|
Rampagebreaker
| Tier
|
Description
|
Required Supplies
|
| 1
|
Increases DMG dealt to "Rampaging" dangerous creatures by an additional 50%
|
Unlock Contamination Resistance Tier 1
 Funds ×15,000
|
| 2
|
Increases DMG dealt to "Rampaging" dangerous creatures by an additional 50%
|
 Funds ×30,000
 Underwater Survey Mek (Ousia) ×1
|
| 3
|
Increases DMG dealt to "Rampaging" dangerous creatures by an additional 50%
|
 Funds ×60,000
 Underwater Survey Mek (Pneuma) ×1
|
| 4
|
Increases DMG dealt to "Rampaging" dangerous creatures by an additional 50%
|
 Funds ×120,000
|
Kaleido-Catch
Unlocked after completing Danger? Keep Away!
Curio Ledger
Unlocked after completing the Management Commission "VII. A New Home for the Recovering" or the Event World Quest Fisharium Open For Business! in Sunny Summer Fontinalia (Event)[Which one?]
Market Network
| Tier
|
Description
|
Required Supplies
|
| 1
|
Increases the number of items you can sell at once to 4
|
 Orange-Red Armored Crab ×2
 Funds ×500
|
| 2
|
Increases the number of items you can sell at once to 5
|
 Yellow-Gray Bubbly Seahorse ×1
 Funds ×1,000
|
| 3
|
Increases the number of items you can sell at once to 6
|
 Vine Green Young Hunter's Ray ×1
 Funds ×1,500
|
| 4
|
Increases the number of items you can sell at once to 7
|
 Bright Blue Angelic Sea Hare ×2
 Funds ×2,000
|
Room for More
| Tier
|
Description
|
Required Supplies
|
| 1
|
Unlocks the third aquarium tank
|
 Funds ×750
|
| 2
|
Unlocks the fourth aquarium tank
|
 Funds ×1,500
|
Market Buzz
| Tier
|
Description
|
Required Supplies
|
| 1
|
Up to 3 items listed for sale will become popular items
|
 Funds ×1,500
|
| 2
|
Increases the popular item limit to 5
|
 Peach Pink Ball Octopus ×1
 Funds ×3,000
|
| 3
|
Increases the popular item limit to 7
|
 Clear Gold Young Hat Jellyfish ×2
 Funds ×5,000
|
Brand Premium
| Tier
|
Description
|
Required Supplies
|
| 1
|
Increases the sale price of popular items by an additional 60%
|
Unlock Market Buzz Tier 1
 Cyan-Red Bubbly Seahorse ×1
 Funds ×3,000
|
| 2
|
Increases the sale price of popular items by an additional 60%
|
 Rosy Pink Angelic Sea Hare ×2
 Funds ×6,000
|
| 3
|
Increases the sale price of popular items by an additional 80%
|
 Blubberbeast Pup ×1
 Funds ×12,000
|
Change History