Impregnable Defense
Last updated 2026-06-02
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Impregnable Defense is a repeatable Daily Commission that can occur in various locations in Teyvat.
Steps
- Complete the challenge by protecting the Ley Line Monolith (0/1)
- Enemies defeated (0/X)
Gameplay Notes
- Failing the challenge will cause the monolith to be destroyed, only to be replaced by another monolith with no additional dialogue or achievements.
- Sometimes, extra assets spawn along the monolith to assist with combat, these include: Exploding Barrels , Hydro Ambers, Thunder Dwellings, Nimbus Gems and Thunder Sakura Boughs.
- Enemies do not drop loot or experience when killed.
Rewards
This commission grants the following AR-dependent rewards upon completion:
Enemies
Dragonspine
- At the ruins along the coast directly south of Starglow Cavern
- Challenge Target: Defeat 10 monster(s)
- Enemies:
- Wave 1:

Hilichurl Fighter ×3 - Wave 2:
- Wave 3:
- Wave 1:
Entombed City - Outskirts
- Outside the entrance to Starglow Cavern that faces west
- Challenge Target: Defeat 10 monster(s)
- Enemies:
- Wave 1:

Ice Shield Hilichurl Guard ×3 - Wave 2:

Hilichurl Fighter ×3 - Wave 3:
- Wave 1:
Bishui Plain
- At the road intersection below Wuwang Hill
- Challenge Target: Defeat 11 monster(s)
- Enemies:
- Wave 1:
- Wave 2:
- Wave 3:
- North of the Teleport Waypoint on the western archipelago
- Challenge Target: Defeat 12 monster(s)
- Enemies:
- Wave 1:

Hilichurl Fighter ×3
Hilichurl ×2
- Wave 2:
- Wave 3:
- Wave 1:
Guili Plains
- Directly east to the Teleport Waypoint overlooking Luhua Pool
- Challenge Target: Defeat 11 monster(s)
- Enemies:
- Wave 1:

Rock Shield Hilichurl Guard ×4 - Wave 2:
- Wave 3:
- Wave 1:
Huaguang Stone Forest
- Directly south of the Mt. Aocang Teleport Waypoint
- Challenge Target: Defeat 12 monster(s)
- Enemies:
- Wave 1:
- Wave 2:
- Wave 3:
Qingyun Peak
- West of the Statue of the Seven
- Challenge Target: Defeat 13 monster(s)
- Enemies:
- Wave 1:

Hilichurl Fighter ×4 - Wave 2:
- Wave 3:
- Wave 1:
Qiongji Estuary
- In the plains west of the Teleport Waypoint above Mingyun Village
- Challenge Target: Defeat 11 monster(s)
- Enemies:
- Wave 1:
- Wave 2:
- Wave 3:
Amakumo Peak
- Southwest of the Teleport Waypoint east of Koseki Village
- Challenge Target: Defeat 14 monster(s)
- This variant includes a Thunder Sakura Bough and Thunder Dwelling near the monolith.
- Enemies:
- Wave 1:
- Wave 2:
- Wave 3:
- Enemies:
Araumi
- Northeast of the Teleport Waypoint in Araumi
- Challenge Target: Defeat 15 monster(s)
- Enemies:
- Wave 1:
- Wave 2:
- Wave 3:
Chirai Shrine
- At the entrance gate of Chirai Shrine
- Challenge Target: Defeat 8 monster(s)
- Nearby Hilichurls and a Hydro Samachurl will become aggressive towards the monolith if they spawn in the area.
- Enemies:
- Wave 1:

Anemo Specter ×1
Geo Specter ×2
- Wave 2:
- Wave 3:

Ruin Cruiser ×2
- Wave 1:
Fort Mumei
- Southernmost island of Fort Mumei
- Challenge Target: Defeat 15 monster(s)
- Enemies:
- Wave 1:
- Wave 2:
- Wave 3:
- Northernmost island of Fort Mumei
- Challenge Target: Defeat 8 monster(s)
- Wave 1:
- Wave 2:

Pyro Hilichurl Shooter ×1 (shoots 5 arrows at a time, instead of just 1)
- Starting location
Seirai Island
- North of "Seiraimaru"
- Challenge Target: Defeat 12 monster(s)
- This variant includes a Thunder Sakura Bough and Nimbus Gems near the monolith.
- Enemies:
Ardravi Valley
- Southwest of Devantaka Mountain
- Challenge Target: Defeat 9 monster(s)
- This variant includes Pyro Boom Blossoms and Pyro Exploding Barrels near the monolith.
- Enemies:
- Wave 1:
- Wave 2:
- Wave 3:
Avidya Forest
- West of Gandharva Ville
- Challenge Target: Defeat 11 monster(s)
- Enemies:
- Wave 1:
- Wave 2:
- Wave 3:
Hypostyle Desert
- Southeast of The Mausoleum of King Deshret
- Challenge Target: Defeat 9 monster(s)
- Enemies:
- Wave 1:
- Wave 2:
- Wave 3:
Land of Lower Setekh
- Southwest of the Teleport Waypoint directly west of the Eye of the Sands
- Challenge Target: Defeat 11 monster(s)
- Enemies:
- Wave 1:
- Wave 2:
- Wave 3:
Desert of Hadramaveth
- Next to the Teleport Waypoint overlooking the rift
- Challenge Target: Defeat 9 monster(s)
- Enemies:
- Wave 1:
- Wave 2:
- Wave 3:
Vissudha Field
- Near the Teleport Waypoint directly west of the Statue of The Seven
- Challenge Target: Defeat 11 monster(s)
- Enemies:
- Wave 1:
- Wave 2:
- Wave 3:
Court of Fontaine Region
- Northwest of Echoes of the Deep Tides Domain
- Challenge Target: Defeat 9 monster(s)
- Enemies:
- Wave 1:
- Wave 2:
- Wave 3:
Belleau Region
- South of Denouement of Sin Domain
- Challenge Target: Defeat 9 monster(s)
- Enemies:
- Wave 1:
- Wave 2:
- Wave 3:
Mont Esus East
- Near Teleport Waypoint
- Challenge Target: Defeat 10 opponents
- Wave 1:
- Wave 2:
- Wave 3:
- Challenge Target: Defeat 10 opponents
Starting location
Tequemecan Valley
- East of Huitztli Hill
- Challenge Target: Repel 10 tribal warriors
- Wave 1:
- Wave 2:
- Wave 3:
- Challenge Target: Repel 10 tribal warriors
Basin of Unnumbered Flames
- West of the Statue of the Seven
- Challenge Target: Repel 9 tribal warriors
- Wave 1:
- Wave 2:
- Wave 3:
- Challenge Target: Repel 9 tribal warriors
Other Languages
| Language | Official Name | Literal Meaning |
|---|---|---|
| English | Impregnable Defense | — |
| Chinese (Simplified) | 固若金汤 Gù Ruò Jīn Tāng | Strongly Fortified[• 1] |
| Chinese (Traditional) | 固若金湯 Gù Ruò Jīn Tāng | |
| Japanese | 金城湯池 Kinjou Douchi | Impregnable Fortress |
| Korean | 난공불락 Nangongbullak | Impregnability |
| Spanish | La mejor de las defensas | The Best of the Defenses |
| French | Mur d'airain | Cast-Iron Wall |
| Russian | Неприступная оборона Nepristupnaya oborona | Impregnable Defense |
| Thai | การป้องกันสุดแกร่ง | Sturdy Defense |
| Vietnamese | Vững như bàn thạch | |
| German | Uneinnehmbare Festung | Impregnable Stronghold |
| Indonesian | Pertahanan yang Kokoh | Sturdy Defense |
| Portuguese | A Melhor das Defesas | |
| Turkish | Yenilmez Savunma | Undefeatable Defense |
| Italian | Difesa impenetrabile | Impenetrable Defense |
- ↑ Chinese: This is an idiom which literally means "secure as a city protected by a wall of metal and a moat of boiling water."
Change History
Released in Version 1.0
Version 4.1
- Mont Esus East variant added.
- Fontaine variant(s) added.
- Desert of Hadramaveth variant(s) added.
- Great Red Sand variant(s) added.
- Sumeru variant(s) added.
- Fixed an error in the Yashiori Island version of the commission regarding the Explosive Barrels and Boom Blossoms.
- Seirai Island variants added.
- Inazuma variant(s) added.
- Dragonspine variant(s) added.
- Impregnable Defense was released.






















