Skip to content
Teyvat ArchiveGenshin Impact Wiki

“May all the world be blessed with fortune and joy.”

Explore →

Increasing Danger

Last updated 2026-08-22

Icon Emoji Paimon's Paintings 02 Qiqi 2
This page is in need of information.
Can you help out? Click here to add more.
Details on reinforcements' spawn condition need checking (in particular, the part about "2 or fewer enemies left" when spawning a second wave of reinforcements), when both towers are destroyed and when you kill the enemies afterwards it usually only spawns one wave needs confirmation too

Increasing Danger is a Daily Commission that can occur in various locations in Teyvat.

Steps

UI Quest Quest Description

Hilichurls are building towers in the wilderness. Destroy them quickly.
  1. Destroy the Hilichurl tower (0/2)

Gameplay Notes

  • There will be hilichurls in the quest area, but it is possible to complete the commission without defeating them.
  • When 2 waves are killed and after destroying 1 tower, damaging the other tower to half its health will spawn a second wave of enemies.
  • It is possible to destroy the towers from afar with fully charged Aimed Shots from certain characters and complete the commission without alerting any hilichurls.
    • Some characters' fully charged Aimed Shots will alert the hilichurls. See Aggravation § Sounds for more information.
    • Hitting the towers with more than 2 Aimed Shots that are not fully charged in a short period of time from any character will alert the hilichurls.
  • The Narukami Island commission in particular does not spawn extra waves.
  • When there are 2 or fewer enemies left, bringing a tower under half health will spawn a wave of reinforcements.
    • This means that reinforcements will not spawn if the player shoot down the towers from a distance without fighting the enemies.
    • The order of the reinforcement waves is not fixed and is instead based on the order of towers being brought under half health.
    • Some locations only spawn one wave of reinforcements; bringing the second tower to under half health does not spawn another wave.
    • When the player defeat the required number of enemies after bringing a tower under half health, they will need to damage the tower below another health checkpoint in order for reinforcements to spawn. The exact health checkpoints are not known, but there seem to be checkpoints every ~10% health under 50%. Damaging a tower without causing its health to drop under one of these checkpoints does not seem to cause reinforcements to spawn.
    • Destroying a tower from over half health in a single hit can spawn reinforcements.
  • Waiting too long can cause reinforcements to arrive, regardless of whether the player have damaged the towers.
  • It is possible to receive two Increasing Danger commissions on the same day at different locations in the region the player set their commissions to.

Rewards

This commission grants the following AR-dependent rewards upon completion:

Adventure
Rank
Primogem Adventure EXP Mora Companionship EXP Fine Enhancement Ore Mystic Enhancement Ore
12–15 10 175 2,775 25 1–4 0–1
16–20 10 200 3,200 30 1–4 0–1
21–25 10 200 3,625 35 1–3 0–2
26–30 10 225 4,050 35 1–3 0–2
31–35 10 225 4,475 40 1–3 0–2
36–40 10 250 4,900 45 0–2 1–3
41–45 10 250 5,325 50 0–2 1–3
46–50 10 250 5,750 50 0–2 1–3
51–55 10 250 6,150 55 0–1 1–4
56–59 10 250 6,575 60 0–1 1–4
60 10 9,075 60 0–1 1–4

Enemies

Mondstadt

Brightcrown Mountains, Mondstadt

Galesong Hill, Mondstadt (Southwest of Temple of the Lion)

Galesong Hill, Mondstadt (Southeast of the Dragonspine Base Camp)

Starfell Valley, Mondstadt (South of Starfell Lake)

Starfell Valley, Mondstadt (Northwest of Falcon Coast)

Windwail Highland, Mondstadt (West of Windrise)

Windwail Highland, Mondstadt (North of the Teleport Waypoint by Wolvendom)

Liyue

Bishui Plain, Liyue

Dihua Marsh, Bishui Plain, Liyue (South of Wuwang Hill)

Dihua Marsh, Bishui Plain, Liyue (Far west island from the Statue of The Seven)

Guili Plains, Qiongji Estuary, Liyue

Minlin, Liyue (Near the Teleport Waypoint east of Mt. Aocang)

Sea of Clouds, Liyue

Inazuma

Kannazuka, Inazuma

Narukami Island, Inazuma

Yashiori Island, Inazuma

Sumeru

Ardravi Valley, Dharma Forest, Sumeru (West of Vimara Village)

Ardravi Valley, Dharma Forest, Sumeru (South of The Dark Valley)

Ashavan Realm, Dharma Forest, Sumeru (East of Caravan Ribat)

Ashavan Realm, Dharma Forest, Sumeru (West of Fragment of Childhood Dreams)

Gandha Hill, Avidya Forest, Dharma Forest, Sumeru (East side of Gandha Hill)

Gandha Hill, Avidya Forest, Dharma Forest, Sumeru (North of Gandharva Ville)

Hypostyle Desert, Great Red Sand, Sumeru (In front of The Dune of Magma)

Land of Lower Setekh, Great Red Sand, Sumeru (West of teleport waypoint nearby the Dune of Carouses)

Vissudha Field, Dharma Forest, Sumeru (North of Lost Nursery)

Fontaine

Beryl Region, Fontaine (West coast)

Court of Fontaine Region, Fontaine (Northwest of Marcotte Station)

Elynas, Beryl Region, Fontaine (North of Statue of the Seven)

Elynas, Beryl Region, Fontaine (West along the path from the skull)

Fontaine Research Institute of Kinetic Energy Engineering Region, Fontaine (New Fontaine Research Institute, along beach)

Liffey Region, Fontaine (East of Mont Esus East, along coast, near Statue of the Seven)

Erinnyes Forest, Fontaine (Between Foggy Forest Path and Weeping Willow of the Lake)

Natlan

Teticpac Peak, Coatepec Mountain, Natlan (Southwest of the Teleport Waypoint closest to "Scions of the Canopy" on top of Teticpac Peak)

Ameyalco Waters, Toyac Springs, Natlan (West of Teticpac Peak, north of the Teleport Waypoint between the Toyac Springs and Coatepec Mountain Statues of The Seven)

Nod-Krai

Clink-Clank Krumkake Craftshop, Lempo Isle, Nod-Krai (North of Knuckle Duckle Knuckle Duckle boss arena.)

Lempo Isle, Nod-Krai (West of Eye of Kratti)

Snezhnaya

Everfrozen Earth, Snezhnaya (south of Immortal Construct)

Everfrozen Earth, Snezhnaya (northwest of Rankova Zorya)

Other Languages

LanguageOfficial NameLiteral Meaning
EnglishIncreasing Danger
Chinese
(Simplified)
攀高危险
Pāngāo Wēixiǎn
Climbing Danger
Chinese
(Traditional)
攀高危險
Pāngāo Wéixiǎn
Japanese高いところ危険
Takai Tokoro Kiken
High Place Danger
Korean높은 곳의 위험
Nopeun Got-ui Wiheom
Danger of High Places
SpanishPeligro inminenteImminent Danger
FrenchEscalade dangereuseDangerous Escalation
RussianРастущая угроза
Rastushchaya ugroza
Increasing Danger
Thaiภัยที่ขยายตัวขึ้น
Enlarging Danger
VietnameseNguy Hiểm Leo ThangIncreasing Danger
GermanGefährliche KletteraktionDangerous Climbing Action
IndonesianBahaya MeningkatIncreasing Danger
PortuguesePerigo ao Escalar
TurkishArtan TehlikeIncreasing Danger
ItalianPericolo in aumentoIncreasing Danger

Change History

Version 7.0
  • Snezhnaya variants added.

Version "Luna I"

  • Nod-Krai variants added.

Version 5.0

  • Natlan variants added.

Version 4.2

  • Erinnyes Forest variants added.

Version 4.1

  • Fontaine Research Institute of Kinetic Energy Engineering Region and Liffey Region variants added.

Version 4.0

  • Fontaine variants added.

Version 3.0

  • Sumeru variants added.

Version 2.0

  • Inazuma variants added.

Version 1.0

  • Increasing Danger was released.

Navigation