Hollow Codex/Device
Last updated 2024-11-10
Device is a category of Hollow Event inside the Hollow Codex.
List
There are 42 Hollow Codex/Device:
| Image | Name | Description | Version |
|---|---|---|---|
|
Observations | Observe the location of the next route. The map drawn by the data isn't all there is, and you may be able to discover new things by observing in person. |
1.0 |
|
Closed Gate - Wealth | A closed gate that only unlocks after you pay enough Gear Coins. Money makes the world go round. Or coins if you're a Bangboo. |
1.0 |
|
Closed Gate - Puzzle | A closed gate that will only unlock after you activate a mechanism. Residents in New Eridu are used to 24/7 locksmith services... but in the Hollows, one has to figure it out on their own. |
1.0 |
|
Opened Gate | The closed gate has now opened. Will it be what you've been longing for hidden behind it? |
1.0 |
|
Closed Gate - Corruption | A closed gate. Forcefully opening it will either increase or reduce Corruptions. Once a pathway for assessing Corruption risks, this place is now abandoned and giving off an eerie aura... Should we take the risks and pass through? |
1.0 |
|
Closed Gate - Mechanism | A locked door. Only accessible after gathering three "mechanical devices." All the hard work is for a step forward. |
1.0 |
|
Closed Gate - Key | A closed gate that only opens with a specific key. Opening a door with a key—sounds simple, right? But in the Hollows, nothing follows logic quite that easily. |
1.0 |
|
Closed Gate - Password | A sealed door that can only be unlocked by entering the correct password. Some doors can be opened with keys or coins, while others are just waiting for an answer. |
1.0 |
|
Closed Gate - Challenge | A locked gate that only unlocks if you have performed well in your last battle. The residual Ether will corrupt its fragile locking core, so be sure to clean up on the battlefield. |
1.0 |
|
Automated Medical Cabin | A field hospital utilized by the Hollow Investigative Association and Defense Force, equipped to administer necessary emergency treatment to the wounded upon command automatically. | 1.0 |
|
Closed Gate - Time | A sealed door that will open after a period of waiting. Many Hollow Raiders are trying to break through it, but it seems all you have to do is wait. I guess good things do happen sometimes. |
1.1 |
|
Golden Takeoff Point | The best takeoff point. When you reach this location, you will have the chance to leap in the specified direction. Accelerate, take off, overcome all obstacles, and chase after the boys' "Golden Peregrine." |
1.2 |
|
Eject | Eject in a specified direction. Efficiency is key for Hollow Raiders, even if it means sacrificing the safety brought by a seat belt. |
1.0 |
|
Button Switch | A button switch only works while held down. Once released, its utilization will fade away, just like time and tide wait for no man. |
1.0 |
|
Trigger Switch | A trigger switch that activates mechanisms or equipment. Once triggered, it cannot be undone, just like there is no turning back on your fated path. |
1.0 |
|
Control Lever | A control lever that activates mechanisms or equipment. Bad news: Operating it violates safety regulations. Good news: The safety supervisor has been tossed into a Hollow. |
1.0 |
|
Reset Button | A button switch that resets all mechanisms in a specific area. Finally, a fix to your past mistakes in unlimited supply. |
1.0 |
|
Tracks | A tool that allows you to swiftly move to the end of the track. Sometimes, it's a much-needed boost. Other times, it could be a pesky obstacle. |
1.0 |
|
Lever | A switch that allows repeated adjustment of the controlled mechanism or equipment. This switch underwent rigorous quality control, at your disposal for trial and error without any risk of wear and tear. There's no guarantee, however, that the Ethereals won't suddenly join in your fun. |
1.0 |
|
Steering Device | A button that changes the orientation of the mechanism. An intricately designed device. The gears at the bottom are solely for decoration. |
1.0 |
|
Door to the Lobby | A locked door that can only be opened after triggering a mechanism. One of the intricate designs of the Ballet Twins, once showcased on an exquisite flyer. Nowadays, it's more fitting to be documented in Hollow Investigation Information. |
1.0 |
|
Unlit Light | A turned-off lightbulb. Embrace the darkness! In other words... turn off the light. |
1.0 |
|
Lit Light | A switched-on light. Can be used to dispel malicious specters. Let there be light! I mean... turn on the light. |
1.0 |
|
Flickering Light | A flickering light. Provides unstable lighting. Bring light to the world... even if only for a few moments. |
1.0 |
|
Broken Light | A broken light that cannot be lit again. Escape to the darkness... and never, never come back. |
1.0 |
|
Ether Mist: Gentle | Dispersible with an Amplifier. The Ether mist here is like something out of a horror movie, obscuring visibility completely. |
1.1 |
|
Ether Nexus | A great spot for using the Amplifier. The Ether concentration here is very high, making it a good place to use the Amplifier. You've struck ore! Congratulations! |
1.1 |
|
Integrated Door Control | A door that will open once you hack the Integrated Door Controller and collect enough data. Calling out "Open Sesame!" didn't seem to work... |
1.1 |
|
Ether Mist: Strong | An obstacle that can be cleared by using the Amplifier. The air is thick with Ether fog, like something out of a horror movie. Unfortunately, it's potent Ether! |
1.1 |
|
Data Chip | Decrypt the controller to acquire the key data required to unlock the Integrated Door Control. You'll need a sufficient amount of data, though. Yeah, it's a hassle. |
1.1 |
|
Ether Fuel Cells (Hollow Event) | Canned fuel that can power generators. Canned Ether fuel found in Ballet Twins. It looks like it's a match for the generator's open slot. The casing indicates it was dragged along the ground. |
1.0 |
|
Power Generator - On | A working generator loaded with Ether fuel. Welcome back to the age of electricity! |
1.0 |
|
Power Generator - Off | A dormant generator without any Ether fuel. You'll need some Ether fuel to bring back the electricity you once knew. |
1.0 |
|
Tactical Spikes | Passing through will reduce HP. A terrain-based defensive weapon widely held by both the Defense Force and the Rebels, which also offers some deterrent against Ethereals. It's unclear why it's here, but trying to push through will come at a cost. |
1.3 |
|
Strange Causality Modulator | Consumes Gear Coins to generate random events. "...This machine allows the user to temporarily enter a dormant state and then immediately awakens them after the surrounding Hollow environment changes. Since both the dormancy and awakening processes are rapid, the user may feel as though everything around them has suddenly changed..." —The information above comes from the Know or Not Forum, and does not reflect the views of this system. |
1.3 |
|
Blood Collection Device | Consumes HP in exchange for Gear Coins. At first glance, this appears to be a "Causality Modulator," but due to some malfunction, it now only dispenses Gear Coins. |
1.3 |
|
Causality Modulator | Can refresh nearby events. "...This machine allows the user to temporarily enter a dormant state and then immediately awakens the user after the surrounding Hollow environment changes. Since both the dormancy and awakening processes happen so quickly, the user may feel as if everything around them suddenly changed..." —The information above comes from the Know or Not Forum, and does not reflect the views of this system. |
1.3 |
|
Emergency Button | Pressing it will yield a random effect. It seems to be a button controlling some device, and its bright color makes it very tempting to press. |
1.3 |
|
VIP Emergency Button | Pressing it will yield a random effect, and it can be pressed multiple times. It seems to be a button controlling some device, and its regal color makes it very tempting to press. |
1.3 |
|
Deposit Box | Gear Coins can be deposited, but bombs are needed to withdraw them. A small storage service point provided by Bank Zero, which is actually a type of small autonomous robot. Wherever there's a need, Bank Zero is there! |
1.3 |
|
VIP Deposit Box | A piggy bank for storing and withdrawing Gear Coins. A small service point of Bank Zero that offers premium services. |
1.3 |
|
Malfunctioning Deposit Box | A piggy bank for storing and withdrawing Gear Coins, with a chance of failure to retrieve the coins. A piggy bank that has been in the Hollow for too long and shows signs of Corruption. Occasionally, during withdrawals, it malfunctions by "reducing the deposit number but not dispensing any coins." |
1.3 |
Other Languages
| Language | Official Name |
|---|---|
| English | Device |
| Chinese (Simplified) | 机关 |
| Chinese (Traditional) | 機關 |
| Japanese | ギミック Gimikku |
| Korean | 장치 Jangchi |
| Spanish | Mecanismos |
| French | Appareil |
| Russian | Устройства Ustroystva |
| Thai | กลไก |
| Vietnamese | Thiết Bị |
| German | Vorrichtung |
| Indonesian | Mekanisme |
| Portuguese | Dispositivos |
Change History
Released in Version 1.0 - Welcome To New Eridu
- 9 new events were added, as part of The Mystery of Arpeggio Fault:
- 1 new event was added, as part of the Dearest Friend, Four Feet Off the Ground Commission:
- 6 new events were added, as part of the Camellia Golden Week Event:
- Hollow Codex/Device was released.
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